Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Erik Hofman
Dennis B. D'Annunzio wrote: I thought I successfully compiled and installed SimGear-0.3.1. However, whem making FlightGear-0.9.1 under cygwin (xwindows was removed), I get this message: nt/libEnvironment.a -lsgroute -lsgsky -lsgclouds3d -lsgephem -lsgtiming -lsgio - lsgscreen -lsgmath

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Erik Hofman
Paul Morriss wrote: Hi, Is there any procedure for software documents etc? I have an outline of how I intend to write the software, I will start with other planes in the sky for now. Like Bernie mentions, there are people working on some of those subjects, so it might be time for them to

Re: [Flightgear-devel] xml property documentation

2003-02-10 Thread Erik Hofman
Erez Boym wrote: Hi, Do we documentation of all the various properties that can be set through the xml setup files ? If not, I have tried to find the xml parser in the source tree with no luck, where would be the best place to start reverse engineer the xml parser to produce such documentation

[Flightgear-devel] Updated set of goals?

2003-02-10 Thread Erik Hofman
Hi, Not being able to program much makes one think even harder. This is a new set of goals I came up with: Human factors - * Add language support back in * Add an international font * Sort the list of available aircraft when displaying * Improve exceptions support (or remove it)

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread James Turner
On Monday, February 10, 2003, at 10:09 am, Erik Hofman wrote: Rendering - snip * Material edge blending This one, and some fractal subdivision of soft-edges, would give far and away the best visual improvement for the current data set, in my opinion. The issues get fairly

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Norman Vine
Erik Hofman writes: Dennis B. D'Annunzio wrote: I thought I successfully compiled and installed SimGear-0.3.1. However, whem making FlightGear-0.9.1 under cygwin (xwindows was removed), I get this message: nt/libEnvironment.a -lsgroute -lsgsky -lsgclouds3d -lsgephem -lsgtiming

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread David Luff
Hi Paul, As others have pointed out, there has been a small amount of AI traffic development going on, and as the guilty party I'd better pipe up sooner rather than later :-) I'll describe what I've been doing and leave it up to you whether you want to join in with that or start afresh. I've

re: [Flightgear-devel] xml property documentation

2003-02-10 Thread David Megginson
Erez Boym writes: If not, I have tried to find the xml parser in the source tree with no luck, where would be the best place to start reverse engineer the xml parser to produce such documentation ? The XML parser is in SimGear, but you don't need it -- FlightGear already holds the

Re: [Flightgear-devel] Ground elevation problems.

2003-02-10 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Ground elevation problems ... I'm starting at KHAF (because it illustrates the problem pretty well.) I'm using the A4, but the problem is with any aircraft. Below is the fix for that bug. It's just a one line change. My apologies if this mailer

[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #1367 - 11 msgs

2003-02-10 Thread Erez Boym
Hi, Did anyone start to document these properties in another way, or do we have no documentation about these xml properties ? Erez We had a discussion about this subject a few weeks back and came to the conclusion that automatic generation of the property lists probably won't give the desired

[Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erez Boym
Hi, Did anyone start to document these properties in another way, or do we have no documentation about these xml properties ? Erez We had a discussion about this subject a few weeks back and came to the conclusion that automatic generation of the property lists probably won't give the desired

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Warning: resolving _glPopAttrib by linking to _glPopAttrib@0 It looks to me like there isn't any linking of the OpenGL libraries. Did you see any warning message while running configure (for FlightGear)? Hmm... -lopengl is there in the link line

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Erez Boym wrote: Hi, Did anyone start to document these properties in another way, or do we have no documentation about these xml properties ? The documentation is scattered around a bit. Most of it lives in the FlightGear source under FlightGear/docs-mini But FDM speciffic propperties are

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: - Add aircraft selection menu Just to add to this. We should be able to plug and unplug FDM's at this point, or at least we are close. Being able to interrupt the simulation, select a different aircraft and FDM and then reiniting the entire system

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: - Add aircraft selection menu Just to add to this. We should be able to plug and unplug FDM's at this point, or at least we are close. Being able to interrupt the simulation, select a different aircraft and FDM and then reiniting

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: That is the intention. Selecting a new aircraft *during* flight, although fun, is not yet needed(*). Yes, and it could be handy to turn a c172 into a c310 right after engine failure while flying through hells canyon. Or fun to get a jet up to mach 1.2

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Curtis L. Olson
Jim Wilson writes: Erik Hofman [EMAIL PROTECTED] said: - Add aircraft selection menu Just to add to this. We should be able to plug and unplug FDM's at this point, or at least we are close. Being able to interrupt the simulation, select a different aircraft and FDM and then

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Andy Ross
Norman Vine wrote: -lopengl is there in the link line *but* it is in the wrong place i.e Win32 linkage is quite different then Unix linkage and the order of the libraries *is* important ie sybols must be resolved *after* they are used. Actually, Unix-style compilers are sensitive to link

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread David Megginson
Jim Wilson writes: Yes, and it could be handy to turn a c172 into a c310 right after engine failure while flying through hells canyon. Or fun to get a jet up to mach 1.2 and then turn it into a cub. :-) We need to animate the fabric ripping off the wings just before the wooden spars

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Dennis B. D'Annunzio
Andy Ross wrote: *but* it is in the wrong place i.e Win32 linkage is quite different then Unix linkage and the order of the libraries *is* important ie sybols must be resolved *after* they are used. Yes, it seemed to me that opengl wasn't getting linked, so I was moving the link order

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Martin Spott
As far as I know, no one has started documenting the propperly, mainly because they tend to change rather quickly. You probably hit the nail ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread David Megginson
Martin Spott writes: As far as I know, no one has started documenting the propperly, mainly because they tend to change rather quickly. You probably hit the nail ;-) Aside from that, there will probably be a major restructuring when we add multi-vehicle support. All the best,

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Norman Vine
David Megginson writes: Martin Spott writes: As far as I know, no one has started documenting the propperly, mainly because they tend to change rather quickly. You probably hit the nail ;-) Aside from that, there will probably be a major restructuring when we add

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Norman Vine wrote: David Megginson writes: Martin Spott writes: As far as I know, no one has started documenting the propperly, mainly because they tend to change rather quickly. You probably hit the nail ;-) Aside from that, there will probably be a major restructuring when we add

[Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erez Boym
HI, Well, I'm new to FlightGear tweaking, but I find it strange that to use flight gear (Add objects, add aircrafts etc.) you have to search the source files, just to find these xml properties that will enable me to do that work. In my inexpert eyes it's something we must maintain otherwise we

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Arnt Karlsen
On Mon, 10 Feb 2003 10:58:37 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Jim Wilson writes: Yes, and it could be handy to turn a c172 into a c310 right after engine failure while flying through hells canyon. Or fun to get a jet up to mach 1.2 and

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Arnt Karlsen
On Mon, 10 Feb 2003 11:56:36 -0500, Dennis B. D'Annunzio [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Andy Ross wrote: *but* it is in the wrong place i.e Win32 linkage is quite different then Unix linkage and the order of the libraries *is* important ie sybols must be

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 11:46:04 + David Luff [EMAIL PROTECTED] wrote: [snip] The limit of my ambition at the moment is to get light planes taxiing in and out of and flying circuits around GA airports at the moment. This is a huge amount of work in itself - particularly the taxiing part,

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Erez Boym wrote: HI, Well, I'm new to FlightGear tweaking, but I find it strange that to use flight gear (Add objects, add aircrafts etc.) you have to search the source files, just to find these xml properties that will enable me to do that work. In my inexpert eyes it's something we must

Re: [Flightgear-devel] external flight model

2003-02-10 Thread Dennis B. D'Annunzio
Arnt Karlsen wrote: ..would an external flight model be easier for you? It can then network with FlightGear both from the same box and from another. I bet it would be easier. That is how our system works now. We start the flight model simulator which has an embedded vehicle state server.

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread David Luff
On 2/11/03 at 9:15 AM Bernie Bright wrote: On Mon, 10 Feb 2003 11:46:04 + David Luff [EMAIL PROTECTED] wrote: [snip] The limit of my ambition at the moment is to get light planes taxiing in and out of and flying circuits around GA airports at the moment. This is a huge amount of work in

Re: [Flightgear-devel] external flight model

2003-02-10 Thread Arnt Karlsen
On Mon, 10 Feb 2003 17:34:07 -0500, Dennis B. D'Annunzio [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..would an external flight model be easier for you? It can then network with FlightGear both from the same box and from another. I bet it would be

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 22:44:40 + David Luff [EMAIL PROTECTED] wrote: On 2/11/03 at 9:15 AM Bernie Bright wrote: On Mon, 10 Feb 2003 11:46:04 + David Luff [EMAIL PROTECTED] wrote: [snip] The limit of my ambition at the moment is to get light planes taxiing in and out of and

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Jonathan Polley
I tried adding comments to the preferences.xml file, but they were not rolled into CVS. The problem, and I believe why my edits didn't make CVS, is that commenting each attribute causes diff to believe the entire file has changed. This makes it difficult for those people who have tailored

[Flightgear-devel] GLXBadRenderRequest

2003-02-10 Thread Rick
Hi, I put the following message on the users mailing list and it doesn't seem that anyone there can help. Can anyone here give any insight? The 3D demos all work and I'm running Mandrake 9.0 with a NVIDIA GeForce4 Ti 4200. FlightGear-0.9.1 Finally got FG to complie, but when I try to start

Re: [Flightgear-devel] [more or less OT] Map Projection on Navigation Displays

2003-02-10 Thread Manuel Bessler
On Thu, Feb 06, 2003 at 10:22:18PM -0600, Curtis L. Olson wrote: So, could the Lambert Conformal Conic be the projection I am looking for ? Any help or pointers are appreciated. You might be thinking too hard about this. Yeah, I guess. But then, I'm too often a perfectionist ;-)

[Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jonathan Polley
When building on MacOS X, I got the following warnings. Since I don't use JSBSim too much, I wasn't too worried. Jonathan Polley ranlib: same symbol defined in more than one member in: libJSBSim.a (table of contents will not be sorted) ranlib: file: libJSBSim.a(FGTurbine.o) defines symbol:

re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread David Megginson
Erez Boym writes: Well, I'm new to FlightGear tweaking, but I find it strange that to use flight gear (Add objects, add aircrafts etc.) you have to search the source files, just to find these xml properties that will enable me to do that work. You can also examine the tree live in the

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jon Berndt
When building on MacOS X, I got the following warnings. Since I don't use JSBSim too much, I wasn't too worried. Jonathan Polley ranlib: same symbol defined in more than one member in: libJSBSim.a (table of contents will not be sorted) ranlib: file: libJSBSim.a(FGTurbine.o) defines

RE: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Norman Vine
David Megginson writes: I agree that we need documentation, but no one has stepped forward and volunteered to write any. I disagree with Norm that all FlightGear development should stop until that documentation is written -- if we used that rule, we wouldn't have ATC, 3D cockpits, runway

Re: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jonathan Polley
I have the latest and greatest from CVS. I ran ./autogen.sh and ./configure, without any change. Is there something that I can do to force a rebuild (aside from deleting the Makefiles by hand, that is). Thanks, Jonathan Polley On Monday, February 10, 2003, at 08:11 PM, Jon Berndt wrote:

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jon Berndt
I have the latest and greatest from CVS. I ran ./autogen.sh and ./configure, without any change. Is there something that I can do to force a rebuild (aside from deleting the Makefiles by hand, that is). Delete all the .o files, and the libJSBSim.a, and libfiltersjb.a files. This will cause a

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Norman Vine
Jon Berndt writes: I have the latest and greatest from CVS. I ran ./autogen.sh and ./configure, without any change. Is there something that I can do to force a rebuild (aside from deleting the Makefiles by hand, that is). Delete all the .o files, and the libJSBSim.a, and

Re: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jonathan Polley
It beats me. I did a make clean and make distclean and both yielded the same results as before. The current development tools contain gcc 3.1. Is anyone else running that version of gcc, or has everyone jumped to 3.2? Thanks, Jonathan Polley On Monday, February 10, 2003, at 09:04 PM,

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Norman Vine
Jonathan Polley writes: It beats me. I did a make clean and make distclean and both yielded the same results as before. The current development tools contain gcc 3.1. Is anyone else running that version of gcc, or has everyone jumped to 3.2? Hmm... You could try deleting the JSBSim

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Curtis L. Olson
Bernie Bright writes: I used your structures as a starting point. However the needs of the editor and the xml format forced some changes. But we are in the same ballpark. Here are some snippets from a KSFO taxiway file with some commentary: nodes node latitude

Re: [Flightgear-devel] GLXBadRenderRequest

2003-02-10 Thread Curtis L. Olson
The message you get indicates that probably something isn't installed right with the nvidia drivers ... but I'm not a mandrake user so I don't know for sure. Can you run the plib demos? Can you tell if the 3d demos you are running are being software rendered or are you getting fast hardware

Re: [Flightgear-devel] [more or less OT] Map Projection on Navigation Displays

2003-02-10 Thread Curtis L. Olson
Manuel Bessler writes: $x = $w/2 + ($lon - $center_lon) * $deg_to_nm * $scale * $xfact; $y = $h/2 - ($lat - $center_lat) * $deg_to_nm * $scale; ($x, $y) is the coordinates (in screen space) where you should draw the object. This is known to work pretty well over a local

[Flightgear-devel] 3D-modeling

2003-02-10 Thread paul mccann
Matt Thanks for the link, I just got blender going on my vector linux last week so the timing is perfect. Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 22:17:27 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: Bernie Bright writes: [snip] Unlike yours they don't contain an elevation but that shouldn't be too hard to add if required, it is available from the underlying fgsd tile/airport object. Elevation is an

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 22:17:27 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: Bernie Bright writes: I used your structures as a starting point. However the needs of the editor and the xml format forced some changes. But we are in the same ballpark. Here are some snippets from a KSFO