Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Erik Hofman
John Denker wrote: This morning I did a git-pull and make. I observe that the new version executes in 855 megabytes under conditions where the previous version from a week or two ago executed in only 450 megabytes. That seems kinda extravagant. Is everybody else seeing the same

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Martin Spott
Erik, Erik Hofman wrote: John Denker wrote: On 01/27/2009 12:15 AM, Martin Spott wrote: Alright, I've updated JSBSim now, including a number of engine files. The following files might need some attention though, since they are not in JSBSim CVS: Mmmmh, did you make a plan to take

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Erik Hofman
Martin Spott wrote: Overall, I think some day the crowd should start making up their mind about wether relying on an externally maintained FDM is still the way to go. Developing a copy of the FDM _in_ FlightGear might return a much higher benefit at reduced effort. I more concerned about

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Jon S. Berndt
From: Martin Spott [mailto:martin.sp...@mgras.net] Overall, I think some day the crowd should start making up their mind about wether relying on an externally maintained FDM is still the way to go. Developing a copy of the FDM _in_ FlightGear might return a much higher benefit at reduced

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Erik Hofman
Jon S. Berndt wrote: Is there sometimes confusion as to how or where to apply changes to JSBSim code or aircraft models? Do we need to work on easing the process of integration into FlightGear? More frequent synchs? (we'd need additional volunteers, and/or I'd have to step in - I don't want

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Martin Spott
Hi Jon, Jon S. Berndt wrote: From: Martin Spott [mailto:martin.sp...@mgras.net] Overall, I think some day the crowd should start making up their mind about wether relying on an externally maintained FDM is still the way to go. Developing a copy of the FDM _in_ FlightGear might return a

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Martin Spott
Erik Hofman wrote: Martin Spott wrote: Overall, I think some day the crowd should start making up their mind about wether relying on an externally maintained FDM is still the way to go. Developing a copy of the FDM _in_ FlightGear might return a much higher benefit at reduced effort.

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread LeeE
On Wednesday 28 January 2009, Martin Spott wrote: Hi Jon, Jon S. Berndt wrote: From: Martin Spott [mailto:martin.sp...@mgras.net] Overall, I think some day the crowd should start making up their mind about wether relying on an externally maintained FDM is still the way to go.

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Martin Spott
Erik Hofman wrote: The main problem is the lack of an authoritative repository: There would have been a sufficient number of hooks to communicate accordingly if the FlightGear Base Package were _not_ considered to be the 'authoritative' repository for FlightGear aircraft - no matter which FDM

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Jon S. Berndt
From: LeeE [mailto:l...@spatial.plus.com] How difficult would it be to make available multiple versions of FDM, which could then be specified in the aircraft configuration? The appropriate FDM (UIUC/JSBSim/YASim/Balloon) has to be loaded after the aircraft config has been read, so why can't

Re: [Flightgear-devel] engine reconfiguration?

2009-01-28 Thread Stefan Seifert
On Wednesday, 28. January 2009, Jon S. Berndt wrote: Is there sometimes confusion as to how or where to apply changes to JSBSim code or aircraft models? Do we need to work on easing the process of integration into FlightGear? More frequent synchs? (we'd need additional volunteers, and/or I'd

[Flightgear-devel] weird memory bloat (was: engine reconfiguration?)

2009-01-28 Thread John Denker
On 01/28/2009 02:25 AM, Erik Hofman wrote: I didn't check it myself yet, but every once in a while I have to do a 'make clean' before 'make install' for this sort of things (both for Simgear and FlightGear) Good advice; thanks. Alas after doing that, the memory bloat remains, as bad as

Re: [Flightgear-devel] weird memory bloat (was: engine reconfiguration?)

2009-01-28 Thread Stefan Seifert
On Wednesday, 28. January 2009, John Denker wrote: On 01/28/2009 02:25 AM, Erik Hofman wrote: I didn't check it myself yet, but every once in a while I have to do a 'make clean' before 'make install' for this sort of things (both for Simgear and FlightGear) Good advice; thanks. Alas

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread John Denker
On 01/28/2009 09:55 AM, Stefan Seifert wrote: bloat is a hard word for something, which you did not even measure yet. The VIRT column of top is basically useless for getting the memory usage. It's just the virtual address space allocated to that process. That includes: * memory allocated

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread Tim Moore
John Denker wrote: On 01/28/2009 09:55 AM, Stefan Seifert wrote: bloat is a hard word for something, which you did not even measure yet. The VIRT column of top is basically useless for getting the memory usage. It's just the virtual address space allocated to that process. That includes:

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread Stefan Seifert
On Wednesday, 28. January 2009, John Denker wrote: Ridiculing the bug report will not make the bug go away. I did not want to ridicule the report in any way. Apologies if it came like that. I just wanted to point out, that measuring memory usage unfortunately is not as easy as it looks (no,

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread John Denker
On 01/28/2009 10:20 AM, Tim Moore wrote: Alternatively, try starting with /sim/rendering/random-vegetation set to false. Bingo. That makes a huge difference. VIRT = 371 instead of 888. I imagine there are a lot of trees around KASE... Yes.

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread Curtis Olson
On Wed, Jan 28, 2009 at 11:31 AM, John Denker wrote: On 01/28/2009 10:20 AM, Tim Moore wrote: Alternatively, try starting with /sim/rendering/random-vegetation set to false. Bingo. That makes a huge difference. VIRT = 371 instead of 888. I imagine there are a lot of trees around

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread syd adams
I noticed a change too after updating yesterday I tried several times to fly online around KSFO , and after 10 - 15 minutes , I came to a stop midair while the hard drive thrashed away ... I finally had to kill X to get back some control over my system ... It definately wasn't like this

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread Michael D. Smith
syd adams wrote: I noticed a change too after updating yesterday I tried several times to fly online around KSFO , and after 10 - 15 minutes , I came to a stop midair while the hard drive thrashed away ... I finally had to kill X to get back some control over my system ... It

Re: [Flightgear-devel] weird memory bloat

2009-01-28 Thread syd adams
Thanks Michael, I'll try it out ... On Wed, Jan 28, 2009 at 6:04 PM, Michael D. Smith mdsmi...@highland.netwrote: syd adams wrote: I noticed a change too after updating yesterday I tried several times to fly online around KSFO , and after 10 - 15 minutes , I came to a stop midair

Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-28 Thread Ben A
This is probably unrelated to the issue at hand, but I have a question on a piece of code in tilemgr.cxx bool FGTileMgr::scenery_available(double lat, double lon, double range_m) { // sanity check (unfortunately needed!) if ( lon = -180.0 || lon = 180.0 || lat = -90.0 || lat = 90.0 )

Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-28 Thread Rob Shearman, Jr.
I wrote: Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I notice what looks like a scenery tile loading problem (see the so-named screenshots below, and notice the white areas near the horizon). Martin Spott wrote: Just a few guesses: Did you install the Scenery tiles