Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-13 Thread Stuart Buchanan
On Fri, Aug 12, 2011 at 10:52 AM, Thorsten Renk wrote: Yes, the sprite is selected from the sheet randomly on the x-axis and based on it's height in the cloud on the y-axis for precisely this reason. The behaviour isn't switchable at present though it could be. For the relatively small

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-13 Thread thorsten . i . renk
I've got a patch to do this that I'll submit shortly. the parameter is height-map-texture, and it defaults to false. I'm also taking the opportunity to change some of the defaults, so that the max-[cloud|sprite]-[width|height]-m parameters default to 1.5x the min equivalent. I suspect it

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-13 Thread Stuart Buchanan
On Sat, Aug 13, 2011 at 12:02 PM, Thorsten Renk wrote: Thanks. I have to take a look at the max-cloud-height-m - currently I'm only setting min-cloud-height-m for the following reason: It seems to me that the cloud *center* gets placed at (alt-ft + layer_altitude), such that (0.5 *

Re: [Flightgear-devel] Release 2.4.0: on short final

2011-08-13 Thread Torsten Dreyer
Did it again! This is it, 2.4.0-final is tagged at fgdata, simgear and flightgear. Or as an aircrew callout: Minimum! Runway in sight, continue. Thanks everybody and special thanks to ThorstenB for your hard work creating a good and stable code base for our new FlightGear version. In just a