On Fri, Aug 12, 2011 at 10:52 AM, Thorsten Renk wrote:
Yes, the sprite is selected from the sheet randomly on the x-axis and
based on it's height in the cloud on the y-axis for precisely this
reason.
The behaviour isn't switchable at present though it could be.
For the relatively small
I've got a patch to do this that I'll submit shortly. the parameter is
height-map-texture, and it defaults to false.
I'm also taking the opportunity to change some of the defaults, so that
the
max-[cloud|sprite]-[width|height]-m parameters default to 1.5x the min
equivalent.
I suspect it
On Sat, Aug 13, 2011 at 12:02 PM, Thorsten Renk wrote:
Thanks. I have to take a look at the max-cloud-height-m - currently I'm
only setting min-cloud-height-m for the following reason:
It seems to me that the cloud *center* gets placed at (alt-ft +
layer_altitude), such that (0.5 *
Did it again!
This is it, 2.4.0-final is tagged at fgdata, simgear and flightgear.
Or as an aircrew callout: Minimum! Runway in sight, continue.
Thanks everybody and special thanks to ThorstenB for your hard work
creating a good and stable code base for our new FlightGear version. In
just a
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