[Flightgear-devel] Links for new FlightGear pilots

2011-09-10 Thread Jörg Emmerich
Well - yes - I am rather disappointed Especially because i looked again, but cannot find any of my suggested improvements in the latest getstart, in regards to structuring, referencing, and looks. In addition I did not really see an answer to Curtis question, that started that all - I get that

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Durk Talsma
If you regularly pull+build 'next', please try a cmake based build, and report any issues you encounter - CMake should work 'out of the box' on Mac (Makefiles or XCode), Linux (32- and 64- bit) and Windows (VisualStudio 2008 and 2010 - mingw and cygwin may need some fixes). Hi James,

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Frederic Bouvier
Hi Durk, - Mail original - If you regularly pull+build 'next', please try a cmake based build, and report any issues you encounter - CMake should work 'out of the box' on Mac (Makefiles or XCode), Linux (32- and 64- bit) and Windows (VisualStudio 2008 and 2010 - mingw and

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Durk Talsma
hi Fred, On 10 Sep 2011, at 10:28, Frederic Bouvier wrote: Hi Durk, FindOpenSceneGraph.cmake is in the Cmake distribution, in the share directory. You certainly need to tell Cmake where the installed OSG is. Regards, -Fred Thanks; looking at /usr/share/cmake/Modules, I see that I

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Frederic Bouvier
- Mail original - hi Fred, On 10 Sep 2011, at 10:28, Frederic Bouvier wrote: Hi Durk, FindOpenSceneGraph.cmake is in the Cmake distribution, in the share directory. You certainly need to tell Cmake where the installed OSG is. Regards, -Fred Thanks; looking

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Mathias Fröhlich
Hi Durk, On Saturday, September 10, 2011 10:28:22 Frederic Bouvier wrote: FindOpenSceneGraph.cmake is in the Cmake distribution, in the share directory. You certainly need to tell Cmake where the installed OSG is. Correct, this should be cmake provided. So, cmake does not find its own files.

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Mathias Fröhlich
Hi, On Saturday, September 10, 2011 10:46:03 Durk Talsma wrote: Thanks; looking at /usr/share/cmake/Modules, I see that I have a Findosg.cmake file, as well as several Findosg*.cmake files, but no FindOpenSceneGraph.cmake. FWIW, this is one an opensuse 10.0, running cmake version 2.6 - patch

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-10 Thread joacher
Am Sat, 10 Sep 2011 10:18:27 +0200 schrieb Jörg Emmerich j-emmer...@online.de: Well - yes - I am rather disappointed That is not surprising! Technically seen, it is correct that Latex is the most flexible format, from which you can derive most other types, but that doesn't lessen the nice

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Christian Schmitt
James Turner wrote: If you regularly pull+build 'next', please try a cmake based build, and report any issues you encounter - CMake should work 'out of the box' on Mac (Makefiles or XCode), Linux (32- and 64- bit) and Windows (VisualStudio 2008 and 2010 - mingw and cygwin may need some

Re: [Flightgear-devel] New experimental mapserver

2011-09-10 Thread HB-GRAL
Am 09.09.11 22:56, schrieb Frederic Bouvier: I hope you all remember that there is already a 8.50 parser inside fg and code to display airports in the MFD (with Bezier curves). Regards, -Fred Does this parser handle both types, 8.10 and 8.50 format ? As I understand 8.50 is only

Re: [Flightgear-devel] New experimental mapserver

2011-09-10 Thread Curtis Olson
On Fri, Sep 9, 2011 at 2:49 PM, HB-GRAL wrote: Hi Curt Thank you very much taking time for this. Now this is very interesting, a curved surface with a natural looking slope and correct hills. Can you point me to an example for this ? I guess my current examples like KSFO and EHAM etc. do

Re: [Flightgear-devel] New experimental mapserver

2011-09-10 Thread Christian Schmitt
Curtis Olson wrote: I won't say this is perfect in all areas ... some areas have stray data points or noise in the terrain data that confuses things. There's always a chance of a mismatch between airport location terrain location so that we are trying to put the airport on not quite the

[Flightgear-devel] substantial base package size increase

2011-09-10 Thread Curtis Olson
I just noticed when I pushed out the latest developer snapshot build that our setup.exe size has grown from about 410 Mb to 500+ Mb. I think (?) this may be the new dds textures? I'm not making a judgement, or calling for a particular action here, but it might be worth thinking/discussing if

Re: [Flightgear-devel] substantial base package size increase

2011-09-10 Thread Gene Buckle
On Sat, 10 Sep 2011, Curtis Olson wrote: I just noticed when I pushed out the latest developer snapshot build that our setup.exe size has grown from about 410 Mb to 500+ Mb. I think (?) this may be the new dds textures? I'm not making a judgement, or calling for a particular action here,

Re: [Flightgear-devel] New experimental mapserver

2011-09-10 Thread HB-GRAL
Am 10.09.11 14:47, schrieb Christian Schmitt: Curtis Olson wrote: I won't say this is perfect in all areas ... some areas have stray data points or noise in the terrain data that confuses things. There's always a chance of a mismatch between airport location terrain location so that we are

Re: [Flightgear-devel] New experimental mapserver

2011-09-10 Thread Viktor Radnai
Hi all, If you are looking for airports with extreme runway slope for testing, may I suggest Lukla, Nepal (VNLK). If that one comes out looking right, I'd say you've got the code sorted :) Cheers, Vik On 09/10/2011 02:47 PM, Christian Schmitt wrote: Curtis Olson wrote: I won't say this is

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-10 Thread Stuart Buchanan
On Sat, Sep 3, 2011 at 8:15 AM, Thorsten Renk wrote: 1) placement in flat layer instead of curved OK. I'll get the fix for this committed as soon as I get the chance. 2) clouds don't obscure some objects (newly discovered) This may be a problem related to the rendering order of objects with

Re: [Flightgear-devel] New experimental mapserver

2011-09-10 Thread HB-GRAL
Am 10.09.11 21:56, schrieb Viktor Radnai: Hi all, If you are looking for airports with extreme runway slope for testing, may I suggest Lukla, Nepal (VNLK). If that one comes out looking right, I'd say you've got the code sorted :) Cheers, Vik Lukla is just boring ;-) Other suggestions ?

Re: [Flightgear-devel] New experimental mapserver

2011-09-10 Thread Peter Sadrozinski
I was also directed to the ogr2ogr converter. The problem I had with both parsers so far, is the final output is too high level. I need the individual nodes and control points so I can create other useful structures. My initial parser keeps all of the information from the original file. For

[Flightgear-devel] Openstreetmap vs. G**gl

2011-09-10 Thread HB-GRAL
Hi all Unfortunately I just run into another problem with my map. This is what I see on my currently generated map using 8.10 taxiway data and 8.50 runway data (this is no reference and a crude mixup of course, I apologize in adnvance): http://maptest.fgx.ch/screens/mapping.png But now, I

Re: [Flightgear-devel] Openstreetmap vs. G**gl

2011-09-10 Thread Curtis Olson
I don't know the specific answer in this case, but it does illustrate one of the surpreme challenges in mixing different gis databases ... you end up with information from different sources, adhering to different standards, appropriate for different scales, using different datums, different