Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-11 Thread Eric van den Berg
Ron, From experience: the lyco IO540 idles at 14-15 inHG, 900RPM (MT-prop with P-880-xx governor) Eric From: w...@jentronics.com To: flightgear-devel@lists.sourceforge.net Date: Sat, 8 Dec 2012 12:12:23 -0700 CC: jsbsim-de...@lists.sourceforge.net Subject: [Flightgear-devel] JSBSim

Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-11 Thread Adrian Musceac
On Tuesday, December 11, 2012 00:40:16 Torsten Dreyer wrote: Hi, let me chime in here with a personal note, hoping it's not offending anybody. Hi Torsten, and thanks for your detailed message. Let me explain below why realistic radio propagation should be inside Flightgear, and aleviate

Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-11 Thread AJ MacLeod
On Tue, 11 Dec 2012 14:20:58 +0200 Adrian Musceac wrote: My suggestion is to include this feature, leave it off, and let anyone interested turn it on. I can't comment on the actual code, but from the repeated detailed descriptions of what it actually does, I think it would be a very great

Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-11 Thread Ron Jensen
On Tuesday 11 December 2012 00:55:35 Eric van den Berg wrote: Ron, From experience: the lyco IO540 idles at 14-15 inHG, 900RPM (MT-prop with P-880-xx governor) Eric Thanks Eric, The JSBSim piston engine model is missing something, probably Mach effect through the intake valve, so models

Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-11 Thread James J. Brennan
I'm not a developer here, I just maintain one of the mirror sites. I would like to comment here a bit. Over the years I've seen several folks who contributed lots to the project leave after disputes over one thing or another. I'd hate to see this lead to something like that! I personally

Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-11 Thread Eric van den Berg
I see. Looking at the code (I think) I can see you are trying calculate the pressure losses in the injector/throttle valve, airbox and inlet tubes. Using throttle position and engine speed (was expecting cylinder displacement here also). Basically your MAP at idle is to low, thus the

Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-11 Thread Ron Jensen
On Tuesday 11 December 2012 09:46:10 Eric van den Berg wrote: I see. Looking at the code (I think) I can see you are trying calculate the pressure losses in the injector/throttle valve, airbox and inlet tubes. Using throttle position and engine speed (was expecting cylinder displacement here

Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-11 Thread Eric van den Berg
So it is kind of modelled like an air pump. Interesting method. BTW p0 =101325 Pa R = 287.05 Cp_air = 1004.68 gamma = 1.4 Handbook of Aviation fuel properties, third edition: net heat of combustion of AVGAS, all grades : min. 43.5 MJ/kg, 44 typical density of AVGAS: 710 at 15degC C_p_AVGAS =

Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-11 Thread Ron Jensen
On Tuesday 11 December 2012 13:49:51 Eric van den Berg wrote: So it is kind of modelled like an air pump. Interesting method. Piston engines are basically air pumps. We currently calculate power by dividing the mass fuel flow by the user-entered bsfc multiply by correction factors for mixture

Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-11 Thread Ron Jensen
On Tuesday 11 December 2012 13:49:51 Eric van den Berg wrote: So it is kind of modelled like an air pump. Interesting method. Piston engines are basically air pumps. We currently calculate power by dividing the mass fuel flow by the user-entered bsfc multiply by correction factors for mixture

Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-11 Thread Renk Thorsten
My suggestion is to include this feature, leave it off, and let anyone interested turn it on. +1 There may be many reasons to reject code, but they roughly fall into two categories: 1) the idea itself which is coded is not acceptable or 2) the actual implementation is not acceptable

[Flightgear-devel] Grass and Dirt material declaration

2012-12-11 Thread Renk Thorsten
During the last weeks, someone added the 'Grass' landclass to the 'grass_raw' materials declaration and the 'Dirt' landclass to the 'dirt_rwy' declaration in/ Materials/regions/materials.xml. I would like to undo the changes, or discuss other solutions to fix the problems caused by them - my