Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-15 Thread Stuart Buchanan
Martin Spott wrote: Not meaning to complain or trying to urge anyone, I just wanted to report back that setting: --prop:/environment/weather-scenario=METAR either on the command line or in the ~/-fgfsrc file still does neither set the Weather source to METAR in the Weather Scenario

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Stuart Buchanan
Csaba wrote: Also, add one new bug reported by Jano: even if you are using METAR scenario, METAR updates don't affect the visuals. That is, if you fly to another airport, or wait for the 15 minute update interval, nothing changes even though the new values show in the property browser. The

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Frederic Bouvier
Hi Stuart, Stuart Buchanan a écrit : Csaba wrote: Also, add one new bug reported by Jano: even if you are using METAR scenario, METAR updates don't affect the visuals. That is, if you fly to another airport, or wait for the 15 minute update interval, nothing changes even though the new

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Heiko Schulz
committed. Would it be possible to have some randomness when creating a layer : http://frbouvi.free.fr/flightsim/fgfs_clouds_grid.jpg ? This effect appeared with the last cloudset. Before that it was unnoticable because there was an overlap between cloud patches ( but there was also an

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Martin Spott
Csaba Hal??sz wrote: On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote: Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Csaba Halász
On Sun, Dec 14, 2008 at 10:58 PM, Martin Spott martin.sp...@mgras.net wrote: Not meaning to complain or trying to urge anyone, I just wanted to report back that setting: --prop:/environment/weather-scenario=METAR either on the command line or in the ~/-fgfsrc file still does neither set

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-12 Thread Martin Spott
Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser,

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-12 Thread Csaba Halász
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote: Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, Yes Gerard, the clouds Heiko showed us were much more squared in size compared to your and my pictures. Georg I could fix that yesterday- there was an issue with updating the textures. I had still the one from the first patch. But of course it looks still like Gerad's one. That's the

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, Here are pics of FS2004 clouds, along with the paper/video describing how it was done: http://www.ofb.net/~niniane/clouds/ This is based originally on Mark Harris Code, and was enhanced quite good. But it isn't really uptodate. Have a look here: Windmarks Nimble 3D clouds

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
flightgear-devel@lists.sourceforge.net Sent: Monday, October 27, 2008 4:40:07 PM Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin [EMAIL PROTECTED] wrote

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread John Wojnaroski
Matthew Tippett wrote: For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it Won't it be better to refer to our 'old 3D

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on five large screen monitors. http://www/lfstech.com/img/hcs_one.jpg http://www/lfstech.com/img/hcs_two.jpg

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Hi Heiko! Heiko Schulz wrote: Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread AJ MacLeod
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote: Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
On mardi 28 octobre 2008, Heiko Schulz wrote: Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Martin Spott
Ralf Gerlich wrote: Heiko Schulz wrote: http://www.flightgear.org/forums/download/file.php?id=263 [...] Erm, these are FlightGear pictures? Seems like I have missed a lot. Nice, isn't it !? BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Martin Spott wrote: BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how close the model gets ! And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf Not with the livery yet, but you will find it here: http://www.flightgear.org/forums/viewtopic.php?f=13t=2175 -

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Erik Hofman
Heiko Schulz wrote: With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Detlef Faber
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan: LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably:

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Right! Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of the chrome shader - they're not true

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Frederic Bouvier
Detlef Faber wrote : I noticed that gimp adds such edges as anti-aliasing, so maybe this is something similar? The color will full alpha is not defined and could be black or another ugly color that show up after filtering. I had better result by setting the whole image to white and then

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread gerard robin
On dimanche 26 octobre 2008, Georg Vollnhals wrote: Hi, there seems to be a rather big difference how the clouds are displayed from one graphic-card/driver to another. Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I think a remarkable difference.

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread Matthew Tippett
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin [EMAIL PROTECTED] wrote: On mardi 28 octobre 2008, Georg Vollnhals wrote: gerard robin schrieb: I did not notice any difference with my graphic card. (7800 GS )

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. If I remember right, the weather informations we catch even tells us, which type of clouds

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here:

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
George wrote: 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather.

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Frederic Bouvier
Georg Vollnhals a écrit : Frederic Bouvier schrieb: Georg Vollnhals a écrit : For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Frederic Bouvier
on the console. Luckily, a driver update fixed the problem. Now committing ... Commited -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Fred wrote: I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) : error C0201: unsupported

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Frederic Bouvier schrieb: Thanks Georg, I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) :

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Martin Spott
Georg Vollnhals wrote: Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Matthew Tippett
Original Message Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report From: Martin Spott [EMAIL PROTECTED] To: flightgear-devel@lists.sourceforge.net Date: 26/10/08 08:47 AM Georg Vollnhals wrote: Until I 3. enabled Environment = Weather scenerio from none

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread LeeE
On Sunday 26 October 2008, Stuart Buchanan wrote: LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Ron Jensen
On Sun, 2008-10-26 at 07:57 +, Stuart Buchanan wrote: George wrote: 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. I could never see the clouds with --enable-real-weather-fetch set

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Ron Jensen wrote: I could never see the clouds with --enable-real-weather-fetch set There's an interaction between the real weather fetch code and the 3D cloud that I'm still working out. I think the root problem is that the 3D clouds are bolted onto the side of the 2D ones, and don't always

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we will have naturally and

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Heiko Schulz schrieb: Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we

[Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Stuart Buchanan
Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Stuart Buchanan schrieb: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Heiko Schulz
Hi, For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html Regards Georg EDDW Wow- when alpha blending will work and those ugly borderlines

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Heiko Schulz schrieb: Wow- when alpha blending will work and those ugly borderlines disapear- then we don't have to hide for other sims like X-Plane or MSFS! Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is EDDH, right?) Regards HHS Yes, sometimes I

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread LeeE
On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here:

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Frederic Bouvier schrieb: Georg Vollnhals a écrit : For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html I applied the patch but I am