Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread Mathias Fröhlich
Hi Curt, Durk, On Monday, September 12, 2011 07:45:49 Durk Talsma wrote: based on my experience with building FlightGear from yesterday, I'd say that cmake is a great tool and most likely a step forward. But. it does take a little getting used to, in particular the finer details of compiler

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread Curtis Olson
2011/9/12 Mathias Fröhlich I just set CC, CXX, CFLAGS, CXXFLAGS and export them. Then cmake just takes them. This works just the same than with automake too. At least current cmake versions behave that way. Older ones were way harder to convince that I know my cflags :) Alternatively

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread AJ MacLeod
On Mon, 12 Sep 2011 06:50:18 -0500 Curtis Olson curtol...@gmail.com wrote: Indeed, telling cmake you would like a release build seems to improve the performance of the executable dramatically. I suppose it is good to ask dumb questions once in a while so this basic information can get in the

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread James Turner
On 12 Sep 2011, at 18:47, Mathias Fröhlich wrote: May be anybody is willing to write something down in the wiki? I guess this googles well too ... I've started a wiki page for Cmake, anyone can improve it, and some of the information is already out of date as Mathias and Fred improve stuff.

[Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Curtis Olson
Sometime in the last week I noticed the Flightgear frame rates on my machine went to about 1/3 of what they were previously. I haven't worked super hard on this, but here's what I can say. When I fire up the Cub at --airport=KANE with clear skies I get: v2.4 = 90 fps (bounces around a bit but

Re: [Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Martin Spott
Curtis Olson wrote: I recently moved over to trying to build with cmake by default, but cmake hides the compile options so I honestly don't know how to even check what compile options I'm building with now that I switched to cmake. Can anyone tell me how to figure that out? Is there a

Re: [Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Durk Talsma
Hi Curt, based on my experience with building FlightGear from yesterday, I'd say that cmake is a great tool and most likely a step forward. But. it does take a little getting used to, in particular the finer details of compiler optimizations, etc etc. I'll try to post my more details about my