Nick,
Selon Nick Warne :
Fred, Mathias
I got this again tonight :-(((
Chat [mpserve] GFS is now online, using
Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml
Chat [mpserve] GFS is now online, using
Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml
Segmentation fault
Another
Hi Maik,
Selon Maik Justus :
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
_condition, _effectTexture and _textureData are not SGShaderAnimation members in
the OSG code.
In the PLIB branch, _contition is not shared but
Hi Fred,
Frederic Bouvier schrieb am 26.01.2007 10:02:
Hi Maik,
Selon Maik Justus :
_condition, _effectTexture and _textureData are not SGShaderAnimation members
in
the OSG code.
In the PLIB branch, _contition is not shared but initialized with new in
sgReadCondition, so unless
On Friday 26 January 2007 09:02, Frederic Bouvier wrote:
Hi Maik,
Selon Maik Justus :
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
_condition, _effectTexture and _textureData are not SGShaderAnimation
members in the
Hi all,
here is a workaround for osg. It disables the chrome shader, but as long
as this causes the fatal crashes we need to commit.
Unfortunately I am not compiling osg myself; I am using Olafs
precompiled library. Therefore I can not dig into the code :-(
Maik
Maik Justus schrieb am
Selon Nick Warne :
Reports from IRC say this is fixed in plib, but I can still get a 100%
reliable crash with OSG build.
Enter MP server using Harrier. Get someone to join/leave/join with the
dhc2F.
Immediate segfault on the second join.
Below is my earlier mail with trace etc.
Are you
Hi Fred,
your patch works fine for me.
Big thanks!
Maik
Frederic Bouvier schrieb am 26.01.2007 20:41:
Selon Nick Warne :
Reports from IRC say this is fixed in plib, but I can still get a 100%
reliable crash with OSG build.
Enter MP server using Harrier. Get someone to
Hi all,
I am not sure, but maybe we have the cause for the segfaults/failed
assert (big thanks at Joacim for finding the point).
The _effectTexture is loaded by ssgTexture*
ssgLoaderOptions::createTexture. If the texture is already loaded, a
pointer to this texture is returned.
But
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
Maik
Maik Justus schrieb am 25.01.2007 22:58:
Hi all,
I am not sure, but maybe we have the cause for the segfaults/failed
assert (big thanks at Joacim for finding the point).
On Fri, 5 Jan 2007, Maik Justus wrote:
Hello,
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
I never get a SIGSEGV from there, but rather a SIGABORT due to a failed
assert. (This with plib, nota bene) And from the
On Wednesday 24 January 2007 17:05, Joacim Persson wrote:
On Fri, 5 Jan 2007, Maik Justus wrote:
Hello,
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
I never get a SIGSEGV from there, but rather a SIGABORT due to
Hi Maik,
On Friday 05 January 2007 11:16, Maik Justus wrote:
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
Please commit the attached patch.
The patch you have attached is a noop. you can safely delete a zero pointer
Hi Mathias,
you are right. The problem were not zero pointers, but invalid pointers.
I have commented out the delete statements and got no further crash of
flightgear up to now (of course this is not the way to go, but to check
if my local crashes are to this delete statement). But I am not
Hi Fred,
no, it only helped to comment out the whole delete statement. I have to
check, if it was due to a local bug.
Maik
Frederic Bouvier schrieb am 15.01.2007 20:40:
Mathias Fröhlich a écrit :
Hi Maik,
On Friday 05 January 2007 11:16, Maik Justus wrote:
sometimes I get a
When I first looked at your patch, my first thought was that the original
code should have worked fine and your patch shouldn't really make any
difference. Maybe something else is corrupting the some structures ... an
out of bounds array write or something??? These are tough to track down,
but
Hello,
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
Please commit the attached patch.
Maik
Index: simgear/scene/model/shadanim.cxx
===
RCS file:
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