Hi Stuart,
On Saturday 04 October 2008 15:45:07 Stuart Buchanan wrote:
Here's a current screenshot showing my progress:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Looks great! I really hope we can include some 3D clouds in the next release.
Keep up the good work. :-)
Cheers,
Durk
Hi,
On Saturday 04 October 2008 12:20:31 Stuart Buchanan wrote:
--- On Sat, 4/10/08, Melchior FRANZ wrote:
I like the idea of an 1.9 release from the OSG branch. This
makes clear that it's one step before a major release 2.0,
and that there were fundamental changes (additions and also
Hi All,
As mentioned by Curt on previous occasions, one of the more labour intense
parts of managing a release consists of the compilation of a comprehensible
revision log that lists the major changes / improvements to FlightGear. I
would appreciate it if somebody would give a hand in
While I'm at it. :-)
With each release we include a selection of representative aircraft that
highlight FlightGear's capabilities. Inclusion criteria include: Completeness,
variability across categories, realism, suitability for demo flights (think of
aerotowing, AI/Multiplayer refueling,
Durk Talsma wrote:
While I'm at it. :-)
With each release we include a selection of representative aircraft that
highlight FlightGear's capabilities. Inclusion criteria include:
Completeness,
variability across categories, realism, suitability for demo flights (think
of
aerotowing,
Great to hear we gonna have a new release this year!
I would like to have the 747-400 in the list, but if I read these two points:
- disk space (what is the maximum?)
- completeness (when is a plane completed?)
I don't think it would be suitable ;)My top 10, in alphabetical order
Airbus A380
Hi,
Great to hear we gonna have a new release this year!
I would like to have the 747-400 in the list, but if I read
these two points:
- disk space (what is the maximum?)
- completeness (when is a plane completed?)
I don't think it would be suitable ;)My top 10, in
alphabetical order
* Durk Talsma -- Sunday 05 October 2008:
[wiki/Changes since 1.0.0]
We should really have had this from the beginning. It's hard
to remember all the details afterwards. I couldn't even remember
my contributions without looking at my git log. A lot of work
went into making things work again, and
gerard robin wrote:
That made me to open that topic Only to remember, that FG version 1.0.0 is
not the past.
FG plib Version 1.00 could get profit of that lot of improvements which are
included into FG OSG for instance the new JSBSim, the key features, the
Nasal improvement, and so on...
gerard robin wrote:
OSG script can be very complex with animations into animations regarding
particles shapes, particles colors ... and so on.
This is what I have been missing when playing with submodel particles;
when ejecting a flare I can get the flashlight modeled correctly but
all
I tried the imposters/billboards patch fro 3d clouds but didn't get the
problem you reported. It does make flightgear dog-slow however, 1 or 2
fps maximum. I played a bit with the rendering options but none of the
options did make any difference in frame rate (not even setting the
cloud
Hi,
We should definitely add one of the airships.
Oh- yes, indeed! aAnd with this one JSBSim-aircraft which is capable to start
from carrier now!
Ask on IRC, or one of the developers per mail (you find
their
names in the cvs-logs list), or post a link to your
aircraft
here. (IRC
On dimanche 05 octobre 2008, Melchior FRANZ wrote:
* Durk Talsma -- Sunday 05 October 2008:
SNIP
Nicklas:
- integration of the OSG precitpitation, which is much better
than the old one. (We are a bit sloppy with the Thanks file.) :-(
m.
Since there not rain here, i could test it
On dimanche 05 octobre 2008, Heiko Schulz wrote:
Hi,
We should definitely add one of the airships.
Oh- yes, indeed! aAnd with this one JSBSim-aircraft which is capable to
start from carrier now!
Which won't be possible, because there is missing the Carrier position
calculation ( i asked
On dimanche 05 octobre 2008, Melchior FRANZ wrote:
* Durk Talsma -- Sunday 05 October 2008:
SNIP
Nicklas:
- integration of the OSG precitpitation, which is much better
than the old one. (We are a bit sloppy with the Thanks file.) :-(
m.
Since there not rain here, i could NOT
On dimanche 05 octobre 2008, Heiko Schulz wrote:
Hi,
heading to a new release I noticed a bug which annoy me a lot and make the
OSG-hotspots nearly unusuable.
Klicking on the OSG-hotspot creates a warning: picked up error in
TriangleIntersect which let FGF freezes some seconds. The same
* Heiko Schulz -- Sunday 05 October 2008:
I think we don't should change the base package.
We should definitely add one of the airships.
I will try to get most of my projects now into CVS, [...]
Ask on IRC, or one of the developers per mail (you find their
names in the cvs-logs list), or
On dimanche 05 octobre 2008, gerard robin wrote:
On dimanche 05 octobre 2008, Heiko Schulz wrote:
Hi,
We should definitely add one of the airships.
Oh- yes, indeed! aAnd with this one JSBSim-aircraft which is capable to
start from carrier now!
Which won't be possible, because there
Hi,
heading to a new release I noticed a bug which annoy me a lot and make the
OSG-hotspots nearly unusuable.
Klicking on the OSG-hotspot creates a warning: picked up error in
TriangleIntersect which let FGF freezes some seconds. The same when I change
the mouse-mode.
But I have no
Hi,
Since there not rain here, i could test it recently.
Try to set thunderstorm - and you will get a lot of rain!
I remember that it was raining inside the cockpit, is it
still existing ?
was it a bug ?
Still exists. I call it a bug, but as long we don't have v2.0, but heading to
Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
I'd be very happy to see Heiko's overhauled C172 model included in the
release. The outer hull is waaay better than the old one, yet the
inners still need a little bit more touch,
Durk,
Durk Talsma wrote:
Ralf Gerlich and Martin Spott: Complete scenery rebuild based on improved
terragear algorithms / object database updates
In the current state, after setting a deadline, we should be able to
get an entire Scenery release out from the current datasets within just
a few
Forgot ne aircraft: the F14 is really nice and has a lot of features! It should
be in the package!
Cheers
HHS
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Build the coolest Linux
On dimanche 05 octobre 2008, Heiko Schulz wrote:
Hi,
heading to a new release I noticed a bug which annoy me a lot and make the
OSG-hotspots nearly unusuable.
Klicking on the OSG-hotspot creates a warning: picked up error in
TriangleIntersect which let FGF freezes some seconds. The same
Martin Spott wrote:
Durk Talsma wrote:
Ralf Gerlich and Martin Spott: Complete scenery rebuild based on improved
terragear algorithms / object database updates
In the current state, after setting a deadline, we should be able to
get an entire Scenery release out from the current datasets
On 5 Oct 2008, at 09:03, Durk Talsma wrote:
James Turner: Refactoring / unification of Airport and runway code
and its
ramifications for AI / ATC / Waypoint managment.
This is definitely *not* needed for an OSG release, at least that
parts I care about (supporting a NAV display and
Forgot ne aircraft: the F14 is really nice and has a lot of features! It
should be in the package! Cheers HHS
But as Durk said the planes shouldn't be to heavy sized...
F-14 is almost 25 mb! Wouldn't that be to heavy?
_
Uniek:
Hello,
Durk Talsma wrote:
So, with these criteria in mind, what would be your
current top 10 of
aircraft?
I'd be very happy to see Heiko's overhauled C172
model included in the
release. The outer hull is waaay better than the old one,
yet the
inners still need a little bit more
Hi,
But as Durk said the planes shouldn't be to heavy
sized...
F-14 is almost 25 mb! Wouldn't that be to heavy?
Depends on the other aircrafts we choose! ;-)
We don't should forget, that with the quality also raises the size! And our
aircrafts get better and better!
Looking at MSFS: the
Heiko Schulz wrote:
Forgot ne aircraft: the F14 is really nice and has a lot of features!
It should be in the package!
Thanks :-)
BTW: I'm currently preparing an important update, there will be a lot of
changes and cleaning made on the CVS f-14b and it may be partially
broken until late
Durk Talsma wrote:
Hi All,
Also, with the global target set for the release, I'm trying to get an
impression of which projects are still under development, and which would be
nice to have included in the release. Note that this overview implies by no
means a deadline, or anything like it.
gerard robin wrote:
I don't get any warning , only that ugly result, which makes the
hotspot invisible, z buffer ? may be.
http://pagesperso-orange.fr/GRTux/tux/Hotspot_w_osg.jpg
Versus the PLib version
http://pagesperso-orange.fr/GRTux/tux/Hotspot_w_plib.jpg
Hi Gérard,
I don't have
On dimanche 05 octobre 2008, Alexis Bory - xiii wrote:
gerard robin wrote:
I don't get any warning , only that ugly result, which makes the
hotspot invisible, z buffer ? may be.
http://pagesperso-orange.fr/GRTux/tux/Hotspot_w_osg.jpg
Versus the PLib version
gerard robin wrote:
On dimanche 05 octobre 2008, Alexis Bory - xiii wrote:
gerard robin wrote:
I don't get any warning , only that ugly result, which makes the
hotspot invisible, z buffer ? may be.
http://pagesperso-orange.fr/GRTux/tux/Hotspot_w_osg.jpg
Versus the PLib version
On dimanche 05 octobre 2008, gerard robin wrote:
On dimanche 05 octobre 2008, gerard robin wrote:
On dimanche 05 octobre 2008, Heiko Schulz wrote:
Hi,
We should definitely add one of the airships.
Oh- yes, indeed! aAnd with this one JSBSim-aircraft which is capable to
start
On dimanche 05 octobre 2008, Alexis Bory - xiii wrote:
gerard robin wrote:
On dimanche 05 octobre 2008, Alexis Bory - xiii wrote:
gerard robin wrote:
I don't get any warning , only that ugly result, which makes the
hotspot invisible, z buffer ? may be.
Heiko Schulz wrote:
Martin wrote:
Durk Talsma wrote:
So, with these criteria in mind, what would be your
current top 10 of
aircraft?
I'd be very happy to see Heiko's overhauled C172
model included in the
release. The outer hull is waaay better than the old one,
yet the
On Sun, 2008-10-05 at 15:38 +0200, gerard robin wrote:
On dimanche 05 octobre 2008, Alexis Bory - xiii wrote:
gerard robin wrote:
I don't get any warning , only that ugly result, which makes the
hotspot invisible, z buffer ? may be.
Stuart Buchanan wrote:
If you are doing all that work, it might be worth de-coupling the c172p from
all the other c172 Aircraft in CVS (c172, c172r), so it is self-contained and
we only have to include a single directory.
Actually I thought I had done that already quite some time ago?
Ron Jensen wrote:
Take a look at converting over from panels to OSG hotspots.
Just to be sure, is this the ´pick animation' or yet another method?
Erik
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On Sun, 2008-10-05 at 18:13 +0200, Erik Hofman wrote:
Ron Jensen wrote:
Take a look at converting over from panels to OSG hotspots.
Just to be sure, is this the ´pick animation' or yet another method?
Erik
Sorry for not being clear. Yes it is the pick animation.
Ron
Martin Spott wrote:
Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
I'd be very happy to see Heiko's overhauled C172 model included in the
release. The outer hull is waaay better than the old one, yet the
inners still need a little bit
On 5 Oct 2008, at 09:13, Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
Before the debate gets too details, there intention was (and still is,
I think) to have at least one aircraft from the following categories:
- the c172
- another
On dimanche 05 octobre 2008, Ron Jensen wrote:
On Sun, 2008-10-05 at 18:13 +0200, Erik Hofman wrote:
Ron Jensen wrote:
Take a look at converting over from panels to OSG hotspots.
Just to be sure, is this the ´pick animation' or yet another method?
Erik
Sorry for not being clear.
Ron Jensen wrote:
On Sun, 2008-10-05 at 18:13 +0200, Erik Hofman wrote:
Ron Jensen wrote:
Take a look at converting over from panels to OSG hotspots.
Just to be sure, is this the ´pick animation' or yet another method?
Sorry for not being clear. Yes it is the pick animation.
No
James Turner schrieb:
On 5 Oct 2008, at 09:13, Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
Before the debate gets too details, there intention was (and still is,
I think) to have at least one aircraft from the following
This is sounding like a 'base' and a 'full' or 'extras' release packages.
The base release should contain what is suggested here - a collection
of best of breed aircraft for particular classes that people are
interested in.
The 'full' provides a collection of 'complete' aircraft, but may
On Sun, 2008-10-05 at 18:31 +0200, gerard robin wrote:
On dimanche 05 octobre 2008, Ron Jensen wrote:
On Sun, 2008-10-05 at 18:13 +0200, Erik Hofman wrote:
Ron Jensen wrote:
Take a look at converting over from panels to OSG hotspots.
Just to be sure, is this the ´pick animation' or
James Turner wrote
On 5 Oct 2008, at 09:13, Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
Before the debate gets too details, there intention was (and still is,
I think) to have at least one aircraft from the following
Matthew Tippett wrote:
Likewise with scenery. The default location and whatever demo
locations should ship with reasonably detailed scenery + other common
locations. The 'full' brings in other common scenery, and 'extras'
brings in everything else. (Integrating terragear as a thread within
On dimanche 05 octobre 2008, Matthew Tippett wrote:
This is sounding like a 'base' and a 'full' or 'extras' release packages.
The base release should contain what is suggested here - a collection
of best of breed aircraft for particular classes that people are
interested in.
The 'full'
Yes. Terrasync.
With the intent being the terrasync thread can point to multiple
repositories for data - low/medium/high resolution. Possibly using a
bittorrent style sharing mechanism to share the bandwidth load :).
Regards... Matthew
On 10/5/08, Ralf Gerlich [EMAIL PROTECTED] wrote:
On dimanche 05 octobre 2008, Ron Jensen wrote:
On Sun, 2008-10-05 at 18:31 +0200, gerard robin wrote:
On dimanche 05 octobre 2008, Ron Jensen wrote:
On Sun, 2008-10-05 at 18:13 +0200, Erik Hofman wrote:
Ron Jensen wrote:
Take a look at converting over from panels to OSG hotspots.
Matthew Tippett wrote:
Yes. Terrasync.
With the intent being the terrasync thread can point to multiple
repositories for data - low/medium/high resolution. Possibly using a
bittorrent style sharing mechanism to share the bandwidth load :).
Bittorrent is ok for downloading huge chunks of
Matthew Tippett wrote
Yes. Terrasync.
With the intent being the terrasync thread can point to multiple
repositories for data - low/medium/high resolution. Possibly using a
bittorrent style sharing mechanism to share the bandwidth load :).
Regards... Matthew
On 10/5/08, Ralf
It was meant more as a concept...
Although with dedicated servers (effectively the same as the current
rsync servers), there should always be a subset of servers providing
all the data. Extra users seeding and sharing at runtime would just
be gravy. Incomplete data would be just as likely as a
I would love to see the Su-37 in the base release. However, it seems like it
still needs some work. What is your opinion?
-Ummon
___
On 5 Oct 2008, at 09:13, Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
Before the
On Sun, Oct 5, 2008 at 1:59 PM, Vivian Meazza wrote:
Terrasync does not work with Windows (it needs Cygwin, which is a bridge
too
far for many of our customers). I would recommend that we do not consider
any scheme which requires terrasync.
As mentioned previously here and other places,
Hi all, here is a major update for the Tomcat. (feed back welcome)
- APC (Approach Power Compensator) now based on AoA (was fixed on a
landing speed value based on the aircraft grossweight.
- New fuel system based on Vivian's tools.
- Now updates external tanks in the Fuel and Payload menu only
gerard robin wrote:
I didn't understood that feature.
How can we turn a knob, increase or decrease a value , since it is the same
object.
You can create invisible objects - so you can have one to increase and
one to decrease. Have a look at the Grob 115 cockpit for some examples.
Jon
Alexis Bory - xiii wrote:
Hi all, here is a major update for the Tomcat. (feed back welcome)
I must say this looks to be a great addition to FlightGear, great work!
I haven't spent much time with it yet since i've been working on my own
models but I did lend some gauges :)
Erik
Alexis Bory - xiii wrote:
The only thing I can note is that pick animation gives white
outlining of the objects (see both security caps on top of the
screenshot) while the old hotspots are yellow coloured. That's
all.
Hi Alexis,
If an object has a _material_ animation, specifically,
Hi Alexis,
On Sunday 05 October 2008 20:47:36 Alexis Bory - xiii wrote:
Hi all, here is a major update for the Tomcat. (feed back welcome)
Note about the Call for aircrafts nominations: the F-14b is heavy, and
it's not going to be improved. I also plan to work on more fps-killing
features.
Erik Hofman wrote:
Alexis Bory - xiii wrote:
Hi all, here is a major update for the Tomcat. (feed back welcome)
I must say this looks to be a great addition to FlightGear, great
work! I haven't spent much time with it yet since i've been working
on my own models but I did lend some
Hello all,
I would like to convert all the scenery textures to png's , if I get
the go ahead here.
I've tested this before , and the png's here are anywhere from half to
one third the size of the rgb's.
I'm currently attempting to add tire marks to the runway textures , but
there are so
If we're aiming for a release around Christmas then I
could probably get
a set of full 3d instruments done before then. (I can
probably cheat and
steal most of them from the Grob 115 and just update the
instrument face
textures).
Jon
I know- for this my thanks goes to Thorsten
* Christian Schmitt -- Sunday 05 October 2008:
I clearly vote for the Concorde here.
From the Concord developer:
Note that with OSG, many 2D hotspots are missing inside the Concorde
(that works with Plib). Perhaps because of clipping of 2D panels by 3D
flatness.
Though that doesn't really
Hello ,
I resubmit my patch .
This reason of this patch is to have a better behavior of flightgear when you
fly
in multi screen configuration with multi-player mode .
When you setup a multi-monitor configuration you have multi instances
of flightgear ( see
Generally a bad idea for textures used in flight simulation. The
image data are viewed obliquely so the visual acuity assumptions that
are inherent in lossy compression are wrong. Having said that, if you
force the png library to generate lossless files, you'll be fine but I
don't know how much
Hi, one question:
You can create invisible objects - so you can have one to
increase and
one to decrease. Have a look at the Grob 115 cockpit for
some examples.
is the conditions-problem solved?
When I did try to convert the current 737-300ap-panel to a 3d one, I noticed
that
Hi
- timed animation broken
Hu? never noticed!
- material animation broken (2 bugs: static +
shininess)
- shader animation broken (weird dependency on
light)
never noticed- could you describe it?
- segfaults (reported to the osg list, but maybe caused by
us)
- splash screen
On Sunday, 05. October 2008, Alexis Bory - xiii wrote:
Heiko Schulz wrote:
Forgot ne aircraft: the F14 is really nice and has a lot of features!
It should be in the package!
Thanks :-)
BTW: I'm currently preparing an important update, there will be a lot of
changes and cleaning made on
Alexis Bory - xiii wrote:
Erik Hofman wrote:
Alexis Bory - xiii wrote:
Hi all, here is a major update for the Tomcat. (feed back welcome)
I must say this looks to be a great addition to FlightGear, great
work! I haven't spent much time with it yet since i've been working
on my own
Stefan Seifert wrote:
Just wanted to post a Thank You for this wonderful aircraft model.
It's just so darn cool watching it fold it's wings back in flight :)
I would like to mention and thanks Enrique Laso, aka. Flyingtoaster,
who made the original external model, the liveries and most of
* Syd -- Sunday 05 October 2008:
I would like to convert all the scenery textures to png's , if I get
the go ahead here.
OK from me.
To Alex: PNG is lossless.
m.
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On 5 Oct 2008, at 20:35, Alex Perry wrote:
Having said that, if you
force the png library to generate lossless files, you'll be fine but I
don't know how much savings you get.
PNG is lossless by default, as far as I know.
The only reason not to prefer it over SGI format that I'm aware of is
* Heiko Schulz -- Sunday 05 October 2008:
* * Melchior FRANZ -- Sunday 05 October 2008:
- timed animation broken
Hu? never noticed!
The magenta ring that cockpit tutorials use is meant to
blink. It does in fg/plib.
- shader animation broken (weird dependency on
light)
never
* James Turner -- Sunday 05 October 2008:
PNG *can* be lossy, and for all I know the default settings in some
tools may even save it lossily, but most PNGs are lossless. It's
basically RLE + zlib + some other tricks.
I've never heard of that. I think it can only be lossless. There
is a
The magenta ring that cockpit tutorials use is meant to
blink. It does in fg/plib.
So much as I could see in the last weeks, the beacon using timed-animation did
work... But I have to check this
Chrome shaded objects are black in some circumstances --
the
whole Lightning
On Fri, 3 Oct 2008 21:32:36 +0200, Csaba wrote in message
[EMAIL PROTECTED]:
On Wed, Oct 1, 2008 at 6:21 PM, Csaba Halász [EMAIL PROTECTED]
wrote:
On Wed, Oct 1, 2008 at 4:44 PM, Arnt Karlsen [EMAIL PROTECTED] wrote:
..I use a 2 box approach; wget off the jpg-factory to another
box,
James Turner wrote:
On 5 Oct 2008, at 20:35, Alex Perry wrote:
The only reason not to prefer it over SGI format that I'm aware of is
that FG 1.0 can't deal with it - aside from that, it is much smaller
(generally 1/2 to 1/3rd size, in my tests here) and supported my far
more
I'm usually just a lurker on this list but my choices for the most visually and
flyably realistic planes are:
* C172P Skyhawk (3d panel, of course)
* pa28-161 -- Piper Cherokee Warrior II
* Pilatus PC-6 Turbo Porter (with the amazing walk features)
* Boeing 787-8
I was wondering what was going on with KCGS. It all makes sense to me now...
Cheers,
-R. (aka MD-Terp)
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]
- Original Message
From: Ralf Gerlich
Hi,
... * EC135
I vote against this! Thanks for that, but I don't think only the appearence of
modeling should count. The main thing of our helis are that they are really
realistic- much more maybe than other sims ( MSFS anyway).
Though of lacking data, the ec135 in opposite to the bo105
Hi,
* Erwan MAS -- Sunday 05 October 2008:
I resubmit my patch .
I had seen it the first time, but after glancing over them I
decided that the patches have problems and that for some of
that I considered other developers responsible (e.g. Curt
for the net_fdm, one of the MP people for the MP
Durk Talsma wrote:
While I'm at it. :-)
With each release we include a selection of representative aircraft that
highlight FlightGear's capabilities. Inclusion criteria include:
Completeness,
variability across categories, realism, suitability for demo flights (think
of
aerotowing,
Durk Talsma wrote:
Ralf Gerlich and Martin Spott: Complete scenery rebuild based on improved
terragear algorithms / object database updates
Please note that Jon Stockill is _heavily_ involved in developing and
maintaining the 3D model/objects database - he's a 'natural' part of
the Scenery
Matthew Tippett wrote:
With the intent being the terrasync thread can point to multiple
repositories for data - low/medium/high resolution. Possibly using a
bittorrent style sharing mechanism to share the bandwidth load :).
We're in negotiations for having a nice - somehow 'sponsored' -
Vivian Meazza wrote:
I would personally like to see a float/seaplane included
Oh yes, to support this idea, I'm going to add Vancouver Coal Harbour
(now: Vancouver Harbour Water Airport) to our airport list ;-)
Martin.
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