[Flightgear-devel] FlightGear v2.9 debug version, error about GUI

2012-08-27 Thread Liuwh
Hi all, I downloaded FlightGear/SimGear/fgdata v2.9 via GIT, and also downloaded pre-compiled 3rdParty dependencies from ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS100-3rdParty+OSG-20120411.zip I built it, the release version can run well, but the debug version crashed

Re: [Flightgear-devel] (no subject)

2012-08-27 Thread Olivier
Hello, De : Madaliso Soko madaliso_s...@yahoo.com Envoyé le : Dimanche 26 août 2012 22h10 i hve got a problem with my in built flight gear map, it does not show data navaids even when i click on the data check box am using windows by the way I would

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Martin Spott
Hi Ryan, A Person wrote: I can assure you that I do care. Over the past several months, life has been really occupying me and I have not had much time to check email or keep up with the FlightGear mailing list. Sorry for missing your messages; the only reason I was able to catch this one was

[Flightgear-devel] Re : Rembrandt Compatibility and Triple Monitor Configuration: Hardware Recommendations?

2012-08-27 Thread Frederic Bouvier
Hi Durk, Rembrandt sort of work in multiscreen: you'll get a correct scene but with shadows and lights misplaced. There should be a matrix offset or perspective divide problem, that I wasn't able to fix for the moment. If Tim, Mathias or anybody else could have a look, I would be very

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-27 Thread Torsten Dreyer
Computing constant values at runtime is bad design and we should not do that. No matter if we notice a significant increase in load time now or not. The ground elevation at a specific point is well known at scenery generation time and that is where the vertical position of an object has to be

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for

2012-08-27 Thread Martin Spott
Torsten Dreyer wrote: I can think of one scenario where the information offset from ground aka AGL is necessary. This is when the scenery gets recreated and the ground elevation changes. In that case, objects may float above or sink into the ground with a fixed altitude. IMHO, our scenery

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Julien Nguyen
Hi Ryan, When I wanted to create some thumbnails for the models in scenemodels.com, every models named generic.airline.***.xml doesn't display anything in Flightgear and I met the following error: Could not find at least one of the following objects for animation: 'AirlineSign' Same problem

Re: [Flightgear-devel] FlightGear v2.9 debug version, error about GUI

2012-08-27 Thread Geoff McLane
On Mon, 2012-08-27 at 14:19 +0800, Liuwh wrote: Hi all, I downloaded FlightGear/SimGear/fgdata v2.9 via GIT, and also downloaded pre-compiled 3rdParty dependencies from ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS100-3rdParty+OSG-20120411.zip I built it, the

Re: [Flightgear-devel] FlightGear v2.9 debug version, error about GUI

2012-08-27 Thread Geoff McLane
Hi Liuwh, Just added plib-msvc100-rel-4.zip and plib-msvc100-dbg-4.zip... to - http://downloads.fgx.ch/WIN32/ so you could try linking with those... Should be able to unzip them into your 3rdparty folder, overwriting the existing ones... But you may still be missing some others...

Re: [Flightgear-devel] FlightGear v2.9 debug version, error about GUI

2012-08-27 Thread Geoff McLane
PS: You may have to 'adjust' the library names a little since I think in the find plib case cmake searches for xxx_d.lib for debug, and these are just with a xxxd.lib... You have to make sure cmake 'finds' and uses these debug libraries for the Debug link... Regards, Geoff.

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Ryan M
Martin Spott wrote: Anyhow, the reason why I had been writing EMail several times is the removal of the /sim/paths/use-custom-scenery-data clause. This property has been removed, the state which had been activated by the flag is now permanent - see: Ah, I missed that change. :-) It turns out

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-27 Thread Mathias Fröhlich
Hi, On Monday, August 27, 2012 10:57:57 Torsten Dreyer wrote: If that feature helps scenery developers to _temporary_ place objects, may I suggest that this code is enclosed in #ifdef's and only enabled during compile time with a special CMAKE switch and never enabled for a release? That's