Hi all,
I downloaded FlightGear/SimGear/fgdata v2.9 via GIT, and also downloaded
pre-compiled 3rdParty dependencies from
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS100-3rdParty+OSG-20120411.zip
I built it, the release version can run well, but the debug version crashed
Hello,
De : Madaliso Soko madaliso_s...@yahoo.com
Envoyé le : Dimanche 26 août 2012 22h10
i hve got a problem with my in built flight gear map, it does not
show data navaids even when i click on the data check box
am using windows by the way
I would
Hi Ryan,
A Person wrote:
I can assure you that I do care. Over the past several months, life
has been really occupying me and I have not had much time to check
email or keep up with the FlightGear mailing list. Sorry for missing
your messages; the only reason I was able to catch this one was
Hi Durk,
Rembrandt sort of work in multiscreen: you'll get a correct scene but with
shadows and lights misplaced. There should be a matrix offset or perspective
divide problem, that I wasn't able to fix for the moment. If Tim, Mathias or
anybody else could have a look, I would be very
Computing constant values at runtime is bad design and we should not do
that. No matter if we notice a significant increase in load time now or
not. The ground elevation at a specific point is well known at scenery
generation time and that is where the vertical position of an object has
to be
Torsten Dreyer wrote:
I can think of one scenario where the information offset from ground
aka AGL is necessary. This is when the scenery gets recreated and the
ground elevation changes. In that case, objects may float above or sink
into the ground with a fixed altitude. IMHO, our scenery
Hi Ryan,
When I wanted to create some thumbnails for the models in
scenemodels.com, every models named generic.airline.***.xml doesn't
display anything in Flightgear and I met the following error:
Could not find at least one of the following objects for animation:
'AirlineSign'
Same problem
On Mon, 2012-08-27 at 14:19 +0800, Liuwh wrote:
Hi all,
I downloaded FlightGear/SimGear/fgdata v2.9 via GIT, and also
downloaded pre-compiled 3rdParty dependencies from
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS100-3rdParty+OSG-20120411.zip
I built it, the
Hi Liuwh,
Just added plib-msvc100-rel-4.zip and
plib-msvc100-dbg-4.zip... to -
http://downloads.fgx.ch/WIN32/
so you could try linking with those...
Should be able to unzip them into your
3rdparty folder, overwriting the existing
ones...
But you may still be missing some others...
PS: You may have to 'adjust' the library
names a little since I think in the find
plib case cmake searches for xxx_d.lib for debug,
and these are just with a xxxd.lib...
You have to make sure cmake 'finds' and uses
these debug libraries for the Debug link...
Regards,
Geoff.
Martin Spott wrote:
Anyhow, the reason why I had been writing EMail several times is the
removal of the /sim/paths/use-custom-scenery-data clause. This
property has been removed, the state which had been activated by the
flag is now permanent - see:
Ah, I missed that change. :-) It turns out
Hi,
On Monday, August 27, 2012 10:57:57 Torsten Dreyer wrote:
If that feature helps scenery developers to _temporary_ place objects,
may I suggest that this code is enclosed in #ifdef's and only enabled
during compile time with a special CMAKE switch and never enabled for a
release?
That's
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