[Flightgear-devel] Few 3d Modeling questions

2006-03-29 Thread info
Hy I'm new here so be patient with me :) I have a few questions. I looked at the Aircraft to-do list in the wiki and noticed for example that from the Beech99 the nose was not correctly modeled. I've looked at the Beech 99 and saw that the current status was unknown so I thought and give it a try.

Re: [Flightgear-devel] Few 3d Modeling questions

2006-03-29 Thread David Megginson
On 29/03/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Now the questions is it oke if I solve some of the outstanding issues with plane textures and 3d models? Yes, please. If the plane has a current maintainer, send your changes to him or her if possible (if you don't hear back in a

Re: [Flightgear-devel] Few 3d Modeling questions

2006-03-29 Thread AJ MacLeod
On Wednesday 29 March 2006 12:27, [EMAIL PROTECTED] wrote: I have a few questions. I looked at the Aircraft to-do list in the wiki and noticed for example that from the Beech99 the nose was not correctly modeled. I've looked at the Beech 99 and saw that the current status was unknown so I

[Flightgear-devel] CONCLUSION: My problems with saving/loading flights solved

2006-03-29 Thread yavuz
Hi everyone, Since I made some inquiries and replied myself on both user and devel lists, I feel I owe you guys a report. Good news first: saving, and then loading and continiuing flights works well. The success of this though, seems to depend on starting the load/continue session at the

[Flightgear-devel] Bug in loading saved flights (was CONCLUSION: My problems with saving/loading flights solved)

2006-03-29 Thread Jim Wilson
Sorry for the top-post but I'm re-sending this entire message with a new subject line. Has this already been fixed in CVS? Anyway, the following looks like a very good description of a nasty bug that shouldn't be too hard to fix. If we can't fix it for the release then shouldn't we disable

Re: [Flightgear-devel] Few 3d Modeling questions

2006-03-29 Thread Jim Wilson
From: info Are the planes with status unknown no longer updated by their original authors? Not really. The status is pretty meaningless as there is no agreed upon standard for what it defines. I think most of mine say unknown. In my opinion Status should be removed from the web page

Re: [Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-29 Thread Rob Oates
On 3/28/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Melchior FRANZ -- Tuesday 28 March 2006 07:19: And city[123].rgb are IMHO too fine grained. One probably has to turn on some heavy filtering to make them acceptable. Looks like they are scaled down too much. Actually, most of the textures seem

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Durk Talsma
On Wednesday 29 March 2006 14:43, Michal Fabik wrote: - the aircraft_demo AI sceanrio doesn't seem to work at all. I can see no difference between enabling and disabling it. - a Boeing 737 appears burried up to halves of its engines in the tarmac of one of the taxiways at KSFO (sort of as

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-29 Thread Melchior FRANZ
* Rob Oates -- Tuesday 28 March 2006 22:59: I've updated the city textures, they look much better now. Only better than the first round? Or also better than our old textures (which would IMHO be the only valid reason to replace them)? it's just a 2.5 MB download. Please try them out. Yes,

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Jim Wilson
From: Durk Talsma On Wednesday 29 March 2006 14:43, Michal Fabik wrote: snip - I get the following console messages whenever I start FG: Object Vehicles not found Error reading AI flight plan: /usr/local/share/FlightGear/data/AI/FlightPlans/KSFO-KSAN.xml Error reading AI

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Durk Talsma
On Wednesday 29 March 2006 20:22, Durk Talsma wrote: On Wednesday 29 March 2006 20:11, Jim Wilson wrote: From: Durk Talsma The Error reading AI flightplan warning is quite innocent actually. Then it should be logging at SG_WARN level. I've been seeing these messages for some time on

Re: [Flightgear-devel] Few 3d Modeling questions

2006-03-29 Thread Georg Vollnhals
[EMAIL PROTECTED] schrieb: Hy I'm new here so be patient with me :) I have a few questions. I looked at the Aircraft to-do list in the wiki and noticed for example that from the Beech99 the nose was not correctly modeled. Not only the nose. The whole Beech99 is now far behind most of the FG

Re: [Flightgear-devel] Interfacing hardware for FG

2006-03-29 Thread Martin Spott
Justin Smithies wrote: So how many would be interested in using there hardware if it had a software interface specifically for FG ? Honestly, I wouldn't dare giving any promise to buy a piece of hardware if they might make some Linux software: You don't know if the software really works as

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Innis Cunningham
Michal Fabik writes It's a United Airlines one but it seem so sit there for a pretty long time - doesn't seem to be about to depart anywhere Sounds like an early version of the triffic AI and yes that aircraft could sit there for hours before it goes anywhere. Cheers Innis

Re: [Flightgear-devel] 737-300 with texture switching

2006-03-29 Thread Julien Pierru
Thanks I finally got it working, it turned out to be an issue with the .ac file itself, an easy fix. So as of today the 737-300 has 5 different textures that you can choose from and switch midflight if you want. I don't know if it will make it to CVS, I'll ask around to see if they are interested

Re: [Flightgear-devel] 737-300 with texture switching

2006-03-29 Thread Julien Pierru
You can find the archive and screenshots of the available textures at: http://flamebunny.homelinux.net/FGtexture.php Roberto I incorporated your 2 textures in it. Julien

Re: [Flightgear-devel] Interfacing hardware for FG

2006-03-29 Thread Ron Jensen
I have to agree with Martin. They're simple RS-232 devices. Lets just have the specs on the comm protocol and leave all the closed source driver cruft behind. Speaking of specs, there doesn't seem to be a single electrical spec on the website. How are we supposed to design cockpit hardware

[Flightgear-devel] pre3 bug in full-screen game-mode

2006-03-29 Thread Stewart Andreason
I have one problem to report right away with 0.9.10-pre3, fgfs --enable-game-mode on a linux 1024x768 nvidia screen, the upper and right fraction of the screen is grey, with the flightgear drawing area only 800x600 in the lower left corner. I can't find anything helpful in debug or bulk

[Flightgear-devel] harrier and other wishlist aircraft

2006-03-29 Thread shavlir
it seems as if the list of current aircraft developments is pretty undocumented: http://www.seedwiki.com/wiki/flight_gear/aircraft_wishlist?wpid=218857 If you are currently working on an aircraft, it would be very helpful to newcomers on what is already being done. That being said, is anyone

[Flightgear-devel] Yet another 737-300 texture

2006-03-29 Thread Julien Pierru
This time the texture is the new United Airlines. http://flamebunny.homelinux.net/pics/fgfs/737-KSFO-sunset-landing2.jpg As usual you can download the textures and the new 737-300 with texture switching at: http://flamebunny.homelinux.net/FGtexture.php Enjoy, Julien

Re: [Flightgear-devel] pre3 bug in full-screen game-mode

2006-03-29 Thread Martin Spott
Stewart Andreason wrote: I have one problem to report right away with 0.9.10-pre3, fgfs --enable-game-mode on a linux 1024x768 nvidia screen, the upper and right fraction of the screen is grey, with the flightgear drawing area only 800x600 in the lower left corner. Absolutely the same

Re: [Flightgear-devel] pre3 bug in full-screen game-mode

2006-03-29 Thread Frederic Bouvier
Selon Martin Spott : Stewart Andreason wrote: I have one problem to report right away with 0.9.10-pre3, fgfs --enable-game-mode on a linux 1024x768 nvidia screen, the upper and right fraction of the screen is grey, with the flightgear drawing area only 800x600 in the lower left

Re: [Flightgear-devel] FG-0.9.10-pre3 - my experiences

2006-03-29 Thread Durk Talsma
On Wednesday 29 March 2006 23:15, Michal Fabik wrote: traffic files. Could you describe the 737 that you see buried on the taxiway: Is it a united airlines 737 or a southwest one. If united airlines, its probably a traffic manager generated aircraft that is just waiting for departure

[Flightgear-devel] Way to place scenery objects automatically - on the ground - ?

2006-03-29 Thread Sebastian Bechtold
Hello all! Is it possible to tell FlightGear that it should place a scenery object not at a specific height, but always on ground level, regardless of the actual height of the terrain ASL? This would make placing objects much easier since one wouldn't need to run FGSD, load the scenery tile,

Re: [Flightgear-devel] Re:b1900d...

2006-03-29 Thread Martin Spott
syd sandy wrote: I've been able to get out of /most/ stalls and spins, given enough altitude, but it's vital to ensure that the trims are centered, which is not likely to be the case if you've been using an autopilot. I see. Yesterday I took several YASim aircraft for a test and noticed