[Flightgear-devel] spinning animation in osgViewer version

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, This patch fixes the (lack of) spin animation in the osgViewer version. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

[Flightgear-devel] patch to dump entire scene graph

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, These patches implement a command to dump the entire OSG scene graph as a .osg text file. While large, this allows debuggers to really see what's happening in the scene graph. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux)

Re: [Flightgear-devel] small thread safe patch

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Hi, On Thursday 24 May 2007, Tim Moore wrote: OSG reference counting doesn't need to be thread safe, even in the multi-threaded OSG modes, unless you're doing something very tricky. In any event, it shouldn't be turned

Re: [Flightgear-devel] small thread safe patch

2007-05-26 Thread Mathias Fröhlich
On Saturday 26 May 2007, Tim Moore wrote: OK, but maybe this call shouldn't be buried in the initialization of the model loader. osgViewer::Viewer changes this mode for threading models that need it, and maybe your new viewer should do the same. That is probably too late. Some of our shared

[Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Nick Warne
Hi All, I decided to start a new clean thread here, so people can find what they need to build FG to perform. As we know, using the CMAKE command: cmake -i . produces a question/answer type script so you can build as a 'Release' and configure any optimisations to suit. Using: ./configure

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
Hi, Hi, On Saturday 26 May 2007, Nick Warne wrote: I decided to start a new clean thread here, so people can find what they need to build FG to perform. As we know, using the CMAKE command: cmake -i . produces a question/answer type script so you can build as a 'Release' and configure

Re: [Flightgear-devel] AN-225 patch

2007-05-26 Thread leee
On Friday 25 May 2007 10:36, Joacim Persson wrote: On Fri, 25 May 2007, leee wrote: http://www.air-and-space.com/Antonov%20An-225%20Mriya.htm it's the rear four sets. This site also has some nice pics of the main gear, which show that the front three and rear four units are different,

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Nick Warne
Hi Mathias, On Saturday 26 May 2007 14:18:14 Mathias Fröhlich wrote: //Set to ON to build OpenSceneGraph with float matrix instead of // double. OSG_USE_FLOAT_MATRIX:BOOL=ON //Set to ON to build OpenSceneGraph with float matrix instead of // double. OSG_USE_FLOAT_PLANE:BOOL=ON

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
hi, On Saturday 26 May 2007, Nick Warne wrote: I hope not ;-) ... What compiler do you use? What distro? I understand/stood what these options did, and hence why I tried it. I do not see any difference at all, other than a 100% 'responsiveness' to FG and super FPS. It what respect does

Re: [Flightgear-devel] 737-300 FDM patch for gear location

2007-05-26 Thread leee
On Friday 25 May 2007 15:13, Reagan Thomas wrote: Martin Spott wrote: Berndt, Jon S wrote: Reagan Thomas wrote: Short version: Here is the link to an updated patch which (a) corrects the VRP precisely as Anders did with the F80C while removing the somewhat incorrect Z offset in /Models

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Harald JOHNSEN
Mathias Fröhlich wrote: Hi, Hi, On Saturday 26 May 2007, Nick Warne wrote: I decided to start a new clean thread here, so people can find what they need to build FG to perform. As we know, using the CMAKE command: cmake -i . produces a question/answer type script so you can build as a

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
Hi, On Saturday 26 May 2007, Harald JOHNSEN wrote: Are we talking about the matrices used for the culling and the rendering ? If that's the case then we don't need precision for culling and the gpu does nothing with doubles, they have allready some trouble to use floats efficiently. These

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Nick Warne
On Saturday 26 May 2007 14:34:44 Mathias Fröhlich wrote: hi, On Saturday 26 May 2007, Nick Warne wrote: I hope not ;-) ... What compiler do you use? What distro? gcc version 3.4.6 Slack 10 (but heavily updated from source all bar glibc [too scared to update that]). I

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Hi, On Saturday 26 May 2007, Harald JOHNSEN wrote: Are we talking about the matrices used for the culling and the rendering ? If that's the case then we don't need precision for culling and the gpu does nothing with

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Curtis Olson
On 5/26/07, Tim Moore wrote: You might not realize that OSG doesn't push / pop the matrix in each transform node to OpenGL. Instead, it accumulates the effective ModelView matrix for each drawable and and loads that when the drawable is rendered. This allows you to keep the coordinates of

[Flightgear-devel] patch to use DrawElements primitive sets

2007-05-26 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, This patch combines all the triangles, triangle strips and triangle fans with the same material in a tile into one DrawElements primitive set. This also reduces by a factor of 100 the number of Geodes that needs to be processed by the cull phase.

Re: [Flightgear-devel] patch to use DrawElements primitive sets

2007-05-26 Thread Mathias Fröhlich
Hi Tim, On Saturday 26 May 2007, Tim Moore wrote: Hi, This patch combines all the triangles, triangle strips and triangle fans with the same material in a tile into one DrawElements primitive set. This also reduces by a factor of 100 the number of Geodes that needs to be processed by the

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
Hi Curt, On Saturday 26 May 2007, Curtis Olson wrote: If this works as well as advertised (and it appears to) then this is a really nice feature of OSG. Dealing with whole earth scales using floating point numbers requires a few non-obvious tricks. For those not familiar with the issue, a

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Nick Warne
Hi Mathias, On Saturday 26 May 2007 19:52:17 Mathias Fröhlich wrote: Well, not that I do not care for older hardware. But I think that we should better rely on double here. It eases life very much and reduces complexity in the code ... Remember this is OSG build - not FG. OK. But what

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-05-26 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-05-25_10:49:26 (andy) /var/cvs/SimGear-0.3/source/simgear/nasal/naref.h Sync with trunk 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-05-26 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-05-21_12:50:02 (frohlich) /var/cvs/FlightGear-0.9/source/src/Main/FGManipulator.cxx /var/cvs/FlightGear-0.9/source/src/Main/FGManipulator.hxx /var/cvs/FlightGear-0.9/source/src/Main/fg_os_osgviewer.cxx Modified Files:

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-05-26 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-05-20_11:25:48 (vmmeazza) /var/cvs/FlightGear-0.9/data/AI/foch_demo.xml Gérard Robin Updates =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-05-20_11:27:45 (vmmeazza)