[Flightgear-devel] How to control the flightgear through TCP/IP with 6 dependencies

2008-11-24 Thread 葛双寅
I am working on a project which should be able to read a file where the 6 dependencies are located and control the flight using the dependencies. Anyone could teach me something or recommend some resouces. Any answer would be appreciated...

[Flightgear-devel] Patch for unexpected view size on reset (was Z-near problem with new code)

2008-11-24 Thread Tatsuhiro Nishioka
Hi, Though I can't confirm the bug that you mentioned yet but I made a patch to fix the problem I reported in the last post. The cause is that restoreInitialState() overwrites the width/height of gui and camera views with the values at the launch time. This patch will save the following two

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-24 Thread Tatsuhiro Nishioka
Hi, On Nov 21, 2008, at 10:08 PM, Tim Moore wrote: From Mac OS side, there seems no problem in using headers of any version of Boost as long as FlightGear works fine. I'll just grab it and build FG with boost headers. No difficulties. However, if we're going to use boost libraries before the

[Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Curtis Olson
I received this email today and am forwarding it to our devel list so all our UK based developers can see. Regards, Curt. -- Forwarded message -- From: John Marshall [EMAIL PROTECTED] Date: Mon, Nov 24, 2008 at 3:17 AM Subject: Astrasim Expo Flight Simulation Shows 2009 To:

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread James Turner
On 24 Nov 2008, at 20:30, Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. Assuming the packs are free, worth considering. We have enough people in the UK (or close to it). Depends if they're offering free space

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Jon Stockill
Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. Count me in. A brief look at their website shows an event at Sherburn aero club the month before too - and that's just up the road from here, so I'd be interested in

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Jon Stockill
Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. -- Forwarded message -- From: *John Marshall* [EMAIL PROTECTED] If interested in attending, I do have presentation pack's available for

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Vivian Meazza
Jon Stockill Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. -- Forwarded message -- From: *John Marshall* [EMAIL PROTECTED] If interested in attending, I do have presentation pack's

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Jon Stockill
Vivian Meazza wrote: Since this is your backyard, I suggest you lead on this one. Sherburn is (it's about 20 miles - were I to find myself with enough cash to learn to fly then that's where it'd be). Cosford is about 120 miles away. Sherburn is only a small flying club - TBH I can't see it

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-24 Thread Vivian Meazza
Frederic Bouvier wrote Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud is darker than the top. 3) Fixed a couple of

[Flightgear-devel] 3d-clouds- Texture updates

2008-11-24 Thread Heiko Schulz
Hi, There is a lot of improvement left- some days ago I used for testing the cloudstextures from X-pLane, and they worked better. So we just need better textures. So I did my try and finished today the cl-cumulus textures, and added some first nimbustratus and stratos-textures. -Well with the

Re: [Flightgear-devel] 3d-clouds- Texture updates

2008-11-24 Thread Jon Stockill
Heiko Schulz wrote: -I still need to shape the clouds- If I had knowledge about using Phython I would make a script for Blender There's already a cloud generation script for blender (possibly more than one). A quick search found this one:

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-24 Thread Sébastien MARQUE
Hi, just to say that the detected OpenGL error is not new for me and is here from much more than one year (always built from cvs sources), I also remember that about one year later someone said to use grep -v to avoid the ugly output on the terminal, which I currently do with a launch bash

Re: [Flightgear-devel] 3d-clouds- Texture updates

2008-11-24 Thread Heiko Schulz
There's already a cloud generation script for blender (possibly more than one). A quick search found this one: http://wiki.blender.org/index.php/Scripts/Manual/Wizards/Cloud_Generator Maybe it could be modified to output the data we need. Jon Wow- impressive- that's how I wished our

Re: [Flightgear-devel] screenshots: legal status

2008-11-24 Thread francesco
Melchior FRANZ ha scritto: There could be no doubt about the legal status of the screenshots displayed on our webpage. If there's no explicit license, then they are automatically protected by national copyright law in countries which signed the Berne Convention. But we *want* that they be used

[Flightgear-devel] dramatic drop in frame rate with either osg from svn or osg-2.7.5

2008-11-24 Thread dave perry
Hi all, Over the weekend, I compiled osg from svn update, SimGear from cvs update, and FlightGear source from cvs update. My frame rate is now less than 10 fps and it was a solid 31 fps with --prop:/sim/frame-rate-throttle-hz=30 and 50 to 70 fps w/o the frame-rate-throttle. The before

Re: [Flightgear-devel] dramatic drop in frame rate with either osg from svn or osg-2.7.5

2008-11-24 Thread Csaba Halász
On Tue, Nov 25, 2008 at 1:10 AM, dave perry [EMAIL PROTECTED] wrote: less than 10 fps and it was a solid 31 fps with --prop:/sim/frame-rate-throttle-hz=30 and 50 to 70 fps w/o the frame-rate-throttle. The before compile was for both fgfs and SimGear from cvs a week ago, but osg from svn at

Re: [Flightgear-devel] dramatic drop in frame rate with either osg from svn or osg-2.7.5

2008-11-24 Thread dave perry
dave perry wrote: Hi all, Over the weekend, I compiled osg from svn update, SimGear from cvs update, and FlightGear source from cvs update. My frame rate is now less than 10 fps and it was a solid 31 fps with --prop:/sim/frame-rate-throttle-hz=30 and 50 to 70 fps w/o the

Re: [Flightgear-devel] screenshots: legal status

2008-11-24 Thread gerard robin
On mardi 25 novembre 2008, francesco wrote: Melchior FRANZ ha scritto: There could be no doubt about the legal status of the screenshots displayed on our webpage. If there's no explicit license, then they are automatically protected by national copyright law in countries which signed the

Re: [Flightgear-devel] screenshots: legal status

2008-11-24 Thread Matthew Tippett
I would suggest *NOT* making flightgear responsible for managing the licenses on the images in the gallery. I would suggest however that there be a requirement for the uploader to explicitly state the license that they want. It is a quagmire if you start placing restrictions beyond the standard

Re: [Flightgear-devel] screenshots: legal status

2008-11-24 Thread Melchior FRANZ
* Matthew Tippett -- Tuesday 25 November 2008: I would suggest *NOT* making flightgear responsible for managing the licenses on the images in the gallery. But that's exactly what you suggest: that everyone chooses his favorite license, and the project therefore has to manage all that and keep

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Tatsuhiro Nishioka
On Nov 25, 2008, at 7:16 AM, James Turner [EMAIL PROTECTED] wrote: (Seriously, thanks to Tat's projects and some screaming at Xcode I can run CVS reliably now, and I'm very pleased with the advances compared to 1.0, especially with Stuart's clouds and the improved reflections) My pleasure,

Re: [Flightgear-devel] screenshots: legal status

2008-11-24 Thread Ron Jensen
IANAL, I have to agree with Melchior. The project should insist on a single license for the screenshots. I also agree with the basic aims of the suggested wiki license and offer the following suggestions: *** First *** The bullet: - The creator grants the FlightGear project a revokable and

Re: [Flightgear-devel] screenshots: legal status

2008-11-24 Thread Matthew Tippett
Some potential pitfalls. Who 'is' the flightgear project? Is it the leadership? Is it everyone by consensus? What if the project splits? What if you as an individual does not agree with the project leadership? You have lost your rights. Taking the case of flight sim pro as an example. By

Re: [Flightgear-devel] screenshots: legal status

2008-11-24 Thread Melchior FRANZ
* Ron Jensen -- Tuesday 25 November 2008: I have to agree with Melchior. The project should insist on a single license for the screenshots. The problem with multiple, submitter-chosen licenses it: - you have to archive and understand all the licenses, and - you have to note which screenshot is