Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread syd adams
Yup. Apparently there's no limit to the depths they will sink. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread Durk Talsma
On Sunday 18 October 2009 07:19:41 am Tom P wrote: And what about the hyper-deceiving one? http://www.youtube.com/watch?v=0NGwlwPcsBQ An advertisement for Flight Pro Sim, which is based on the freely-available and open source FlightGear, using a video of Microsoft FlightSim X !! Tom

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread Gijs de Rooy
Just for your information: most of their screenshots were stolen from YouTube videos as well... I've just emailed FPS's host, asking to remove the images that are mine (and also those from flightgear.org and others from YouTube), as the guy himself didn't respond to my earlier personal

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread George Patterson
On Sun, Oct 18, 2009 at 4:59 PM, syd adams wrote: Yup. Apparently there's no limit to the depths they will sink. But they keep bobbing to the surface. :-/ -- Come build with us! The BlackBerry(R) Developer

Re: [Flightgear-devel] SimGear compile error

2009-10-18 Thread Erik Hofman
Mathias Fröhlich wrote: Hi Dave, On Saturday 17 October 2009 18:23:44 dave perry wrote: Is the change to SGAtomic.cxx that causes this break really necessary? Don't know yet. I have reverted that patch and sent the proper information to Mathias. Erik

Re: [Flightgear-devel] Auto Pilot Reviwed

2009-10-18 Thread Erik Hofman
leee wrote: On Friday 16 Oct 2009, Martin Spott wrote: Instead of pouring time into a (probably) never ending chain of backward compatibility (alias old cruft) layers, I think the effort is much better spent for bringing the respective aircraft configurations onto speed for FlightGear's

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Durk Talsma wrote: Hi, On Saturday 17 October 2009 11:06:33 pm syd adams wrote: After an update and compile this morning , I hear atc-chatter , but nothing else. With the s76c , I hear sounds until I start the engine , then sounds cut out. Is the engine still running after that (can you

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
daveluff wrote: I'm also unable to run FG with the new sound system, this time on Windows built with msvc 2005 express. In my case, dt to update_late is definitely non-zero though. Here's the stack trace: Thanks David, I think I've nailed this down now. It not, could you specify any

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread James Sleeman
I still appear to have the same problem... compiled a couple of minutes ago, fgfs with no command line options, backtrace follows... ^C Program received signal SIGINT, Interrupt. [Switching to Thread 0x7fc28f3f3790 (LWP 7693)] 0x7fc28f104a94 in __lll_lock_wait () from /lib/libpthread.so.0

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
James Sleeman wrote: I still appear to have the same problem... compiled a couple of minutes ago, fgfs with no command line options, backtrace follows... ../../../SimGear/simgear/sound/soundmgr_openal.cxx:430 #7 0x00989b2c in SGSampleGroup::update (this=0x318af70,

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL/alut.h Olaf pointed out to me that this wasn't necessary for more than 5 yearss and indeed

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
James Sleeman wrote: I still appear to have the same problem... compiled a couple of minutes ago, fgfs with no command line options, backtrace follows... I think I've found the problem which might or might not be a bug in the OpenAL implementation. It is recommended to place all updates to

Re: [Flightgear-devel] SimGear compile error

2009-10-18 Thread dave perry
syd adams wrote: This works for me ... ./configure CFLAGS= -march=athlon CXXFLAGS=-march=athlon --with-jpeg-factory ... once I remembered to do a make clean before make :) Thanks Syd, The make clean turned out to be the problem. This works for me ... ./configure CFLAGS=-march=native

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread James Sleeman
On 19/10/09 02:48, Erik Hofman wrote: I think I've found the problem which might or might not be a bug in the OpenAL implementation. It is recommended to place all updates to the Maybe not, still locking up, I note there is an AL Error (atc): in the output there now which wasn't before (I

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Geoff McLane
On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote: Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL/alut.h Olaf pointed out

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Vivian Meazza
Geoff McLane On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote: Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Geoff McLane
Hi Vivian, using anything other than the latest build from Creative Labs? Well they could for example be using the openal-soft http://sourceforge.net/projects/openal-soft/ which suggests it is version 1.2.??? And has a CVS download, and uses the 'AL' sub-directory! But it seems the last

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Hi Erik, you should have committed the whole patch, as you broke building under that system, which uses a bare bones alut (which is why some of us have moved to the OpenAL SDK, plus I use it in other projects locally, which use the standard no AL folder setup...) So right now, it doesn't build on

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Nicolas Quijano wrote: I don't see why a WIN32 (we define WIN32, doesn't have to be _WIN32) is such an anathema, seeing as there is one for Apple already. Frankly I don't care to include it, but there doesn't seem to be a consensus between windows developers which have to be sorted out before

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Nicolas Quijano wrote: Hi Erik, you should have committed the whole patch, as you broke building under that system, which uses a bare bones alut (which is why some of us have moved to the OpenAL SDK, plus I use it in other projects locally, which use the standard no AL folder setup...) So

Re: [Flightgear-devel] least squares code

2009-10-18 Thread wim van hoydonck
You might want to give kst [1] a try, which includes a plugin for weighted least-squares data fitting [2]. imho, kst is the easiest way to plot data in real time (with or without filters), and works very good with flightgear csv output (with a little bit of javascript). Wim [1]

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Hi Erik, I know, I erased my local changes, seeing you had changed it for alGetError, but didn't notice the call to alutGetErrorString just below it when I did my merge :) I did this to build (under fredb's third party lib, going to do a build with the regular openAL sdk after) #if

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Erik Hofman
Nicolas Quijano wrote: #if defined(ALUT_API_MAJOR_VERSION) ALUT_API_MAJOR_VERSION = 1 msg.append(alutGetErrorString(error)); #endif Shoot, that should also have been alGetError instead. It's fixed, thanks. Erik (now i need some sleep)

[Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-18 Thread Vadym Kukhtin
Hello! I'm really like new clouds from Stuart, especially Stratus improvements. Last weeks I had few long flights, in slow-n-low aircraft, and looked at FG 3d-clouds for hours. Then I look at RL clouds, and notice that they have no such smooth edges, as in FG. So I decided to make my own

Re: [Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-18 Thread Erik Hofman
Vadym Kukhtin wrote: Hello! I'm really like new clouds from Stuart, especially Stratus improvements. Last weeks I had few long flights, in slow-n-low aircraft, and looked at FG 3d-clouds for hours. Then I look at RL clouds, and notice that they have no such smooth edges, as in FG. So I

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Hey Erik, since you're not sleeping yet, I think you wanted to commit alGetError, not alGetErrorString. the error on exit would seem to be related to buffer release (Invalid Operation) Also, I see you replaced delete[], by delete in the sound sample destructor. Shouldn't we just be setting to

[Flightgear-devel] HHs Video

2009-10-18 Thread KcKpers Ltd
Hi All, Just to clear up this video issue, it appears one of the newbie affiliates grabbed this video and rebranded it. This has not been released by us. I have also contacted you tube to get the video taken down as clearly they did not make it themselves. Have a look at the

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Olaf Flebbe
Hi Vivian, I was very busy these days, so I did not catch up with the mailing list in time ... I was in the impression that it would be wise to support Freds Build system, though not perfect but one can life with it. Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx

[Flightgear-devel] 737-300 Update!

2009-10-18 Thread Heiko Schulz
Hi @all, Hi David, Hi Innis, Some time ago I began to model the 3d-cockpit. It was a bit much for me, so this project stalled. But for the flightdeck I had to fix the dimensions and proportions of the exterior model. The fuselage had more the length of the 737-400, the wings the span of a

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Nicolas Quijano
Damn, typoed. Meant, you want alGetString(error), not alGetErrorString(error). On Sun, Oct 18, 2009 at 3:55 PM, Nicolas Quijano nquij...@gmail.com wrote: Hey Erik, since you're not sleeping yet, I think you wanted to commit alGetError, not alGetErrorString. the error on exit would seem to be

Re: [Flightgear-devel] 737-300 Update!

2009-10-18 Thread Victhor Foster
Are those pics 'shopped? They have such good contrast and stuff, I can't believe it's FG, because it doesn't look like that on my PC :) BTW, good job, and, if you really did it, nice work on the pics too, they look much better than the real ones ;)

Re: [Flightgear-devel] 737-300 Update!

2009-10-18 Thread S Andreason
Hi, Maybe it is the video card and driver that is producing the higher quality? May I point out the starboard navigation light seems to be on the port wing? etc. ;P Otherwise, very nice. Stewart Victhor Foster wrote: Are those pics 'shopped? They have such good contrast and stuff, I