Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. 26664aaff0e2f97db916909218d849b51636ccc0

2012-08-29 Thread James Turner
On 29 Aug 2012, at 06:09, Flightgear-commitlogs wrote: - Log - commit 26664aaff0e2f97db916909218d849b51636ccc0 Author: Mathias Froehlich Date: Mon Aug 27 20:51:16 2012 +0200 Push SGMaterial use into these classes that

Re: [Flightgear-devel] feature request

2012-08-29 Thread Arnt Karlsen
On Tue, 28 Aug 2012 22:50:31 -0700 (PDT), Michael wrote in message 1346219431.79144.yahoomailclas...@web140204.mail.bf1.yahoo.com: http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game I believe at the above link, they have some more complete with development sdk,

[Flightgear-devel] Running Nasal at simulation rate

2012-08-29 Thread Johnathan Van Why
I know this has been brought up before, but it's been a while so I'll bring it up again. I have a need to run Nasal code at the same rate as the simulation. Currently, without modifying the source code for FlightGear, the only way to do this is to find a property updated at the right time in the

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. 26664aaff0e2f97db916909218d849b51636ccc0

2012-08-29 Thread Mathias Fröhlich
Hi, On Wednesday, August 29, 2012 09:08:44 James Turner wrote: Nice work Mathias - much better decoupling of the AIModels from the scene. Thank you. Thanks, it was independent of what you started. It just originates from moving the bvh stuff to simgear core which could be solved like that ...

Re: [Flightgear-devel] Running Nasal at simulation rate

2012-08-29 Thread ThorstenB
From: Johnathan Van Why jrvanwhy@gm... - 2012-08-29 13:20 I have a need to run Nasal code at the same rate as the simulation. At this point, I am unsure which to pursue. Which method do you find to be better? To be frank, the whole idea is just bad in the first place - so I vote for #3:

Re: [Flightgear-devel] Running Nasal at simulation rate

2012-08-29 Thread Jon S. Berndt
Concerning your original issue on implementing an autopilot: a much better way to do it is to avoid Nasal for the actual autopilot controller elements (numeric computation). Instead, use XML autopilot rules for the filter, gain, damper, integrator elements:

[Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
Hi, Is it possible to specify gear up and down transit times for each gear? In real airplanes the gear never ( well rarely, maybe ) sequence in perfect unison. In reviewing the xml files for the 737, I note there are transit times defined for each flap position, but the kinematics for the

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread Jon S. Berndt
Jack, Check out the attached message from the JSBSim developer list. Jon From: castle...@comcast.net [mailto:castle...@comcast.net] Sent: Wednesday, August 29, 2012 7:52 PM To: FlightGear developers discussions Subject: [Flightgear-devel] Gear transit times Hi, Is it possible

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread Scott Hamilton
Yes there are two or three aircraft that do this. I've modified the A380 in flightgear to use three groups with different times. I'm not near my desktop at the moment but can send you what I had modify to make it work. If you wanted detailed realism you could make different config for each

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
Thanks, Jon judging by the date on the msg and looking over the code in an older 2.4 ( released around 2010 ) would appear the suggested change is in. And the property rate-limit sets the rate at which the actuator moves. Correct? node-getChild(position-norm, 0,

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
Hi Scott, Yes, please send me your mods when you have a moment. Thanks Jack - Original Message - From: Scott Hamilton scott.hamil...@popplanet.biz To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wednesday, August 29, 2012 9:27:52 PM Subject: