On 11/5/07, Heiko Schulz <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Though I can't help you, it sounds for me like a very
> good feature for FlightGear! Real weather - real
> traffic - would be great!
Yeah! How about setting up an mp-server feeding in real traffic? Or
even jus
Csaba Halász wrote:
> On 11/5/07, Heiko Schulz <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> Though I can't help you, it sounds for me like a very
>> good feature for FlightGear! Real weather - real
>> traffic - would be great!
>
> Yeah! How about s
great!
>
> Yeah! How about setting up an mp-server feeding in real traffic? Or
> even just AI? So that every client would see the same traffic.
Note: This is moving into a slightly different topic, but still interesting
enough to mention, I hope.
I've been thinking about this idea
> It's still a good idea to have a separate program as an option, and
>
many people have several computers laying around. But do think about the single
> machine
case too, especially in the context of wanting to work well on three
> operating
systems (Unix, Windows, OS X).
t; > good feature for FlightGear! Real weather - real
> > > traffic - would be great!
> >
> > Yeah! How about setting up an mp-server feeding in real traffic? Or
> > even just AI? So that every client would see the same traffic.
>
> Note: This is moving into a s
Hi,
On Tuesday 06 November 2007 07:56:22 Durk Talsma wrote:
> On Monday 05 November 2007 16:50, Csaba Halász wrote:
> > Yeah! How about setting up an mp-server feeding in real traffic? Or
> > even just AI? So that every client would see the same traffic.
>
> Note: This is m
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Oliver Schroeder wrote:
> Hi,
>
> On Tuesday 06 November 2007 07:56:22 Durk Talsma wrote:
>> On Monday 05 November 2007 16:50, Csaba Halász wrote:
>>> Yeah! How about setting up an mp-server feeding in real traffic? Or
>>
;t help you, it sounds for me like
> a very
> > > > good feature for FlightGear! Real weather -
> real
> > > > traffic - would be great!
> > >
> > > Yeah! How about setting up an mp-server feeding
> in real traffic? Or
> > > even just AI? So th
]>
> >
> > wrote:
> > > > > Hi,
> > > > >
> > > > > Though I can't help you, it sounds for me like
> >
> > a very
> >
> > > > > good feature for FlightGear! Real weather -
> >
> > real
> >
>
he other consideration possibility is allowing for a mechanism in future
> feeding external live AI sources, for instance I have an adsb receiver and
> would like to fit in real world air traffic from the receiver data stream,
> supported with the local off air comms.
As mentioned above, fe
on
> > each screen) and then having different airplanes appear on one
> > screen and not on any of the others.
> >
> > Please consider some way to replicate the MP/AI traffic across
> > multiple visual channels, perhaps slave from one master
> > machine that commu
t;[EMAIL PROTECTED]>
> > >
> > > wrote:
> > > > > > Hi,
> > > > > >
> > > > > > Though I can't help you, it sounds for me
> like
> > >
> > > a very
> > >
> > > > > > good f
t;[EMAIL PROTECTED]>
> > >
> > > wrote:
> > > > > > Hi,
> > > > > >
> > > > > > Though I can't help you, it sounds for me
> like
> > >
> > > a very
> > >
> > > > > > good f
Hi Durk,
I also have a sim built of multiple machines and would add support to Johns
comments about a socket to feed or maybe even just sync AI to other
machines.
The other consideration possibility is allowing for a mechanism in future
feeding external live AI sources, for instance I have an
whole project. Essentially I've perhaps
made the Unix derived build approach look a little more like a Visual
Studio one.
Anyway, on to another question - when delivering Multiplayer messages to
FG, even if recorded from the network, modified and replayed (and thus,
although feeding an e
>> feeding external live AI sources, for instance I have an adsb receiver and
>> would like to fit in real world air traffic from the receiver data stream,
>> supported with the local off air comms.
>
> As mentioned above, feeding aircraft, ships, railways and whatev
Then there is also this very new open source project
http://www.truesky.net/Truesky%20software.aspx
Feeding real time ADSB in to a MS sim
On Fri, Mar 4, 2011 at 3:35 PM, Harry Campigli wrote:
>
> Ok Stuart
>
>
> Sounds good, Ok on the ferries, nothing around can be said t
nal live AI sources, for instance I have an adsb receiver
> and
> >> would like to fit in real world air traffic from the receiver data
> stream,
> >> supported with the local off air comms.
> >
> > As mentioned above, feeding aircraft, ships, railways and wh
sites with Aircraft ADS-B data showing live
traffic. I have also seen mention of live ATC comms being available as audio
streams for some areas as well.
There also an ADS-B data sharing site like the AIShub one you mentioned.
http://www.adsbhub.net Like the AIS hub they allow you free use with
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