[Flightgear-devel] UFO and menus

2008-02-15 Thread John Wojnaroski
Hi Curt, I started working on setting signs at KDFW and got stuck immediately :-( Started the UFO but the old style menus came up; not at all like the ones you used. Is there a property value to set for the menu? Using FG-1.0. Is that menu in the osg version only? Any tips/suggestions on

Re: [Flightgear-devel] Multiple graphics card and displays on one machine

2008-03-13 Thread John Wojnaroski
Vikas N Kumar wrote: Hi I am sure this question has come up many times on this and the users mailing lists. I now have setup a machine with an AMD Athlon X2 4200+ dual core CPU, 2GB RAM, Slamd64 Linux and 2 NVIDIA Graphics cards (FX5200 PCI based Dual head and FX 8600 GTS PCI-E based dual head)

Re: [Flightgear-devel] Multiple graphics card and displays on one machine

2008-03-14 Thread John Wojnaroski
Vikas N Kumar wrote: On Fri, Mar 14, 2008 at 7:47 PM, Vikas N Kumar [EMAIL PROTECTED] wrote: I reinstalled FlightGear, SimGear, OpenSceneGraph from their respective CVS/SVN repositories and rebuilt everything successfully. However, SimGear required plib so I had to install plib as well and

[Flightgear-devel] Trees

2008-04-13 Thread John Wojnaroski
My apologies to all the tree-huggers out there ;-) but how does one disable all the trees? Great for mountains and forests scenery tiles; however last month when I was up at Ames don't recall all that lumber around the runway and know that NASA will not care for all the trees around KDFW when

Re: [Flightgear-devel] Trees

2008-04-14 Thread John Wojnaroski
Syd wrote: Vivian Meazza wrote: Behalf Of Syd Sent: 14 April 2008 08:03 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Trees John Wojnaroski wrote: My apologies to all the tree-huggers out there ;-) but how does one

[Flightgear-devel] FG on a 64bit dual core machine

2008-04-26 Thread John Wojnaroski
Hi, Just finished putting together a dual-core 64 bit machine with Centos5.1 The FlightGear build and install was going just fine until trying to compile FlightGear ( the CVS version ) right at the start, the gl-info complained about not finding glut functions. Looking in /usr/include/GL and

Re: [Flightgear-devel] FG on a 64bit dual core machine

2008-04-26 Thread John Wojnaroski
) Curt will be getting a DVD of the 2-day proceedings. Might be worthwhile to post portions on the website. If anyone wants a complete set of all the proceedings, will be happy to copy and mail a DVD for the cost of handling and postage ($10.00 ???) John W. Georg Vollnhals wrote: John

Re: [Flightgear-devel] John Wojnaroski - 747 help please

2008-05-29 Thread John Wojnaroski
Gijs de Rooy wrote: Hello John, Thanks to Georg Vollnhals I found your emailadres, but becayse I didn't get an answer I try to reach you through the mailinglist. Sorry, I did not see your earlier post. Possible my spam filters may have blocked it. ATM, I'm very busy getting some software

Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread John Wojnaroski
gerard robin wrote: On sam 9 août 2008, Ralf Gerlich wrote: Hi Stuart! Stuart Buchanan wrote: Just to keep everyone up to date on where I am with porting 3D clouds to FG OSG: http://www.nanjika.co.uk/flightgear/clouds.jpg Obviously there is still a lot of work to be done before they

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread John Wojnaroski
Matthew Tippett wrote: For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on

[Flightgear-devel] OSG error

2008-12-30 Thread John Wojnaroski
I recently setup a dual core 64-bit machine with FG-1.0 which works just fine. Now doing the same with a single core 64 bit machine. After instaling OSG-2.6.0 tried to run an example program and got the following error [cas...@rampart OpenSceneGraph]$ osgparticle Error: Unable to create

Re: [Flightgear-devel] airliner ditching miracle ... or not

2009-01-17 Thread John Wojnaroski
Curtis Olson wrote: On Sat, Jan 17, 2009 at 6:00 PM, syd adams adams@gmail.com wrote: So, how about it? Who is serious about going down that road? I am , for one, which is why I dont get the apperent need to impress the general user community... I didn't think we were creating a game

Re: [Flightgear-devel] airliner ditching miracle ... or not

2009-01-17 Thread John Wojnaroski
Curtis Olson wrote: On Sat, Jan 17, 2009 at 6:30 PM, John Denker j...@av8n.com wrote: On 01/17/2009 05:16 PM, Curtis Olson wrote: http://www.atcflightsim.com/index.html If I may be permitted to answer in kind: http://www.atcflightsim.com/pricing.html You are expecting

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread John Wojnaroski
Alex Buzin wrote: David L. Page wrote: Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now. As I know FG 1.9.0 is using shaders to render trees and clouds. May be this is a problem. Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.9.1. Alex

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread John Wojnaroski
Csaba Halász wrote: On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski cas...@mminternet.com wrote: Do you mean shaders as in vert and frag program running on the GPU that are loaded, compiled, and linked with GLSL? There is support in OSG for these types of shaders, but I could not find any

Re: [Flightgear-devel] Startup Problem

2009-04-26 Thread John Wojnaroski
I'm asking the same question again. :-( Started a build of the CVS on an older 32-bit machine and wound up in the same place clude -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT -MT fg_os_osgviewer.o -MD -MP -MF .deps/fg_os_osgviewer.Tpo -c -o fg_os_osgviewer.o

Re: [Flightgear-devel] Startup Problem

2009-04-26 Thread John Wojnaroski
at 3:51 PM, John Wojnaroski wrote: I'm asking the same question again. :-( Started a build of the CVS on an older 32-bit machine and wound up in the same place clude -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT -MT fg_os_osgviewer.o -MD -MP -MF .deps/fg_os_osgviewer.Tpo -c -o

Re: [Flightgear-devel] Startup Problem

2009-04-26 Thread John Wojnaroski
minimum version of boost is 1.34 -Fred - John Wojnaroski a écrit : I'm asking the same question again. :-( Started a build of the CVS on an older 32-bit machine and wound up in the same place clude -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT -MT fg_os_osgviewer.o -MD

[Flightgear-devel] Red Bird Contact

2009-05-11 Thread John Wojnaroski
Hi Curt, Took the liberty to talk to the folks at Red Bird, Todd (spelling?) in particular. explained our relationship, etc, etc. One of the items for your gap study to consider is how to handle the hardware interfacing, especially if they want to use the modular approach. My questions

Re: [Flightgear-devel] Reverse for 737-300 model (patch)

2009-05-15 Thread John Wojnaroski
Gene Buckle wrote: There are reverse REV indications in the cockpit located above the N1 gauges and digital readout window on the EICAS display. To deploy the Is that indication present on the -200 series? If so, I'd never noticed it. :) That's the only model I have experience with

Re: [Flightgear-devel] Single engine takeoff simulation

2009-06-06 Thread John Wojnaroski
Fabian Grodek wrote: Hello, Is it possible to simulate an engine failure during takeoff (or at any flight stage) in Flightgear? If the answer is positive, is there an aircraft model (with two or more engines, of course) ready to do that? I've tried to set set-running property to false or 0 in

Re: [Flightgear-devel] Single engine takeoff simulation

2009-06-07 Thread John Wojnaroski
? Fabian On Sat, Jun 6, 2009 at 11:22 PM, John Wojnaroski cas...@mminternet.comwrote: We've implemented that capability in our version of FG supplied to NASA/Ames as part of the 737NG project; however that requires a totally different approach to modeling the engine, fuel tanks, and engine feed

[Flightgear-devel] Control System Pics

2010-07-18 Thread John Wojnaroski
Hi, A while back a few folks asked for some pics on the control loading system I was working on. Finally a little time to post a few pics see http://www.flickr.com/photos/flyr15/ Currently working on the PID and control algorithms and some code in FG to compute neutral elevator/stick position.

Re: [Flightgear-devel] Cloud Rendering and threading

2010-07-18 Thread John Wojnaroski
Looks like it is based on the work of Mark Harris which was used for the initial set of 3D cloud rendering in FG. (See his Phd thesis for more details.) Multi-core CPUs are becoming the norm, might be worth a second look. John On Sun, 2010-07-18 at 22:47 -0300, Pablo Rogina wrote: A paper

[Flightgear-devel] Startup problem

2010-07-24 Thread John Wojnaroski
Doing this build on a new machine, thinking I have all the required support files and libraries loaded and new data files. Things work fine with 1.9.1 on the other machine, but that was done almost two years ago and the memory is fuzzy and any notes are long gone. Just a quick try to see if

[Flightgear-devel] AI and Traffic Manager

2010-07-25 Thread John Wojnaroski
Could someone tell me if the AI and traffic manager are active? Looking at the source, seems a lot of code is commented out. Haven't tried to walk thru the code just yet to figure out logic and flow and data structures. When starting at KSFO the default seems to be four 737's from Air Canada

Re: [Flightgear-devel] AI and Traffic Manager

2010-07-28 Thread John Wojnaroski
Hi Durk, Thank you for the expanded explanation. It's making a lot more sense to me now. :-) Have a few more questions, but for now need to spend some time/effort to build a scenario using the wiki tools. Regards John

Re: [Flightgear-devel] AI and Traffic Manager

2010-07-29 Thread John Wojnaroski
Hi Durk Are departure/arrival times specified in GMT or local times? Created some UAL flights from KSFO to KDFW and KPHX with departure times of 12:10 and 12:15 once a day. started FG with a time of noon, a number of AI aircraft were created (repeat time was WEEK) at the gates but after that

Re: [Flightgear-devel] Extracting stability derivatives in JSBsim/Yasim

2010-08-24 Thread John Wojnaroski
On Mon, 2010-08-23 at 23:16 -0600, Ron Jensen wrote: On Monday 23 August 2010 21:37:06 Ampere K. wrote: Thank you very much Jon and Ron. That certainly cleared things up for me. You're welcome I only have one question left, which is my original question regarding turbofan in JSBsim.

[Flightgear-devel] Shader stuff

2011-05-23 Thread John Wojnaroski
Hi, Got a basic distortion/shader program working to do edge blending and gamma correction for multi-projector systems. Also includes changes to Tim's basic distortion code to handle reading in a mesh file created by external programs for a cylindrical screen Now the question is where to place

Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread John Wojnaroski
On Sun, 2011-06-26 at 16:38 -0700, Gene Buckle wrote: On Sun, 26 Jun 2011, Torsten Dreyer wrote: Buenos Dias Ezequiel and welcome aboard! We have a fairly complex multi-monitor display setup on our presentation machine. You can find our configuration from last year's FSweekend at

[Flightgear-devel] Definition of toOsg

2011-07-04 Thread John Wojnaroski
HI, Have been digging into the source trying to better understand the structure of the FG lighting system and constructs. Keep coming across this function toOsg as in bb.expandBy(toOsg(_lights[i].position)); or fog-setColor(toOsg(fogColor)); and light-setDiffuse(toOsg(l-scene_diffuse())); Have

[Flightgear-devel] Effects and shaders

2011-07-09 Thread John Wojnaroski
Hi, Trying to get my head around all the effects and shader stuff... Are there some default effects and shaders that must run? Or can they be disabled? As a test I removed the Effects directory and turned off all the shaders called out in the original preferences.xml file (running FG-2.2 and

Re: [Flightgear-devel] Effects and shaders

2011-07-09 Thread John Wojnaroski
Never mind, find them in materials.xml file, however, would still like to turn these off while testing and mucking with the shaders. Is this possible with crashing the program? John On Sat, 2011-07-09 at 13:31 -0700, John Wojnaroski wrote: Hi, Trying to get my head around all the effects

[Flightgear-devel] GCC options

2011-07-15 Thread John Wojnaroski
Hi Curt, Silly question, if you have a moment... Want to change the compiler option. Tried ./configure CFLAGS=-O3 but seemed to have no effect if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/local/include -g -O2 -D_REENTRANT -MT air something stepping on the

[Flightgear-devel] Hi res textures

2011-08-18 Thread John Wojnaroski
How does one specify use of high res textures? Or is this an auto-select feature during startup based on driver and graphic card features JW -- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user

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