Hi Curt,
I started working on setting signs at KDFW and got stuck immediately :-(
Started the UFO but the old style menus came up; not at all like the
ones you used. Is there a property value to set for the menu? Using
FG-1.0. Is that menu in the osg version only? Any tips/suggestions on
Vikas N Kumar wrote:
Hi
I am sure this question has come up many times on this and the users mailing
lists.
I now have setup a machine with an AMD Athlon X2 4200+ dual core CPU, 2GB
RAM, Slamd64 Linux and 2 NVIDIA Graphics cards (FX5200 PCI based Dual head
and FX 8600 GTS PCI-E based dual head)
Vikas N Kumar wrote:
On Fri, Mar 14, 2008 at 7:47 PM, Vikas N Kumar
[EMAIL PROTECTED] wrote:
I reinstalled FlightGear, SimGear, OpenSceneGraph from their respective
CVS/SVN repositories and rebuilt everything successfully.
However, SimGear required plib so I had to install plib as well and
My apologies to all the tree-huggers out there ;-) but how does one
disable all the trees?
Great for mountains and forests scenery tiles; however last month when I
was up at Ames don't recall all that lumber around the runway and know
that NASA will not care for all the trees around KDFW when
Syd wrote:
Vivian Meazza wrote:
Behalf Of Syd
Sent: 14 April 2008 08:03
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Trees
John Wojnaroski wrote:
My apologies to all the tree-huggers out there ;-) but
how does one
Hi,
Just finished putting together a dual-core 64 bit machine with Centos5.1
The FlightGear build and install was going just fine until trying to
compile FlightGear ( the CVS version )
right at the start, the gl-info complained about not finding glut
functions. Looking in /usr/include/GL and
) Curt will be getting a DVD of
the 2-day proceedings. Might be worthwhile to post portions on the
website. If anyone wants a complete set of all the proceedings, will be
happy to copy and mail a DVD for the cost of handling and postage
($10.00 ???)
John W.
Georg Vollnhals wrote:
John
Gijs de Rooy wrote:
Hello John, Thanks to Georg Vollnhals I found your emailadres, but becayse I
didn't get an answer I try to reach you through the mailinglist.
Sorry, I did not see your earlier post. Possible my spam filters may
have blocked it. ATM, I'm very busy getting some software
gerard robin wrote:
On sam 9 août 2008, Ralf Gerlich wrote:
Hi Stuart!
Stuart Buchanan wrote:
Just to keep everyone up to date on where I am with porting 3D clouds to
FG OSG:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Obviously there is still a lot of work to be done before they
Matthew Tippett wrote:
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds?
Regards... Matthew
FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at
Ames. We'll be using FlightGear on a 64bit machine with OSG and a high
end graphics system on
I recently setup a dual core 64-bit machine with FG-1.0 which works just
fine.
Now doing the same with a single core 64 bit machine. After instaling
OSG-2.6.0 tried to run an example program and got
the following error
[cas...@rampart OpenSceneGraph]$ osgparticle
Error: Unable to create
Curtis Olson wrote:
On Sat, Jan 17, 2009 at 6:00 PM, syd adams adams@gmail.com wrote:
So, how about it? Who is serious about going down that
road?
I am , for one, which is why I dont get the apperent need to impress the
general user community... I didn't think we were creating a game
Curtis Olson wrote:
On Sat, Jan 17, 2009 at 6:30 PM, John Denker j...@av8n.com wrote:
On 01/17/2009 05:16 PM, Curtis Olson wrote:
http://www.atcflightsim.com/index.html
If I may be permitted to answer in kind:
http://www.atcflightsim.com/pricing.html
You are expecting
Alex Buzin wrote:
David L. Page wrote:
Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now.
As I know FG 1.9.0 is using shaders to render trees and clouds. May be
this is a problem.
Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.9.1.
Alex
Csaba Halász wrote:
On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski cas...@mminternet.com wrote:
Do you mean shaders as in vert and frag program running on the GPU
that are loaded, compiled, and linked with GLSL? There is support in
OSG for these types of shaders, but I could not find any
I'm asking the same question again. :-(
Started a build of the CVS on an older 32-bit machine and wound up in
the same place
clude -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT
-MT fg_os_osgviewer.o -MD -MP -MF .deps/fg_os_osgviewer.Tpo -c -o
fg_os_osgviewer.o
at 3:51 PM, John Wojnaroski wrote:
I'm asking the same question again. :-(
Started a build of the CVS on an older 32-bit machine and wound up in
the same place
clude -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT
-MT fg_os_osgviewer.o -MD -MP -MF .deps/fg_os_osgviewer.Tpo -c -o
minimum version of boost is 1.34
-Fred
- John Wojnaroski a écrit :
I'm asking the same question again. :-(
Started a build of the CVS on an older 32-bit machine and wound up in
the same place
clude -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT
-MT fg_os_osgviewer.o -MD
Hi Curt,
Took the liberty to talk to the folks at Red Bird, Todd (spelling?) in
particular.
explained our relationship, etc, etc.
One of the items for your gap study to consider is how to handle the
hardware interfacing, especially if they want to use the modular
approach. My questions
Gene Buckle wrote:
There are reverse REV indications in the cockpit located above the N1
gauges and digital readout window on the EICAS display. To deploy the
Is that indication present on the -200 series? If so, I'd never noticed
it. :) That's the only model I have experience with
Fabian Grodek wrote:
Hello,
Is it possible to simulate an engine failure during takeoff (or at any
flight stage) in Flightgear? If the answer is positive, is there an aircraft
model (with two or more engines, of course) ready to do that?
I've tried to set set-running property to false or 0 in
?
Fabian
On Sat, Jun 6, 2009 at 11:22 PM, John Wojnaroski cas...@mminternet.comwrote:
We've implemented that capability in our version of FG supplied to
NASA/Ames as part of the 737NG project; however that requires a totally
different approach to modeling the engine, fuel tanks, and engine feed
Hi,
A while back a few folks asked for some pics on the control loading
system I was working on. Finally a little time to post a few pics
see http://www.flickr.com/photos/flyr15/
Currently working on the PID and control algorithms and some code in FG
to compute neutral elevator/stick position.
Looks like it is based on the work of Mark Harris which was used for the
initial set of 3D cloud rendering in FG. (See his Phd thesis for more
details.)
Multi-core CPUs are becoming the norm, might be worth a second look.
John
On Sun, 2010-07-18 at 22:47 -0300, Pablo Rogina wrote:
A paper
Doing this build on a new machine, thinking I have all the required
support files and libraries loaded and new data files. Things work fine
with 1.9.1 on the other machine, but that was done almost two years ago
and the memory is fuzzy and any notes are long gone.
Just a quick try to see if
Could someone tell me if the AI and traffic manager are active? Looking
at the source, seems a lot of code is commented out. Haven't tried to
walk thru the code just yet to figure out logic and flow and data
structures.
When starting at KSFO the default seems to be four 737's from Air
Canada
Hi Durk,
Thank you for the expanded explanation. It's making a lot more sense to
me now. :-)
Have a few more questions, but for now need to spend some time/effort to
build a scenario using the wiki tools.
Regards
John
Hi Durk
Are departure/arrival times specified in GMT or local times?
Created some UAL flights from KSFO to KDFW and KPHX with departure times
of 12:10 and 12:15 once a day. started FG with a time of noon, a number
of AI aircraft were created (repeat time was WEEK) at the gates but
after that
On Mon, 2010-08-23 at 23:16 -0600, Ron Jensen wrote:
On Monday 23 August 2010 21:37:06 Ampere K. wrote:
Thank you very much Jon and Ron. That certainly cleared things up for me.
You're welcome
I only have one question left, which is my original question regarding
turbofan in JSBsim.
Hi,
Got a basic distortion/shader program working to do edge blending and
gamma correction for multi-projector systems. Also includes changes to
Tim's basic distortion code to handle reading in a mesh file created by
external programs for a cylindrical screen Now the question is where to
place
On Sun, 2011-06-26 at 16:38 -0700, Gene Buckle wrote:
On Sun, 26 Jun 2011, Torsten Dreyer wrote:
Buenos Dias Ezequiel and welcome aboard!
We have a fairly complex multi-monitor display setup on our presentation
machine. You can find our configuration from last year's FSweekend at
HI,
Have been digging into the source trying to better understand the
structure of the FG lighting system and constructs.
Keep coming across this function toOsg as in
bb.expandBy(toOsg(_lights[i].position));
or
fog-setColor(toOsg(fogColor));
and
light-setDiffuse(toOsg(l-scene_diffuse()));
Have
Hi,
Trying to get my head around all the effects and shader stuff...
Are there some default effects and shaders that must run? Or can they
be disabled?
As a test I removed the Effects directory and turned off all the
shaders called out in the original preferences.xml file (running FG-2.2
and
Never mind, find them in materials.xml file,
however, would still like to turn these off while testing and mucking
with the shaders. Is this possible with crashing the program?
John
On Sat, 2011-07-09 at 13:31 -0700, John Wojnaroski wrote:
Hi,
Trying to get my head around all the effects
Hi Curt,
Silly question, if you have a moment...
Want to change the compiler option. Tried ./configure CFLAGS=-O3 but
seemed to have no effect
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/local/include -g -O2 -D_REENTRANT -MT air
something stepping on the
How does one specify use of high res textures?
Or is this an auto-select feature during startup based on driver and
graphic card features
JW
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