Re: [Flightgear-devel] proposed 1.9.1

2009-01-16 Thread Tim Moore
Csaba Halász wrote: On Thu, Jan 15, 2009 at 12:56 AM, James Turner zakal...@mac.com wrote: On 14 Jan 2009, at 23:40, Csaba Halász wrote: There are some pending NaN problems I have reported, but have not been fixed. And users are complaining about IntersectionVisitor/CullVisitor flooding

Re: [Flightgear-devel] FG ocean water shader / water region issue.

2009-01-16 Thread Tim Moore
Martin Spott wrote: Hi Tim, Tim Moore wrote: Some of the sea surface problems may be partially my fault. In August 2007 I added more polygons to the generic ocean tile to more closely match the curvature of the earth, in order to prevent AI ships from hovering several meters above

Re: [Flightgear-devel] [BUG] size of MP position message depends on architecture

2009-01-15 Thread Tim Moore
Stuart Buchanan wrote: Csaba Halász wrote: On 32 bit system, sizeof(T_PositionMsg) = 196. On 64 bit system it is 200, due to extra 4 bytes padding at the end. To make matters worse, in the assembled MP packet this message is followed by property values. Assuming the padding bytes are

Re: [Flightgear-devel] [BUG] size of MP position message depends on architecture

2009-01-15 Thread Tim Moore
Tim Moore wrote: Stuart Buchanan wrote: Csaba Halász wrote: On 32 bit system, sizeof(T_PositionMsg) = 196. On 64 bit system it is 200, due to extra 4 bytes padding at the end. To make matters worse, in the assembled MP packet this message is followed by property values. Assuming

Re: [Flightgear-devel] [BUG] FGEnvironment copy constructor bad

2009-01-14 Thread Tim Moore
Tim Moore wrote: Csaba Halász wrote: Hi! The copy constructor in question: 145 FGEnvironment::FGEnvironment (const FGEnvironment env) 146 { 147 FGEnvironment(); 148 copy(env); 149 } I guess that wants to call the default constructor first. However

Re: [Flightgear-devel] [PATCH] using freed memory in src/Instrumentation/HUD/HUD_ladder.cxx

2009-01-14 Thread Tim Moore
Csaba Halász wrote: 540 // draw numbers 541 std::ostringstream str; 542 str i; 543 const char *num = str.str().c_str(); The str.str() is returning a temporary string, that gets immediately freed, taking the returned c_str()

Re: [Flightgear-devel] [PATCH] clouds_3d_enabled member not initialized in src/Environment/fgclouds.cxx

2009-01-14 Thread Tim Moore
Csaba Halász wrote: The clouds_3d_enabled member is not initialized in the constructor, but the set_3dClouds function depends on it: void FGClouds::set_3dClouds(bool enable) { if (enable != clouds_3d_enabled) { clouds_3d_enabled = enable; buildCloudLayers(); } }

[Flightgear-devel] proposed 1.9.1

2009-01-14 Thread Tim Moore
is misconfigured, and an appropriate image jmt Fix test-program linkage now sgmath depends on sgstructure. fredb ignore generated files fredb fix end of file fredb Csaba/Jester : fix the material animation and display night textures Tim Moore SGPropertyNode must increment / decrement the reference counter

Re: [Flightgear-devel] [BUG] FGEnvironment copy constructor bad

2009-01-13 Thread Tim Moore
Csaba Halász wrote: Hi! The copy constructor in question: 145 FGEnvironment::FGEnvironment (const FGEnvironment env) 146 { 147 FGEnvironment(); 148 copy(env); 149 } I guess that wants to call the default constructor first. However, that doesn't work. See

Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-11 Thread Tim Moore
Melchior FRANZ wrote: * Durk Talsma -- Sunday 11 January 2009: As far as I'm concerned, we'll be doing a 1.9.1 bug fix release soon. Agreed. I would indeed recommend that major updates to important system are held off until we have released 1.9.1. I've established git repositories

Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Tim Moore
Frederic Bouvier wrote: - gerard robin a écrit : On vendredi 09 janvier 2009, Torsten Dreyer wrote: Hello, What happen now with the Cockpit view Getting now the cockpit cutted That's the near clipping pane, you might want to add sim rendering camera-group

Re: [Flightgear-devel] Git advice

2009-01-08 Thread Tim Moore
John Denker wrote: On 01/07/2009 01:19 PM, James Turner wrote: On 7 Jan 2009, at 19:05, Tim Moore wrote: I like to fetch and then rebase my local work without merging; it makes it much easier to get the commits into CVS via git-cvsexportcommit. When we move to git and publish

Re: [Flightgear-devel] Git advice

2009-01-07 Thread Tim Moore
James Turner wrote: On 27 Dec 2008, at 15:04, Tim Moore wrote: Here's my workflow for using git with the FlightGear sources in CVS. Note that there are separate repositories for Fightgear, Simgear and the Flightgear data. This is inconvenient and there may a workaround using git

Re: [Flightgear-devel] Possible far camera problem in Custom Triple screen setup

2009-01-01 Thread Tim Moore
Tim Moore wrote: Whoops! I've recreated your problem and I'll try to get a fix out soon. Tim Durk Talsma wrote: Hi All, After today's CVS update (~8:00AM, CET), I'm only seeing approximately 10 meters of scenery around me, using my customized camera setup (attached below). The more

Re: [Flightgear-devel] Possible far camera problem in Custom Triple screen setup

2009-01-01 Thread Tim Moore
Tim Moore wrote: Whoops! I've recreated your problem and I'll try to get a fix out soon. Tim Durk Talsma wrote: Hi All, After today's CVS update (~8:00AM, CET), I'm only seeing approximately 10 meters of scenery around me, using my customized camera setup (attached below). The more

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch

2009-01-01 Thread Tim Moore
James Turner wrote: On 31 Dec 2008, at 19:32, Martin Spott wrote: Do/merge/leave whatever/however you like, I just wanted to make sure Daniel's changes don't get lost. Right, thanks for clarifying. I'm happy to apply the still-relevant parts of this, and Yon's SGReferenced patch, but I

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch

2009-01-01 Thread Tim Moore
Martin Spott wrote: Tim, Tim Moore wrote: James Turner wrote: On 31 Dec 2008, at 19:32, Martin Spott wrote: Do/merge/leave whatever/however you like, I just wanted to make sure Daniel's changes don't get lost. Right, thanks for clarifying. I'm happy to apply the still-relevant parts

Re: [Flightgear-devel] Possible far camera problem in Custom Triple screen setup

2008-12-31 Thread Tim Moore
Whoops! I've recreated your problem and I'll try to get a fix out soon. Tim Durk Talsma wrote: Hi All, After today's CVS update (~8:00AM, CET), I'm only seeing approximately 10 meters of scenery around me, using my customized camera setup (attached below). The more distant scenery is

Re: [Flightgear-devel] Big black box

2008-12-30 Thread Tim Moore
Frederic Bouvier wrote: Hi, seeing reports that the big black box is often met with a FBO error, I began to look at our way to render to texture. And I found this piece of code in od_gauge.cxx, line 63 : camera-setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT,

Re: [Flightgear-devel] problems with z-buffer

2008-12-29 Thread Tim Moore
Alex Romosan wrote: the latest commit to src/Main/CameraGroup.cxx changed the value of zNear from .1 to .4 and this causes strange artifacts to show up when panning around (like holes in the cockpit, etc.). the following patch changes it back: --- src/Main/CameraGroup.cxx27 Dec 2008

Re: [Flightgear-devel] Grr... I am so angry

2008-12-29 Thread Tim Moore
LeeE wrote: Hello dev list, If you're in no mood to critically appraise a rant then read no further. For quite a while now, since I stopped actively contributing to FG, I've been sitting here watching the direction in which FG development is heading and if ever there was a good

Re: [Flightgear-devel] Panel designers: feedback needed

2008-12-28 Thread Tim Moore
James Turner wrote: On 28 Dec 2008, at 15:54, Heiko Schulz wrote: Currently there are two approaches: -making it all 3d. Means that signs, symbols lines are mostly done with 3d-objects. Good example the 787-display -using 2d-layers. Syd is using this approach on his 777 but it does

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/math SGGeodesy.cxx, 1.8, 1.9

2008-12-27 Thread Tim Moore
James Turner wrote: On 27 Dec 2008, at 08:16, Tim Moore wrote: Modified Files: SGGeodesy.cxx Log Message: Fix include path snip *** SGGeodesy.cxx26 Dec 2008 12:08:28 - 1.8 --- SGGeodesy.cxx27 Dec 2008 08:16:03 - 1.9 *** *** 22,26

Re: [Flightgear-devel] Git advice (was Re: Refresh of the GIT mirror on 'mapserver.flightgear.org')

2008-12-27 Thread Tim Moore
James Turner wrote: I could benefit from some advice on using git to track (various) local changes I'm working on. Here's my workflow for using git with the FlightGear sources in CVS. Note that there are separate repositories for Fightgear, Simgear and the Flightgear data. This is

Re: [Flightgear-devel] RFC : FlightGear Roadmap for 2.0 and further

2008-12-26 Thread Tim Moore
Tatsuhiro Nishioka wrote: Hi there, I'm very happy that we finally released 1.9.0. According to the discussions before the release, I believe that many of us are willing to release FlightGear more often, like semiannually or quarterly (or even more often). To release more than once a

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-16 Thread Tim Moore
John Denker wrote: On 12/12/2008 09:36 AM, Durk Talsma wrote: If all goes well, I would like to prepare the final release version next Friday. Wow. Until that time please hold back on committing anything risky, and give these prereleases a decent workout. Let's try to make this the

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-16 Thread Tim Moore
James Turner wrote: On 16 Dec 2008, at 13:45, Frederic Bouvier wrote: After 2.0 I'll start merging in my Effects framework code that will make, among other things, local light sources practical. I'm not sure if the best way to do cockpit lighting is to have a light source in the cockpit or

Re: [Flightgear-devel] tree rendering. was: More 3D cloud changes

2008-12-16 Thread Tim Moore
Yon Uriarte wrote: Hi, ok, last tree-rendering patch spam. Using attached patch (with no attributes) and coverage /= 10.0 in obj.cxx: Result: ufo, v=0, 160fps: http://img266.imageshack.us/my.php?image=treessimpledlpatchbt7.jpg click on the image to zoom it. RAM usage seems to be

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-16 Thread Tim Moore
John Denker wrote: On 12/16/2008 10:20 AM, James Turner wrote: The problem is, what happened a couple of years is irrelevant, in the strictest sense of the word: it has zero relation to the present. Except that the problem continues into the present. Very recently I submitted a patch.

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Tim Moore
Yon Uriarte wrote: Hi, On Sun, Dec 14, 2008 at 6:12 PM, Heiko Schulz aeitsch...@yahoo.de mailto:aeitsch...@yahoo.de wrote: My last cloudset has fewer but larger sprites. I did this because I noticed that it saves a lot of fps. On the forum Gijs noticed the same with my

Re: [Flightgear-devel] More 3D cloud changes

2008-12-14 Thread Tim Moore
I have a couple of observations about the clouds. I think that cranking up the AlphaFunc value would help with the blue outline problem. That being said, blue outlines are a symptom of sorting problems. I see a lot of these when testing a local hack that fully sorts the cloud sprites instead

Re: [Flightgear-devel] Performance and initialization patch

2008-11-29 Thread Tim Moore
Yon Uriarte wrote: Hi, On Sat, Nov 29, 2008 at 1:41 AM, Tim Moore [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Yon Uriarte wrote: Hi, logstream.cxx: Modified a bit the logstream implementation to avoid (stack) descent down into (iostream

Re: [Flightgear-devel] Performance and initialization patch

2008-11-28 Thread Tim Moore
Yon Uriarte wrote: Hi, logstream.cxx: Modified a bit the logstream implementation to avoid (stack) descent down into (iostream) hell if we are not logging anything anyway. As it is right now, it happily builds the string to print (iostream hell, deep stacks, strings new/delete/copy)

Re: [Flightgear-devel] Non-orthogonal frustums for multi-camera support

2008-11-27 Thread Tim Moore
and 2D coordinates in the coordinate frame of the view direction. It would be more convenient for multi-screen setups to accept the 3D coordinates of the screen corners directly and calculate the view direction and frustum from those. Tim Regards... Matthew On 11/26/08, Tim Moore [EMAIL

Re: [Flightgear-devel] 3d clouds interaction with overcast layer

2008-11-27 Thread Tim Moore
Frederic Bouvier wrote: - Curtis Olson a écrit : The solution is to draw transparent objects in sorted order back to front ... including clouds ... so in this case it appears that the 3d clouds are being drawn before the 2d cloud layers, and in reality the 2d cloud layers need to be

Re: [Flightgear-devel] Total Cameras in statistics view

2008-11-26 Thread Tim Moore
Matthew Tippett wrote: Hi, Recently, I discovered that there seem to be almost the double cameras that there were previously. This is in the event/update/cull/draw page of the statistics page. Is this expected? Yes. In order to draw our huge Z range -- from the tip of your nose (more

Re: [Flightgear-devel] Non-orthogonal frustums for multi-camera support

2008-11-26 Thread Tim Moore
Matthew Tippett wrote: Hi, I have been wrestling with this for a few weeks now. As some of you are aware, I am slowly preparing a new multi-head demo with around 8 GPUs in it (so up to 16 heads). The new camera support is great, but there are some problems with the way the frustums

Re: [Flightgear-devel] Z-near problem with new code

2008-11-23 Thread Tim Moore
Tatsuhiro Nishioka wrote: Hi, I have similar problem, but a bit different (on Mac OS X) When launching with non 800x600, the splash screen is centered. no problem. but when resetting after resizing window has a clipping problem. Here is the screenshot:

Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Tim Moore
Frederic Bouvier wrote: Hi Tim, With the new code, I have a zNear problem shown in this screenshot : http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg This build is still OSG 2.6 based. -Fred Can you tell me what you're expecting to see i.e., is there a cockpit there that isn't

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-21 Thread Tim Moore
Tatsuhiro Nishioka wrote: Hi, From Mac OS side, there seems no problem in using headers of any version of Boost as long as FlightGear works fine. I'll just grab it and build FG with boost headers. No difficulties. However, if we're going to use boost libraries before the next official

Re: [Flightgear-devel] recent model update and FG before Boost

2008-11-21 Thread Tim Moore
Csaba Halász wrote: On Fri, Nov 21, 2008 at 1:00 PM, gerard robin [EMAIL PROTECTED] wrote: ... Could not find at least one of the following objects for animation: I guess that is due to the recent update of FG CVS with Nasal ? which unfortunately include Boost ( and not useful for the

Re: [Flightgear-devel] recent model update and FG before Boost

2008-11-21 Thread Tim Moore
gerard robin wrote: On vendredi 21 novembre 2008, Tim Moore wrote: Csaba Halász wrote: On Fri, Nov 21, 2008 at 1:00 PM, gerard robin [EMAIL PROTECTED] wrote: ... Could not find at least one of the following objects for animation: I guess that is due to the recent update of FG CVS

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-20 Thread Tim Moore
18, 2008 at 11:59 PM, Tim Moore [EMAIL PROTECTED] wrote: FlightGear now has a dependency on the Boost library header files. See boost.org or your favorite distribution. I built against version 1.34, but the latest (1.37) should be fine too. Okay, I know I am kind of late with this, but I just

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-19 Thread Tim Moore
Frederic Bouvier wrote: Hi Tim, - Tim Moore a écrit : No new libraries are needed at this point; we're just using Boost header files. It looks like there is also a dependency on a newer than 2.6 version of OSG -Fred Not intentionally. Where's the problem? Tim

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-19 Thread Tim Moore
19, 2008 at 1:31 AM, Frederic Bouvier wrote: Hi Tim, - Tim Moore a écrit : No new libraries are needed at this point; we're just using Boost header files. It looks like there is also a dependency on a newer than 2.6 version of OSG -Fred

[Flightgear-devel] heads up: Boost dependency

2008-11-18 Thread Tim Moore
FlightGear now has a dependency on the Boost library header files. See boost.org or your favorite distribution. I built against version 1.34, but the latest (1.37) should be fine too. Tim - This SF.Net email is sponsored

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-18 Thread Tim Moore
. On Nov 19, 2008, at 7:59 AM, Tim Moore [EMAIL PROTECTED] wrote: FlightGear now has a dependency on the Boost library header files. See boost.org or your favorite distribution. I built against version 1.34, but the latest (1.37) should be fine too. Tim

[Flightgear-devel] release thoughts

2008-11-16 Thread Tim Moore
As thoughts are turning towards a release, I wanted to bring up a couple of things. This time we are depending on libraries -- OpenSceneGraph -- that are not usually built statically. They are built for dynamic linking, and libraries that implement data file loading are loaded and linked on

Re: [Flightgear-devel] release thoughts

2008-11-16 Thread Tim Moore
gerard robin wrote: On dimanche 16 novembre 2008, Tim Moore wrote: As thoughts are turning towards a release, I wanted to bring up a couple of things. This time we are depending on libraries -- OpenSceneGraph -- that are not usually built statically. They are built for dynamic linking

Re: [Flightgear-devel] convert scenery.cxx from IntersectVisitor to IntersectionVisitor

2008-11-13 Thread Tim Moore
Thomas Arendsen Hein wrote: Hi! According to the OSG wiki IntersectVisitor is deprecated, attached is a patch to convert it to the new IntersectionVisitor. Unfortunately this does not fix the repeating Picked up error in TriangleIntersect errors occurring in some situations, but maybe

Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations)

2008-11-10 Thread Tim Moore
Roman Grigoriev wrote: Hi Stuart! Thanx for your greatest 3D clouds patch Works great but I find something that can totally eliminate glitches - Z-buffer precision. So if I have near/far zones to 0.01/7000 I have glitches, but when I .01 is really not a reasonable near-plane value. Having

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch by Benoit

2008-11-10 Thread Tim Moore
Martin Spott wrote: Martin Spott wrote: for a rather long time now I have always been applying this patch to my SimGear builds: http://blaniel.free.fr/pub/flightgear/patches/ot_simgear.patch I have to admit that I never made any performance comparison against the previous state,

Re: [Flightgear-devel] Statistics overlay accuracy.

2008-11-05 Thread Tim Moore
Matthew Tippett wrote: Comments within. Original Message Subject: Re: [Flightgear-devel] Statistics overlay accuracy. From: Csaba Halász [EMAIL PROTECTED] ... On Wed, Nov 5, 2008 at 11:26 PM, Matthew Tippett [EMAIL PROTECTED] wrote: My two issues are 1) It appears as

Re: [Flightgear-devel] RFC: use of boost libraries

2008-11-03 Thread Tim Moore
Thomas Förster wrote: Am Montag 03 November 2008 schrieb gerard robin: ..[boost libs introduction]... Are we talking about it ? http://www.boost.org/users/license.html Which is not said being GPL Not knowing any details, from the website it sounds like things are more complicated:

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Environment precipitation_mgr.cxx, 1.3, 1.4

2008-11-02 Thread Tim Moore
Melchior FRANZ wrote: * Frederic Bouvier -- 11/2/2008 10:45 AM: Patch from Nicolas Vivien : don't pour rain above cloud layers, turn rain into snow when temperature is below 0°C Index: precipitation_mgr.cxx That's the wrong place for such logic. This belongs into fg_metar.cxx, which is

[Flightgear-devel] RFC: use of boost libraries

2008-11-02 Thread Tim Moore
I've been working on effects support for FlightGear, as part of the work I've been doing on integrating shadows into the OSG version. Roughly speaking an effect is like a material for an object, but it can support different techniques based on OpenGL features and user choices. Each technique

Re: [Flightgear-devel] Sound problems

2008-10-28 Thread Tim Moore
Syd wrote: Hello , After a recent update (within the week), I'm getting some really choppy sounds in my b1900d and dhc-2 . I know there were changes to the sound system , but don't know if that's the problem. With the b1900d , I get a lot of messages like this: CullVisitor::apply(Geode)

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-23 Thread Tim Moore
Martin Spott wrote: Tim, my earlier request might have gone lost: Tim Moore wrote: See docs-mini/README.multiscreen in the FlightGear source tree. Is the Here's a complete example that uses a seperate window on each display.-example meant to reproduce the same behaviour as we had

Re: [Flightgear-devel] FG joystick support limitations / absorbing PLIB

2008-10-20 Thread Tim Moore
James Turner wrote: On 20 Oct 2008, at 10:18, Melchior FRANZ wrote: AFAIK that's not an option ATM. osgWidget is very new and was committed only a few weeks ago. It still only offers basic widgets, like plain buttons, text, menu, (tabbed) dialogs. Buttons are only colored rectangles, with

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-15 Thread Tim Moore
Matthew Tippett wrote: Now has this been documented? Or is there sufficient OSG documentation to guide? See docs-mini/README.multiscreen in the FlightGear source tree. Tim Regards, Matthew Original Message Subject: Re: [Flightgear-devel] Patch for multiscreen

Re: [Flightgear-devel] Revision Log / Intended developments

2008-10-05 Thread Tim Moore
Durk Talsma wrote: Hi All, Also, with the global target set for the release, I'm trying to get an impression of which projects are still under development, and which would be nice to have included in the release. Note that this overview implies by no means a deadline, or anything like it.

Re: [Flightgear-devel] CVS Snapshot for publicity?

2008-10-04 Thread Tim Moore
not a formal release, a snapshot tarball for both scenery and code will be better than some CVS point in August. In the past been working with Tim Moore, but Red Hat seems to be keeping him very busy. Is there anyone else on this list that would be willing to declare a snapshot and host

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-03 Thread Tim Moore
James Turner wrote: On 3 Oct 2008, at 13:15, Heiko Schulz wrote: I agree to nearly all what you said, but why not release an official 2.0-pre-version with OSG which shows to the world that we are still alive? Maybe as an advertisement to other developers? Yep, that's what I said :) I

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Tim Moore
Heiko Schulz wrote: --- Melchior FRANZ [EMAIL PROTECTED] schrieb am Sa, 27.9.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)? An: flightgear-devel@lists.sourceforge.net Datum: Samstag, 27. September

Re: [Flightgear-devel] renderer.cxx: UPDATE_VISITOR_IN_VIEWER

2008-09-28 Thread Tim Moore
James Turner wrote: (mostly for Tim) Chasing other problems, came across this in renderer.cxx, accompanied by: // XXX Make this go away when OSG 2.2 is released. #if (FG_OSG_VERSION = 21004) #define UPDATE_VISITOR_IN_VIEWER 1 #endif Would I be right in thinking this can die, since

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-23 Thread Tim Moore
Frederic Bouvier wrote: Hi, Ralf Gerlich wrote : Hi! Curtis Olson wrote: Sure, just like any aircraft or object model can have it's own textures. There may be some nuances that have disappeared over the years since I doubt this has been heavily tested, but I used to have a KSJC demo

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-23 Thread Tim Moore
Frederic Bouvier wrote: Hi Tim, Tim Moore wrote : This code did survive the OSG port, but was removed in a later reorganization of the tile loading code. It's easy enough to put this back in, but the old code would add the local material permanently to the material library

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-23 Thread Tim Moore
Erik Hofman wrote: Vivian Meazza wrote: Er ... couple of words spring to mind there - grandmother and eggs :-). But I know that you are trying to help. Alright, I'm just about to lay down activities for FlightGear for the second time (and now for good) because of this statement. There

Re: [Flightgear-devel] 3D instruments vanished with today's cvs

2008-09-16 Thread Tim Moore
James Turner wrote: On 16 Sep 2008, at 07:05, Erik Hofman wrote: ALPHA_TEST is slow on modern hardware, which is why I was hoping to not have it be on by default in the scene graph. Oh well. I'll leave this reverted for now and think about turning it on only for states with transparent

Re: [Flightgear-devel] GIT

2008-09-03 Thread Tim Moore
Frederic Bouvier wrote: - Martin Spott a écrit : Frederic Bouvier wrote: While working on git-svn, we realized that there are a few scripts in msysGit that cannot possibly work (yet), so we excluded them from the Git installer. These scripts are: archimport, cvsexportcommit,

Re: [Flightgear-devel] GIT

2008-09-03 Thread Tim Moore
James Turner wrote: On 3 Sep 2008, at 17:37, Tim Moore wrote: For the record, it's completely impractical to maintain a bi- directional cvs-git mirror system -- where committers can check into either the cvs or the git repository -- and probably only slightly less so to maintain a bi

Re: [Flightgear-devel] Patch: Minor bugfixes for MSVC compatibility

2008-08-31 Thread Tim Moore
James Turner wrote: On 31 Aug 2008, at 11:58, Stefan C. Müller wrote: OK, here's the patch. But we need a total of 3 overloaded operator(). Not realy nice to look at. Anyway, I'm happy with both variants. As you say, not ideal, but I'm still working on this code, so a little bit of

Re: [Flightgear-devel] segfault at LFPG

2008-08-27 Thread Tim Moore
Durk Talsma wrote: FWIW, I;m seeing an occasional segfault. Today, I managed to trap it using gdb. below is the complete stack trace. IIRC, 2D texture loading has been giving occasional problems. This particular error occurred in my new traffic manager version of Flightgear. It doesn't

Re: [Flightgear-devel] Textranslate Step and Scroll

2008-08-22 Thread Tim Moore
John Denker wrote: On 08/16/2008 03:32 PM, Tim Moore wrote: Sport Model was last updated to CVS FlightGear over a year ago. Do you have any plans to update it to current CVS? On 08/16/2008 06:13 PM, I replied: I could be persuaded. Do you think it would be helpful? On 08/17/2008

Re: [Flightgear-devel] how to persuade people not to contribute

2008-08-22 Thread Tim Moore
John Denker wrote: On 08/22/2008 03:47 AM, Tim Moore wrote: John Denker wrote: As of 08/18/2008 04:45 PM, I had done exactly what I was asked to do. I suppose I wasn't specific enough. I meant that would be helpful for the branches in your Sport Model repository to be rebased onto or merged

Re: [Flightgear-devel] GIT

2008-08-21 Thread Tim Moore
Curtis Olson wrote: Here's another for what it's worth ... I was able to find a set of options to the cvs2svn tool that worked for our repository. The FlightGear repository takes about an hour and 45 minutes to convert. So that part works well. I also really like how svn handles group

Re: [Flightgear-devel] GIT

2008-08-21 Thread Tim Moore
Martin Spott wrote: John Denker wrote: On 08/20/2008 02:32 PM, Curtis Olson wrote: Perhaps I misunderstand the scope and capabilities of git And at the end of the day, no matter what source code version control system we use, and no matter what useful tools it provides for branching

Re: [Flightgear-devel] _Sport Model_

2008-08-17 Thread Tim Moore
John Denker wrote: On 08/16/2008 03:32 PM, Tim Moore wrote: Sport Model was last updated to CVS FlightGear over a year ago. Do you have any plans to update it to current CVS? I could be persuaded. Do you think it would be helpful? Yes, I do think it would be helpful to get your

Re: [Flightgear-devel] Textranslate Step and Scroll

2008-08-17 Thread Tim Moore
John Denker wrote: On 08/17/2008 10:01 AM, Ron Jensen wrote: This particular patch was greatly discussed Yes, it was greatly discussed. and the decision was made not to include it in the main code base. There was no consensus on that point. That's my reading of the discussion,

Re: [Flightgear-devel] FGPositioned refactoring

2008-08-16 Thread Tim Moore
James Turner wrote: So, I actively *want* the base class. It allows replacing various 'type-testing' code with a single unified enum, which cleans up various other places - right now there's code that is looking at FGNavRecord's type directly (which is a integer code from Robin's DB),

Re: [Flightgear-devel] a few service-volume bugs

2008-08-16 Thread Tim Moore
John Denker wrote: I don't know what the 'Sport Model' is, can you elaborate? A summary of _Sport Model_ features can be found here: http://www.av8n.com/fly/fgfs/README.sport.model Sport Model was last updated to CVS FlightGear over a year ago. Do you have any plans to update it to

Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread Tim Moore
Alex Perry wrote: The ATI booth at SigGraph in Los Angeles this week is demonstrating a single Linux machine with two dual-head graphics cards running four monitors. They are running FlightGear on four monitors (center, left, right, above) with the F15 flying between KSFO and the golden gate

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread Tim Moore
R. van Steenbergen wrote: James Turner schreef: Yeah, that's an absolute non-starter, same as the OpenGC code - low level OpenGL will not be flexible enough, or efficient in the OSG scene-graph, is my perception. I hope Tim Moore will pitch in with his opinion on the best way to do

Re: [Flightgear-devel] No sky with last CVS version

2008-08-02 Thread Tim Moore
Frederic Bouvier wrote: Hi, in order to build the last CVS version, I got OSG 2.6.0 RC1 and compilation went fine. But I now have a display problem with the sky. It looks like the sky dome is not drawn. No sun, no stars, no moon, no blue sky. Last version I build with OSG 2.4.0 on 7/23

Re: [Flightgear-devel] No sky with last CVS version

2008-08-02 Thread Tim Moore
Tim Moore wrote: Frederic Bouvier wrote: Hi, in order to build the last CVS version, I got OSG 2.6.0 RC1 and compilation went fine. But I now have a display problem with the sky. It looks like the sky dome is not drawn. No sun, no stars, no moon, no blue sky. Last version I build

Re: [Flightgear-devel] Required version of OSG ?

2008-08-01 Thread Tim Moore
Frederic Bouvier wrote: I am using OSG v2.4, and today, I have this compilation error : FGManipulator.cxx \Devel\FlightGear\src\Main\FGManipulator.cxx(147) : error C2039: 'getGraphicsContext' : n'est pas membre de 'osgGA::GUIEventAdapter'

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-08-01 Thread Tim Moore
Tim Moore timoore at redhat.com writes: Hi, I'd like your comments on some changes to views and OSG cameras in FlightGear before I start working on them. In particular, my understanding of how FGViewer works might not be complete. I've implemented what I described here. The property

Re: [Flightgear-devel] using std::

2008-07-31 Thread Tim Moore
Erik Hofman wrote: James Turner wrote: I think this is a good example of why 'using std::xxx' is potentially problematic in headers (especially public library headers, i.e Simgear), but fine in sources. So if I'm doing future cleanups, that's the approach I'd take - remove 'using'

Re: [Flightgear-devel] windows.h

2008-07-27 Thread Tim Moore
James Turner wrote: On 27 Jul 2008, at 16:41, Frederic Bouvier wrote: you have no idea about the cruft windows.h is dragging. True. But I had the impression that you were adding the #if ... #include windows.h #endif to every single file, anyway. :-) You are misinformed. I was adding

Re: [Flightgear-devel] windows.h

2008-07-27 Thread Tim Moore
James Turner wrote: On 27 Jul 2008, at 21:02, Tim Moore wrote: If you're doing that work, I'd like you to follow a *really* minimalist stance i.e., if a header file only contains pointers or references to another class or includes them as arguments in uninstantiated templates (e.g

Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread Tim Moore
James Turner wrote: On 25 Jul 2008, at 01:07, Erik Hofman wrote: I've just recently committed a patched version of JSBSim that did just that and so far I've seen nobody complaining. For me it's a rather simple issue; FlightGear 1.0 is the last version for old(ish) hardware and compilers and

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-28 Thread Tim Moore
On Sat, 28 Jun 2008 09:04:59 +0200 Mathias Fröhlich [EMAIL PROTECTED] wrote: Hi Tim, On Thursday 26 June 2008, Tim Moore wrote: Problems With the Current Approach Many features are not now possible using only a single running instance of FlightGear. There can't be more than one view

[Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Tim Moore
Hi, I'd like your comments on some changes to views and OSG cameras in FlightGear before I start working on them. In particular, my understanding of how FGViewer works might not be complete. What we have now FGViewer calculates the parameters of a view. This includes camera-independent

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Tim Moore
On Thu, 26 Jun 2008 14:23:23 +0100 Vivian Meazza [EMAIL PROTECTED] wrote: Tim Moore wrote Sent: 26 June 2008 11:53 To: FlightGear developers discussions Subject: [Flightgear-devel] RFC: changes to views and cameras Hi, I'd like your comments on some changes to views and OSG

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Tim Moore
On Thu, 26 Jun 2008 16:23:03 + (GMT) Heiko Schulz [EMAIL PROTECTED] wrote: Hi, at least from my point it sounds good and resonable. These are features really missing and will not only keep FlightGear up to date aganinst the commercial sims- it will make it better. This proposal

Re: [Flightgear-devel] Replace SGThread classes with OpenThreads (complete)

2008-06-12 Thread Tim Moore
On Sat, 31 May 2008 10:39:56 +0200 Benoît Laniel [EMAIL PROTECTED] wrote: Hello, My patches for SGThread are now complete. I use them on Linux with no problems and some people use them on Windows since a few weeks with no problems either. I've checked these in. Thanks! Tim Patch for

Re: [Flightgear-devel] FG menu bar small and no text?

2008-06-07 Thread Tim Moore
On Fri, 6 Jun 2008 07:30:09 +0200 Tim Moore [EMAIL PROTECTED] wrote: On Sat, 31 May 2008 21:31:08 +0200 Melchior FRANZ [EMAIL PROTECTED] wrote: * Holger Wirtz -- Saturday 31 May 2008: I will have a look at the transpareny fonts. Perhaps such a font is simply missing

[Flightgear-devel] Fw: [Flightgear-cvslogs] CVS: source/src/FDM/JSBSim/models/flight_control FGActuator.cpp, 1.2, 1.3 FGFCSComponent.h, 1.3, 1.4

2008-06-05 Thread Tim Moore
Begin forwarded message: Date: Thu, 5 Jun 2008 22:27:25 +0200 From: Tim Moore [EMAIL PROTECTED] To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/FDM/JSBSim/models/flight_control FGActuator.cpp, 1.2, 1.3 FGFCSComponent.h, 1.3, 1.4

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/FDM/JSBSim/models/flight_control FGActuator.cpp, 1.2, 1.3 FGFCSComponent.h, 1.3, 1.4

2008-06-05 Thread Tim Moore
On Thu, 5 Jun 2008 17:22:33 +0200 Melchior FRANZ [EMAIL PROTECTED] wrote: * gerard robin -- Thursday 05 June 2008: Does this will be compatible with actual JSBSim development ? No, it will get overwritten with the next JSBSim update. There's a reason why commits to externally maintained

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/FDM/JSBSim/models/flight_control FGActuator.cpp, 1.2, 1.3 FGFCSComponent.h, 1.3, 1.4

2008-06-05 Thread Tim Moore
On Thu, 5 Jun 2008 22:15:41 +0200 (CEST) Frederic Bouvier [EMAIL PROTECTED] wrote: - Curtis Olson [EMAIL PROTECTED] a écrit : On Thu, Jun 5, 2008 at 10:22 AM, Melchior FRANZ wrote: * gerard robin -- Thursday 05 June 2008: Does this will be compatible with actual JSBSim

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