Re: [Flightgear-devel] Random Buildings

2012-04-24 Thread J. Holden
Yves: Towns are not point features. The vmap0 represents towns as points, but these particular points are parsed by terragear and turned into 1km by 1km polygons which are burned into the terrain. That gives the square appearance in the default scenery. In custom scenery, medium to low

[Flightgear-devel] California Scenery Update

2012-04-22 Thread J. Holden
I now have landcover for more than 2/3rds of the state of california batch processed, along with parts of Southern Oregon (including Crater Lake): http://www.stattosoftware.com/california_fg.png The exciting news is the very northern block actually is flush with the very southern edge of the

Re: [Flightgear-devel] Adding Airports

2012-04-17 Thread J. Holden
I know I can export airports as .dat files. I'm more wondering about the file format for the .dat file, 8.10 and 8.50. If I export the files as .dat, can I simply append these files to apt.dat or do I have to merge them somehow? And these airstrips are just a runway and one or two or three

[Flightgear-devel] Adding Airports

2012-04-13 Thread J. Holden
I have made a couple airports which are not in the airport database in the 8.10 format in TaxiDraw. Before anyone tells me about 8.50 these airports are nothing more than missing grass/dirt airstrips. What is the best way to add them to apt.dat, so I might be able to use Terragear with these

Re: [Flightgear-devel] Adding Airports

2012-04-13 Thread J. Holden
The airports I would like to add within my area of interest are HUJI Jinja, HUKJ Kajjansi, and HUKK Kakira. They are all in Uganda - many Ugandan airports are not in the database, but there are also less than five airports with paved runways in the country, as far as I can tell. How can I

[Flightgear-devel] Western U.S. Scenery

2012-04-03 Thread J. Holden
Hey guys, I have 17 chunks of 3x1 degree or 2x2 degree raw shapefile data I've been generating from USGS data for the western United States. These should be as topologically clean (as is practicable with shapefiles) because they've been exported from a 'clean' GRASS database and are ready to

Re: [Flightgear-devel] Willfully violating Google Terms of Use under the FlightGear umbrella ?

2012-03-13 Thread J. Holden
Considering the same legal issues arise frequently, would you mind posting a link to the discussion, because all I can find is this: http://wiki.flightgear.org/index.php/Copyright_Inquiry And in a quick response to the second question, your scenery would be more detailed if you built it using

[Flightgear-devel] Wordmark terrasync

2012-03-13 Thread J. Holden
It looks like the trademark claim is energy based, in my opinion no possible consumer confusion between a piece of integrated software fetching a virtual world from a computer server and natural gas drilling. Thanks John

Re: [Flightgear-devel] Landcover Contribution

2012-03-13 Thread J. Holden
Terrasync only downloads from the Terrasync server. If the scenery data on the Custom layer has not been placed in the Terrasync server, you will not be able to download it. I have no idea why the improved Washington, DC is not on the Terrasync server (or for that matter, the improved Rio de

Re: [Flightgear-devel] Re : Landcover Contribution

2012-03-13 Thread J. Holden
Forgive my ignorance, but what is the current reason for the backlog of adding new scenery areas to the custom scenery server? Thanks John -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive

Re: [Flightgear-devel] Log of Scenery IRC Meeting

2012-02-28 Thread J. Holden
Here is a list of scenery I have generated. Some of the scenery is not on the mapserver, but should not be considered private, as I have always intended for this scenery to be included in the public server. Switzerland (partially replaces Bodensee) Juneau/Sitka Colorado (entire state)* San

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread J. Holden
Curt: I would be happy to help, though I don't know of many non-CORINE sceneries (Helgoland and some photoreal sceneries). I can make a list of the sceneries I've created and hopefully other scenery developers will come forward? Oliver: All the sceneries I've been creating are GPL, with the

Re: [Flightgear-devel] Some More Detailed Scenery

2011-12-29 Thread J. Holden
Well, the scenery structure is dissimilar to the normal structure of patching git. A scenery like Washington, DC does not have the same frame rate hit as Juneau or Innsbruck does. And as stated there are now sceneries incompatible with older versions of FlightGear. The problem is, some new

Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread J. Holden
Curt: Thanks for the update, is there any way I may be able to ask you for a screenshot of the concrete things? To everyone: any noticeable problems with scenery tile loading, swirlies, or holes down to sea level? Cheers John

Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread J. Holden
Minneapolis used OSM roads (well, just motorways), I don't know how that changes distribution but if there are no problems feel free to distribute the package. I have no idea how this would be distributed en masse. Part of the problem is it does not work in 2.4. Thank you to everyone for the

[Flightgear-devel] New Minneapolis Scenery

2011-12-19 Thread J. Holden
Hello everyone, I've released a new version of Minneapolis scenery: http://www.stattosoftware.com/flightgear/minneapolis.zip I cannot make this scenery load in version 2.4, probably because it hopefully fixes the nasty 'swirlies' problem. If anyone gets this scenery to work, and it actually

Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-12 Thread J. Holden
Thank you for testing! When you said nothing showed up, were you flying over ocean, or an endless void of nothing at all? There seems to be a problem loading this newly generated scenery and I have no idea how to fix it. Cheers John

[Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-05 Thread J. Holden
Just reporting, I've been working on creating some models near PASI. When I started up PASI using fgfs --disable-real-weather-fetch --airport=PASI --aircraft=ufo none of the OBJECT_STATIC or OBJECT_SHARED models loaded. OBJECT_SIGN models DID load, however. I was rather livid for a few

Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-05 Thread J. Holden
http://www.stattosoftware.com/flightgear/sitka_scenery.zip I need to stop sending emails when tired :) Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 4

2011-11-29 Thread J. Holden
Also, note the scenery is not working because of specific problems with the cs_scrub.shp file. There are no elevation problems with the SRTM, for whatever reason the Scrub file is not being turned into scenery properly. Because I am using ignore-landmass, it is being turned into ocean, which of

[Flightgear-devel] Southwest Colorado Scenery - beta 4

2011-11-25 Thread J. Holden
Think I've got it this time. I did test though, still works only with versions 2.6 Download here: http://www.stattosoftware.com/flightgear/Durango.zip (90Mb) Please let me know if this works for you - if it does I'll keep compiling Colorado scenery, possibly to co-release with the next

[Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
http://www.stattosoftware.com/flightgear/Durango.zip I have hope as the file size actually went down in this build, but perhaps something else went awry. The only change is remapping Scrub to ShrubCover. Please let me know if this works. In other news, this is 3 square degrees of scenery - I

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
Roland, thank you for the screenshots! From your screenshots it looks to me as if the ShrubCover worked this time around as this was the cause of the null-elevation ocean areas in the first two builds. The other elevation errors, do they still drop down to zero elevation as well? If so, then

Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
It looks like there are a number of holes in the SRTM-1 data. I don't know if GRASS can export HGT files using r.out.binary so I'm not sure if I can fill nulls, so I'll have to go back and re-generate the scenery using SRTM-3 data. Cheers John

[Flightgear-devel] Future of Scenery Maintenance

2011-11-20 Thread J. Holden
As we've now proven highly detailed scenery is now only for the latest versions of FlightGear, perhaps it is time to create two scenery forks - basic scenery and advanced scenery. This would serve two purposes, first to keep scenery available to lower-end/lower-bandwidth users, and to increase

Re: [Flightgear-devel] Buildings and landscape out of synch

2011-11-20 Thread J. Holden
The DC area buildings are placed accurately, but the underlying terrain is not placed as accurately. I am assuming you are using the default scenery and not the updated Washington DC scenery, which is available here and should fix your problem, if that is indeed your problem:

[Flightgear-devel] Southwest Colorado Scenery - beta 2

2011-11-20 Thread J. Holden
The new build of the Durango scenery is available at http://www.stattosoftware.com/Durango.zip I'm sure there's going to be problems with this scenery as well - the file size went up slightly but probably not enough to solve the problem. The problem with the first batch was that Scrub Cover

[Flightgear-devel] Southwest Colorado Scenery

2011-11-18 Thread J. Holden
I haven't been able to test this, but if anyone wants to test newly generated quality scenery, Durango and Telluride are available here: http://www.stattosoftware.com/flightgear/Durango.zip Three square degrees of scenery from 37-38N to 107-110W, about a 95Mb download. Cheers John

[Flightgear-devel] fgfs error question

2011-11-17 Thread J. Holden
Hi everyone, Just compiled three degrees of improved scenery in southwest Colorado (including airports KDRO, KTEX). My problem is FlightGear hangs upon loading the scenery. It's still responsive because the refresh-meter keeps working in the bottom left, but the scenery never loads. This is

Re: [Flightgear-devel] fgfs error question

2011-11-17 Thread J. Holden
Thanks for your response. The TerraGear build finished successfully, could this be a problem with a stable 2.4 build not liking a new TerraGear scenery format, especially with detailed scenery? Cheers John -- All the

Re: [Flightgear-devel] New KSFO Data

2011-10-31 Thread J. Holden
Looks like coastline correction and vmap0 classification, apart from the previously submitted Oakland data? Good work, but curious as to why TerraGear would be so problematic. The USA's land cover is in raster format, so this data is just the end result of the script which cleans and

Re: [Flightgear-devel] New KSFO Data

2011-10-31 Thread J. Holden
NLCD 2006 data. Previous digitization efforts have usually used NOAA coastal land cover data, but that is obviously only for coastal regions. Cheers John -- Get your Android app more play: Bring it to the BlackBerry

[Flightgear-devel] New FlightGear Terrain Data

2011-10-28 Thread J. Holden
I have just uploaded 15 square degrees of land cover data to my website. These is the raw shapefiles needed to run TerraGear - they're ready to go to create scenery. THIS IS NOT FINISHED SCENERY. However after generating shapefiles for Lake Tahoe/Reno I realized that this scenery touched the

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-02 Thread J. Holden
Very good read - thanks. I was worried the limit had been reached and that may have been demoralizing - but I'm going to keep pushing forward now. Still, as a scenery developer and not a programmer, I'm still wondering what the limit is before the swirlies start floating around. Is it vertices?

[Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-29 Thread J. Holden
I apologize in advance considering I'm in a very complaining mood at the moment. I've just compiled 4 square degrees of scenery around the Minneapolis/St. Paul area in an attempt to figure out whether or not my Alaska scenery creation process worked on places in the lower 48 states.

[Flightgear-devel] Alaska Scenery

2011-09-22 Thread J. Holden
I've released a beta build of the area surrounding PAJN (two square degrees) http://www.stattosoftware.com/flightgear/Alaska.zip I've used a different technique to create the data for the underlying scenery. Please let me know what you think, as I'm not too happy with the outcome - I think it

Re: [Flightgear-devel] Alaska mapping/scenery improvements

2011-09-21 Thread J. Holden
I believe the Anchorage terminal is in the scenery models repository, but no one I know of has worked on Alaska scenery until this month. While there are some square degrees still conspicuous by their absence, here is 11 square degrees worth of Alaska land cover data, developed specifically for

Re: [Flightgear-devel] Mapping Airspace

2011-09-21 Thread J. Holden
This is somewhat off-topic to FlightGear, so I apologize - but I respond to John Denker: Having looked over what you are trying to do, I strongly recommend using QGIS with the GRASS plugin. Very rarely do I use any of GRASS' built-in visualization programs - and very rarely do I use any of

Re: [Flightgear-devel] Mapping Airspace

2011-09-21 Thread J. Holden
John: Admittedly I work with GRASS solely on the text-based side - rarely if ever touching the GUI - but hopefully I can help: 1) To be honest, it's probably easiest to continue to use d.his and then display the resulting map using the GRASS plugin - QGIS doesn't really have many (if any?)

Re: [Flightgear-devel] too many scenery objects

2011-09-19 Thread J. Holden
I don't know why it's crashing, but I've done tests with +600 objects all in a very small area and sometimes there is a slight delay as FlightGear loads a new view as all the objects load. Not a lag, but you look out the window and suddenly an object appears. If the scenery is crashing, then I

[Flightgear-devel] 2.4.0 scenery texture problems

2011-09-16 Thread J. Holden
Couple things I've noticed with 2.4.0: - the dirt texture maps to rock - which makes KOAK look very strange as there is a thin dirt barrier between the airport and the ocean which is now mapped to rock. Rock and dirt are two different concepts. Unfortunately, a lot of the time remotely sensed

Re: [Flightgear-devel] Openstreetmap v. G**gl

2011-09-16 Thread J. Holden
The coordinates for the runway ends for the ES03 Hova airport John Denker mentioned are: 17.727745 59.720191 17.712885 59.723231 The other airport wasn't available unfortunately, and I don't have TaxiDraw to fix and send this in. Consider airports may appear misplaced for two reasons: a) the

[Flightgear-devel] Default Takeoff Runway

2011-09-15 Thread J. Holden
As an aside, someone needs to check the runway startup code, I'm sure my cessna or piper cub started on Helipad 1 at KOAK. Also will be looking at the golf course texture, it's displaying way too large. Cheers John --

[Flightgear-devel] Shapefiles to Buildings

2011-07-19 Thread J. Holden
I have a shapefile of buildings in Honolulu and I'm trying to figure out the best way to turn this into FlightGear scenery. I'm less interested in generating all ~12 buildings ( think of the frame rate hit ! ) and more interested in getting the footprints of the tallest buildings and

[Flightgear-devel] Golf Course Textures

2011-05-01 Thread J. Holden
http://www.stattosoftware.com/flightgear/golfcourse.png AND http://www.stattosoftware.com/flightgear/golfcourse_winter.png If someone could commit these to git and update materials.xml, well, I'd be very happy. Not the best textures admittedly ... but considering we don't currently have a golf

[Flightgear-devel] Other New Textures

2011-05-01 Thread J. Holden
I've also been making other textures other than just golf courses, here's a list of them. Feel free to commit or add them as I don't have access, am not completely sure what to do, and am not even sure if these are quality. Most of these were created out of the desire to get some real Pacific

[Flightgear-devel] Changing ICAO codes

2011-04-10 Thread J. Holden
A number of Pacific Northwest airports have changed their identification. For instance Ranger Creek, WA (near Mt. Rainier) is now K21W (from 6WA8?). Pierce Co. Thun is now KPLU, from 1S0. Tillamook is now KTMK, from S47. How do we make these changes? Cheers John

Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-09 Thread J. Holden
If you want to get 'really' fancy, rwy_prec.cxx and rwy_visual.cxx should also be updated at line 101 with the same fix. Cheers John -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the

Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-09 Thread J. Holden
It seems to me, on line 97 of rwy_nonprec.cxx, the current line: double length = rwy_info.length / 2.0 + 2.0; should be: // we also check for the displaced threshold, which may make the runway too short (old KVUO bug). double length = ((rwy_info.length - (rwy_info.disp_thresh1 +

[Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread J. Holden
First and foremost, a huge THANK YOU goes out to Martin Spott. Without his help, including giving access to resources I otherwise would not have, I would have not been able to create the underlying data for this scenery much less generate it. So thank you, Martin. This scenery product is

Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread J. Holden
Ron: Thanks for the help with the airports, I'll recompile the scenery to fix the problem. I'm still learning my way around TerraGear. Is the problem with KVUO's definition, or rather within the program? While a quick aerial check of KVUO shows the runway does have basic markings, no reason

[Flightgear-devel] Rio de Janeiro Scenery

2011-04-07 Thread J. Holden
Hey everyone, I've just finished compiling custom Rio de Janeiro scenery. It is beautiful and I didn't mess up airport elevations this time :) It should be available on my website soon, http://www.stattosoftware.com/flightgear However Sugarloaf Mountain just does not exist in the scenery. Is

[Flightgear-devel] Special Request

2011-03-30 Thread J. Holden
Hey everyone, There is a lot of custom scenery I've contributed just sitting on the mapserver. Due to some problems it seems as contributions in the scenery department have fallen off recently, despite some great recent work with adding buildings to New York City, and a new contributor adding

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread J. Holden
It has been very frustrating to watch this community repeatedly trip over legal issues. This has finally become a great enough source of frustration to me where all I can say is good luck in the future and enjoy the scenery (whenever it comes out). Yours John

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread J. Holden
I find this interesting- wasn't it you (beside Martin) telling us that Google Earth can't be used anymore for scenery models due to legal issues? Yes. The Google Maps/Google Earth license is not compatible with the GPL. If you are interested in this OpenStreetMap has a good discussion of the

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread J. Holden
Well, until now you didn't say much about in this topic here. But as I can see, you are the one in the whole Project who does understand much more of laws and legal issues than anyone others here. I cannot tell if this is sarcasm but in defense I have done a lot of reading to try and figure

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread J. Holden
Jack: I don't have commit power, but I strongly recommend you include text along with the model which says Red Bull does not endorse your model or FlightGear. I'd also write why you think it's okay to use the trademark in this instance, which is to accurately reflect a real-life livery of a

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread J. Holden
You are all being ridiculous except for Curt. We have the ability to sell the product and could theoretically get sued even though we are open-source. As I have said, the best thing to do is put in a legal disclaimer saying we are not affiliated with any companies which may be represented in

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread J. Holden
Fair use is also a defense for trademarks. The problem is these are defenses - they will only work if we are defendants in a lawsuit, and we don't want to litigate. We should take a path which maximizes our resources while minimizes our potential to get sued, or at least have a lot of data

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-16 Thread J. Holden
Hey everyone, Based on my (brief) reading of some United States statutes, I would suggest we can continue using these trademarks until asked not to do so. I don't think this will bring forth a lawsuit, most likely a cease and desist action which is easily complied with, if it is on trademark

Re: [Flightgear-devel] Terrasync

2011-01-27 Thread J. Holden
Just to comment on this recent thread, most of my scenery work is not in TerraSync nor complied - the areas I know of are the Caribbean between Anguilla and Nevis, all of Hawai'i but Ni'ihau, and I believe Oakland Int'l Airport. I have available a finished London landclass and a finished

Re: [Flightgear-devel] New airport textures

2011-01-21 Thread J. Holden
Part of the texture problem is with the current data format we are using - there are a number of airports where the texture is incorrect, especially the threshold textures - but we currently only have four options for runways. Also, some countries use yellow textures for some airports - see

[Flightgear-devel] 2000 Models!

2011-01-19 Thread J. Holden
With a large addition to the database today, there are now 2009 unique models in the scenery model database! We have now surpassed the 2000 mark as the FlightGear world continues to be populated, especially with non-generic models. A thank you to everyone who has submitted unique models to the

Re: [Flightgear-devel] Magnetic North

2011-01-17 Thread J. Holden
c) Doesn't 213 seem like a small number compared to the thousands of updates that have been applied to Robin's apt.dat since FG forked it in 2008? If you are looking for a project, we need someone to incorporate the new X-Plane format into TerraGear - while keeping polygon counts as low as

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread J. Holden
Hi Heiko This isn't just a Terrasync problem as I have scenery files in multiple scenery folders for testing purposes. So if the helipad was in my Scenery2/ folder, it also wouldn't work... The solution as I think has been said is to figure out if there is a way to get the name of the top

Re: [Flightgear-devel] Magnetic North

2011-01-16 Thread J. Holden
Hi, I have sent Martin an updated layout for KTPA. As is my understanding, thie runways will be updated in the next world scenery build, unless I've done something wrong. Cheers John -- Protect Your Site and

[Flightgear-devel] World Scenery Reissue?

2011-01-06 Thread J. Holden
Just tonight I have finished modeling the first skyscraper in FlightGear for Vancouver, BC, Canada. I am running FlightGear and the modeling software on an old laptop (which I am using FlightGear on solely for scenery development purposes). I downloaded the proper world scenery tile from:

Re: [Flightgear-devel] terragear roadmap

2011-01-03 Thread J. Holden
Hi Pete, Currently, TerraGear is mostly being redeveloped in order to handle more detailed scenery - recent advances in FlightGear scenery data technology have made this necessary. I think this is a lot of GIS C++ work - I am primarily a data contributor. So please note anything you do should

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread J. Holden
I appreciate the ephithet being hurled in my direction, especially because all we are pointing out is that CORINE data should eventually be part of the land cover database anyways, which may deprecate some (but not necessarily all) of the third-party scenery projects currently being produced,

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
To help put things in perspective, the people who are generating the beautiful scenery on the forum are using the same CORINE data set we are attempting to get into the scenery, and are using OSM roads, the license about which I am unsure. The advantage of this is we get to fly over higher

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
Replying to Heiko: But increases the attractiveness of a whole project called FlightGear, as it shows that it is not difficult to make an attractive qualitity scenery for free, and enlarges the freedom of use to any users. I am not arguing that point - as I said the CORINE data is available

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread J. Holden
More and more users are starting to generate scenery which cannot be reconciled with the mapserver database - usually, by taking CORINE and OSM data and incorporating them together. Some of the results are very nice and are inspiring others to contribute in certain parts of the world,

[Flightgear-devel] Airport Water Clipping

2010-12-09 Thread J. Holden
There's a big visual problem with some airports, especially when they are next to lakes or water in the more top-drawer scenery. For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake

[Flightgear-devel] Waterfalls

2010-11-22 Thread J. Holden
I'm trying to figure out the best way to model the Rheinfall in Switzerland for an upcoming scenery project. There is no land cover layer for waterfalls. A fountain-like particulate model may work but there are problems with creating terrain-like models. What is the best way to go about this?

[Flightgear-devel] TerraGear Problem

2010-11-13 Thread J. Holden
Hi, I'm using the most recent .exe build of TerraGear from the uni-duisburg website. I believe I have followed all the steps properly to set up the work directory - I have run hgtchop, terrafit, genapts, and ogr-decode on everything, and have a work folder which appears to resemble what it

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread J. Holden
For the love of... Whatever your opinion on the legality of what they are doing, this is indeed a problem and reflects negatively on the community. Ignoring it will not make it go away. We need to know what we can do. Please, please, someone with a copyright interest in the software please

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-11 Thread J. Holden
Either Curt or someone who has contributed a significant amount of code to the FlightGear project should look into talking with an open source lawyer. On copyright grounds, we can only sue to enforce the GPL. Basically, we can only make FPS GPL-compliant, which I do not believe they are, but I

[Flightgear-devel] Airport Textures

2010-09-01 Thread J. Holden
Hi All, Recently, I have been working on Switzerland scenery for FlightGear. Hopefully beta landcover will be released soon. At the moment, I've been making use of as many materials as I can find to accurately model the control tower at LSZB - Bern/Belp, and through some pictures I've noticed

[Flightgear-devel] Request to Compile Beta Scenery

2010-09-01 Thread J. Holden
Hi All, I have failed yet again to get TerraGear running on two computers. I recently tried a technique for the first time to determine land cover from satellite images. I am glad to say I succeeded, but there are still a number of problems with the scenery, from null values to cloud cover.

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread J. Holden
I've made some simple Hawaii textures based on real, freely available USGS aerial imagery of Oahu. I have sand, grass, scrub and farming textures so far. I'd be happy to provide these even though they're not excellent. Cheers John

Re: [Flightgear-devel] News from FlightProSim

2010-03-17 Thread J. Holden
I've /probably/ done the most extensive amount of research into this at the moment, some key points: 1) If we want or need legal representation, please visit http://www.softwarefreedom.org/ I have already contacted them, so please don't send them a bunch of emails about FlightProSim. 2)

[Flightgear-devel] FlightGear and Copyrights

2010-03-17 Thread J. Holden
Hello all - My previous email may have been lost in the fray so I'd just like to float my recommendation again. If you have contributed code, please check to make sure your copyright, and the date, is in the header for the source code you have contributed. This will make it easier for us to

Re: [Flightgear-devel] [FlightGear-devel] materials.xml request

2010-01-31 Thread J. Holden
I'm a bit confused. Are random objects actually starting up at different points in each run now? I haven't noticed that nor have I seen a report of that. All I've seen in this thread is that the code that resets the random generator in each tile (well, several times per tile) may be affecting

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread J. Holden
It's been a long time since I (re-)wrote the random object code for OSG, but my recollection is that we use the same random number seed when generating random model placements, to ensure that a building is in the same place on every computer. I suspect that part of the problem with the

[Flightgear-devel] materials.xml request

2010-01-25 Thread J. Holden
I don't know if we've gone final with everything yet, but if we haven't, would it be possible for somebody here to: * double-check to see if the mushroom water-towers still exist under the town definition in materials.xml; and, if so, * remove them. As we'll have a lot more areas defined as

Re: [Flightgear-devel] Copyrights

2010-01-08 Thread J. Holden
LeeE: I appreciate your comments, but in that case, why is FlightGear licensed under the GPL at all if we're not willing to enforce it? The GPL is designed to be as open as possible, but still giving rights to the people who hold the copyright on the product! See section 1 of GPLv2: 1. You

Re: [Flightgear-devel] Copyrights

2010-01-06 Thread J. Holden
With regards to what has been said, the GPLv2 gives the end user the right to both modify the software and, if certain conditions are met, distribute the software. It does NOT change the fact that all the contributors actually own the copyright on the software, or it appears in FlightGears'

[Flightgear-devel] Copyrights

2010-01-04 Thread J. Holden
I've been doing research into copyrights and am shocked to see there is no (C) (years)-2010 FlightGear anywhere in FGRun or in the main flight simulation program. However, it appears looking through a sample of the source code the code is indeed (C) (year) by the authors who wrote it. This

[Flightgear-devel] FYI: Contacting Counsel

2009-12-14 Thread J. Holden
I just wanted to drop a note I will be contacting the Software Freedom Law Center - http://www.softwarefreedom.org - on behalf of FlightGear. If you have any questions, comments or concerns please don't hesitate to email me -off the list-. Cheers John

Re: [Flightgear-devel] International Runway Issue (leading zeros)

2009-11-15 Thread J. Holden
Given the number of airfields in the US I think this is a good idea as long as we can implement it without breaking genapts, I'm going to go forward with heuristically-defining other runway markings since there shouldn't be any problems with defining single-wide markings for some European

Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread J. Holden
Yes, I understand that. My vision was the flag would be set before genapts is ran. Or are all airports generated at a single pass? If that's the case perhaps genapts should use the literal runway number from apt.dat, and apt.dat can be edited to replace the leading zero with a space on US GA

[Flightgear-devel] TerraGear and International Runway Precision Markings

2009-11-13 Thread J. Holden
Hello, I've been reading through a lot of the TerraGear code after I've read the center line problem but I'm interested in tackling a different problem. It doesn't help I don't have an intimate knowledge of C++, nor have I ever properly compiled TerraGear on Linux... so please bear with me.