Hi Stuart,
On Saturday 04 October 2008 15:45:07 Stuart Buchanan wrote:
Here's a current screenshot showing my progress:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Looks great! I really hope we can include some 3D clouds in the next release.
Keep up the good work. :-)
Cheers,
Durk
I tried the imposters/billboards patch fro 3d clouds but didn't get the
problem you reported. It does make flightgear dog-slow however, 1 or 2
fps maximum. I played a bit with the rendering options but none of the
options did make any difference in frame rate (not even setting the
cloud
Hi All,
As I mentioned in my mail yesterday, I'm taking another look at 3D clouds.
Rather than using Impostors, I instead looked at what I could do by using GPU
shaders - basically offloading as much processing onto the graphics card as
possible. This worked very well for the random-forests,
Hi All,
Just to keep everyone up to date on where I am with porting 3D clouds to FG OSG:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Obviously there is still a lot of work to be done before they are complete, but
progress is being made.
I'm hoping that once I've completed the OSG part of
Great news!
--
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Hi Stuart!
Stuart Buchanan wrote:
Just to keep everyone up to date on where I am with porting 3D clouds to FG
OSG:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Obviously there is still a lot of work to be done before they are complete,
but progress is being made.
Doesn't look bad
On sam 9 août 2008, Ralf Gerlich wrote:
Hi Stuart!
Stuart Buchanan wrote:
Just to keep everyone up to date on where I am with porting 3D clouds to
FG OSG:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Obviously there is still a lot of work to be done before they are
complete, but
gerard robin wrote:
On sam 9 août 2008, Ralf Gerlich wrote:
Hi Stuart!
Stuart Buchanan wrote:
Just to keep everyone up to date on where I am with porting 3D clouds to
FG OSG:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Obviously there is still a lot of work to be done before they
--- On Sat, 9/8/08, John Wojnaroski wrote:
just 2 more cts.
if you're porting to OSG why not consider Mark
Harris' cloud code? far
superior in texture, appearance, extendibility,
transparency, lighting,
etc, etc,might require a tad more work but IMHO the
results are
worth the
Von: John Wojnaroski [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] 3D clouds - progress report·
An: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Datum: Samstag, 9. August 2008, 16:16
gerard robin wrote:
On sam 9 août 2008, Ralf Gerlich wrote:
Hi
On 9 Aug 2008, at 15:32, Stuart Buchanan wrote:
I did consider it, but given the problems I've had simply trying to
port the existing code, I felt it was too much of a challenge for
the moment.
Seems like a classic thing to investigate (along with about a hundred
other potential
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