Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Erik Hofman
Paul Deppe wrote: Paul Deppe wrote: When compiling CVS simgear/sky/clouds3d I am getting numerous warnings: WIN32 redefined, initialization from int to float, ... is implicitly a typename, and many others, and finally the following error when compiling SkyTextureState.cpp:

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Erik Hofman
Mike Bonar wrote: Okay, I have completed step one. I am up and running with the latest cvs snapshot on Suse 8.1. What's in the job jar? Give me something easy to start out with since it's been awhile since I have done any coding. Some background if you are interested, I spent a good chunk

re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread David Megginson
Mike Bonar writes: Okay, I have completed step one. I am up and running with the latest cvs snapshot on Suse 8.1. What's in the job jar? Give me something easy to start out with since it's been awhile since I have done any coding. Cleanup is always, always needed -- my only suggestion

[Flightgear-devel] AT6 Cockpit Photos

2002-12-22 Thread David Megginson
Someone on the Piper mailing list had a chance to crawl into a couple of AT6's visiting his home field and snap some pics. Here they are, for anyone interested in the modelling: http://xcski.com/gallery/album02 All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Julian Foad
David Megginson wrote: Cleanup is always, always needed -- ... We are slowly trying to get all of the parts of FlightGear to extend FGSubsystem (defined src/Main/fgfs.hxx) and to simplify the top-level loop in src/Main/main.cxx. That sort of top-level stuff really is best done by the

re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Luke Scharf
On Sun, 2002-12-22 at 07:09, David Megginson wrote: We are slowly trying to get all of the parts of FlightGear to extend FGSubsystem (defined src/Main/fgfs.hxx) and to simplify the top-level loop in src/Main/main.cxx. Where would I find documentation about code-layout of FGFS? I did a quick

[Flightgear-devel] cvs logs

2002-12-22 Thread Jim Wilson
Any chance we could get back cvs logs from prior to the changeover? The lack of them is making it hard to track down regressions introduced prior to. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] missing CVS log (base package)

2002-12-22 Thread Michael Selig
Last night I did an update to three of the Wright Flyer files, but only two showed up in the log. The one that did not show up in the log was the file: ~/fgfsbase/Aircraft/UIUC/wrightFlyer1903-v1-nl/aircraft.dat For the record, the message for it: Wright Flyer update: Reduced wing warp to

re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread David Megginson
Luke Scharf writes: Where would I find documentation about code-layout of FGFS? I did a quick scan of flightgear.org and I didn't see a document that looked like it addressed this object does this and relates to the other objects like that question. Come to think of it, that sounds like

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
David Megginson writes: Luke Scharf writes: Where would I find documentation about code-layout of FGFS? I did a quick scan of flightgear.org and I didn't see a document that looked like it addressed this object does this and relates to the other objects like that question. Come

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread David Megginson
Norman Vine writes: A worthy project indeed but IMHO an even worthier project would be to collect all of the various properties into a single document that included 1) a short description of what it controlled 2) which xml file it resided in 3) which 'C' file set its default if

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
David Megginson writes: Norman Vine writes: A worthy project indeed but IMHO an even worthier project would be to collect all of the various properties into a single document that included 1) a short description of what it controlled 2) which xml file it resided in 3)

Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes: When compiling CVS simgear/sky/clouds3d I am getting numerous warnings: WIN32 redefined, initialization from int to float, ... is implicitly a typename, and many others, and finally the following error when compiling SkyTextureState.cpp:

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread David Megginson
Norman Vine writes: Computer programs are a mix of algorithm and data and just because you take the data out of the 'C' code and stash it externally does nothing to alleviate the need to document it !! Agreed -- I'm simply pointing out the challenges. All the best, David -- David

re: [Flightgear-devel] ATC Sound

2002-12-22 Thread dave_and_jacqui
David Megginson writes: The new ATIS sound is great, Thanks! but I'm having volume problems with it. Oh dear :-( It's not possible to make it out at all at the default volume; when I change the volume from 2 to 10 in ATCmgr.cxx simple-set_volume(10.0); I can just make it out over the idling

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
Michael Selig As it relates to documenting things, I'd like to ask this again: Is this file property-api.html still around somewhere? This doc described the property tree. It was a draft from Curt I believe. It seems to me like the property stuff is the most important part of FGFS.

RE: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Michael Bonar
MSVC6 has a Visio add-on that allows you to reverse engineer C code into UML diagrams. Anybody have experience with it? I was thinking of giving that a try to see what it looks like. In the meantime, I will see what I can find on code documentation. Cheers! Mike -Original Message-

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Andy Ross
Michael Bonar wrote: MSVC6 has a Visio add-on that allows you to reverse engineer C code into UML diagrams. Anybody have experience with it? I was thinking of giving that a try to see what it looks like. It probably looks a lot like UML generated automatically from C code. :) I've never

re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Luke Scharf
On Sun, 2002-12-22 at 13:01, David Megginson wrote: Luke Scharf writes: Where would I find documentation about code-layout of FGFS? I did a quick scan of flightgear.org and I didn't see a document that looked like it addressed this object does this and relates to the other objects

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Mike Bonar
Yes, I see where you are coming from, Andy. In the spirit of openness, I don't think that's the way to go either. However, I did run doxygen against the source code, and that is very cool. It's clean, simple, fast, and open. We could run a cron against the cvs directory each night, and

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Michael Selig
At 12/22/02, Norman Vine wrote: Michael Selig As it relates to documenting things, I'd like to ask this again: Is this file property-api.html still around somewhere? This doc described the property tree. It was a draft from Curt I believe. It seems to me like the property stuff is the

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Mike Bonar
_Interested_ ;-) On Sunday 22 December 2002 20:48, Mike Bonar wrote: Yes, I see where you are coming from, Andy. In the spirit of openness, I don't think that's the way to go either. However, I did run doxygen against the source code, and that is very cool. It's clean, simple, fast,

RE: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Paul Deppe
I think the problem stems from GL/gl.h being included before extgl.h Note GL/glu.h and GL/glut.h both include GL/gl.h so extgl.h must precede these also Norman I inserted the following in SkyTexture.hpp at line 36: #ifdef WIN32 # include extgl.h #endif ... and it worked - thanks. But I

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
Michael Selig writes: At 12/22/02, Norman Vine wrote: Michael Selig wrote: It seems to me like the property stuff is the most important part of FGFS. If one does not understand how to use this and code for it (both in xml and cpp), then you're never going to get anywhere. Ok,

Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes: I think the problem stems from GL/gl.h being included before extgl.h Note GL/glu.h and GL/glut.h both include GL/gl.h so extgl.h must precede these also Norman I inserted the following in SkyTexture.hpp at line 36: #ifdef WIN32 # include extgl.h #endif

[Flightgear-devel] copying properties

2002-12-22 Thread Jim Wilson
Is there a way to copy a block of properties (ie an equivelent to cp -ax dir1 dir2)? IIRC this was discussed at one time, and I'm wondering if it has been implemented yet. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] properties documentation

2002-12-22 Thread Jim Wilson
This may sound like a lame idea. I am not all that versed on xml technology, but it seems to me that there is a standard form for something like this. In the database world there is something called a Data dictionary that works as a central repository for data items, their types, default

Re: [Flightgear-devel] copying properties

2002-12-22 Thread Norman Vine
Jim Wilson writes: Is there a way to copy a block of properties #include simgear/misc/props_io.hxx copyProperties (const SGPropertyNode *in, SGPropertyNode *out) But AFAIK this requires that the 'out' nodes exist i.e. this copies but does not construct the nodes I think the easiest way to