Re: [Flightgear-devel] Freeglut and game mode

2005-12-16 Thread Vassilii Khachaturov
From your description, it looks like the --enable-game-mode works with the
debian freeglut3 package due to a debian specific patch. Just verified
with freeglut3 and freeglut3-dev/2.2.0-8, it still works as expected here
on a Debian system with the CVS flightgear, i.e., this is not some
breakage due to some recent FG change. I am not using the CVS freeglut,
relying on the Debian packages.

I vaguely remember that something like you describe did happen with fgfs
0.9.8, and that some change to the FGFS code was made to make the game
mode option work again. While I am sure that you are using the latest
CVS code, maybe that will give some clue to the nature of the breakage of
freeglut.

You can apply the Debian patch over the baseline freeglut 2.2.0 of
Fedora Core, or maybe use the alien tool to convert the debian package
for use with that Fedora system, in case you don't like unfree libs.

HTH,
Vassilii


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[Flightgear-devel] Freeglut and game mode

2005-12-15 Thread Curtis L. Olson
I have an application here where I need (a) to build with glut/freeglut 
and (b) I need to go full screen with no window decorations or portions 
of the desktop visible.


(a) I need to run this on a multiheaded system and SDL completely blanks 
and locks out the second display when you run fullscreen.
(b) this is for a full cockpit flight simulator so the only thing I want 
to see in the display monitors is the FG imagery.


In the past with Debin and Glut, specifying --enable-game-mode has 
always worked for me as expected.  But now I'm trying to do the same 
thing with freeglut-2.2.0 and Fedora Core 4.  No matter what 
--geometry=WxH and --bpp=D values I specify, I always get a 640x480 
window with a window title and a portion of the desktop visible.


Is gamemode just broken in freeglut-2.2.0?  Has anyone had this working 
with freeglut?  I would have thought we would get a lot of complaints if 
something this basic didn't work?


Thanks,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Freeglut and game mode

2005-12-15 Thread Stefan Seifert

Curtis L. Olson wrote:
Is gamemode just broken in freeglut-2.2.0?  Has anyone had this 
working with freeglut?  I would have thought we would get a lot of 
complaints if something this basic didn't work?
I always thought that this was a well known limitation of gamemode in 
FG, so never asked. Did always get 640x480 so I'm using fullscreen-mode now.


Nine

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Re: [Flightgear-devel] Freeglut and game mode

2005-12-15 Thread Curtis L. Olson

Stefan Seifert wrote:


Curtis L. Olson wrote:

Is gamemode just broken in freeglut-2.2.0?  Has anyone had this 
working with freeglut?  I would have thought we would get a lot of 
complaints if something this basic didn't work?


I always thought that this was a well known limitation of gamemode in 
FG, so never asked. Did always get 640x480 so I'm using 
fullscreen-mode now.



I have verified that glut game mode works great with the original 
glut-3.7, but it's horribly broken in freeglut. 


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Freeglut and game mode

2005-12-15 Thread cmetzler


 Is gamemode just broken in freeglut-2.2.0?

Yes.


 Has anyone had this working 
 with freeglut?

Once upon a time; but not for a year or more.


 I would have thought we would get a lot of complaints if 
 something this basic didn't work?

I'm pretty sure I did whine about it here a year or so ago; I
know I did on IRC.

-c





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