Re: [Flightgear-devel] Presets menu

2002-11-18 Thread Andy Ross
Curtis L. Olson wrote: BTW, Andy, how hard would it be to accept an initial airspeed for the YASim models so we can do in-air starts with those? Not hard at all. The only reason it doesn't is that, heh, I got really confused about how to figure out the units and precedence rules. Speed can be

re: [Flightgear-devel] Presets menu

2002-11-18 Thread David Megginson
Curtis L. Olson writes: BTW, Andy, how hard would it be to accept an initial airspeed for the YASim models so we can do in-air starts with those? Andy's concern has been the obfuscation around velocities. We have - calibrated airspeed in knots (forward from the nose of the plane) - mach

Re: [Flightgear-devel] Presets menu

2002-11-18 Thread Tony Peden
On Mon, 2002-11-18 at 14:17, Andy Ross wrote: Curtis L. Olson wrote: BTW, Andy, how hard would it be to accept an initial airspeed for the YASim models so we can do in-air starts with those? Not hard at all. The only reason it doesn't is that, heh, I got really confused about how to

re: [Flightgear-devel] Presets menu

2002-11-18 Thread Tony Peden
On Mon, 2002-11-18 at 14:41, David Megginson wrote: Curtis L. Olson writes: BTW, Andy, how hard would it be to accept an initial airspeed for the YASim models so we can do in-air starts with those? Andy's concern has been the obfuscation around velocities. We have - calibrated

Re: [Flightgear-devel] Presets menu

2002-11-18 Thread Cameron Moore
* [EMAIL PROTECTED] (Curtis L. Olson) [2002.11.18 15:47]: I created a /sim/presets area in the property manager which is where all the FDM initial conditions can be batched up. Things like: snip/ runway (i.e. 1R) snip/ Woohoo! That's been on my wishlist[1] from when I first