* Martin Spott -- Friday 03 October 2008:
Maintaining this branch for such a long time, including the pile of
work that had been spent to get the 1.0 release out, has been the
biggest distraction and waste of developer resources since I'm
monitoring this project
Yeah, emphasis more on
Hi Folks,
As of September 1st, I accepted a new job, and I'm currently still in the
aftermath off finishing my home-improvement duties. On top of that, something
has gone terribly wrong with moving my ADSL line, so I'm effectively still
without an internet connection at home. Last year I
--- On Sat, 4/10/08, Melchior FRANZ wrote:
* Durk Talsma -- Saturday 04 October 2008:
Given that we have an OSG branch that has undergone
significant
development this year, and a PLIB branch, with little or no
development, I would strongly urge that the main release would
be OSG based.
Let me emphrase that OSG is the way forward and there is no going back.
Really.
That said, I did some updates to the 1.0 branch to get it in sync with
the base package in CVS.
It really was a trivial task and took no more than a few minutes.
Whether there will be a 1.1 release or not is not for
Let me emphrase that OSG is the way forward and there is no going back.
Really.
That said, I did some updates to the 1.0 branch to get it in sync with
the base package in CVS.
It really was a trivial task and took no more than a few minutes.
Whether there will be a 1.1 release or not is not
On jeudi 25 septembre 2008, Alex Perry wrote:
On Thu, Sep 25, 2008 at 3:52 AM, Martin Spott [EMAIL PROTECTED]
wrote:
FGFS stopped building on my develop machine and I've not resolved the
issue yet.
May I expect you to increase your participation here if we're going to
solve your
--- On Mon, 22/9/08, Csaba Halász wrote:
Patch is broken in multiple places (missing line breaks,
parts of lines)
Sorry you are having problems.
I did a comparison between the results of a straight cvs diff and what is in
my patch, and they match (apart from date changes, and ignoring some
Hi List.
I'm experiencing segfaults with the current cvs head version of flightgear
(osg) when using the cessna CitationX aircraft.
The segfault happens more or less shortly after starting the engines. This
segfaults happens too with a few additional aircrafts (which I can not name
now, I have
Alex,
Alex Perry wrote:
Heh. Yeah, that's why I poke at it occasionally. Currently, the
build finishes and an attempt to run segfaults immediately. I haven't
investigated further yet. Using fgfs, simgear, osg, plib from cvs/svn
and the rest from debian lenny on amd64.
I've compiled some
Hi,
I would like to raise the question of a flightgear CVS snapshot being
made and hosted.
There was a video recently posted of a demonstration of (what I believe
is) Tim Moore's OSG based camera system (8 displays connected to one PC)
http://www.youtube.com/watch?v=brG3-yyvv9Q
this was
* gerard robin -- Sunday 28 September 2008:
The OSG animation particles models could be very accurate
within XML, but unfortunately there is missing a lot of
features ( more than a lot :) ) which are there within
OSG native model.
OK, so you identified where the brainpower should have
Melchior FRANZ wrote:
* Tim Moore -- Sunday 28 September 2008:
You can call it whatever you like :) The consensus is not
universally negative.
Fact is: there was no consensus at all. IIRC two people on IRC
agreed with you and later Curt on the list.
Who cares As Eric pointed out
On dimanche 28 septembre 2008, Alex Perry wrote:
I haven't investigated why and I thought I'd ask whether anybody knows
the answer offhand before following up with the underlying data. The
entrance to San Diego bay (between North Island airport KNZY and
Lindbergh field KSAN) isn't water; it
In a discussion about a desirable keyboard reorganization,
John D. suggested vi-like keyboard commands that consist
of more than one stroke:
http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg13356.html
I've now committed a first version of a Nasal-based
solution. Tat
James Turner wrote:
So, I'd much rather see a concerted effort to get CVS into a
releasable state, and a schedule for some 'preview' or 'beta'
releases, rather than working on back-ports.
I would also add, that it can be the right time to publicize the
current endeavors and reflections,
On dimanche 28 septembre 2008, Alex Perry wrote:
I haven't investigated why and I thought I'd ask whether anybody knows
the answer offhand before following up with the underlying data. The
entrance to San Diego bay (between North Island airport KNZY and
Lindbergh field KSAN) isn't water; it
* gerard robin -- Saturday 04 October 2008:
what is the ugly hack .
That was something only remotely related -- code that ignores clear
instructions and has unpredictable consequences, while it doesn't
have a single advantage. Sounds bad, doesn't it? :-}
I promise to prepare a example to
Matthew Tippett wrote:
Hi,
I would like to raise the question of a flightgear CVS snapshot being
made and hosted.
There was a video recently posted of a demonstration of (what I believe
is) Tim Moore's OSG based camera system (8 displays connected to one PC)
On mardi 30 septembre 2008, Oliver Schroeder wrote:
Am Tuesday 30 September 2008 13:11:09 schrieb gerard robin:
Done it, without tests directory and getting an other error
here the link
http://pagesperso-orange.fr/GRTux/FG_1.0.0_Build-Err
I don't understand the problem :(
The
On mardi 30 septembre 2008, Oliver Schroeder wrote:
Am Tuesday 30 September 2008 13:11:09 schrieb gerard robin:
Done it, without tests directory and getting an other error
here the link
http://pagesperso-orange.fr/GRTux/FG_1.0.0_Build-Err
I don't understand the problem :(
The
* Oliver Schroeder -- Tuesday 30 September 2008:
Here is a config for the Saitek Pro Flight Yoke
Committed, thanks. I only added mod-up for the gear. There
are aircraft where the landing gear only moves as long as a
button is pressed (b29, for example).
m.
On mercredi 01 octobre 2008, Stefan Seifert wrote:
On Wednesday, 01. October 2008, gerard robin wrote:
checking for simgear 1.0.0 or newer... [found 1.99.4] ... yes
Well, this should give it away: you obviously have some newer (probably CVS
HEAD) version of Simgear installed in /usr.
On mardi 30 septembre 2008, Vivian Meazza wrote:
gerard robin wrote
On lundi 29 septembre 2008, Vivian Meazza wrote:
gerard robin wrote
So, if I understand you correctly, there are no missing features,
just
the
2 bugs: z buffer and jitter. Tim has
Hi Nicolas,
if I understand you correctly, you want FlightGear to superimpose a
given texture over a whole terrain tile, given that a texture file with
the same name as the tile is found.
I think that this would require that either
a) TerraGear generate appropriate texture coordinates for the
* gerard robin -- Wednesday 01 October 2008:
An other remark/question , how could we activate the turn to wind and
elevator up/down with that keyboard feature.
Today i have it, included into my naval Aircraft which is the wrong way , i
would be better to have it within FG out of any
* Oliver Schroeder -- Thursday 02 October 2008:
No, it's from the CVS Resources page on flightgear.org.
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9
co data creates the data subdir.
Yes, but it doesn't say that you should set FG_ROOT to the directory
that contains a subdirectory
Heiko Schulz wrote:
Well, was this really the cause that the skilled developers [...] and
a lot more disappeared?
You'll certainly excuse that I won't cite names here. Nevertheless I
can affirm that this applies at least to some members of the former
active crowd - and others in the 'corona'
* gerard robin -- Thursday 02 October 2008:
I was on going to open directories on CVS for it, and i just notice
that there is yet, an other Stampe-SV4 in it, which is not mine.
[...]
AFAIK duplicate models are not whish.
Well, I said at some time that duplicating aircraft should be avoided.
* Jon S. Berndt -- Thursday 02 October 2008:
Dave C. is still out there, but he's really busy.
Dave is a bad example, as he probably really left fgfs
development because of an incident. All others that have
recently been cited as someone who left because of an
allegedly rough climate here AFAIK
When compiling FlightGear 0.9.8 on Debian.
I have the Following error:
*/usr/local//lib/libsgmodel.a(placement.o):(.rodata._ZTV16SGModelPlacement[vtable
for SGModelPlacement]+0x14): undefined reference to
`SGModelPlacement::update()'*
I've got the following installed:
- Debian etch
-
Hi!
Heiko Schulz wrote:
Ground elevation in sea too? If yes so we could add the sea itself as
a planar surface with all features possible, and Arnt Karlsen would
have his tides and the outcome of the global warming! :-P
I don't know about SRTM4, but I suspect that no new measurements have
On jeudi 02 octobre 2008, Martin Spott wrote:
gerard robin wrote:
I only wonder about the srtm4 quality, we hope that details are right,
for instance the sea coastline and other water coastline.
Au contraire
:) :) :) in frenchthanks
SRTM is about ground elevation. Coastline is a
On Thu, Oct 2, 2008 at 6:41 PM, Martin Spott [EMAIL PROTECTED] wrote:
For those among you who are crazy enough to think about it:
I just got my very first notebook, an MSI Wind U100, and one of the
first things I've been trying out - after tidying up (TM) the
preinstalled Windows XP - was to
Gerard,
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of the
sea level (or water level) and the ground altitude.
I was wrong, my imagination was (is) out of reality. :)
No you're correct. The point is: Automagically calculating the
Hi,
It seems that x and A are already added.
Quick work Melchior.
anyway, I added commands for Autopilot Route Manager.
Available commands are:
araAirport ID[EMAIL PROTECTED] (ft)] : append waypoint
arc : clear waypoints
ardindex : delete waypoint at index (index should be 1 or more.
index =
- gerard robin a écrit :
SRTM is about ground elevation. Coastline is a
different topic and experience has shown that all these nice attempts
to automagically derive coastlines from imagery, be it SWBD or PGS,
return pretty flaky results. Unfortunately
Well, i thought that
Hi Gerard!
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of the
sea level (or water level) and the ground altitude.
I was wrong, my imagination was (is) out of reality. :)
Actually, it is the other way around, IIRC (Martin, correct me if I'm
Hi Gérard,
- gerard robin a écrit :
On jeudi 02 octobre 2008, Frederic Bouvier wrote:
Hi,
in case someone care, here is what I am doing for about a year :
http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb]
Nice result,
as far i understand the lat lon is not far from
Hi,
I really like the way you guys have created the vi-like commands, btw in
the initial multikey I've made there was an little idea that I find
very useful: it automagically stops after 5 seconds of inactivity
(useful with no-exit/ tags). So I added it again, here's the cvs diff:
Index:
Ladislav Michnovi?? wrote:
I'm curious how many FPS do you have?
Approx 9 fps at the Windows installers' default setting when flying
around Moffet Airfield,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On October 2, 2008 04:05:04 pm Martin Spott wrote:
Ok, apparently my response got lost - again so, here's my second
attempt:
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of
the sea level (or water level) and the ground altitude.
I was
Heiko Schulz wrote:
So, I'd much rather see a concerted effort to get CVS into a
releasable state, and a schedule for some 'preview' or 'beta'
releases, rather than working on back-ports.
I agree to nearly all what you said, but why not release an official
2.0-pre-version with OSG
Hi Heiko,
- Heiko Schulz a écrit :
Hi,
srtm4 is a height field. there is a special value for sea
level, but
that's all. From what I understand of the problem with
current scenery,
it is less a data problem than a bug in the triangulator.
Having worked
on fgsd for several
James Turner wrote
On 3 Oct 2008, at 13:48, Matthew Tippett wrote:
Speaking of which, another call out for multithreading... The GPU
isn't the limiting factor in our tests, the CPU is. Even mid-low end
systems have 2-4 cores these days, and with the multi-display demo we
are
On 3 Oct 2008, at 15:06, James Turner wrote:
I think this code is original. At one point Mark Harris' clouds
were in the
tree, but they proved to be to expensive for the machines of the
day, AIUI; the
current code is a simplification of that.
Okay, that's not my recollection of the early
gerard robin wrote:
BTW: regarding JSBSim i am trying to implement the new FDM within the FG
stable version , it should work.
I just committed the CVS version of JSBSim to the 1.0 branch.
It looks like the latest version of nasal is already present?..
Next step is to commit YASim from the OSG
--- On Fri, 3/10/08, James Turner wrote:
On 3 Oct 2008, at 14:01, Tim Moore wrote:
Stuart has run into a bug in OSG with respect to Imposters, which
manage the cached rendering of the individual cloud sprites.
It's unclear if this ever
worked well in OSG. Unfortunately I haven't had the
On Fri, Oct 3, 2008 at 5:41 PM, Martin Spott wrote:
Frederic Bouvier wrote:
Martin Spott a ??crit :
http://lists.eogeo.org/pipermail/tiling/2006-September/52.html
Don't miss the attachment at the bottom of the page,
It appears that I implemented a mapping like this, without
Melchior FRANZ wrote:
[...] All others that have
recently been cited as someone who left because of an
allegedly rough climate here AFAIK actually left because
^
I conclude this might be the central cause of the trouble you face (and
bring to this group):
Hi All,
As I mentioned in my mail yesterday, I'm taking another look at 3D clouds.
Rather than using Impostors, I instead looked at what I could do by using GPU
shaders - basically offloading as much processing onto the graphics card as
possible. This worked very well for the random-forests,
Hi,
--- Martin Spott [EMAIL PROTECTED] schrieb am So, 5.10.2008:
Approx 9 fps at the Windows installers' default setting
when flying
around Moffet Airfield,
Martin.
fgps depends much on the gpu and if 3d-accleration is enabled- so it should
work on netbooks much faster!
Heiko Schulz wrote:
fgps depends much on the gpu and if 3d-accleration is enabled- so it
should work on netbooks much faster!
Yup, In theory this is pretty obvious - nevertheless it made me feel
quite excited to see this tiny little beast run an unmodified
FlightGear setup ;-)
BTW, I later
On 4 Oct 2008, at 11:20, Stuart Buchanan wrote:
I think this numbering scheme makes sense.
Same here.
James
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based
As a new person to flightgear, but an OSS participant for the last
decade and a half, and a development manager by trade I would strongly
suggest the 1.9 stream numbering. The rationale for this is as
follows.
1) Realistically there are bugs that exist, having a 1.8 or 1.9 is
industry practice
On jeudi 02 octobre 2008, Melchior FRANZ wrote:
* gerard robin -- Thursday 02 October 2008:
I was on going to open directories on CVS for it, and i just notice
that there is yet, an other Stampe-SV4 in it, which is not mine.
[...]
AFAIK duplicate models are not whish.
Well, I said at
Original Message
Subject: Re: [Flightgear-devel] CVS Snapshot for publicity?
From: Curtis Olson [EMAIL PROTECTED]
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Date: 29/09/08 11:34 PM
On Mon, Sep 29, 2008 at 8:33 PM, Matthew Tippett wrote:
...
On Sun, Sep 28, 2008 at 6:50 PM, Oliver Schroeder [EMAIL PROTECTED] wrote:
Hi List.
I'm experiencing segfaults with the current cvs head version of flightgear
(osg) when using the cessna CitationX aircraft.
The segfault happens more or less shortly after starting the engines. This
segfaults
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