[Flightgear-devel] property tree heads up

2010-11-17 Thread Tim Moore
I committed a change that removes the cache from property tree path lookups. This cache causes significant thread safety and other headaches, and my tests show a negligible speedup from the caching. If you notice a big performance hit and you think it might be related to this change, let me know

[Flightgear-devel] ATC

2010-11-17 Thread manday
Hello Durk, I'd like to start working on ATC and AI with you. Not today and probably not this month, but soon. I currently don't have a lot of time so let me make this short and quote from IRC (hope you could manage to get on there). My actual point being the following - I know this sounds a

Re: [Flightgear-devel] Performance and compiler options - or maybe

2010-11-17 Thread thorsten . i . renk
However, the (so far to me unknown) C++ subrouting actually bringing clouds into the visibly rendered scenery is even way slower - I can read the message that the property writing is over after the expected 2.5 seconds, but continue to see clouds appear in the scenery for 30 seconds and more.

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-17 Thread Chris Wilkinson
Sydney would be better for me (to go hunt this scumbag down) than somewhere in the USA - its only an 8 hr drive to Sydney for me, although I'd prefer to fly... :-) Who knows where he actually trades from, I suspect with the number of aliases used and web domains registered for the same

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-17 Thread Stuart Buchanan
Curtis Olson wrote: Out of curiosity, has anyone been able to obtain a copy of their source code?  Could this be posted in a known location?  Or is there a known link for downloading their code?  It might be useful for us to maintain a reference copy ourselves somewhere.  It should be no

Re: [Flightgear-devel] METAR wrong, at least on one airport

2010-11-17 Thread Torsten Dreyer
But would it be possible to accept old data, just not time going backwards. I feel any METAR data is better than none, so perhaps; 1. accept any any valid METAR data, log warning message if it is old, 2. don't update METAR data if the date is older than current METAR date, log severe

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-17 Thread James Turner
On 17 Nov 2010, at 13:32, Stuart Buchanan wrote: As Martin and others have pointed out numerous times, what we have is basically a marketing failure on our part. If people had put as much effort into marketing and evangelizing FG instead of griping about an unlikely GPL violation, we

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-17 Thread Curtis Olson
On Wed, Nov 17, 2010 at 7:32 AM, Stuart Buchanan wrote: Hi Curt, Not entirely sure whether you are being sarcastic or not, but I was able to get hold of the source code (without buying it I might add). It's not particularly easy to get hold off, or indeed to un-tar (various semi-corrupt

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-17 Thread James Turner
On 17 Nov 2010, at 15:36, James Turner wrote: The wiki has an official statement, it would be good to improve that, and then make it official. Err, that sentence is silly, apologies. What I mean is, it would be good to promote the wiki statement widely, eg, the newsletter, other flight sim

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-17 Thread Stuart Buchanan
Curtis Olson wrote: On Wed, Nov 17, 2010 at 7:32 AM, Stuart Buchanan wrote: I drafted an FAQ on this subject last time it came around, which was discussed in detail, but never published on our website. Perhaps we should look at that again? It would certainly help to have a official statement

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Martin Spott
Curtis Olson wrote: The wiki is a good place to put something like this I think were it can easily be updated as the landscape changes. The Wiki is hosting, among a lot of serious content, a huge pile of - to put it mildly - 'disputable' stuff, simply because _everyone_ can edit there, no

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Curtis Olson
On Wed, Nov 17, 2010 at 10:37 AM, Martin Spott wrote: Curtis Olson wrote: The wiki is a good place to put something like this I think were it can easily be updated as the landscape changes. The Wiki is hosting, among a lot of serious content, a huge pile of - to put it mildly -

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Gijs de Rooy
Hm, some need to read http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg29013.html again. Gijs wrote (a lot more, but this is an important passage): Of course we don't want some of our important pages (main page, download etc.) to be edited by just anyone with a wiki

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Gene Buckle
On Wed, 17 Nov 2010, Curtis Olson wrote: On Wed, Nov 17, 2010 at 10:37 AM, Martin Spott wrote: Curtis Olson wrote: The wiki is a good place to put something like this I think were it can easily be updated as the landscape changes. The Wiki is hosting, among a lot of serious content, a

[Flightgear-devel] Wiki information; Was: ProFlightSimulator The Most Realistic

2010-11-17 Thread Martin Spott
Gijs de Rooy wrote: [...] Luckily, we can add usergroups at the wiki and assign permissions to them. Thus, important pages can be locked (on the edit part) for the ordinary users. We've been doing this with all Newsletters, which can be edited only by wiki-admins after their publicication.

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Stuart Buchanan
On Wed, Nov 17, 2010 at 4:41 PM, Curtis Olson wrote: Ok, Stuart and Martin make a fair point.  Lets move forward with putting something onto the main FlightGear page.  Stuart, you mentioned a faq you had drafted? Thanks, Curt. Hi Curt, The latest version of the FAQ (v1.4) is below. This was

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Torsten Dreyer
Ok, Stuart and Martin make a fair point. Lets move forward with putting something onto the main FlightGear page. Stuart, you mentioned a faq you had drafted? I think it's all here: http://sourceforge.net/mailarchive/message.php?msg_name=206864.11472...@web26005.mail.ukl.yahoo.com Torsten

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Gijs de Rooy
Hi all Stuart wrote: There is a version on the wiki, but it has since been modified by various people to something more emotional and prejorative, which nicely illustrates the point Martin and I were making :) The emotional sentences you are refereing to were written before we decided on

[Flightgear-devel] FG (git version) segment fault

2010-11-17 Thread Ozgur Karatas
Hi all, I buy a new laptop and I install FlightGear GIT version. But I run the FG gives segment fault. /usr/local/games/FlightGear/bin/fgfs --fg-root=/usr/local/games/FlightGear/data/ --fg-scenery=/usr/local/games/FlightGear/data/Scenery/ --aircraft=Concorde --callsign=mueddib Processing

Re: [Flightgear-devel] FG (git version) segment fault

2010-11-17 Thread Anders Gidenstam
On Wed, 17 Nov 2010, Ozgur Karatas wrote: Hi all, I buy a new laptop and I install FlightGear GIT version. But I run the FG gives segment fault. ... Aircraft system element has problems in file /usr/local/games/FlightGear/data//Aircraft/Concorde/Concorde.xml Unknown exception in the main

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-17 Thread Arnt Karlsen
On Wed, 17 Nov 2010 19:06:42 +0100, Torsten wrote in message 201011171906.43001.tors...@t3r.de: Ok, Stuart and Martin make a fair point. Lets move forward with putting something onto the main FlightGear page. Stuart, you mentioned a faq you had drafted? I think it's all here:

Re: [Flightgear-devel] [Flightgear-users] Flight Gear and openSuSE 11.4

2010-11-17 Thread Donn Washburn
Digging into this deeper I have used strace -o Main.err make from src/Main directory and have viewed the output. About the only thing that shows up is missing ../../src/Instrumentation/KLN89/libKLN89.a Also missing in KLN89 is RCS and SCCS directories. Hey Group; This may not even be a