Re: [Flightgear-devel] Goals for the 3.0 release

2012-12-30 Thread Renk Thorsten
What's the a / b performance impact? All to be taken with some caution, since it seems to be very hardware dependent how expensive certain options are. For my new GTX 670M, I can't measure performance without external tools because any terrain is always rendered with vsync of 60 fps, and only

[Flightgear-devel] 2D cloud layer edges (was Re: Goals for the 3.0 release)

2012-12-30 Thread Stuart Buchanan
On Fri, Dec 28, 2012 at 10:04 PM, James Turner wrote: Stuart, one thing that caught me out earlier today with using 2D cloud layers - while using a 2D layer and modifying visibility inside the layer is working quite well, the edge (moving vertically) is very sharp. I wonder if there's some

Re: [Flightgear-devel] 2D cloud layer edges (was Re: Goals for the 3.0 release)

2012-12-30 Thread James Turner
On 30 Dec 2012, at 09:37, Stuart Buchanan stuar...@gmail.com wrote: On Fri, Dec 28, 2012 at 10:04 PM, James Turner wrote: Stuart, one thing that caught me out earlier today with using 2D cloud layers - while using a 2D layer and modifying visibility inside the layer is working quite well,

Re: [Flightgear-devel] 2D cloud layer edges (was Re: Goals for the 3.0 release)

2012-12-30 Thread Stuart Buchanan
On 30 Dec 2012, at 09:45, James Turner wrote: Right, I think any softening at all would be a win, but I wouldn't invest too much effort, it would almost certainly be better spent finding ways to use the 3D cloud system for this job. I take it the recent 3d cloud changes to drop far away

Re: [Flightgear-devel] Add/Set properties to/in MP Protocol

2012-12-30 Thread James Turner
On 30 Dec 2012, at 05:23, Jörg Emmerich j-emmer...@online.de wrote: So I would not change the MPchat-mode of operation - even so it truly is a real pain when in the triangle up to 4 ATCs are talking to pilots being in MPchat-range of all 4 ATCs. On the other hand it is the very best

Re: [Flightgear-devel] 2D cloud layer edges (was Re: Goals for the 3.0 release)

2012-12-30 Thread James Turner
On 30 Dec 2012, at 10:15, Stuart Buchanan stuar...@gmail.com wrote: Right, I think any softening at all would be a win, but I wouldn't invest too much effort, it would almost certainly be better spent finding ways to use the 3D cloud system for this job. I take it the recent 3d cloud

Re: [Flightgear-devel] Goals for the 3.0 release

2012-12-30 Thread James Turner
On 30 Dec 2012, at 08:55, Renk Thorsten thorsten.i.r...@jyu.fi wrote: What's the a / b performance impact? snip Similarly, the terrain roughness is based on a very cheap technique creating an optical illusion rather than a proper heightmap (which is probably ~50 times faster than the

Re: [Flightgear-devel] Add/Set properties to/in MP Protocol

2012-12-30 Thread Scott
On Sun, 2012-12-30 at 11:54 +, James Turner wrote: snip Since we have the XMLHTTPRequest code working now, it's easy to retrieve a list of FGCOM servers dynamically, or even a list of active ATCs - with arbitrary fields such as locale (lat / lon) and frequency, and offer a dialog box