Re: [fonc] Evolutionary Debugging :.

2014-01-17 Thread Chris Warburton
Martin McClure martin.mccl...@gemtalksystems.com writes: On 01/16/2014 10:58 AM, John Carlson wrote: What I was thinking was evolving space travel. If it is a physics engine, could it evolve warp drive? Rockets? It'd be fun to see rockets evolve. Should be possible; we understand the

Re: [fonc] Evolutionary Debugging :.

2014-01-16 Thread Chris Warburton
John Carlson yottz...@gmail.com writes: I'm not sure why evolving explosions is a bug. You just want to make sure you survive afterwards. It's a great evolutionary strategy. There's no need to survive either; the situation is basically you will be killed in a few seconds, but the quicker you

Re: [fonc] Evolutionary Debugging :.

2014-01-16 Thread John Carlson
What I was thinking was evolving space travel. If it is a physics engine, could it evolve warp drive? Rockets? On Jan 16, 2014 4:27 AM, Chris Warburton chriswa...@googlemail.com wrote: John Carlson yottz...@gmail.com writes: I'm not sure why evolving explosions is a bug. You just want to

Re: [fonc] Evolutionary Debugging :.

2014-01-16 Thread Martin McClure
On 01/16/2014 10:58 AM, John Carlson wrote: What I was thinking was evolving space travel. If it is a physics engine, could it evolve warp drive? Rockets? It'd be fun to see rockets evolve. Should be possible; we understand the physics involved. Warp drive -- well, if we simulate a universe

Re: [fonc] Evolutionary Debugging :.

2014-01-15 Thread Christopher Bratlien
Hello, I stumbled upon this yesterday. It seems relevant to this thread. *Flexible Muscle-Based Locomotion for Bipedal Creatures* [video] http://vimeo.com/79098420 [paper] http://www.cs.ubc.ca/~van/papers/2013-TOG-MuscleBasedBipeds/2013-TOG-MuscleBasedBipeds.pdf On Fri, Jan 10, 2014 at

Re: [fonc] Evolutionary Debugging :.

2014-01-15 Thread John Carlson
I'm not sure why evolving explosions is a bug. You just want to make sure you survive afterwards. On Jan 9, 2014 9:29 AM, Chris Warburton chriswa...@googlemail.com wrote: Pavel Bažant pbaz...@gmail.com writes: I am developing an evolutionary simulation called Evoversum. An interesting

Re: [fonc] Evolutionary Debugging :.

2014-01-09 Thread Robert Feldt
I don't think I remember the exploding myself strategy from Karl Sims videos: http://www.youtube.com/watch?v=JBgG_VSP7f8 Do you remember where you saw that, Chris? Cheers, Robert Feldt On Thu, Jan 9, 2014 at 4:29 PM, Chris Warburton chriswa...@googlemail.comwrote: Pavel Bažant

Re: [fonc] Evolutionary Debugging :.

2014-01-09 Thread Chris Warburton
It wasn't one of Sims', it's here http://www.youtube.com/watch?v=STkfUZtR-Vs According to the voiceover there's not as much variation allowed as I remember. Still amusing though :) On Thu, Jan 9, 2014 at 3:38 PM, Robert Feldt robert.fe...@gmail.com wrote: I don't think I remember the exploding

Re: [fonc] Evolutionary Debugging :.

2014-01-09 Thread Robert Feldt
Thanks a lot for that link, Chris! In 1998 I used Genetic Programming to evolve controllers for an embedded system (aircraft arrestment) and was using a simulator of the system for the evolutionary searches. I also found several bugs in the simulator which had already been in heavy use by