FWIW, I played around with the WFC algorithm when it was brought to my attention. I don't remember when. But
my interest in it is just as a particular instance of "procedural generation", "glitch",
and their relation to "systemic games". As I wrote in 2020:
On 05/27/20 13:02, gepr wrote:
And
SG> Just went down a 2-hour rabbit hole on the "wave function collapse"
algorithm that emerged in graphics in 2016 but just
SG>Â came onto my radar... Has anyone else explored it already?
SG> https://github.com/mxgmn/WaveFunctionCollapse
I think I 'get' from our myriad discussions about both
Just went down a 2-hour rabbit hole on the "wave function collapse"
algorithm that emerged in graphics in 2016 but just came onto my radar...
Has anyone else explored it already?
https://github.com/mxgmn/WaveFunctionCollapse
Many of you have written versions of constraint propagation algorithms