Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-25 Thread Muhammed Deniz
msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Muhammed Deniz Gamers@audyssey.org Sent: Friday, June 25, 2010 2:02 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Muhammed

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Thomas Ward
Hi Jim, Smile. You are right to a certain point. There are times when I would like the public's opinion such as now when I wanted to know if people would like the weapon sounds panned or not, and there are times when I don't. Unfortunately, there is no way for a potential customer to know when is

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Muhammed Deniz
...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Thursday, June 24, 2010 1:45 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Jim Kitchen
To: Thomas Ward Gamers@audyssey.org Sent: Thursday, June 24, 2010 1:45 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin with if it hadn't turned out I had to create a game to replace Montezuma's

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Phil, Well, I think it is a good idea, but as Dark pointed out some people could be confused with the sound of enemy swords, daggers, etc. Any idea how to resolve that besides finding more dagger or sword sounds? On 6/22/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think this would

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 23, 2010 5:40 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Phil Vlasak
to make her sword sound position more obvious. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 23, 2010 11:46 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Phil, Well, I think

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark
23, 2010 4:40 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark
Perhaps lowering the pitch of the enemy sound slightly would work. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 23, 2010 4:46 PM Subject: Re: [Audyssey] Panning Weapon Sounds

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi, It isn't that the ideas are stupid, but more a difference in opinion how the game should be created. One person might view a suggestion/idea one way, and I may view it completely different. It doesn't make that persons idea dumb or stupid, but may be something I don't want to do as it

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic
23, 2010 8:01 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi, It isn't that the ideas are stupid, but more a difference in opinion how the game should be created. One person might view a suggestion/idea one way, and I may view it completely different. It doesn't make that persons

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Muhammed Deniz
Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 23, 2010 6:12 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, Easy. creature's sword and dagger sounds should be positioned in the center, or right on Angela . While Angela's sword

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Milos and all, Well, let's put it this way. I think every audio game developer out there writes the games he or she does is because they want to. We all have our own personal motivations for creating the games we do, and it usually isn't because of money. Jim Kitchen writes games like

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Jim Kitchen
Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better than that or this or that etc etc, and just finish the game as is. Then of course you could get on to games that you

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Oriol Gómez
I think it would make it more realistic, just don't pan the sound completely left/right though. Kills a lot of audio if the file isn't mono. On 6/22/10, Thomas Ward thomasward1...@gmail.com wrote: Hi everyone, Recently I've been thinking about the question of panning Angela's weapons

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread shaun everiss
that could be good, if you can hear the whine of the amo as it goes and also when it hits a target. At 06:56 p.m. 22/06/2010, you wrote: Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Mich
Hi I would like this feature. I think it would for shure sound cool. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 22, 2010 2:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Jacob Kruger
Would be nice/cool. Not relevant/mildly off-topic, but when I specifically try panning sounds around when programming, it seems like lots of .wav files have some form of encoding corruption in them that makes the code crash, whereas other .wav files will sometimes work in exact same code -

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread dark
Cool and realistic indeed, however, I do have a miner concern about similar sounds getting confused if they were on the same side, if for instance angela ends up in a sword fight or gun battle with another enemy. With the weapons in the positions they are, you can always be certain which are

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Damien Pendleton
Hi Tom, I think the sound should initially be central, and then panned as the shot progresses. This will not only show you which direction she is facing, but also put a bit of realism since it will simulate the swing of the sword or the propulsion of the shot. Hope this helps. Regards,

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Phil Vlasak
Hi Thomas, I think this would be great especially with the sword and dagger. If you could have a swing and maybe metallic clank sound a little to the left or right of center depending on the way she is facing you would get more of a feeling that you were reaching out to hit a monster. Her

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Lori Duncan
Sounds interesting, give it a go lol. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 22, 2010 7:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Michael Feir
That would be pretty neat. I've often thought that you should hear the direction of your shots and swings. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Milos Przic
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA that could be good, if you can hear the whine of the amo as it goes and also when it hits a target. At 06:56 p.m. 22/06/2010, you wrote: Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Hayden Presley
: Tuesday, June 22, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Shaun, I agree about the echo of the shot or swing. But the sound of hitting a target when shooting at it is not quite realistic. I had the oportunity to shoot with the pistol

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Charles Rivard
Not only would this be a good indicator of which direction you are facing if you get turned around during a battle, but it would sound cool. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: