Re: [Audyssey] papasangre

2010-05-10 Thread william lomas
i don't think like it is entombed, it is more of an adventrueg ame in realtime, no turnbased I think it is out in june On May 10, 2010, at 6:32 AM, michael barnes wrote: hey does anyone know when this game is coming out? and does anyone know if it's going to be a free or cost? since i have

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, Actually, sometime between now and final release I will be encrypting the sounds so mod packs won't be too useful once I eventually encrypt the sounds. However, I understand where you are coming from here. How about if you adjust the centaur sounds to your liking and send them to me for

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Yes, exactly my point. It isn't that I want to turn end user suggestions away. I definitely won't, but a lot of things are going to go into a todo list for whenever I can get to it. At this point I believe the important thing is actually finishing the game levels, make sure the engine

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative

Re: [Audyssey] MOTA Inquiries

2010-05-10 Thread Thomas Ward
Hi Lori, Thanks. I'll take care of it. I'm not sure how on earth that got broken but shouldn't be too hard to fix. HTH On 5/9/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom I tried f2 last night but nothing happened. Great game though, as always. --- Gamers mailing list __

Re: [Audyssey] MOTA Inquiries

2010-05-10 Thread Thomas Ward
Hi Hayden, Sorry, about that. Speak strength is no longer on g. Use the s key for speak strength. I think I documented it in the manual, but if not I'll correct it asap. HTH On 5/9/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Also, as I believe I mentioned, the g key does not work.

Re: [Audyssey] some body answer this

2010-05-10 Thread Lori Duncan
I've never played this one, is it just a text adventure game using your screen reader or is it self-voicing, would like to try it out. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, May 09, 2010 10:59 PM Subject: [Audyssey] some body

[Audyssey] Mota interuptions

2010-05-10 Thread dark
Hi Tom. appologies if this has been mentioned already. I've just had chance to try mota 12. Very nice, I deffinately like the fact that the pan bug is fixed (it kept getting Dr. Carter frazled in fire pits), and I deffinately like smacking harpies to death with a bull whip. the player

Re: [Audyssey] Mota interuptions

2010-05-10 Thread Thomas Ward
Hi Dark, I know. Beleive me I've heard this before way too many times to count from multiple sources. However, the problems you speak of are not easy problems to fix. I can not just snap my fingers and they are fixed. They will take time and research to fix. As those were not critical bugs I

[Audyssey] Audio Quake

2010-05-10 Thread Lori Duncan
Hi Everyone, I'm trying to enstall the audio Quake software, but keep getting an error message saying Server Request couldn't be found, this is when I've downloaded the setup for XP and click on the enstall button. I tried signing up to the discussion list, but got a postmaster email saying

Re: [Audyssey] Mota interuptions

2010-05-10 Thread dark
Appologies Tom. in truth, I've been traveling 100 miles south to see my parents, changing computers, and backing various things up on my external drive, so I've not been reading the mota comments thread until i'd actually had time to try the game. This wasn't intended as an imperative you

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Phil Vlasak
Hi Thomas, I should have realized that they are all moving at the same rate. In the GMA game engine, there is a speed attribute to determine how fast a creature can move across a ten foot cell. Of course the size of the cell can also change from 10 feet to anything else. In Dungeons and Dragons

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
Sorry for the off-topic question but what's the real difference between a creature that's just dead one that's undead. Zombies I've heard would be considered undead but I've heard skeletons and ghosts aren't. He who is valiant and pure of spirit may find the holy grail in the castle of ggh.

Re: [Audyssey] Mota interuptions

2010-05-10 Thread Bryan Peterson
The interrupting the speech is definitely on the to-do list but it won't be fixed until THomas can figure that out. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday,

[Audyssey] to raul

2010-05-10 Thread ENES SARIBAŞ
did you upload the recordings? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
It depends upon the system. In it's strictist sense, if I remember my voodu, a zombi is literally a walking corpse, ie, a being with a spirit stil wandering around the earth, who also happens to be dead. Apparently zombies could be very powerful prietst and magicians, particularly

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Lori Duncan
Oh I don't like that one, too deep and dark for me lol. I do like the idea of when you die slipping into another body, I'd pick one with working eyes. Smile - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 4:04 PM

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Muhammed Deniz
Phil, how do you change speed for the sounds? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 09:51 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Phil,

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Muhammed Deniz
A question for you Thomas. Could I please look at how many lines you have for tomb hunter in coding lines? Don't worry, not going to change the code, just going to look at how many lines the code has. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] some body answer this

2010-05-10 Thread Muhammed Deniz
Yeah. Also, when the game is released, it says what's it about. And that's why documentations are required. And also, could you stop asking how much bosses it has? Yes, I no the list is to ask questions, but, this is how gaming partly works, some things are hidden in the game. So and this is the

Re: [Audyssey] Games for iPhone?

2010-05-10 Thread william lomas
oh did they update the release info last time i heard was just june? On May 8, 2010, at 2:58 PM, Orin wrote: Hi, Papa Sangre will be coming out in about a month apparently. http://www.papasangre.com On May 6, 2010, at 2:51 PM, Richard Emling wrote: Hello List. Is there another

Re: [Audyssey] some body answer this

2010-05-10 Thread michael barnes
i got the game from a download link on the list. and it did not come with a document that have instructions. when i download the game it just cane with the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
You would have to use an audio editor like Gold Wave. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 10, 2010

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
I seriously doubt Thomas is going to share the code even for that purpose. I would guess several hundred lines though if not more. Probably more would be my guess though, thusands in fact. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Lori Duncan
Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe mud round the fires? I think this has been said before but I thought I'd double check. - Original Message - From: Bryan Peterson

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Charles Rivard
I'll bet that he gives the number of lines rather than giving out the code. If you manufactured cars, would you send someone a car because they wanted to take it apart and count the pieces to see how many there are? I don't think so. (grin) --- In God we trust. - Original Message -

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
Or maybe the character warning you when you get within jumping distance, though perhaps only on the easy setting. I know Thomas had that set up that way in one of the prior Betas where it would warn you on easy but not on higher difficulties. Or maybe you could have the option to turn those on

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
Good lord no. LOL. Although I would be curious to know how many lines of code MOTA equals out to. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list

Re: [Audyssey] some body answer this

2010-05-10 Thread Muhammed Deniz
Well, as I sed... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 10 May 2010 16:53 To: gamers@audyssey.org Subject: Re: [Audyssey] some body answer this i got the game from a download link on the list. and it

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, Yeah, the Genesis engine also has a speed setting for players and enemies but for some reason it never ocurred to me to give each enemy a unique speed setting. I just set them to the default speed, and didn't think about it after that. At any rate the figures you gave me squares with

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish adding it to the engine. I'm thinking an option in the settings menu to turn it

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
Wow. I'd hate to see all that in print or even braille. I shudder to imagine how much space it would take up in braille. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
I would say have it only on easy and/or medium but not on the higher settings. Either that or make it a setting to be toggled on or off according to each individual player's preferences, assuming of course that could be coded relatively easily. He who is valiant and pure of spirit may find the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Michael Feir
I would definitely go for an on/off setting approach here. I would tend not to use them myself. That intro gets pretty annoying after the fourth of fifth time you hear it. Will we be able to skip that in the full version? Michael Feir Author of Personal Power: How Accessible Computers Can

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Phil Vlasak
Hi Thomas, A few suggestions about the intro. Instead of trying to have a key to skip it, you could have the game detect how many times the game was run, and then at the third or fourth play, have the game automatically skip the intro. Or have the intro skip as one of the options. Or have a

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Muhammed Deniz
Yeah. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 May 2010 20:14 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Well, excluding third-party headers,

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, Well, I think the on/off setting in the program settings menu is probably the easiest, and the most practical solution as well. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: I would say have it only on easy and/or medium but not on the higher settings. Either that or make it

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Michael, Yes. As I said to Dark earlier I certainly hope so. However, the problem is that the game is failing to accept keyboard input when that particular cutscene is playing. Sometime between and final release I'd like to be able to fix that so you can skip it if you wish. It is just one of

[Audyssey] For Dark

2010-05-10 Thread Lori Duncan
Hi Dark, for some strange reason i had to start my Terraforma's game again, it was like everytime i loaded in the lab I couldn't seem to move anywhere, and my numlock was on. Anyway I just unlocked the door with the 3 tonewheels, but when I go in the door and walk over the bridge I still seem

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Lori Duncan
Goodness I thought Lord of the Rings was bad enough!! Will stick to both audio codes and audio Lord of the Rings. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 8:32 PM Subject: Re: [Audyssey]

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Muhammed, Well,obviously I'm not about to share my source code, but I can tell you how many lines are in the game at present. As I told Bryan a little while ago Visual C++ reports 39,286 lines of code total. Quite a lot eh? On 5/10/10, Muhammed Deniz muhamme...@googlemail.com wrote: A

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, I think it is more a matter of semantics than anything else. Technically speaking, undead can refer to any type of living dead creature be it a vampire, zombie, skeleton, or ghost. Some authors, particularly those in the RPG genre, tend to make some sort of distinction between undead

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
That would be my suggestion. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, May

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
I'm really in two minds here. the fires were a right royal pain when i started, but now I've got the positioning right and can check with the view command I don't mind as much. Maybe the option of a wooow sound before walking down harzards rather like tj had (sinse Tom's got himself such a

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
Nice thought Bryan, an option on beginner as a training aide, which you lose later for more challenge, this would also help people sort their positioning out without having to spend so many lives geting flamed or spiked just while learning the properties of the game. Beware the Grue! Dark.

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
Hi tom. As I said to bryan, my vote goes to the beginner mode setting. This lets people get used to the game and it's position, but stil preserves the challenge of accurate sound positioning of ledges. for a really good example of how this can change challenge look at superliam. Fans on the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread dark
hmmm, tom, maybe a the subject for a new trucker game? decide how many volumes fof braille coding to load onto your truck, --- too many and you risk lines getting squashed by the weight, to few and your game may not be ready in time and you end up being linched by a rampaging mob of angry

Re: [Audyssey] For Dark

2010-05-10 Thread dark
Well the layout is actually very symple once you get it. each of the three levels after the tutorial is layed out like a clock face. there are computer stations at 6 and 12 O.clock, with you starting at the six, and parts at 3 and 9 O.clock which you have to solve puzles to get. The really

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Yohandy
Thomas, I'd vote against such a feature. We need this game to be hard and challenging, and such warnings will make things much easier which is not a good thing. you did say that from now on you weren't gonna incorporate any more user suggestions, and I think you should stick to that. Games

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Bryan Peterson
I disagree. It will give new players something to help them learn the best position to jump. True there are going to be those who come to use that as a crutch I'll admit but that's true of anything in life. And anyway it wouldn't even be an option for the higher difficulty settings. He who is

Re: [Audyssey] beep

2010-05-10 Thread Hayden Presley
Hi Enes, You don't. It's just guesswork. And, where'd you find that out? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of ENES SARIBAS Sent: Sunday, May 09, 2010 12:47 PM To: gamers@audyssey.org Subject:

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Hi Yohandy, I personally don't like a game to be hard. I consider that completely different from challenging. Hard sounds quite spiteful, like the developer is saying, let's make this game impossible to beat! Sorry if I'm being knitpicky here...grin Best Regards, Hayden -Original

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Hi Thomas, Ditto. I like option 2. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 8:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12

[Audyssey] papasangre question

2010-05-10 Thread michael barnes
hey this game call papasangre. is it the first accessible game for the iphone? i know their are some video games that some what work with voice over. but is papasangre the first full accessible game for the blind on the iphone? and does anyone know how much this game is going to be? i'm

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Hi, That's how many lines, but how many statements do you have? I don't really want to think about that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, May 10, 2010 2:44 PM To: Gamers

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Hi Lori, Personally, I agree with this--after all, the chasms have them. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, May 10, 2010 11:00 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] some body answer this

2010-05-10 Thread Hayden Presley
Hi Michael, I don't know if you actually Played Last Crusade, but if you did you'll know there's an atem for instructions in the main menu. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent:

Re: [Audyssey] some body answer this

2010-05-10 Thread michael barnes
hey hayden i did listen to the instructions and i do enjoy the game. what i was wondering is can you create your own map? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Yohandy
and why couldn't they simply use the options included with the game? why should the game be simplified when there's no need? if we're gonna analyze things this way, then I guess enemies have to be slowed down also cause they kill you too fast, and statues should be removed automatically for the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Hi Yohandy, While we're thinking this way--heck, why do we need four difficulty levels? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, May 10, 2010 9:27 PM To: Gamers Discussion list

Re: [Audyssey] some body answer this

2010-05-10 Thread Hayden Presley
Hi Michael, Hmmm...the mapmaker of course does allow you to do so, however I recall reading that it wasn't actually screenreader accessible at the moment. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Hayden Presley
Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 10, 2010 3:51 AM To: Gamers Discussion

Re: [Audyssey] need help with last crusade

2010-05-10 Thread Hayden Presley
Hi Michael, I'm not sure exactly what your asking, although I think I know. The level is just a relative ranking. If you have a lower level weapon or armor, you want to replace it, no questions asked. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] some body answer this

2010-05-10 Thread michael barnes
hey hayden. do you know if papa sangre is the first accessible game for the iphone? i know there is some video games that some what work with voice over but they only work half of the time. that is why i ask. i went to the site but it was hard to move around . -- Email services provided

[Audyssey] Last week

2010-05-10 Thread Mike Maslo
Can someone please give me some hints on the last week game and how to get around in the hotel? I do not know what to say to Monica to make her talk or the rest of them. Please can someone help? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] sequel to game

2010-05-10 Thread michael barnes
hey is their going to be a sequel to the last crusade? they could make a game series out of it. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] sequel to game

2010-05-10 Thread Mike Maslo
Can someone tell me where I can get that from? That is where I can get the last crusaders from? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, May 10, 2010 10:41 PM To: gamers@audyssey.org Subject:

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Ryan Chou
hi thomas, I like the on/off setting the most On 5/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Phil, Also, that may be waling speed for the centaur. Possibly it just gallops very fast? Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] sequel to game

2010-05-10 Thread michael barnes
here is the link for that game. http://dl.dropbox.com/u/3515620/lastcrusade.zip -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] sequel to game

2010-05-10 Thread Oriol Gómez
Mike, I know I'm not the moderator, but please, please, stop making so many new threads of old games where the developer isn't even active, or asking is there an accessibel version of *? etc etc etc. I've seen more than 5 of these, so please consider it before asking or just research a bit. I'm