i don't think like it is entombed, it is more of an adventrueg ame in realtime,
no turnbased
I think it is out in june
On May 10, 2010, at 6:32 AM, michael barnes wrote:
hey does anyone know when this game is coming out? and does anyone know if
it's going to be a free or cost?
since i have
Hi Phil,
Actually, sometime between now and final release I will be encrypting
the sounds so mod packs won't be too useful once I eventually encrypt
the sounds. However, I understand where you are coming from here. How
about if you adjust the centaur sounds to your liking and send them to
me for
Hi Bryan,
Yes, exactly my point. It isn't that I want to turn end user
suggestions away. I definitely won't, but a lot of things are going to
go into a todo list for whenever I can get to it. At this point I
believe the important thing is actually finishing the game levels,
make sure the engine
Hi Phil,
By the way, before you do change the centaur sounds you might want to
take acount of an idea I just had for beta 13. When you mentioned
that you wondered why the centaur's sounded like they are at a full
run when in actuality they are only walking. That got me thinking
about the relative
Hi Lori,
Thanks. I'll take care of it. I'm not sure how on earth that got
broken but shouldn't be too hard to fix.
HTH
On 5/9/10, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Tom I tried f2 last night but nothing happened. Great game though, as
always.
---
Gamers mailing list __
Hi Hayden,
Sorry, about that. Speak strength is no longer on g. Use the s key for
speak strength. I think I documented it in the manual, but if not I'll
correct it asap.
HTH
On 5/9/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi,
Also, as I believe I mentioned, the g key does not work.
I've never played this one, is it just a text adventure game using your
screen reader or is it self-voicing, would like to try it out.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, May 09, 2010 10:59 PM
Subject: [Audyssey] some body
Hi Tom.
appologies if this has been mentioned already. I've just had chance to try
mota 12. Very nice, I deffinately like the fact that the pan bug is
fixed (it kept getting Dr. Carter frazled in fire pits), and I deffinately
like smacking harpies to death with a bull whip.
the player
Hi Dark,
I know. Beleive me I've heard this before way too many times to count
from multiple sources. However, the problems you speak of are not easy
problems to fix. I can not just snap my fingers and they are fixed.
They will take time and research to fix. As those were not critical
bugs I
Hi Everyone, I'm trying to enstall the audio Quake software, but keep getting
an error message saying Server Request couldn't be found, this is when I've
downloaded the setup for XP and click on the enstall button. I tried signing
up to the discussion list, but got a postmaster email saying
Appologies Tom.
in truth, I've been traveling 100 miles south to see my parents, changing
computers, and backing various things up on my external drive, so I've not
been reading the mota comments thread until i'd actually had time to try the
game.
This wasn't intended as an imperative you
Hi Thomas,
I should have realized that they are all moving at the same rate.
In the GMA game engine, there is a speed attribute to determine how fast a
creature can move across a ten foot cell.
Of course the size of the cell can also change from 10 feet to anything
else.
In Dungeons and Dragons
Sorry for the off-topic question but what's the real difference between a
creature that's just dead one that's undead. Zombies I've heard would be
considered undead but I've heard skeletons and ghosts aren't.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
The interrupting the speech is definitely on the to-do list but it won't be
fixed until THomas can figure that out.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Monday,
did you upload the recordings?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are
It depends upon the system.
In it's strictist sense, if I remember my voodu, a zombi is literally a
walking corpse, ie, a being with a spirit stil wandering around the earth,
who also happens to be dead. Apparently zombies could be very powerful
prietst and magicians, particularly
Oh I don't like that one, too deep and dark for me lol. I do like the idea
of when you die slipping into another body, I'd pick one with working eyes.
Smile
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 10, 2010 4:04 PM
Phil, how do you change speed for the sounds?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 May 2010 09:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Phil,
A question for you Thomas. Could I please look at how many lines you have
for tomb hunter in coding lines? Don't worry, not going to change the code,
just going to look at how many lines the code has.
-Original Message-
From: gamers-boun...@audyssey.org
Yeah. Also, when the game is released, it says what's it about. And that's
why documentations are required. And also, could you stop asking how much
bosses it has? Yes, I no the list is to ask questions, but, this is how
gaming partly works, some things are hidden in the game. So and this is the
oh did they update the release info last time i heard was just june?
On May 8, 2010, at 2:58 PM, Orin wrote:
Hi,
Papa Sangre will be coming out in about a month apparently.
http://www.papasangre.com
On May 6, 2010, at 2:51 PM, Richard Emling wrote:
Hello List.
Is there another
i got the game from a download link on the list. and it did not come
with a document that have instructions. when i download the game it
just cane with the game.
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility
You would have to use an audio editor like Gold Wave.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 10, 2010
I seriously doubt Thomas is going to share the code even for that purpose. I
would guess several hundred lines though if not more. Probably more would be
my guess though, thusands in fact.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original
Well I just managed to complete the demo, spikes and all! I wonder though
if it'd be possible to put a mettle edge around the spike traps, and maybe
mud round the fires? I think this has been said before but I thought I'd
double check.
- Original Message -
From: Bryan Peterson
I'll bet that he gives the number of lines rather than giving out the code.
If you manufactured cars, would you send someone a car because they wanted
to take it apart and count the pieces to see how many there are? I don't
think so. (grin)
---
In God we trust.
- Original Message -
Or maybe the character warning you when you get within jumping distance,
though perhaps only on the easy setting. I know Thomas had that set up that
way in one of the prior Betas where it would warn you on easy but not on
higher difficulties. Or maybe you could have the option to turn those on
Good lord no. LOL. Although I would be curious to know how many lines of
code MOTA equals out to.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list
Well, as I sed...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 10 May 2010 16:53
To: gamers@audyssey.org
Subject: Re: [Audyssey] some body answer this
i got the game from a download link on the list. and it
Hi Phil,
Yeah, the Genesis engine also has a speed setting for players and
enemies but for some reason it never ocurred to me to give each enemy
a unique speed setting. I just set them to the default speed, and
didn't think about it after that.
At any rate the figures you gave me squares with
Hi Bryan,
Well, excluding third-party headers, libraries, and such Visual C++
says the main source files is 39,268 lines of code. That's roughly
654 pages of single spaced tightly typed text. Oh, and it isn't done
yet. Answer your question for yeah?
Smile.
On 5/10/10, Bryan Peterson
Hi Bryan,
Actually, that is something I was meaning to ask the list about. The
feature to warn the player a trap is near is still in the game engine,
but temperarily disabled. I've even got most of the warnings ready to
go, but was wondering how you, the game player's would like me to add
this
Hi,
H...That could be done easily enough, but I've got a warning
system in the engine that will let you know when a trap is close by.
The only thing is I haven't quite figured out what is the best way to
finish adding it to the engine. I'm thinking an option in the
settings menu to turn it
Wow. I'd hate to see all that in print or even braille. I shudder to imagine
how much space it would take up in braille.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
I would say have it only on easy and/or medium but not on the higher
settings. Either that or make it a setting to be toggled on or off according
to each individual player's preferences, assuming of course that could be
coded relatively easily.
He who is valiant and pure of spirit may find the
Hi,
Now, that would be scary. How many braille volumes do you want. Grin.
If I am not mistaken usually a standard print page equals about three
braille pages. That's usually with contractions though. Since my code
couldn't use contractions, and would have to be done in grade 1
braille you are
I would definitely go for an on/off setting approach here. I would tend not
to use them myself. That intro gets pretty annoying after the fourth of
fifth time you hear it. Will we be able to skip that in the full version?
Michael Feir
Author of Personal Power:
How Accessible Computers Can
Hi Thomas,
A few suggestions about the intro.
Instead of trying to have a key to skip it, you could have the game detect
how many times the game was run, and then at the third or fourth play, have
the game automatically skip the intro.
Or have the intro skip as one of the options.
Or have a
Yeah.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 May 2010 20:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan,
Well, excluding third-party headers,
Hi,
Well, I think the on/off setting in the program settings menu is
probably the easiest, and the most practical solution as well.
On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote:
I would say have it only on easy and/or medium but not on the higher
settings. Either that or make it
Hi Michael,
Yes. As I said to Dark earlier I certainly hope so. However, the
problem is that the game is failing to accept keyboard input when that
particular cutscene is playing. Sometime between and final release I'd
like to be able to fix that so you can skip it if you wish. It is just
one of
Hi Dark, for some strange reason i had to start my Terraforma's game again, it
was like everytime i loaded in the lab I couldn't seem to move anywhere, and my
numlock was on. Anyway I just unlocked the door with the 3 tonewheels, but
when I go in the door and walk over the bridge I still seem
Goodness I thought Lord of the Rings was bad enough!! Will stick to both
audio codes and audio Lord of the Rings.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 10, 2010 8:32 PM
Subject: Re: [Audyssey]
Hi Muhammed,
Well,obviously I'm not about to share my source code, but I can tell
you how many lines are in the game at present. As I told Bryan a
little while ago Visual C++ reports 39,286 lines of code total. Quite
a lot eh?
On 5/10/10, Muhammed Deniz muhamme...@googlemail.com wrote:
A
Hi Bryan,
I think it is more a matter of semantics than anything else.
Technically speaking, undead can refer to any type of living dead
creature be it a vampire, zombie, skeleton, or ghost. Some authors,
particularly those in the RPG genre, tend to make some sort of
distinction between undead
That would be my suggestion.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, May
I'm really in two minds here. the fires were a right royal pain when i
started, but now I've got the positioning right and can check with the view
command I don't mind as much. Maybe the option of a wooow sound before
walking down harzards rather like tj had (sinse Tom's got himself such a
Nice thought Bryan, an option on beginner as a training aide, which you lose
later for more challenge, this would also help people sort their positioning
out without having to spend so many lives geting flamed or spiked just while
learning the properties of the game.
Beware the Grue!
Dark.
Hi tom.
As I said to bryan, my vote goes to the beginner mode setting. This lets
people get used to the game and it's position, but stil preserves the
challenge of accurate sound positioning of ledges.
for a really good example of how this can change challenge look at
superliam. Fans on the
hmmm, tom, maybe a the subject for a new trucker game? decide how many
volumes fof braille coding to load onto your truck, --- too many and you
risk lines getting squashed by the weight, to few and your game may not be
ready in time and you end up being linched by a rampaging mob of angry
Well the layout is actually very symple once you get it.
each of the three levels after the tutorial is layed out like a clock face.
there are computer stations at 6 and 12 O.clock, with you starting at the
six, and parts at 3 and 9 O.clock which you have to solve puzles to get.
The really
Thomas,
I'd vote against such a feature. We need this game to be hard and
challenging, and such warnings will make things much easier which is not a
good thing. you did say that from now on you weren't gonna incorporate any
more user suggestions, and I think you should stick to that. Games
I disagree. It will give new players something to help them learn the best
position to jump. True there are going to be those who come to use that as a
crutch I'll admit but that's true of anything in life. And anyway it
wouldn't even be an option for the higher difficulty settings.
He who is
Hi Enes,
You don't. It's just guesswork. And, where'd you find that out?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ENES SARIBAS
Sent: Sunday, May 09, 2010 12:47 PM
To: gamers@audyssey.org
Subject:
Hi Yohandy,
I personally don't like a game to be hard. I consider that completely
different from challenging. Hard sounds quite spiteful, like the developer
is saying, let's make this game impossible to beat! Sorry if I'm being
knitpicky here...grin
Best Regards,
Hayden
-Original
Hi Thomas,
Ditto. I like option 2.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, May 10, 2010 8:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12
hey this game call papasangre. is it the first accessible game for the
iphone? i know their are some video games that some what work with
voice over. but is papasangre the first full accessible game for the
blind on the iphone? and does anyone know how much this game is going
to be? i'm
Hi,
That's how many lines, but how many statements do you have? I don't really
want to think about that.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, May 10, 2010 2:44 PM
To: Gamers
Hi Lori,
Personally, I agree with this--after all, the chasms have them.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, May 10, 2010 11:00 AM
To: Gamers Discussion list
Subject: Re:
Hi Michael,
I don't know if you actually Played Last Crusade, but if you did you'll know
there's an atem for instructions in the main menu.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent:
hey hayden i did listen to the instructions and i do enjoy the game.
what i was wondering is can you create your own map?
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
---
Gamers mailing list __
and why couldn't they simply use the options included with the game? why
should the game be simplified when there's no need? if we're gonna analyze
things this way, then I guess enemies have to be slowed down also cause they
kill you too fast, and statues should be removed automatically for the
Hi Yohandy,
While we're thinking this way--heck, why do we need four difficulty levels?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, May 10, 2010 9:27 PM
To: Gamers Discussion list
Hi Michael,
Hmmm...the mapmaker of course does allow you to do so, however I recall
reading that it wasn't actually screenreader accessible at the moment.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael
Hi Phil,
Also, that may be waling speed for the centaur. Possibly it just gallops
very fast?
Best Reagrds,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 10, 2010 3:51 AM
To: Gamers Discussion
Hi Michael,
I'm not sure exactly what your asking, although I think I know. The level is
just a relative ranking. If you have a lower level weapon or armor, you want
to replace it, no questions asked.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
hey hayden. do you know if papa sangre is the first accessible game
for the iphone? i know there is some video games that some what work
with voice over but they only work half of the time. that is why i
ask. i went to the site but it was hard to move around .
--
Email services provided
Can someone please give me some hints on the last week game and how to get
around in the hotel? I do not know what to say to Monica to make her talk or
the rest of them. Please can someone help?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
hey is their going to be a sequel to the last crusade? they could make
a game series out of it.
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Can someone tell me where I can get that from? That is where I can get the
last crusaders from?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Monday, May 10, 2010 10:41 PM
To: gamers@audyssey.org
Subject:
hi thomas,
I like the on/off setting the most
On 5/10/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Phil,
Also, that may be waling speed for the centaur. Possibly it just gallops
very fast?
Best Reagrds,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
here is the link for that game.
http://dl.dropbox.com/u/3515620/lastcrusade.zip
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
Mike,
I know I'm not the moderator, but please, please, stop making so many
new threads of old games where the developer isn't even active, or
asking is there an accessibel version of *? etc etc etc. I've seen
more than 5 of these, so please consider it before asking or just
research a bit. I'm
73 matches
Mail list logo