Re: [Audyssey] Something to try

2010-10-16 Thread Mich
Hi Tom. I tried to do what you had set out in your message to all of us but I have been finding that I am getting stuck. what I did was I went in to my computer in to the local disk c then created a new folder cald test then I tried coppeying all the files from the usa games folder from my

Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Muhammed Deniz
Hey all, I have a mota problem. When I start the game and when I play, I play the game and explore the game. But when I exit, my computer crashes, and my computer is fourced to restart. I have downloaded the version on USA games, not the one that Harry sent. Please, could someone help me? My

Re: [Audyssey] Something to try

2010-10-16 Thread clement chou
With cmd, what you need to do is act like t was a dos machine. Which is to say that all your comands have to be typed out. So to start the game, you would type the direct path to the file.. so C:\test\filename for the game.exe. I don't know what the actual file name is, hence the file name of

[Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread Mich
Hi Tom and all. I have good news I was able to open moda using the command prompt. the problem is this when I exited the game by pressing x my pc re started and I couldn't tell what the error coad was. any help with trying to figger this out to send you the error coad? I could get a friend of

Re: [Audyssey] questions about usa games

2010-10-16 Thread Shane Lowe
thanks for the info. Shane - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 15, 2010 10:16 PM Subject: Re: [Audyssey] questions about usa games Hi Shane, As for the Star Wars game we were

Re: [Audyssey] questions about usa games

2010-10-16 Thread Shane Lowe
got ya I was using www.audiogames.net THanks for the info. Shane - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 15, 2010 10:16 PM Subject: Re: [Audyssey] questions about usa games Hi Shane, As

Re: [Audyssey] Something to try

2010-10-16 Thread Shane Lowe
Nothing wrong with it on my end. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 12:26 AM Subject: [Audyssey] Something to try HI all, Tonight while debugging/testing Mysteries of the

[Audyssey] MOTA beta 15 question

2010-10-16 Thread Shane Lowe
Once you get past the rope after a ways you run in to something and I can't get past it. Anyone know what this is? Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Hayden Presley
Hi Muhammed, Um...which BETA are ou ising? Hayri never sent MOTA BETA 15. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, October 16, 2010 3:54 AM To: weis...@googlemail.com; Gamers

Re: [Audyssey] super egghunt

2010-10-16 Thread Hayden Presley
Hi, My first guess is: cheaters? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, October 13, 2010 1:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] super egghunt I've seen

Re: [Audyssey] a very tricky harpie in mota beta14

2010-10-16 Thread Hayden Presley
Hi Thomas, Lol...I was woneering about the male harpie myself; I was wondering if I'd missed something. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 12, 2010 3:48 PM

Re: [Audyssey] Something to try

2010-10-16 Thread Willem Venter
Hi thomas. I went to the sidescroler directory and did a tomb.exe error.txt, but the file was empty when the computer rebooted. If it writes to stderr then I'm not sure how to get at it. On 10/16/10, Shane Lowe shanel...@insightbb.com wrote: Nothing wrong with it on my end. - Original

Re: [Audyssey] Something to try

2010-10-16 Thread Kevin Weispfennig
Hi, This was the first thing I did when hearing others get blue screens. I personally never got one, and didn't get a single error. I also redirected the output to a file, though that was completely empty and no errors occured. Kevin - Original Message - From: Willem Venter

Re: [Audyssey] super egghunt

2010-10-16 Thread Kevin Weispfennig
Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat,

[Audyssey] super dog bone hunt.

2010-10-16 Thread michael barnes
hey when i play this game it keep saying demo mode. but i thought this game is the full version. could someone tell me how to get the full version? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers

Re: [Audyssey] super dog bone hunt.

2010-10-16 Thread Phil Vlasak
Hi Michael, The game Super Dog's bone hunt is only produced as a demo. The game engine does not allow free games to be more than one level. The word demo is built into the GMA game engine and can not be removed. In order to remove it would require you to get a registration key for a free game.

Re: [Audyssey] Something to try

2010-10-16 Thread Valiant8086
Hi. Do you have jaws? Maybe someone, like me, could tandem you and try it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, October 16, 2010 4:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] Something to

Re: [Audyssey] Something to try

2010-10-16 Thread Thomas Ward
Hi Kevin, Well, it stands to reason if you aren't getting any errors and the game isn't crashing on exit there wouldn't be any error messages to redirect to a file either. The same seams to be true for the debugger. I tried debugging it using the Visual C++ and the MinGW debuggers and according to

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Bryan Peterson
Could you be a bit more specific? We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 7:18 AM Subject: [Audyssey] MOTA beta 15 question Once you get past the

Re: [Audyssey] Something to try

2010-10-16 Thread Thomas Ward
Hi Willem, Hmmm...Ok, that was just a hunch of mine. Is there any possibility any of you can actually get the stop error code? What I'm talking about is when the blue screen comes up it will present you with a stop error code. Usually it is a hex code starting with 0x. If I could get that hex

Re: [Audyssey] Something to try

2010-10-16 Thread Thomas Ward
Hi Mich, The Windows command prompt is like using Dos. That means you have to type shell comands into the command prompt to get around. I gave directions in my original message what to do. To change directory you use the cd command. For example, cd\test will open the test directory. To close the

Re: [Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread Thomas Ward
Hi Mich, If you could turn automatic reboot off in XP you should be able to use Jaws, Window-eyes, etc to read that blue screen. Either way if you can have a friend get the stop error code which is a hexidesimal number beginning with 0x that would help bunches. On 10/16/10, Mich

Re: [Audyssey] Something to try

2010-10-16 Thread Mich
Hi Tom I to had the same problum. I was able to open the game using the windows command prompt and then going in to the test folder that I made for the game the problem happened when I hit the x key to exit the game my pc re started and it gave me the blue screen of death and I couldn't get the

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Thomas Ward
Hi Shane, Can you give us a little more detail where you are such as the exact coordinates or the current room number? You can get the room number by pressing r and can press c for current location Both would give us a lot more detail on where you are. However, it sounds to me like what happened

Re: [Audyssey] Something to try

2010-10-16 Thread Thomas Ward
Hi Mich, Send me a copy of the Windows dump file to my gmail.com address. I'll try and extract the necessary information that way. On 10/16/10, Mich m...@ntl.sympatico.ca wrote: Hi Tom I to had the same problum. I was able to open the game using the windows command prompt and then going in to

Re: [Audyssey] Something to try

2010-10-16 Thread Mich
Hi Tom. where would I find that file? many thanks. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 2:45 PM Subject: Re: [Audyssey] Something to try Hi Mich, Send me a copy of

Re: [Audyssey] super dog bone hunt.

2010-10-16 Thread Thomas Ward
Hi Michael, It is the full game. The reason it says demo is the way the GMA Engine was designed. The engine only allows a free game to have one level, and the engine runs in demo mode without a valid product key. Since it would be a bit rediculous to request a product key for a free game Super Dog

Re: [Audyssey] Something to try

2010-10-16 Thread Thomas Ward
Hi Mich, Usually, Windows places the results of a blue screen in a minidump file located in c:\Windows\Minidump. The files are usually dated as well. For example, a system crash for today would be called something like Mini101610-01.dmp which would be todays date and the first saved crash for

[Audyssey] Cheet codes for q9 game

2010-10-16 Thread Ramy Moustafa
hi all: if u please, how can i get cheet codes for the q9 action game? Thanks in advance --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread peter Mahach
I thought that if a blue screen occurs the pc just, dies? and it just freezes up? Is there a way to prevent that? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 8:27 PM Subject: Re:

Re: [Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread Kevin Weispfennig
Hi, As far as I am aware, you canot read blue screen with any screen reader, as everything stops working as soon as the blue screen comes up, I guess for security reasons. Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

[Audyssey] Looking for a fellow member.

2010-10-16 Thread Ron Kolesar
Hi to all, from Ron Kolesar and Leader dog Boz. My pc's motherboad died on me and I'm in the process of building a new windows seven duel processor with four gigs of memory. Could Lisa ham radio call sign N2XYL from New York write me back with her info please? Her address was one of the few

[Audyssey] Need a little help from my friends.

2010-10-16 Thread Ron Kolesar
Hi once again. I know that I'm not the only one with a Philips retractable game controller model 2909. I can't find my cd-rom. Could someone ship me a copy of their cd-rom that came with the USB handheld unit I'd deeply appreciate it. Thanks. ron --- Gamers mailing list __

Re: [Audyssey] Cheet codes for q9 game

2010-10-16 Thread NIcol
Hi Ramy Although I play the demo of q9 because I cannot afford the registered version at this stage, I can answer your question because I have listened to Philip benfall's q9 recording. Just for the fun of it, and to listen how Philip Bennfall's voice sounds like, I have listened to his recording

[Audyssey] Q9 upcoming patch

2010-10-16 Thread Philip Bennefall
Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Michael Feir
I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach
Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list

Re: [Audyssey] super egghunt

2010-10-16 Thread Liam Erven
No. I think it's deffinetly possible. People spend a lot of time playing the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Saturday, October 16, 2010 10:12 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Ryan Conroy
I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time. -- Original Message -- From: Michael Feir michael.f...@gmail.com To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
How about the ability to replay endings? Also I don't know if you have plans for a sequel, or perhaps some paid add-on content in the future, but something cool would be the addition of trophies. The problem I personally find with many audio games is that once you beat them, the replayability

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Charles Rivard
Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
lol they don't even get over them, they just sorta walk through it which is definitely not realistic. monsters falling into pits would definitely add some strategy as the player could try jumping over it back and forth when there are many monsters in the area to try and get them to fall in.

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Charles Rivard
I would say No cheats., because, well, that's cheating. --- Shepherds are the best beasts! - Original Message - From: peter Mahach piterm...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 4:23 PM Subject:

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach
I very much agree myself. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Saturday, October 16, 2010 11:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi, I suggest have it as a random factor, wich emphasis on them jumping over it. But I must agree, it's not realistic how every time they make it across. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi Phillip, Oh...something else. When you finish the game, a new cheat file is generated every time if you don't keep it on your desktop. Perhaps you could place the cheats file in the Q9 directory itself? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark
Hi Philip. just some random thoughts. Firstly, I do agree about monsters falling into pits, sinse it seems waay unfair really, pluss it would make tactics in fighting creatures more important. To compensate for this though, how about adding some more floor obstacles such as thorny

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi Yohandy, On the contrary...it is actually possible to dodge attacks; it's just very difficult. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:13 PM To: Gamers

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark
I actually agree charlese. Cheats are a nice extra to get while playing the game, and fun for a while, but playing without cheats is generally better. In fact that's why I'm now pleased you can get the superweapon in game. Beware the Grue! Dark. - Original Message - From: Charles

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Charles Rivard
Without more details, no. Where are you? What room? --- Shepherds are the best beasts! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 8:18 AM Subject: [Audyssey] MOTA beta 15 question

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi Dark, Lol...that's not a patch, that's a whole new program! Grin Seriously though, I do like your suggestions, just not sure how implementable they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Hayden Presley
Hi Shane, My first guess is you didn't activate the lever in Room 1; try that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 16, 2010 5:41 PM To: Gamers Discussion list

Re: [Audyssey] super egghunt

2010-10-16 Thread Hayden Presley
Hi, Well--in that case, I'll applaud them for sure. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, October 16, 2010 4:44 PM To: weis...@googlemail.com; 'Gamers Discussion list'

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark
Hi haiden. I was going on the basis of suggesting a range of changes to the game which could alter gameplay and make things fun by varying the action a litle. i know from reading the documents for bgt, that while it can't be said to be easy to add other objects into a program, when a certain

Re: [Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread Hayden Presley
Hi Peter, Yes--there is a way to prevent it from dying, but there is no way to prevent it from freezing. I forget how to do it, but there's a way--at least on Windows. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
I dunno, I don't consider that dodging, I consider it getting lucky. Even if this is a form of dodging, it does no good on expert. or whatever the hardest difficulty is called lol. there's really no strategy to it. it seems that when I'm killing an enemy it'll just hit me totally at random.

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi, Could you explain the definition of that Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, October 16, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
what, speed run? Basically a way of getting through a game as quickly as possible. people record it and sort of compete to see who can complete a game or level fastest. you just run through the level without killing anything or picking up items unless they're in your way etc. of course with

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Ryan Strunk
Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark
I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Kevin Weispfennig
Hi, Philip was talking about fortune fields, so you would have to literarely jump in the pit and lose to get it. Kevin - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com, 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 16

[Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
Hi Tom. Glad you've found the problem... hopefully that means those of us who have problems won't have them for much longer. But I knew I should've been nicer to the computer... al those times I banged my hand on the tower... guess it didn't like it that much! Lol! --- Gamers mailing list

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Thomas Ward
Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be

Re: [Audyssey] Something to try

2010-10-16 Thread shaun everiss
where can you download this tom I'll try to send you things. At 08:19 a.m. 17/10/2010, you wrote: Hi Mich, Usually, Windows places the results of a blue screen in a minidump file located in c:\Windows\Minidump. The files are usually dated as well. For example, a system crash for today would be

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread shaun everiss
also as another change. if you leap a pit you can randomly get gems, cash, items, a sound, a chime or something. At 10:25 a.m. 17/10/2010, you wrote: I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points.

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread shaun everiss
hmmm you can jump and randomly get stuff. or not. if the item or rather when it disapears it falls in the pit you hear it dropping then it explodes. At 12:33 p.m. 17/10/2010, you wrote: Personally I like items appearing over pits. It adds challenge. -Original Message- From:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly really realy don't, want to go back to beta 13 and start over again. Other than this nasty blue screen issue the new engine is shaping up ok.

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread shaun everiss
well at least you know what it is now. if you get that issue sorted out the restof the stuff shoule be easy enough, the input system is a bit sucky but for an opensource engine thats probably expected in fact I was affraid after beta 14 that the game would be completely ruined, though

Re: [Audyssey] Something to try

2010-10-16 Thread Thomas Ward
Hi Shaun, Download what? Please specify what you want to download? On 10/16/10, shaun everiss sm.ever...@gmail.com wrote: where can you download this tom I'll try to send you things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Something to try

2010-10-16 Thread shaun everiss
oh I wandered about the dumpchk program it sounded nice to process my own dumps and see what went on. it could be a good diagnostic for me when I fix computers. At 02:35 p.m. 17/10/2010, you wrote: Hi Shaun, Download what? Please specify what you want to download? On 10/16/10, shaun everiss

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Well, before we completely rule out the input as sucky let's remember this is a beta. That means I'm testing and trying different things to see how they work. I've already made a few changes to the input system in beta 16 that has improved input and made it a bit smoother and responsive than

Re: [Audyssey] Something to try

2010-10-16 Thread Thomas Ward
Hi, I see. The dump check utility is a part of the Microsoft System Tools package. It is an optional package for Windows XP. You can find a copy on your Windows XP cd. Just insert the XP cd go to System\Tools\Setup and install them. HTH On 10/16/10, shaun everiss sm.ever...@gmail.com wrote: oh

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi, I don't really see the challenge. An item appears over a pit. You jump. You get the item. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, October 16, 2010 8:28 PM To: Gamers

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Hayden Presley
Hi Thomas, Lol...I liked your analogy. Fine, I'll just reboot. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 7:08 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
Yeah, I would imagne so... it would be frustrating not to mention harmful to the computer if it had to reboot every time someone wanted to play the game who was a frequent player. I fervently hope this gets resolved for the next beta. - Original Message - From: Thomas Ward

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Charles Rivard
For a second there, it sounded like a form of computer Alzheimer's. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 7:07 PM Subject: [Audyssey] MOTA Good

Re: [Audyssey] MOTA Character Comments

2010-10-16 Thread Hayden Presley
Hi Shaun, What are you talking about? How does what you said relate to battle Zone? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 12, 2010 12:57 AM To: Gamers Discussion

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely unloads everything, and reboots. So the fact people are getting blue screens shouldn't be harming there systems by playing the

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Charles Rivard
If there are no calls to the graphics engine, will the program operate more responsively? I haven't been having a response problem as far as speed is concerned, but it's a thought. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Phil Vlasak
Hi Thomas, Wouldn't be funny if the missing memory was for loading and playing files that you removed such as the title file and the cut scene? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Michael Feir
Having different sounds for special items might add something to the game since players could decide what was worth taking risks to get. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008

Re: [Audyssey] cheets anyone got them?

2010-10-16 Thread Hayden Presley
Hi Shane, Chopper Challenge Cheats? Not really that hard to get them...now is it? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Friday, October 08, 2010 3:26 PM To: gamers@audyssey.org

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
Okay, I thought it'd be the other way around. But at least we know what the problem is. Though I would think because there are graphics the graphics engine wouldn't be involved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Something to try

2010-10-16 Thread shaun everiss
is that on any xp disk? I will have a look. At 02:47 p.m. 17/10/2010, you wrote: Hi, I see. The dump check utility is a part of the Microsoft System Tools package. It is an optional package for Windows XP. You can find a copy on your Windows XP cd. Just insert the XP cd go to System\Tools\Setup