I have no idea what you're asking here. what is your question?…
Smiles,
Cara :)
On Apr 5, 2008, at 5:13 PM, Ryan Smith wrote:
I have another question. Do you think it would be cool, for some
enemies/things, to only be detected by the X and Z, and doesn't matter
your Y, or only Y and Z
I wouldn't care, honestly, this x y z thing is confusing.
I'd like to hear which direction an enemy is in before I shoot it though.
At 11:13 a.m. 6/04/2008, you wrote:
I have another question. Do you think it would be cool, for some
enemies/things, to only be detected by the X and Z, and doesn't
pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 31, 2008 6:28 PM
Subject: Re: [Audyssey] SDM
: [Audyssey] SDM Update
yeah me too
On 3/29/08, shaun everiss [EMAIL PROTECTED] wrote:
You could always give it to me and I could tell you where and what sounds
you need.
I can tell you now that the gun sound is really cheap and crappy, I have
free sounds for this game that may sound better
yeah it sounds really good.
It means players will get confortable going arcade then have to switch to side
scroler.
then they will have to switch again.
replay value will be enormous.
At 10:23 a.m. 4/04/2008, you wrote:
Hi.
Do you think the 3D ending (after the Left/Right/Middle you go to the
Where do we get this from? Is it the usual rsgames.co.nr?
Claudio wrote:
|| Hello Ryan!
|| This sidescroller is great!
|| I'm a fan from it!
|| Conntinu the great work and you will done a great job!
|| Regards, Claudio.
||
|| ---
|| Gamers mailing list __ Gamers@audyssey.org
|| If you want to
Precisely james. I was on the sight earlier.
Aiden
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 02, 2008 12:52 PM
Subject: Re: [Audyssey] SDM Update
Where do we get this from? Is it the usual
ryan any chance we can see the game in its semi easy state just for cicks?
I will understand if you'd rather want to leave it but I'd like to have at
least a try if not an audio preview of the game so far with all my sfx in.
Thanks to a project for x-sight done I had already got a load of stuff
Hi,
Okay, for those wanting to see the Side Scroller, can go to
www.rsgames.co.nr, and read the info, as well as the sound table, and
a link to the zip file with all the sounds and the exe is there.
Happy Gaming!
-Ryan
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
.
Regards
Aiden
- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 02, 2008 12:48 AM
Subject: Re: [Audyssey] SDM Update
Hi,
Okay, for those wanting to see the Side Scroller, can go to
www.rsgames.co.nr, and read
cool, thanks man.
At 12:48 p.m. 2/04/2008, you wrote:
Hi,
Okay, for those wanting to see the Side Scroller, can go to
www.rsgames.co.nr, and read the info, as well as the sound table, and
a link to the zip file with all the sounds and the exe is there.
Happy Gaming!
-Ryan
---
Gamers mailing list
list gamers@audyssey.org
Sent: Wednesday, April 02, 2008 1:08 AM
Subject: Re: [Audyssey] SDM Update
Hi Ryan,
Would it be possible to put the games you make into .exe files. I was
thinking that maybe it would make it easier to play the games by just
being
able to install them and have them
Hello Ryan!
This sidescroller is great!
I'm a fan from it!
Conntinu the great work and you will done a great job!
Regards, Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via
Hi,
Well, thanks alot for your feedback, especially Dark pointing me to
the fabulous reaction time article. I will probably be going diff
levels for this easy medium hard insane impossible. I just added
the sounds, with 10 random guard sounds (i had to reset all of the
current positions of
Hi,
Sure guys. thanks.
Here are the sounds I need:
- Alert of a box
- Going from Normal to Super State (Power-Up)
- Guards
- Lava
- Alert of Stairs
- Jumping over stairs
- Landing on the ground
That's it for now.
Thanks.
-Ryan
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
There's a great mod that BlueScreen on the AG-Forum created:
www.x-sight-interactive.net/rsgames/downloads/sdmb31mod.zip
Thanks.
-Ryan
On 3/30/08, Ryan Smith [EMAIL PROTECTED] wrote:
Hi,
Sure guys. thanks.
Here are the sounds I need:
- Alert of a box
- Going from Normal to Super State
what sort of guards?
tornts or what.
if its tornts you want I can make some, I actually have some I made for
x-sight, these things are mine, they were made for some foul mouthed enemies
though in one of x-sight's games I can probably give you allerts.
I have powerup sounds but I am not sure what
The sounds you gave are plenty, Shaun. Thanks!
Hi,
Anyway, I finished the side scroller, although it still is a bit
boring. So once I add the sounds and smaller details, it seems it'll
be much more fun. I will work on the 3D hunt for the boss.
-Ryan
---
Gamers mailing list __ Gamers@audyssey.org
cool.
At 11:44 a.m. 31/03/2008, you wrote:
The sounds you gave are plenty, Shaun. Thanks!
Hi,
Anyway, I finished the side scroller, although it still is a bit
boring. So once I add the sounds and smaller details, it seems it'll
be much more fun. I will work on the 3D hunt for the boss.
-Ryan
---
Hi,
I have a question. As of now, the guard has 1.5 seconds to shoot you,
however this is for my slow testing purposes. Is this a good time?
Maybe 0.5 seconds!!
-Ryan
On 3/30/08, shaun everiss [EMAIL PROTECTED] wrote:
cool.
At 11:44 a.m. 31/03/2008, you wrote:
The sounds you gave are plenty,
0.5 to a second sounds good.
- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 30, 2008 7:46 PM
Subject: Re: [Audyssey] SDM Update
Hi,
I have a question. As of now, the guard has 1.5 seconds to shoot you
Hello ryan.
Your question got me interested, so I've consulted the fount of ineffable
wisdom known as wikipedia on this one, the artical on reaction time
found at http://en.wikipedia.org/wiki/Reaction_time#Types_of_RT_tasks
Interestingly enough, the average reaction time for a basic here
Maybe 1.5 on easy difficulty, lower on harder difficulty levels?
Ryan Smith wrote:
|| Hi,
|| I have a question. As of now, the guard has 1.5 seconds to shoot you,
|| however this is for my slow testing purposes. Is this a good time?
|| Maybe 0.5 seconds!!
||
|| -Ryan
||
|| On 3/30/08, shaun
yeah depends on things I am not sure.
1 seems ok.
At 12:46 p.m. 31/03/2008, you wrote:
Hi,
I have a question. As of now, the guard has 1.5 seconds to shoot you,
however this is for my slow testing purposes. Is this a good time?
Maybe 0.5 seconds!!
-Ryan
On 3/30/08, shaun everiss [EMAIL
Hi,
I completed coding Level 1, although it's kinda simple, and just sapi,
so I better find some sounds. Also, instead of double (or addition
too) I could have you pressing 10 keys at once to destroy a copter. I
used that command, (only 5) to perform a power jump to leap over a
stair. Once I
You could always give it to me and I could tell you where and what sounds you
need.
I can tell you now that the gun sound is really cheap and crappy, I have free
sounds for this game that may sound better, they are still low quality but they
will sound like a gun I think anyway.
I also have a
yeah me too
On 3/29/08, shaun everiss [EMAIL PROTECTED] wrote:
You could always give it to me and I could tell you where and what sounds
you need.
I can tell you now that the gun sound is really cheap and crappy, I have
free sounds for this game that may sound better, they are still low
27 matches
Mail list logo