make sure you have -steam defined on the command line when you run hl.exe.
- Alfred
Codiac wrote:
Hi, I recently returned to the HL scene and am porting my mod to work
with steam. It's going fairly well, just a few minor problems. However
when I try and debug in VC++6 SP5 I get Couldn't find
I do have -steam set, it complains that steam is not running if it is
not set.
I read my post a few times before I sent it making sure I said
everything relevant, still missed this ... can I blame it on the rain? ;)
Alfred wrote:
make sure you have -steam defined on the command line when you run
Alfred wrote:
typedef struct sequenceEntry_ sequenceEntry_s;
struct sequenceEntry_
{
char*fileName;// Name of sequence file
without .SEQ extension
char*entryName;// Name of entry label in
file
sequenceCommandLine_s*
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I'm trying to get a good smoke effect going, but I'd like to change the
color of the smoke. I know there isn't a way to do it using the
R_Sprite_Smoke TE because it doesn't really have anything for
//---
// sequenceCommandLine_s
//
// Structure representing a single command (usually 1 line) from a
// .SEQ file entry.
//---
typedef struct
The error you are getting (missing gfx.wad) is symptomatic of steam not
loading properly in your debugging system (it signals that the cache
containing that file didn't load, which is almost certainly because
steam in general failed to load).
Make sure that your steam installation is up to date
Alfred wrote:
typedef struct sequenceCommandLine_ sequenceCommandLine_s;
struct sequenceCommandLine_
{
intcommandType;// Specifies the type
of command
client_textmessage_tclientMessage;// Text HUD message
struct
char*
Ok, nvm, I figured out what to do.
If anybody cares:
- Use a TE_SMOKE compatible sprite (not sure what the criteria are for
that)
- Render as kRenderTransTexture
- Renderfx as kRenderFxNoDissipation
- Set the render colors in the ent's curstate.rendercolor parameters.
Viola!
-Cale
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//---
// client_textmessage_t
//---
typedef struct client_textmessage_s
{
int effect;
byte r1, g1, b1,
client_textmessage_t is already part of the sdk.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome
Sent: November 16, 2003 4:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [Fwd:
I had problems debugging in Steam when I used a path
with spaces in it (c:\Program Files\Steam). When I
switched to c:\Steam it worked fine.
This was in an earlier version of Steam though, so
maybe that has been fixed.
Max
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