Re: [hlcoders] Debugging in Steam problem

2003-11-16 Thread Alfred
make sure you have -steam defined on the command line when you run hl.exe. - Alfred Codiac wrote: Hi, I recently returned to the HL scene and am porting my mod to work with steam. It's going fairly well, just a few minor problems. However when I try and debug in VC++6 SP5 I get Couldn't find

Re: [hlcoders] Debugging in Steam problem

2003-11-16 Thread Codiac
I do have -steam set, it complains that steam is not running if it is not set. I read my post a few times before I sent it making sure I said everything relevant, still missed this ... can I blame it on the rain? ;) Alfred wrote: make sure you have -steam defined on the command line when you run

Re: [hlcoders] [Fwd: [hlds_apps] Engine interface changes]

2003-11-16 Thread Jeffrey \botman\ Broome
Alfred wrote: typedef struct sequenceEntry_ sequenceEntry_s; struct sequenceEntry_ { char*fileName;// Name of sequence file without .SEQ extension char*entryName;// Name of entry label in file sequenceCommandLine_s*

[hlcoders] Mimicking the TE_SMOKE effect

2003-11-16 Thread Cale 'Mazor' Dunlap
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm trying to get a good smoke effect going, but I'd like to change the color of the smoke. I know there isn't a way to do it using the R_Sprite_Smoke TE because it doesn't really have anything for

Re: [hlcoders] [Fwd: [hlds_apps] Engine interface changes]

2003-11-16 Thread Alfred
//--- // sequenceCommandLine_s // // Structure representing a single command (usually 1 line) from a // .SEQ file entry. //--- typedef struct

Re: [hlcoders] Debugging in Steam problem

2003-11-16 Thread Alfred
The error you are getting (missing gfx.wad) is symptomatic of steam not loading properly in your debugging system (it signals that the cache containing that file didn't load, which is almost certainly because steam in general failed to load). Make sure that your steam installation is up to date

Re: [hlcoders] [Fwd: [hlds_apps] Engine interface changes]

2003-11-16 Thread Jeffrey \botman\ Broome
Alfred wrote: typedef struct sequenceCommandLine_ sequenceCommandLine_s; struct sequenceCommandLine_ { intcommandType;// Specifies the type of command client_textmessage_tclientMessage;// Text HUD message struct char*

RE: [hlcoders] Mimicking the TE_SMOKE effect

2003-11-16 Thread Cale 'Mazor' Dunlap
Ok, nvm, I figured out what to do. If anybody cares: - Use a TE_SMOKE compatible sprite (not sure what the criteria are for that) - Render as kRenderTransTexture - Renderfx as kRenderFxNoDissipation - Set the render colors in the ent's curstate.rendercolor parameters. Viola! -Cale

RE: [hlcoders] [Fwd: [hlds_apps] Engine interface changes]

2003-11-16 Thread Alfred Reynolds
This is a multi-part message in MIME format. -- //--- // client_textmessage_t //--- typedef struct client_textmessage_s { int effect; byte r1, g1, b1,

RE: [hlcoders] [Fwd: [hlds_apps] Engine interface changes]

2003-11-16 Thread Tony \omega\ Sergi
client_textmessage_t is already part of the sdk. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: November 16, 2003 4:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [Fwd:

[hlcoders] Re: Debugging in Steam problem

2003-11-16 Thread Max McGuire
I had problems debugging in Steam when I used a path with spaces in it (c:\Program Files\Steam). When I switched to c:\Steam it worked fine. This was in an earlier version of Steam though, so maybe that has been fixed. Max __ Do you Yahoo!? Protect your identity