Re: [hlcoders] ogc required to play??

2002-01-07 Thread Nicolai Haehnle
Am Montag, 7. Januar 2002 01:17 schrieben Sie: Why can't it just be available on the CD itself (in a datafile). I'm sick of losing my cases and therefore not being able to play the game again. That's not feasible. CDs aren't burned but pressed, which means that all the CDs are exactly the

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Ack Doh
i've always wondered why, during production, cd keys are not hard coded onto the cd-rom itself...instead of a machine that prints out stickers with unique key's, have a machine that writes bytes onto a specific location on the cd-rom itself... i know there are upsides and downsides to

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Tom
we could have product activation like micrsoft with the phones personnaly manned by valve - Original Message - From: Ack Doh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always wondered why, during

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Tim Holt
wrote: we could have product activation like micrsoft with the phones personnaly manned by valve - Original Message - From: Ack Doh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always

Re: [hlcoders] ogc required to play??

2002-01-07 Thread botman
I feel like the whole thread of this conversation is going the wrong way. Ppl keep wanting to make more and more complex/technical solutions to this problem of cheating. Signatures, IDs, etc. etc. etc. It's very much like if someone breaks into your house - so you put snip I have no

Re: [hlcoders] ogc required to play??

2002-01-07 Thread [EMAIL PROTECTED]
- Original Message - From: Ack Doh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always wondered why, during production, cd keys are not hard coded onto the cd-rom itself...instead

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Stuart Walsh
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 - -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 - - - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 9:21 PM Subject: Re: [hlcoders] ogc required to play?? The more they overthink

Re: [hlcoders] ogc required to play??

2002-01-07 Thread alfred
personnaly manned by valve - Original Message - From: Ack Doh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always wondered why, during production, cd keys are not hard coded onto the cd-rom itself

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Florian Zschocke
[EMAIL PROTECTED] wrote: Instead of Banning WON IDs, why not allow only certain WON IDs to be permitted (basically, require a person to register with a server before playing). That is what Adminmod offers. But if you read the hlds and hlds_linux lists, you'll notice that running a closed

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Tim Holt
The problem with any kind of membership required to play system is that you are not going to get cheaters on those sites in the first place. My bet is that cheaters want to hop onto public servers, be relatively anonymous, and kick some butt via cheating. I would love to see some stats on

Re: [hlcoders] ogc required to play??

2002-01-07 Thread [EMAIL PROTECTED]
PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always wondered why, during production, cd keys are not hard coded onto the cd-rom itself...instead of a machine that prints out stickers with unique key's

Re: [hlcoders] ogc required to play??

2002-01-07 Thread alfred
: [hlcoders] ogc required to play?? i've always wondered why, during production, cd keys are not hard coded onto the cd-rom itself...instead of a machine that prints out stickers with unique key's, have a machine that writes bytes onto a specific location on the cd-rom itself... i know

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Florian Zschocke
[EMAIL PROTECTED] wrote: Cool! I have not used Admin Mod, so I did not know about that feature. Does it require the user to have a password, so someone does not hijack a WON ID? If you choose to set one up, then yes. But you can also leave it out. Currently the security model isn't the

Re: [hlcoders] ogc required to play??

2002-01-07 Thread [EMAIL PROTECTED]
Tim Holt wrote: The problem with any kind of membership required to play system is that you are not going to get cheaters on those sites in the first place. Is that a problem or the solution? :-) ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] ogc required to play??

2002-01-07 Thread Tim Holt
manned by valve - Original Message - From: Ack Doh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 07, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always wondered why, during production, cd keys are not hard coded onto the cd-rom

Re: [hlcoders] ogc required to play??

2002-01-07 Thread alfred
PROTECTED] Sent: Monday, January 07, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always wondered why, during production, cd keys are not hard coded onto the cd-rom itself...instead of a machine that prints out stickers with unique key's, have a machine that writes bytes onto

Re: [hlcoders] ogc required to play??

2002-01-07 Thread alfred
, 2002 5:00 PM Subject: Re: [hlcoders] ogc required to play?? i've always wondered why, during production, cd keys are not hard coded onto the cd-rom itself...instead of a machine that prints out stickers with unique key's, have a machine that writes bytes onto a specific location

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Florian Zschocke
leming wrote: Also an idea would be to not only stop at checking the client dll being loaded, but to also do a check on the memory that the mod was loaded into. Well, checking the client.dll on disk doesn't do you any good since modern hacks do not modify it. They simply load between the

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Tom
3dsmax has a dongle didnt it? It worked well there! - Original Message - From: Andrew Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 1:22 AM Subject: Re: [hlcoders] ogc required to play?? Ahh, perhaps another good addition to this version would be tieing

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Andrew Foss
3dsmax has a dongle didnt it? It worked well there! Is that supposed to be sarcastic? one of my friends had a cracked copy of 3ds max that required no dongle. My suggestion is, is that HL passes a token to the dongle, the dongle spits out another token, based on the algorithm used, plus the

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Tom
: Sunday, January 06, 2002 8:16 PM Subject: Re: [hlcoders] ogc required to play?? 3dsmax has a dongle didnt it? It worked well there! Is that supposed to be sarcastic? one of my friends had a cracked copy of 3ds max that required no dongle. My suggestion is, is that HL passes a token

Re: [hlcoders] ogc required to play??

2002-01-06 Thread leming
this small blue bit of plastic). It was called sential or something. - Original Message - From: Andrew Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 8:16 PM Subject: Re: [hlcoders] ogc required to play?? 3dsmax has a dongle didnt it? It worked well

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Tim Holt
of plastic). It was called sential or something. - Original Message - From: Andrew Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 8:16 PM Subject: Re: [hlcoders] ogc required to play?? 3dsmax has a dongle didnt it? It worked well

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Tom
the quake protocol hasnt been revserd engineerd in all the time it was going! Or I dont think so atleast! - Original Message - From: leming [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 10:19 PM Subject: Re: [hlcoders] ogc required to play?? That exact

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Miguel Aleman
] To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 6:31 PM Subject: Re: [hlcoders] ogc required to play?? Ahh, perhaps another good addition to this version would be tieing down WONID's to clients. How you could do this, I don't know. Hrmm, how do people (cheaters) change WONID's

Re: [hlcoders] ogc required to play??

2002-01-05 Thread alfred
: Re: [hlcoders] ogc required to play?? I do agree that downloadable code produces a virus potential, but it depends on how you structure the process. You did download the hlds binary right, how do you know that it didn't have a virus? Through careful use of digital signatures you should

Re: [hlcoders] ogc required to play??

2002-01-05 Thread botman
You don't need to detect a cheat every time, only once and they are gone :) This is where we have the advantage. You assume that someone only has 1 or 2 WONids. That's not true for many cheaters, they have hundreds of WONids...

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Tom
[EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 1:43 PM Subject: Re: [hlcoders] ogc required to play?? You don't need to detect a cheat every time, only once and they are gone :) This is where we have the advantage. You assume that someone only has 1 or 2 WONids

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Nicolai Haehnle
Am Samstag, 5. Januar 2002 14:43 schrieben Sie: You don't need to detect a cheat every time, only once and they are gone :) This is where we have the advantage. You assume that someone only has 1 or 2 WONids. That's not true for many cheaters, they have hundreds of WONids...

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Oskar 'Zoot' Lindgren
each ethernet card? I got modem... - Original Message - From: PdeZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 6:07 PM Subject: Re: [hlcoders] ogc required to play?? ok, newbie here...no flaming =) what about banning by MAC addr? its unique for each

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Nicolai Haehnle
Am Samstag, 5. Januar 2002 18:07 schrieben Sie: ok, newbie here...no flaming =) what about banning by MAC addr? its unique for each ethernet card, and cheaters would therefore need to change cards all the time, a lot less likely then registering new emails... You don't have MAC addresses on

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Tom
- Original Message - From: PdeZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 5:20 PM Subject: Re: [hlcoders] ogc required to play?? each ethernet card? I got modem... oops, ill be quiet now.. =) ___ To unsubscribe

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Andrew Foss
You can also ban by IP address, but this will only be effective on static IP cable modems and static IP xDSL connections. Many cheaters will have dynamic IP broadband connections or dynamic 56K dial-up connections. You may have to ban the same cheater hundreds of times to keep them off of

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Tom
) - Original Message - From: alfred [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 06, 2002 12:31 AM Subject: Re: [hlcoders] ogc required to play?? Ahh, perhaps another good addition to this version would be tieing down WONID's to clients. How you could do this, I don't know. Hrmm

Re: [hlcoders] ogc required to play??

2002-01-05 Thread leming
Just to expand a little on the idea, have it where something computer-independent (processor serial or similar) that every computer has, but is unique, have that be sent to WON in their auth sequence, and have WON reject authorization of that computer using any other WONID but the one they

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Andrew Foss
Ahh, perhaps another good addition to this version would be tieing down WONID's to clients. How you could do this, I don't know. Hrmm, how do people (cheaters) change WONID's at the moment? Surely its not by guessing a new (valid) code alone is it? They have a prog that can set the WONID to

Re: [hlcoders] ogc required to play??

2002-01-05 Thread alfred
The problem is how do you generate the unique id, and how do you force a client to stick to one ID... They could just hack the HL binary to report any ID they want... Or alter something about their machine to make the new id (the GID in windows can be generated from random numbers alone...).

Re: [hlcoders] ogc required to play??

2002-01-05 Thread leming
My thought was that the unique id per computer would not be generated but rather be something burned in their hardware (and a piece of hardware that everyone has) such as their processor serial. But a bios switch (default set off) controlls whether or not the processor serial is available to

Re: [hlcoders] ogc required to play??

2002-01-04 Thread [DRP]Avatar-X
PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 03, 2002 3:31 PM Subject: Re: [hlcoders] ogc required to play?? Am Mittwoch, 2. Januar 2002 22:56 schrieben Sie: Then the hook only need to listen on the network and it will get the key... It won't do any good

Re: [hlcoders] ogc required to play??

2002-01-04 Thread Nicolai Haehnle
Am Samstag, 5. Januar 2002 02:22 schrieben Sie: Wallhack cheats wouldn't be possible if stuff on the other side of the wall isnt sent to the client :P -av Which would immediately lead to problems if a lagged player walks around corners because entities don't appear immediately. You can see

Re: [hlcoders] ogc required to play??

2002-01-04 Thread leming
An idea might be that the half-life game itself (valve guy stuff) would do more of a security check on the mod being loaded. The game is provided the location of the .dll (or .so) to load, so why not do something like a CRC on the mod, compare it do a crc of the actual distributed file by the

Re: [hlcoders] ogc required to play??

2002-01-04 Thread Reedbeta
Wallhack cheats wouldn't be possible if stuff on the other side of the wall isnt sent to the client :P Which is exactly why we should do all rendering on the server and then just stream the video to the clients :P (yeah yeah, I know, bad joke) --Reedbeta

Re: [hlcoders] ogc required to play??

2002-01-04 Thread leming
Executable code downloaded and run is a spawning pool for viruses, but good idea nonetheless. Maybe have my original idea of a checksum being used on the client dll that was loaded by the game client-side, and compare it to a checksum that the server the player is playing on had. If the

Re: [hlcoders] ogc required to play??

2002-01-04 Thread alfred
I do agree that downloadable code produces a virus potential, but it depends on how you structure the process. You did download the hlds binary right, how do you know that it didn't have a virus? Through careful use of digital signatures you should be able to secure this process (to a

Re: [hlcoders] ogc required to play??

2002-01-04 Thread _Phantom_
hope the english and ideas make sense, I'm a bit tired and my thinking is eratict at the best of times) - Original Message - From: alfred [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 5:32 AM Subject: Re: [hlcoders] ogc required to play?? I do agree

Re: [hlcoders] ogc required to play??

2002-01-03 Thread _Phantom_
reply below.. - Original Message - From: Nicolai Haehnle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 03, 2002 3:31 PM Subject: Re: [hlcoders] ogc required to play?? Am Mittwoch, 2. Januar 2002 22:56 schrieben Sie: Then the hook only need to listen on the network

Re: [hlcoders] ogc required to play??

2002-01-03 Thread leming
in the way of breaking it, unless there are flaws in the server-side patch. -- leming At 23:04 1/3/2002 +, you wrote: reply below.. - Original Message - From: Nicolai Haehnle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 03, 2002 3:31 PM Subject: Re: [hlcoders] ogc

RE: [hlcoders] ogc required to play??

2002-01-02 Thread Leon Hartwig
s dir (i.e. \valve). - Original Message - From: andrew To: [EMAIL PROTECTED] Sent: Wednesday, January 02, 2002 4:40 AM Subject: Re: [hlcoders] ogc required to play?? I would like to repot to that WONID comment. I have in the p

RE: [hlcoders] ogc required to play??

2002-01-02 Thread Leon Hartwig
-Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Wednesday, January 02, 2002 7:04 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] ogc required to play?? Leon Hartwig wrote: know anyone who has reverse engineered the HL networking protocol

Re: [hlcoders] ogc required to play??

2002-01-02 Thread Tom
, 2002 5:34 PM Subject: [hlcoders] ogc required to play?? I'm curious how these DLL hacks work. Any one like to give a brief synopsis? If I know what they're doing, then I have a fighting change to stop it. But if I understand the process, the DLL hack inserts itself between the engine

Re: [hlcoders] ogc required to play??

2002-01-01 Thread Andrew Foss
pff. doing a test of the signature movementsof OGC players (latest ver), over a local PB enabledlan game, with some bots,and a ghost following the cheater, PB is ineffective. I went and downloaded all the HL hacks I could. PB doesn't even need to be hacked... I can run a clean PB, and it

Re: [hlcoders] ogc required to play??

2002-01-01 Thread Alfred Reynolds
PB no longer supports HL, it hasn't since september (due to values lack of interest, check out www.punkbuster.com for details). There are a few detection programs out there that currently do simple checks (like checking for the existance of certain files or cvars). Check out cs-guard, jedinocheat

Re: [hlcoders] ogc required to play??

2002-01-01 Thread andrew
: Andrew Foss To: [EMAIL PROTECTED] Sent: Tuesday, January 01, 2002 7:15 PM Subject: Re: [hlcoders] ogc required to play?? pff. doing a test of the signature movementsof OGC players (latest ver), over a local PB enabledlan game, with some bots,and a ghost following

RE: [hlcoders] ogc required to play??

2001-12-31 Thread Leon Hartwig
: [hlcoders] ogc required to play?? lol no, its the best anti cheat software ive ever seen. When you connect it checks if it can find all these dlls, then if it can it bans you. But the good thing is it tells every1 else so you can patronise them whenever you see them again :D

Re: [hlcoders] ogc required to play??

2001-12-31 Thread Nathan Taylor
Oh I am so sorry but that is wicked 1337 hahaha I hate Counter-Strike... - Original Message - From: Dave R. Meyers Sent: Monday, December 31, 2001 3:54 AM To: [EMAIL PROTECTED] Subject: [hlcoders] ogc required to play?? A regular on my server sent me this screenie of an attempt to play

Re: [hlcoders] ogc required to play??

2001-12-31 Thread Nathan Taylor
No comment other than - http://www.snpclan.com/myg0t/img/hax0r-strike.jpg - Original Message - From: Leon Hartwig Sent: Monday, December 31, 2001 4:15 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] ogc required to play?? Maybe this was humor, but just in case...successful exec's don't