List moderation: Just say no. When someone gets a bit out of control,
someone from Valve will usually give them the boot. That is all we need.
I've been on this list longer then most of you (um...6 years now? I
subscribed originally early 2001, IIRC) and it's the lack of heavy
handed, over the
[ Converted text/html to text/plain ]
I used Microsoft Visual FoxPro. I found a csv with ip to country listings,
imported into a database, took all of my logs, imported them into another
database, stripped out all non-connect entries, leaving just the entries that
showed the players ip address.
Anyone running any mods for HL1MP source? I have MetaMod Source running, but
I can't get Mannies to run, either directly, or via MetaMod. OZ for HL2 is
still in the works and may or may not work with HL1. Looks like HL1MP Source
is too new for there to be much mod support. Anyone actually using
NUM_FOR_EDICT: bad pointer on server startup. Suckage. I want to know how
they are doing it. I'll have to continue this tomorrow. Late. No brain
cells.
No oufcourse it doesn't work :O
http://www.game-monitor.com/GameServer/69.22.192.45:27015/
And it's actually very stable, crashes much less
A few years ago I spent some time evaluating low end routers. I put Belkin
at the bottom of my list, below even dLink. However
Did the IP address of your server box change? Check it, compare to where you
have your ports forwarded from the router. That is the number one suspect.
Make sure the
It's up and running. Looks like it's working right. I tried to connect and
got the infamous Error verifying Steam UserID Ticket when I try to join.
However other players are already there. So I connected via dialup to the
INternet, it lets me in. Disconnected, tried again, and it let me in. Looks
At this point, I had nothing to loose LOL. I suspect it was just one or two
files causing the problem, but I have Calc 4 finals this week and just don't
have time to play with it :-(. Maybe next weekend I can experiment a bit.
For now I'm just going to let it run and see how it does.
very
Once upon a time there was word that HL Source DM dedicated server was
coming. Is there any update on this? I notice that there are still just a
handfull of servers out there, all appear to be listenservers, all mostly
empty.
___
To unsubscribe, edit
to minimize
the
cpu demand.
Here is a basic starter listenserver.cfg that you can use:
http://qsextreme.com/hl1mp/cfg/listenserver.
I'm still waiting on the dedicated server disti and then I'll have some of
my custom maps compiled for it.
qUiCkSiLvEr
- Original Message -
From: Ooks Server
I looked last night in the router screen and didnt see anything about a
firewall, but i'll look a little bit deeper tonight. My external at the
moment is 67.169.102.189 and thats what i entered into the server.cfg
file. I think i do have a spare Linksys WRT54G router. Would you reccomend
Are there known exploits in hlsw that can cause this? You can bsod windows
2000 by farting at it. 0x0050 is not uncommon, I believe it is
PAGE_FAULT_IN_NON_PAGED_AREA (bad memory, bad hardware, bad hadware drivers,
bad windows in general, etc.). Windows Server 2003 still does this sigh.
You should not need to enter any IP address into server.cfg. I have never
done so, and it works fine. If you use the WRT54G, you don't need this -
remove it from server.cfg.
I looked last night in the router screen and didnt see anything about a
firewall, but i'll look a little bit deeper
RFC 1855 should have been scrapped and re-written a long time ago. It has a
lot of good advice, but it was written for a different generation. It was
written back in the days when people had 14.4K modems and we still had the
paper document mentality.
From RFC 1855: If you are sending a reply to
What model Linksys? I had to enable loopback on my WRT54G, otherwise the
same thing happened to me. Also, are you connected to the Linksys via wired
or wireless? There is an issue with Linksys wireless connections in that if
you are behind the same router as the server and connecting via
snip
maybe that guy was using non-steam and it's a bug spawned from that.
'eh, who cares, pretend we figured it out unless you find it again =)
--
Good idea. Sometimes I get a bit anal and worry things like this to death.
Since no one is complaining, and it doesn't happen that often that
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, November 04, 2004 1:04 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] auto-disconnect? What is this?
Ooks Server wrote:
I saw this in the console today:
Auto
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, November 03, 2004 10:35 PM
Subject: Re: [hlds] auto-disconnect? What is this?
Ooks Server wrote:
I saw this in the console today:
Auto-disconnecting noober_goober P:79,U:24
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 04, 2004 9:49 AM
Subject: Re: [hlds] auto-disconnect? What is this?
Ooks Server wrote:
Counter-Shite does not infest my server ;-)
I'm running XDM, a fairly new mod based
What is console mode? Does the linux version not have a console like the
win32 version does? Or are you also running the win32 version under linux?
- Original Message -
From: James Nine [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 28, 2004 11:17 PM
Subject: Re: [hlds]
If it's a true memory leak, no utility will touch it. The memory won't get
released until the application itself releases it. These utilities simply
cause Windows to flush unused memory and don't really accomplish much of
anything as Windows will release the memory on demand anyhow. I've spent
Um...what is KZ anyhow?
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
A few of my regulars have requested that I add the entire suite of kitkat
maps, I think there are about a dozen. I have:
kitkat_beach
KitKat_Egyptian
kitkat_jewel
kitkat_kastle
Kitkat_Palace
KitKat_Space
Is this all there are? If not, does anyone know where I can find the rest?
725MB seems to me to be a bit excessive. Does it slowly increase? I've run
hlds for weeks at a time, and I've never seen memory usage increase with the
win32 version, even when I run the win32 version under Linux. If the memory
consumption slowly increases, I would suspect a memory leak in the mod
HLDS will allocate obscene amounts of swapfile, and I don't think it really
uses it. Even when I have tons of free memory it still grabs a couple
hundred MB of swapfile. I'm currently running win32 hlds under linux on a
box with 320MB ram, and physical ram usage stays constant at about 180MB or
- Original Message -
From: Mike Noordermeer [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 28, 2004 1:16 PM
Subject: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details
Ooks Server wrote:
HLDS will allocate obscene amounts of swapfile, and I don't think
Could somebody explain to me why some people run the windows hlds under
linux? tnx :)
I do it:
1) Because what I've heard about linux hlds over the past few years from
this and other lists is that the linux binaries blow chunks. At the very
least, the windows version is faster
I saw this once before. Change something, reboot, it doesn't work. Touch
nothing, come back an hour later, it's working. I figured I did something
stupid and so didn't give it anymore thought. One thing I did find was
sv_downloadurl in both server.cfg and autoexec.cfg. I've noticed that you
can't
I changed my sound list recently, and haven't had a chance to upload all of
the sound files. I'm not sure why it pulls the models from the server as I
thought they were on the web site. That was a test to see if I could use
non-standard models (which so far I've not been able to, I don't Steam
Yeah, it's driving me nutso. I've used this for a long time, and it's always
worked great. One day, no bandwidth. AFAIK nothing has changed. I can only
guess that I've done something stupid somewhere. I may start from scratch,
delete all of my downloadable content, go back through server configs
\ook_criticalmass24.bsp
valve\maps\ook_criticalmass24.res
valve\sprites (if any)
valve\sound (if any)
valve\gfx\env (if any)
valve\models (if any)
valve\overviews (if any)
valve\*.wad (if any)
and you need a .res file
qUiCkSiLvEr
- Original Message -
From: Ooks Server
To: [EMAIL PROTECTED]
Sent: Sunday
: Roc [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 24, 2004 9:36 AM
Subject: Re: [hlds] sv_downloadurl problem
Put sv_downloadurl http://www.zootal.com/xdm/;
in server.cfg
- Original Message -
From: Ooks Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 24
I think most of us tried that, and were ignored. Communication isn't one of
Valve's strong points. For a while it was great here, we had a couple of
Valve people talking to us on a daily bases. Now all we get Alfred posting
news about updates every now and then, and that is about it.
Well, let's
Pretty much. I've done support before, and executives are the worst users to
support. They are woefully ignorant about techinal stuff, but their ego
won't let them admit that. And they don't seem to understand the word no.
No, you can't do that, no matter how much your stocks are worth today.
After a bumpy first few months...
Bumpy? lol, what an understatement :-) It was more like slamming into a
brick wall at 180mph
From their perspective, it is working just fine. There is an allowable level
of defects, and even if that means that 1% of their customers are borked,
it's still
I had the same problem. It sat there for a week at 76% or so. If I had
forked good money only to spend a week and not able to get the download to
complete, I'd be pretty steamed ;-P
I had to tell it to cancel the download, and it told me that would delete
all downloaded content. Then I told it to
:
We are working on it.
- Alfred
Ooks Server wrote:
And, Valve, we know you don't owe us anything, but you know it
wouldn't hurt
any and would actually help your image quite a bit if you would let your
people post here occaisonally with a Yeah, we're working on it type
When hlds or a listen server is started, it sends and outgoing packet using
local port 27015 (assuming you did not manually change this). If the port
is not forwarded to the box, it will get translated by the router, so that
it presents a different port number to the outside world. What a some
I hate to state the obvious, but I think that maybe Valve is aware of these
problems, and might actually be doing something about it.
OK, time for Ook to get long winded lol.
Given Valves history of not comunicating very well with us, I believe this
is indeed the case. Valve reads these
I may be way off track here, but if I understand what you are doing, you
started an HL server on a box with a connection to the Internet, and you did
not specify that it be a LAN server only. If your NAT setup allows outgoing
ports to be opened, then everyone in the outside world now has access to
Geez, I've earned about a bazillion copies by now.
Well guess we won't have to pay for CS:S after all.
I think the time many of us have wasted battling incompetent Valve
programming and planing, many of us are more than entitled to a free
copy.
Moreover, if some of us were to start billing
Ladies and Gents, it's time once again for another episode of Post Your
Server Pics. Yes, it's OT. Yes, it's frivilous. Yes, it eats up list
bandwidth, but what the hell, this is what we do.
http://zootal.no-ip.info/HellServerPics/HellServer.html
___
To
to give it a shot? Someone with
more horsepower and more bandwidth?
- Original Message -
From: Ooks Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 01, 2004 11:33 PM
Subject: Re: [hlds] hlds under wine
Hahaha unfreakingbelievable hahaha. It's up and running. I have
.gam file.
- Original Message -
From: Ooks Server
To: [EMAIL PROTECTED]
Sent: Monday, October 04, 2004 8:07 PM
Subject: [hlds] No Valve server from gui
I've seen this discussed, but not sure the resolution. If I just run HLDS,
I
get the gui startup screen. Under Game, my only
- Original Message -
From: Marco Hombach [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 05, 2004 11:29 AM
Subject: RE: [hlds] How to disable spam kick in adminmod?
[EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from
is that there are a lot of things that can cause this error,
so it is kind of a crap shoot.
Sorry if this does not help.
Dave Meyers
Aka Starbreaker
Oz Deathmatch
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Monday, October 04, 2004 8:01 PM
I'm getting this running OZ with a map that has never done this before.
Once upon a time I thought there was a commandline for hlds that prevented
this, but searching archives etc. I've not found it. Does anyone remember
offhand? It was something like -zone 2048, but I could be way off.
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Last question of the day. How do I disable the spam kick feature? I have a few sounds
configured via sank sounds, and encourage people to play with it. If they say too
much, the spam kicker kicks
This is a multi-part message in MIME format.
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I get this error in the client:
Error: could not load file models/player/keleton/skeleton.mdl
Error: could not load file models/player/Bubbles/Bubbles.mdl
I'm guessing that Steam won't let us use
You know what I can't figure out right now - I have 3 servers running:
67.169.216.74:27015 Ooks Steaming Pile of Crap (OP4)
67.169.216.74:27013 Ooks Pit of Cold Ice (Cold Ice)
67.169.216.74:27012 Ooks Win32 HLDS via WINE via LINUX LOL Haha
The linux box server is on Steams list, it appeared within
When I was with Centurytel using DSL/PPPOE and a Westel router, I could
never see myself on the Steam list. I had to dial into an alternative ISP to
see myself on the Steam list. With Comcast and a Linksys router, I don't
need to do this. If you have a backup dialup account, try dialing in and
It was working last night. I forwarded the ports to a different box for
testing, and forwarded them back, and I don't think they got forwarded back.
I'm using the latest satori from sveasoft, and suspect I may have found a
bug in the firmware as the settings look to be OK. Hmmm...
I changed port
I'll look into this tonight. I think I left it at 255, but don't remember. I
have a lot of regulars from Germany as well as the US(or I did before server
traffic dropped off to nothing), so I don't set it to any specific region.
- Original Message -
From: Deadman Standing [EMAIL
I'll look into this tonight. I think I left it at 255, but don't
remember. I have a lot of regulars from Germany as well as the US(or
I did before server traffic dropped off to nothing), so I don't set
it to any specific region.
Yes. They are left at 255. (HLSW)
But MainServer is
- Original Message -
From: youdont needtoknow [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 01, 2004 4:01 PM
Subject: RE: [hlds] Who is not on the Steam server list?
From: Ooks Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 01, 2004 2:02 AM
I thought that UDP 1200 was a port at the remote, not your local port.
Opening this should make no difference as hlds doesn't use your port 1200. I
open 27000-27040 udp/tcp, and that has always worked for me. Does anyone
know exactly what port 1200 is used for, and whether it is a local or remote
subtle
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 30, 2004 8:15 AM
Subject: RE: [hlds] unable to post
Suttle. =P
- Bruce Bahamut Andrews
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Been too busyI probably won't have anything to report until this
weekend. However, it's up there on my todo list, I'll be playing with this
Friday or Saturday, schedule permitting.
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 30,
forwarding, no entry in the
master list.
Ooks Server wrote:
I thought that UDP 1200 was a port at the remote, not your local port.
Well it's not needed to connect to the server thats for sure, because by
only forwarding 27015 people can join.
Opening this should make no difference
This is a multi-part message in MIME format.
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I changed port settings in my router, and now I can't connect to my server from other
hosts. Can anyone see me at all, let alone connect?
Ooks Steaming Pile of Crap
ooksserver.no-ip.info:27015
--
Of Ooks Server
Sent: Monday, September 27, 2004 9:39 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Server list borked continued
This is a continuation of the subject of borked server lists. I start
Steam.
I bring up the server list. I select OP4, no filters. I seedrum
roll6 servers!
Refresh
I've read these, but it doesn't make sense. I also believe that this is not
all there is to it. First of all, I have my firewall disabled, and always
have. Secondly, I have 3 times been behind a NAT firewall router. All 3
times I had the firewall disabled. Twice, I could 1) see my own server in
This is a continuation of the subject of borked server lists. I start Steam.
I bring up the server list. I select OP4, no filters. I seedrum
roll6 servers!
Refresh. 6 servers.
Refresh. 21 Servers
Refresh. Could not contact master game server to
Refresh. 21 Servers
Refresh. 20 Servers
There is no such thing as a program without bugs. There is no such thing as
a system without bugs. We don't make bug free software, we make software
that has an acceptable level of defects. And yes, I have written large scale
software with an acceptable level of defects.
Does Steam have an
I'm not sure this is correct. When using the Steam browser from a box on the
same internal nework as my server: when I had DSL with Qwest, my server was
always on the list. Switched to CenturyTel DSL, which used PPPOE, and my
browser was never on the list. Switched to Comcast cable and now my
- Original Message -
From: Stephen Moretti (blueyonder) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 23, 2004 9:18 AM
Subject: Re: Behind a belkin router WAS :Re: [hlds] Latest Client Update.
David Epps wrote:
ive got a belkin router, www.portfoward.com (or
- Original Message -
From: m0gely [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 23, 2004 1:33 PM
Subject: Re: [hlds] RE: ServerList DestroyedPlease take time to read
Jay Carter wrote:
I use the Sveasoft firmware on my home router. The newest prerelease
Once again, I am descending into the depths of router hell. I replaced my
old Netgear router with a new Netgear 108mbps wireless router. It turned out
to be defective in that it kept rebooting itself, and Netgear tech support
could not help me to get it to stop doing that. So, bye bye new router.
computers
out of 19000+.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, September 22, 2004 1:10 AM
To: [EMAIL PROTECTED]
Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read
Point of some
] Need a router recommendation
Linksys are cisco. I've had nothing but good experience with them. If
you're looking for more than 15 forwarded ports, then why not just setup
a DMZ?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
recommendation
Linksys are cisco. I've had nothing but good experience with them. If
you're looking for more than 15 forwarded ports, then why not just setup
a DMZ?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday
I was able to get my hands on a Linksys WRT54G, they are surprisingly cheap
and this one had a $20 rebate :). Before I go and dinker with it, do you or
anyone else have any recommendations to firmware upgrades? I know there is
plenty info on the web, and I've looked at the sveasoft site (which
I can ping it just fine, maybe he fixed the problem?
- Original Message -
From: Deadman Standing [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 21, 2004 3:44 PM
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to
read
Your server does not appear to
Sep 2004 18:25:00 -0800, Ooks Server [EMAIL PROTECTED]
wrote:
I can ping it just fine, maybe he fixed the problem?
- Original Message -
From: Deadman Standing [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 21, 2004 3:44 PM
Subject: RE: Re[2]: [hlds] RE: ServerList
What is the nature of the octest that get the traffic? Are they servers
hosted in datacenters? And the ones that don't get traffic, are they IPs
normally used to serve home consumers? I would like to know more about what
the octets represent - location, ISP, usage, etc.
- Original Message
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: 18 September 2004 18:02
To: [EMAIL PROTECTED]
Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to
read
Translation: How can you have the balls to complain about
On Sat, Sep 18, 2004 at 10:42:33AM -0800, Ooks Server wrote:
It's not really a war, but there are those that tend to look down their
noses at those with home based servers. It's all good, jus' poking fun at
those that view them as the haves, looking at us girly-men have-nots
running home based
This much I know - a week or so ago, Valve changed something, and ever since
my servers have had almost no traffic. I'm really not sure what to do about
it. If I can't figure out how to get the traffic back, I'll shut down and
move to something that will generate traffic
So - what to do about
6:22 AM
Subject: RE: [hlds] ServerList Destroyed
And this surprises you guys why?
-Original Message-
From: Ooks Server [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 14, 2004 9:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed
Valve reads every message
Since WON is dead, I believe the:
No auth servers parsed
Disabling Valve Authentication.
is normal. Why don't you start it and then post your server name/ip and see
if we can connect to it?
- Original Message -
From: Stephan Bell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday,
It's only a big deal when it's *your* server (or mine) that is suddenly
sitting empty :-)
- Original Message -
From: Jay Carter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 09, 2004 11:30 PM
Subject: RE: [hlds] Where has all the traffic gone?
I feel your pain. I
The point is that with the old method, the servers wich are good for me
might be listed only after a few thousand 300+ ping servers, and people
will bail out listing before the whole list loads.
I don't understand why nobody seems to use the favorites list? I've
always downloaded the
- Original Message -
From: spartibus [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 10, 2004 3:19 PM
Subject: RE: [hlds] Where has all the traffic gone?
because new servers come online everyday If you havent found yet
(or are trying to find) just the right server
More then once I have restarted my server because there were no players. 5
minutes later it's filled to capacity. The 48 hours prior, it sat empty. I
concluded that for some reason no one could see it, probably because it was
no longer on the list. Restarting it caused it to be on the list again,
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: 09 September 2004 15:11
To: [EMAIL PROTECTED]
Subject: [hlds] Where has all the traffic gone?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What has changed
My IP ends in 183. And for the first time in a week, I have traffic again.
Go figure?
- Original Message -
From: TMRh20 . [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 09, 2004 2:53 PM
Subject: Re: [hlds] Where has all the traffic gone?
Server lists were sent by the
With all due respect, you are wrong. This is NOT the place to talk things
that have anything to do with CS somehow. This is a server administrators
list, not a newbie players guide. Questions like which mouse is best are
totally inappropriate for this list. Questions like this should be addressed
PROTECTED]
Subject: Re: [hlds] Which Mouse is the best?
Exactly.
So a note to all of the people on this list who are not server admins
Please dont post unless your topic is related to HLDS Thanks.
On Wed, 8 Sep 2004 07:16:25 -0700, Ooks Server [EMAIL PROTECTED]
wrote:
With all due respect
I prefer a flight yoke..
- Original Message -
From: Ken Jackson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 08, 2004 5:01 PM
Subject: [hlds] Tfc...steering wheel.
Has anyone played tfc with a steering wheel?
___
PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ooks Server
Sent: Sunday, August 29, 2004 6:08 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Anyone know these players?
http://zootal.no-ip.info/stuff/goodscores.jpg
I'm not accusing them of cheating because I don't have enough
Well...anyone stupid enough to think that it was legitshakes
head..
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, August 28, 2004 2:58 PM
Subject: Re: [hlds] Important VAC Notice - bogus
Originating-IP: [144.133.120.137]
Sweet. And this time they ask before they load a bazillion GB onto your
system :-)
Hmm...
The Steam servers are currently too busy to handle any more preloads of
Half-Life 2. Please try again in a few hours.
Better get used to this. It's going to be hell for the next few weeks :-)
-
-standard maps have always been problematic.
We just set HLDS to auto-restart and forget about it. Otherwise you
will
just
go crazy!
Original Message Follows
From: Ooks Server [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds] precache
The problem with ban lists like this is that sooner or later it will be
abused. Not all server admins are honest and ethical. So, I'm playing today,
and this kid keeps beating me. He/she isn't cheating, they are just better
then me. Since I run a server too, I'll just add this person to the global
When I change to BADTASTE2, I get this error. I have replaced the file
fire.spr with a very small and known good sprite, so the problem most
definitely isn't in my fire.spr file. There are no other copies of fire.spr
on the server. What else would cause this?
Host_Error: PF_precache_model_I: Model
Message -
From: Ooks Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 23, 2004 8:13 AM
Subject: [hlds] precache error
When I change to BADTASTE2, I get this error. I have replaced the file
fire.spr with a very small and known good sprite, so the problem most
definitely isn't
In all fairness to Valve, you don't hear as much about false bans these
days. I attribute this to the maturity of VAC - IOW, they are getting
their
act together. I'm not saying that VAC is great or even good - just that it
seems to be working better then it used to.
1 - what would be the best way to get stolen cd keys retrieved?
Buy another copy of Half-Life. Has Valve ever once issued a new CD key? Too
many kiddies get banned for cheating and then go cry to Valve for a new key.
The crap will really hit the fan when HL2 comes out and we pay an arm and a
P2P is our friend. Put major modules on Bittorrent. Hell, I'll shut off my
server for a week just to run Bittorrent to get and distrubute HL2 content.
- Original Message -
From: Whisper . [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, August 18, 2004 9:41 AM
Subject: Re: [hlds]
You do realize that they increased their bandwith to 8Gb/s for the CS:S
pre-load and only used one half of that. When Hl2 release approaches the
plan is to increase it another 4Gb/s.
Yeah - but it probalby won't be enough. In all fairness to Valve (wow, that
is the second time I've said
Actually false bans aren't really a problem in my opinion. Last time my
friend was falsely banned he contacted valve through the steam website
and they determined that he was indeed falsely banned, and removed it.
And as far as I can remember, any mass false-banning that happened was
always
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