[hlds] TF2 MvM Round Configs
So as far as I known, the idea is that we can use the tf_mvm_missioncycle.res file to set up custom MvM modes. Has anyone done this successfully yet? I know it was very broken at the launch and after the first couple patches. Did this functionality ever get fixed? I'm looking for a way to make it possible for admins and possibly players on my server to choose a custom mission layout for the MvM maps. Ideally, something like nominate/RTV that would change not only the map but also the popfile. One of my community members told me they played on a server that had round mode voting, but it seemed to crash a lot. -J ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Yeah I've been having the same issue. After Fletcher put out the 1 minute warning I started launching my update script every 10 seconds until it noticed the update. And yet I still haven't even been able to download a single file. -J On Aug 15, 2012, at 9:32 PM, Timothy Sadleir wrote: Unable to download the TF2 update. :( On Wed, Aug 15, 2012 at 6:28 PM, T Marler bloodyi...@shaw.ca wrote: I don't think you quite understand what I am getting at... I'm talking about as assets (large stuff) move to a completed state, background update the clients leading up to release and have those things encrypted, then day of release just download the rest and decrpt the previous assets. I'm sure this could cut the package size in half or less, making download sessions way shorter and in turn delivering it faster. Pretty much the same thing as pre-loading a pre-ordered game, except for one that is already released. It seems to me the technology is already there? - Original Message - From: David Weitz dabbak...@gmail.com Date: Wednesday, August 15, 2012 7:24 pm Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com I have a feeling they are pushing the update as soon as it's packaged. On Wed, Aug 15, 2012 at 9:23 PM, T Marler bloodyi...@shaw.ca wrote: It would be really nice if players could pre-load game assets even if they are encrypted. I'm pretty sure this would help streamline this process, not sure if I'm asking too much here. - Original Message - From: Eric Smith er...@valvesoftware.com Date: Wednesday, August 15, 2012 7:03 pm Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Regards, David Weitz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Also FWIW all of my servers are being updated at the same time due to them sharing a common data folder. I'm hoping other people are doing the same, I pity you otherwise. -J On Aug 15, 2012, at 9:33 PM, Ross Bemrose wrote: According to my client, which showed it in the downloads area for a brief moment, this update is nearly 1GB. But yes, my server updater lost connection 40% through downloading after slowing to a crawl. On 8/15/2012 9:31 PM, Damir Butmir wrote: Is the update failing for anyone else? Looks like th update servers are crashing under load...Neither my client or server will update as the Valve update servers keep going down From: er...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
My linux servers are showing X/32 in the server list. My maxplayers is set to 32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown in the browser, despite the number of players (and bots) actually in the server. Not sure if this is causing people to fail to connect. -J On Aug 15, 2012, at 10:43 PM, Daniel Barreiro wrote: I'm playing coaltown, and when the tank comes and drops its bomc, nothing happens and the bots can't get in to drop their bombs. On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham danhpham...@gmail.com wrote: Though, I do respect valve for it's commitment to it's fan base. On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham danhpham...@gmail.com wrote: +1 On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.com wrote: Valve: expects us to host community MvM servers community servers have problems updating On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.com wrote: I had 10/10 servers fail, finally got a few going, all are going VERY slow right now through TCAdmin2 on End of Reality. ONe server has gone from 40.39% to 40.42% in 15 minutes. On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.com wrote: Is the update failing for anyone else? Looks like th update servers are crashing under load...Neither my client or server will update as the Valve update servers keep going down From: er...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- - Kush Mahajani ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
As it so happens, my client de-threads an email when someone else strips out all the replies. It seems your convenience is then my inconvenience. -J On Jul 27, 2012, at 4:57 PM, G. Hutchinson wrote: AS I was saying, thank you folks who are courteous to the mailing list that take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous content in the BODY of YOUR emailed replies. You know, the stuff that NO email clients strip out automagically. Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE area (which is the subject line), I speak of the BODY of your emails NOTHING strips that and having a trail of 30 OLD replies that we have to scroll down to get to the next NEW subject and/or reply gets tiring rather quickly when it keeps growing and growing. These long unedited replies contain many other folks replies not pertinent to the subject at hand. Again in the BODY of the offending reply. Verstain? I was correct and courteous in my request and know EXACTLY what I am speaking of. Any one contradicting what I am expressing does not understand. Someone has to bitch on occasion, the normal mailing list Nazi's seem asleep at the wheel. SO let me head you all at the past with the following and say: 1. I know you are but what am I? 2. You are adopted and I have seen your mother naked. 3. You are ugly and girls hate you. 4. DO not make me come to your house, hump your mother while your dad holds my scrote, because I will then fire your dad from his job of mowing my lawn every other week. 4. Shutup Internet boy. Have a nice day Winning... Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] OB Servers Dont Appear On Server List
I'm hosting an orange box mod as well and have noticed it's not listing in the server browser as well. I already set sv_region to 0 with no effect. -Jeremy On Jul 22, 2012, at 6:10 AM, Claudio Beretta beretta.clau...@gmail.com wrote: on tf2, sv_region now appears to be broken: it defaults to 255 and it cannot be changed if you are filtering by region in the servers list, try removing that filter and see if it shows up On Sun, Jul 22, 2012 at 6:44 AM, PAL-18 pal...@zombiegamer.net wrote: I noticed that all my orangebox servers on my server box aren't displaying the servers on the server list. It worked fine a month ago and nothing has changed on them since then. On the same box, i have a HL1 server running and that one displays on the server list properly so it cant be a ports issue. Any idea what's happening? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] All Text Chat In Spec?
The sv_alltalk setting would let people see spectator chat, I believe. There's also at lease one SourcMod alltalk plugin that has advanced options to control precisely who can see what, if I remember correctly. -J On Jul 15, 2012, at 10:27 PM, Peter HLDS wrote: On Jul 15, 2012, at 21:11 PM, ozgamingdot...@gmail.com wrote: Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the others hear it. tf_teamtalk 1 doesn't let spectators be heard by the living, does it? You could certainly configure sourcemod to let everybody use sm_say (/say), which goes to everyone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
Bugfixes the next morning would be even more appreciated. -J On Jul 5, 2012, at 10:04 PM, 1nsane wrote: Well I, for one, appreciate bugfixes. On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Everybody's having fun after a hard working day, it's gaming night, oh wait, what?...not anymore...another TF2 Update. -- 3DGames Argentina http://www.3dgames.com.ar From: Leon Hunter l...@ozzyfurocity.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 5, 2012 10:13:02 PM Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released Any warning is better than no warning at all, nothing like that adrenalin rush when you find out Valve is going to be Breaking your Shit ™ in 15 minutes. Though after years of this, everyone should be used to it. Just imagine if Sourcemod wasn’t run by such resilient developers. Cheers, Leon Hunter From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin Sent: Friday, 6 July 2012 10:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released I love the 16 minute warning between update coming and mandatory update released. Some might say it's pointless to announce update coming then release it in that span. Some may say why not just send the impending mand. update notice in the morning or yesterdayas to give enough time to actually know to be ready to reboot my server or make sure it took properly I say no. Nonsense. Why be prepared for anything in the world of valve3 On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new options for Pyrovision to the Advanced Options dialog - Added enable/disable for the HUD border - Added the ability to make the HUD border static - Added the ability to turn off the skybox depth of field - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown - Fixed not seeing the blue team skin for the Robot Chicken Hat - Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan - Fixed The Escape Plan allowing medic calls - Fixed The Beggar's Bazooka exploding on random targets in the world when overloading - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons - Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed - Fixed the Rainblower taunt attacking players through walls - Optimized the Rainblower taunt particles - Updated Sd_Doomsday - Fixed rocket lid staying open sometimes after a player drops the Australium on the lift - Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift - Updated the localization files - Updated the gamehaptics file: - Added recoil/reload/draw/crit forces for the Baby Face's Blaster - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot - Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
I know they're PST. I was thinking that it would be helpful for me and I'm sure many other operators if the updates went live earlier in the day. Heck, they could even fire it off when they come in at 9AM (PST). Personally my schedule is such that I'm frequently unavailable around 6PM PST, not to mention that I run east cost servers and 9PM EST is precisely when most of my playerbase is looking to play TF2. I'm not trying to give Valve a hard time. I'm trying to advocate a change that would give me and my regulars significantly less of a hard time. -J On Jul 5, 2012, at 10:13 PM, Saul Rennison wrote: You do understand they released at 6pm their time? That's not a ridiculous time for them to update whatsoever, especially if they've been testing the build all day. Give them a break. Kind regards, Saul Rennison On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote: Bugfixes the next morning would be even more appreciated. -J On Jul 5, 2012, at 10:04 PM, 1nsane wrote: Well I, for one, appreciate bugfixes. On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Everybody's having fun after a hard working day, it's gaming night, oh wait, what?...not anymore...another TF2 Update. -- 3DGames Argentina http://www.3dgames.com.ar From: Leon Hunter l...@ozzyfurocity.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 5, 2012 10:13:02 PM Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released Any warning is better than no warning at all, nothing like that adrenalin rush when you find out Valve is going to be Breaking your Shit ™ in 15 minutes. Though after years of this, everyone should be used to it. Just imagine if Sourcemod wasn’t run by such resilient developers. Cheers, Leon Hunter From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin Sent: Friday, 6 July 2012 10:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released I love the 16 minute warning between update coming and mandatory update released. Some might say it's pointless to announce update coming then release it in that span. Some may say why not just send the impending mand. update notice in the morning or yesterdayas to give enough time to actually know to be ready to reboot my server or make sure it took properly I say no. Nonsense. Why be prepared for anything in the world of valve3 On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new options for Pyrovision to the Advanced Options dialog - Added enable/disable for the HUD border - Added the ability to make the HUD border static - Added the ability to turn off the skybox depth of field - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown - Fixed not seeing the blue team skin for the Robot Chicken Hat - Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan - Fixed The Escape Plan allowing medic calls - Fixed The Beggar's Bazooka exploding on random targets in the world when overloading - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons - Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed - Fixed the Rainblower taunt attacking players through walls - Optimized the Rainblower taunt particles - Updated Sd_Doomsday - Fixed rocket lid staying open sometimes after a player drops the Australium on the lift - Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift - Updated the localization files - Updated the gamehaptics file: - Added recoil/reload/draw/crit forces for the Baby Face's Blaster - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot - Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Mandatory Team Fortress 2 Update Released
Out of curiosity, does anyone know of any reason why server updates couldn't be made available some hours before the clients are instructed to update? Such a practice would at least give the operators a chance to take care of the update before the horde comes clamoring and complaining. -J On Jul 5, 2012, at 10:57 PM, Alan Kennedy wrote: I'm pretty sure they don't take our comments as if we were demanding something or bitching about it for real, the game is free, we don't pay and we don't get paid. It's just a way of releasing the stress of this nearly nightly updates :)) . Of course it dependes on timezone. Now with a dead serious face, I must agree that a morning update at least for me, wouldn't hurt as much since nobody is playing by that time, and owners or sysops are free to update without the hordes of players bitching about it. But well, since this is global thing, there's no appropiate time actually, someone will get the bad timing allways. That's all. Best Regards!, Alan // -- 3DGames Argentina http://www.3dgames.com.ar From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 5, 2012 11:13:54 PM Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released You do understand they released at 6pm their time? That's not a ridiculous time for them to update whatsoever, especially if they've been testing the build all day. Give them a break. Kind regards, Saul Rennison On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote: Bugfixes the next morning would be even more appreciated. -J On Jul 5, 2012, at 10:04 PM, 1nsane wrote: Well I, for one, appreciate bugfixes. On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedykenne...@3dgames.com.ar wrote: Everybody's having fun after a hard working day, it's gaming night, oh wait, what?...not anymore...another TF2 Update. -- 3DGames Argentina http://www.3dgames.com.ar From: Leon Hunter l...@ozzyfurocity.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 5, 2012 10:13:02 PM Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released Any warning is better than no warning at all, nothing like that adrenalin rush when you find out Valve is going to be Breaking your Shit ™ in 15 minutes. Though after years of this, everyone should be used to it. Just imagine if Sourcemod wasn’t run by such resilient developers. Cheers, Leon Hunter From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin Sent: Friday, 6 July 2012 10:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released I love the 16 minute warning between update coming and mandatory update released. Some might say it's pointless to announce update coming then release it in that span. Some may say why not just send the impending mand. update notice in the morning or yesterdayas to give enough time to actually know to be ready to reboot my server or make sure it took properly I say no. Nonsense. Why be prepared for anything in the world of valve3 On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new options for Pyrovision to the Advanced Options dialog - Added enable/disable for the HUD border - Added the ability to make the HUD border static - Added the ability to turn off the skybox depth of field - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown - Fixed not seeing the blue team skin for the Robot Chicken Hat - Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan - Fixed The Escape Plan allowing medic calls - Fixed The Beggar's Bazooka exploding on random targets in the world when overloading - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons - Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed - Fixed the Rainblower taunt attacking players through walls - Optimized the Rainblower taunt particles - Updated Sd_Doomsday - Fixed rocket lid staying open sometimes after a player drops the Australium on the lift - Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift - Updated the localization files - Updated the gamehaptics file: - Added recoil/reload/draw/crit forces for the Baby Face's Blaster - Added new recoil forces for The Beggar's Bazooka