perfect example :)
And I think Brink is also another very nice example of multiplayer game
that didn't want to release Linux server binaries... :)
Long live TF2 and every other game supporting linux ;)
Il 30/08/2011 00:14, Eric Riemers ha scritto:
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed snd_restart breaking voice recording
- Fixed a rare crash creating a listen server
Team Fortress 2
- Item found notifications now correctly show up in
sadface :-(
On Mon, Aug 29, 2011 at 9:46 PM, John Gibson
j...@tripwireinteractive.com wrote:
First let me get this out of the way - for all of you that e-mailed me about
hosting servers for the beta/RO2 and never got a response, I apologize. I
thought I would get a couple dozen requests but in
My steam clients updated and now I keep getting this message;
Checking bootstrapper version ...
Updating Installation
Command aborted
Anyone else getting the same?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
On 8/30/2011 11:37 AM, Saint K. wrote:
My steam clients updated and now I keep getting this message;
Checking bootstrapper version ...
Updating Installation
Command aborted
Anyone else getting the same?
You'll probably have to retry until it succeeds; as with most mandatory
hlds/orangebox
Checking bootstrapper version ...
Updating Installation
Command aborted
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 17 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable
sleeps
On 08/30/2011 02:37 PM, Saint K. wrote:
My steam clients updated and now I keep getting this message;
Checking bootstrapper version ...
Updating Installation
Command aborted
Anyone else getting the same?
Yes, there were a lot of complaints last update but I did not experience
any problems.
Personally i have no issues whatsoever with server or client but many
players on IRC report that their Steam broke up. Won't boot up, have to
delete ClientRegistry.blob and then some of their games get redownloaded
in full even though they were installed just a moment ago.
-ics
30.8.2011
Added support for *Romanian*, Turkey, and Hungarian (ro, tr, and hu
respectively)
- thanks, finally :)
2011/8/30 ics i...@ics-base.net
Personally i have no issues whatsoever with server or client but many
players on IRC report that their Steam broke up. Won't boot up, have to
delete
On Tue, Aug 30, 2011 at 10:10:46PM +0300, ics wrote:
some of their games get redownloaded in full even though they were
installed just a moment ago.
Ask them if they are using the Steam Trading Beta. That happens to me
with it quite often, I sent martinoo logs and such but have not gotten
Infact yes, 2 of them have and 2 of them had the issue of redownloading
currently existing games.
-ics
30.8.2011 22:38, Harry Strongburg kirjoitti:
On Tue, Aug 30, 2011 at 10:10:46PM +0300, ics wrote:
some of their games get redownloaded in full even though they were
installed just a moment
We've released an optional update for the Team Fortress 2 Beta. The specific
changes include:
- Removed replay_port ConVar (and the need for replay to open a port)
- Added the following ConVars for proxy support for replay FTP offloading:
replay_fileserver_offload_useproxy,
Thanks DF!
Kyle.
On Tue, Aug 30, 2011 at 1:52 PM, Tony Paloma to...@valvesoftware.comwrote:
We've released an optional update for the Team Fortress 2 Beta. The
specific changes include:
** **
- Removed replay_port ConVar (and the need for replay to open a port)
- Added the
On Tue, Aug 30, 2011 at 08:52:01PM +, Tony Paloma wrote:
We've released an optional update for the Team Fortress 2 Beta. The
specific changes include:
Grats on your first(?) announcement Tony, thanks for the updates.
___
To unsubscribe, edit
I'm not going to be super hard on them, it's only a beta right now -
I'm sure down the line they will have some Linux servers. My
dissapointment is more along the lines that we won't be ironing out
any weird Linux-only bugs during the beta.
On Tue, Aug 30, 2011 at 11:38 AM, Richard GrosJean
On Mon, 29 Aug 2011 18:14:49 -0700, Jesse Molina wrote:
Thanks Jesse, your post was very informational, if you should feel in
the mood to publish that forum post, i'd be very interested in reading
it.
I had netgraph visible while I was playing, and didn't really notice
anything
So here we are.
Can some valve memeber acknowledge that today there will be a bigger CSS update
as it was said a while back on the list?
Or can we go to sleep now?
___
To unsubscribe, edit your list preferences, or view the list archives, please
We've had some concerns raised so we're going to postpone the push.
Sorry for the false lead.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of molnár lászló
Sent: Tuesday, August 30, 2011 3:29 PM
To:
While this is off topic. Were the FPS changes from July going to be pushed
with this update?
Kyle.
On Tue, Aug 30, 2011 at 3:39 PM, Ido Magal i...@valvesoftware.com wrote:
We've had some concerns raised so we're going to postpone the push.
Sorry for the false lead.
-Original
DF @ Valve, this can't be better :D
2011/8/31 Harry Strongburg harry.h...@harry.lu
On Tue, Aug 30, 2011 at 08:52:01PM +, Tony Paloma wrote:
We've released an optional update for the Team Fortress 2 Beta. The
specific changes include:
Grats on your first(?) announcement Tony, thanks
The replay system has been added and is now live.
You can find the document on setting up a replay server
herehttp://forums.steampowered.com/forums/showthread.php?p=22333197.
Please post feedback about the system
herehttp://forums.steampowered.com/forums/showthread.php?t=2073934.
If you
Thanks!
On Tue, Aug 30, 2011 at 6:01 PM, Jon Lippincott j...@valvesoftware.comwrote:
The replay system has been added and is now live.
You can find the document on setting up a replay server here
http://forums.steampowered.com/forums/showthread.php?p=22333197.
Please post feedback about
2011/8/26 px p...@i.kiev.ua:
Hello, AnAkIn.
I made a quick look on site and forum, but didn't find answer: if
plugin blocks sending coordinates of non-visible players, how then
their sounds transmitted to other players?
Different plugins use different strategies. Some send the
Awesome, already got my server up and running, and got the first
Replay of the new beta up and out!
http://www.youtube.com/watch?v=Ju3uZFqUuzg
On Tue, Aug 30, 2011 at 7:33 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Thanks!
On Tue, Aug 30, 2011 at 6:01 PM, Jon Lippincott
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