Re: [hlds_linux] After CS:S update - Unable to load steam library

2011-10-17 Thread Magnus
Add the libcurls to /lib32/ and it will work for you. Kind regards M -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Botting Sent: den 17 oktober 2011 07:08 To: Jesse Beck; Half-Life dedicated Linux

Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-17 Thread Jesse Molina
No clue. sv_master_share_game_socket is the most obvious thing sticking out there. It is exactly related to the issue at hand. Here's what cvarlist says about that config item: Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on

[hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-17 Thread Steven Miano
I have attempted to update my tf2 server several times, and am using -autoupdate in my command start line: /srcds_l/orangebox/srcds_run -game tf +map ctf_2fort -ip 24.129.170.3 -port 27075 -rcon_port 27075 -autoupdate +maxplayers 24 -tickrate 66 +fps_max 1500 +exec server.cfg On connect I get

Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-17 Thread PAL-18
:O That fixed it! Thanks a million! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-17 Thread Kigen
What is your ./steam command line? On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote: I have attempted to update my tf2 server several times, and am using -autoupdate in my command start line: /srcds_l/orangebox/srcds_run -game tf +map ctf_2fort -ip 24.129.170.3 -port

Re: [hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-17 Thread James Botting
Replace the number in steam_appid.txt with 440 and reboot the server. On 17 Oct 2011, at 15:44, Kigen theki...@gmail.com wrote: What is your ./steam command line? On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote: I have attempted to update my tf2 server several times,

Re: [hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-17 Thread AnAkIn .
There is the same problem on Steam since the last TF2 update. 2011/10/17 Kigen theki...@gmail.com What is your ./steam command line? On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote: I have attempted to update my tf2 server several times, and am using -autoupdate in

Re: [hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-17 Thread AnAkIn .
I meant with the Steam SRCDS, it's no longer possible to connect at all if sv_lan is 0. The steam_appid.txt is correct. 2011/10/17 AnAkIn . anakin...@gmail.com There is the same problem on Steam since the last TF2 update. 2011/10/17 Kigen theki...@gmail.com What is your ./steam command

Re: [hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-17 Thread Steven Miano
./steam -command update -game tf -dir . -verify_all Is what I have been doing. I checked sv_lan 0, and that is set (0 for internet, and 1 for LAN). On the other two servers sv_lan 0 appears to have no issue. I was able to actually change steam_appid.txt to 440, I found out 2 other instances of

[hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Никита Булаев [Nikita Bulaev]
Hi, firends! Some our clients are under stupid attack by tcp packets with length 1480 bytes. = 22:25:17.613625 IP (tos 0x0, ttl 124, id 5073, offset 0, flags [DF], proto TCP (6), length 1480) 188.186.18.151.50325 188.64.170.100.27019: Flags [P.], cksum 0x3c63 (correct), seq

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Andrew DeMerse
You're better off having your ISP/Host block this upstream on a firewall or router. Doing this with iptables can be very resource intensive, and may cause performance issues for your clients. On Mon, Oct 17, 2011 at 3:15 PM, Никита Булаев [Nikita Bulaev] djfireb...@gmail.com wrote: Hi,

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Marco Padovan
Lock tcp port and whitelist it only to certain users? (or change the tcpport to another port) Do you want to filter it with iptables because it's affecting the game? Il 17/10/2011 21:15, ?? ?? [Nikita Bulaev] ha scritto: Hi, firends! Some our clients are under stupid attack by tcp

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Marco Padovan
Additionally: set a very strict rate limiting to new connections (10new connections every 20seconds?) and drop anything that's not estabilished... Il 17/10/2011 21:15, ?? ?? [Nikita Bulaev] ha scritto: Hi, firends! Some our clients are under stupid attack by tcp packets with length

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread ics
Looks much like some-prog-that-i-wont-say-out-loud-from-4chan-sute output, with just modified message. Looks like idiots have found it and started using it. -ics 17.10.2011 23:09, Marco Padovan kirjoitti: Additionally: set a very strict rate limiting to new connections (10new connections

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Sergiusz Bazanski
These packets don't really use up processing power, but they just take over your link... Adding a rule to iptables that would drop the connections wouldn't help. Sorry. Sergiusz Bazański xmpp: sergi...@q3k.org  www: http://q3k.org/ On Mon, Oct 17, 2011 at 10:30 PM, ics i...@ics-base.net wrote:

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Andre Pozos
games servers use udp protocol, tcp is only useed for rcon so block any tcp packet and only allow your client ips to make tcp queries. Hi, firends! Some our clients are under stupid attack by tcp packets with length 1480 bytes. = 22:25:17.613625 IP (tos 0x0, ttl 124, id 5073,

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread ics
Bloking tcp is useless too as that software which is used has option to UDP on drop down menu too. I guess it won't hurt to try though if the user is stupid. -ics 17.10.2011 23:58, Andre Pozos kirjoitti: games servers use udp protocol, tcp is only useed for rcon so block any tcp packet and

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Oskar Levin
At least it helps if the game engine is damaged by the packets contents. Pure bandwidth attacks are hard to mitigate, though. Regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Some TF2 server tests

2011-10-17 Thread hlds
I can reproduce some TF2 server crashes, but I need some feedback about this. 1. Start a server and load the cp_dustbowl map multiple times. In my tests the server crashes after 14-15th changelevel command. 2. Start the server and load different maps multiple times. For example: changelevel

Re: [hlds_linux] Some TF2 server tests

2011-10-17 Thread Loïc PERY
this problem affect all source games with last big update from valve i have post on the mailing list but no guys from valve respond to me the problem is: engine error, Closing pack file with open files! 2011/10/17 h...@gmx.com I can reproduce some TF2 server crashes, but I need some feedback

[hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2: - The Mannniversary Sale has ended, though Manniversary Packages will continue to drop for a short time - The Mannniversary Paper Hat is no longer craftable - Removed the painterly filter

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread hlds
No fixes for CUtlLinkedList overflow! (exhausted memory allocator) and Closing pack file with open files! server errors :( - Original Message - From: Jason Ruymen Sent: 10/18/11 03:38 AM To: 'hlds_linux@list.valvesoftware.com', 'Half-Life dedicated Win32 server mailing list' Subject:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Henry Goffin
Coming soon. Didn't make the testing cutoff for this update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: Monday, October 17, 2011 6:12 PM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Russell Smith
The client crashes seem to be happening more frequently now since the patch. :( On 10/17/2011 5:38 PM, Jason Ruymen wrote: An optional update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2: - The Mannniversary Sale has ended, though Manniversary Packages

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Jesse Porter
Yeah, this seems to be worse than before. Would you like client minidumps? How can we help here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Tony Paloma
No, we don't need client dumps. We have a whole heap of them already. The problem is by the time the client has crashed, the client has been in a bad state already for a bit of time. The problem is tracking down how they got into that state. We have another update going out tomorrow that fixes

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Evan
Thats good to hear, and the fact that you are up this late reading work related emails shows that you really mean non-stop On Tue, Oct 18, 2011 at 12:16 AM, Tony Paloma to...@valvesoftware.comwrote: No, we don't need client dumps. We have a whole heap of them already. The problem is by the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Jesse Porter
Alright :) Thanks and good luck (and also isn't it 9:30 valve time?) On Mon, Oct 17, 2011 at 10:16 PM, Tony Paloma to...@valvesoftware.comwrote: No, we don't need client dumps. We have a whole heap of them already. The problem is by the time the client has crashed, the client has been in a bad

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread DontWannaName!
Yeah its 9:30 in Seattle. Time for dessert! On Mon, Oct 17, 2011 at 9:28 PM, Jesse Porter reacherg...@gmail.com wrote: Alright :) Thanks and good luck (and also isn't it 9:30 valve time?) On Mon, Oct 17, 2011 at 10:16 PM, Tony Paloma to...@valvesoftware.com wrote: No, we don't need client

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread DontWannaName!
If it helps, I keep crashing when I view the scoreboard. Almost 100 percent of the time. :) On Mon, Oct 17, 2011 at 9:33 PM, DontWannaName! ad...@topnotchclan.comwrote: Yeah its 9:30 in Seattle. Time for dessert! On Mon, Oct 17, 2011 at 9:28 PM, Jesse Porter reacherg...@gmail.comwrote: