Add the libcurls to /lib32/ and it will work for you.
Kind regards
M
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Botting
Sent: den 17 oktober 2011 07:08
To: Jesse Beck; Half-Life dedicated Linux
No clue.
sv_master_share_game_socket is the most obvious thing sticking out
there. It is exactly related to the issue at hand.
Here's what cvarlist says about that config item: Use the game's
socket to communicate to the master server. If this is 0, then it will
create a socket on
I have attempted to update my tf2 server several times, and am using
-autoupdate in my command start line:
/srcds_l/orangebox/srcds_run -game tf +map ctf_2fort -ip 24.129.170.3 -port
27075 -rcon_port 27075 -autoupdate +maxplayers 24 -tickrate 66 +fps_max 1500
+exec server.cfg
On connect I get
:O
That fixed it! Thanks a million!
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What is your ./steam command line?
On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote:
I have attempted to update my tf2 server several times, and am using
-autoupdate in my command start line:
/srcds_l/orangebox/srcds_run -game tf +map ctf_2fort -ip 24.129.170.3 -port
Replace the number in steam_appid.txt with 440 and reboot the server.
On 17 Oct 2011, at 15:44, Kigen theki...@gmail.com wrote:
What is your ./steam command line?
On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote:
I have attempted to update my tf2 server several times,
There is the same problem on Steam since the last TF2 update.
2011/10/17 Kigen theki...@gmail.com
What is your ./steam command line?
On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote:
I have attempted to update my tf2 server several times, and am using
-autoupdate in
I meant with the Steam SRCDS, it's no longer possible to connect at all if
sv_lan is 0. The steam_appid.txt is correct.
2011/10/17 AnAkIn . anakin...@gmail.com
There is the same problem on Steam since the last TF2 update.
2011/10/17 Kigen theki...@gmail.com
What is your ./steam command
./steam -command update -game tf -dir . -verify_all
Is what I have been doing. I checked sv_lan 0, and that is set (0 for
internet, and 1 for LAN). On the other two servers sv_lan 0 appears to have
no issue.
I was able to actually change steam_appid.txt to 440, I found out 2 other
instances of
Hi, firends!
Some our clients are under stupid attack by tcp packets with length 1480
bytes.
=
22:25:17.613625 IP (tos 0x0, ttl 124, id 5073, offset 0, flags [DF], proto
TCP (6), length 1480)
188.186.18.151.50325 188.64.170.100.27019: Flags [P.], cksum 0x3c63
(correct), seq
You're better off having your ISP/Host block this upstream on a firewall or
router. Doing this with iptables can be very resource intensive, and may
cause performance issues for your clients.
On Mon, Oct 17, 2011 at 3:15 PM, Никита Булаев [Nikita Bulaev]
djfireb...@gmail.com wrote:
Hi,
Lock tcp port and whitelist it only to certain users?
(or change the tcpport to another port)
Do you want to filter it with iptables because it's affecting the game?
Il 17/10/2011 21:15, ?? ?? [Nikita Bulaev] ha scritto:
Hi, firends!
Some our clients are under stupid attack by tcp
Additionally: set a very strict rate limiting to new connections (10new
connections every 20seconds?) and drop anything that's not estabilished...
Il 17/10/2011 21:15, ?? ?? [Nikita Bulaev] ha scritto:
Hi, firends!
Some our clients are under stupid attack by tcp packets with length
Looks much like some-prog-that-i-wont-say-out-loud-from-4chan-sute
output, with just modified message. Looks like idiots have found it and
started using it.
-ics
17.10.2011 23:09, Marco Padovan kirjoitti:
Additionally: set a very strict rate limiting to new connections (10new
connections
These packets don't really use up processing power, but they just take
over your link... Adding a rule to iptables that would drop the
connections wouldn't help. Sorry.
Sergiusz Bazański
xmpp: sergi...@q3k.org
www: http://q3k.org/
On Mon, Oct 17, 2011 at 10:30 PM, ics i...@ics-base.net wrote:
games servers use udp protocol, tcp is only useed for rcon so block any
tcp packet and only allow your client ips to make tcp queries.
Hi, firends!
Some our clients are under stupid attack by tcp packets with length 1480
bytes.
=
22:25:17.613625 IP (tos 0x0, ttl 124, id 5073,
Bloking tcp is useless too as that software which is used has option to
UDP on drop down menu too. I guess it won't hurt to try though if the
user is stupid.
-ics
17.10.2011 23:58, Andre Pozos kirjoitti:
games servers use udp protocol, tcp is only useed for rcon so block
any tcp packet and
At least it helps if the game engine is damaged by the packets contents.
Pure bandwidth attacks are hard to mitigate, though.
Regards
Oskar Levin
os...@dataviruset.com
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
I can reproduce some TF2 server crashes, but I need some feedback about this.
1. Start a server and load the cp_dustbowl map multiple times. In my tests the
server crashes after 14-15th changelevel command.
2. Start the server and load different maps multiple times. For example:
changelevel
this problem affect all source games with last big update from valve
i have post on the mailing list but no guys from valve respond to me
the problem is: engine error, Closing pack file with open files!
2011/10/17 h...@gmx.com
I can reproduce some TF2 server crashes, but I need some feedback
An optional update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2:
- The Mannniversary Sale has ended, though Manniversary Packages will continue
to drop for a short time
- The Mannniversary Paper Hat is no longer craftable
- Removed the painterly filter
No fixes for CUtlLinkedList overflow! (exhausted memory allocator) and
Closing pack file with open files! server errors :(
- Original Message -
From: Jason Ruymen
Sent: 10/18/11 03:38 AM
To: 'hlds_linux@list.valvesoftware.com', 'Half-Life dedicated Win32 server
mailing list'
Subject:
Coming soon. Didn't make the testing cutoff for this update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com
Sent: Monday, October 17, 2011 6:12 PM
To: Half-Life dedicated Linux server mailing
The client crashes seem to be happening more frequently now since the
patch. :(
On 10/17/2011 5:38 PM, Jason Ruymen wrote:
An optional update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2:
- The Mannniversary Sale has ended, though Manniversary Packages
Yeah, this seems to be worse than before. Would you like client minidumps?
How can we help here?
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No, we don't need client dumps. We have a whole heap of them already. The
problem is by the time the client has crashed, the client has been in a bad
state already for a bit of time. The problem is tracking down how they got into
that state. We have another update going out tomorrow that fixes
Thats good to hear, and the fact that you are up this late reading work
related emails shows that you really mean non-stop
On Tue, Oct 18, 2011 at 12:16 AM, Tony Paloma to...@valvesoftware.comwrote:
No, we don't need client dumps. We have a whole heap of them already. The
problem is by the
Alright :) Thanks and good luck (and also isn't it 9:30 valve time?)
On Mon, Oct 17, 2011 at 10:16 PM, Tony Paloma to...@valvesoftware.comwrote:
No, we don't need client dumps. We have a whole heap of them already. The
problem is by the time the client has crashed, the client has been in a bad
Yeah its 9:30 in Seattle. Time for dessert!
On Mon, Oct 17, 2011 at 9:28 PM, Jesse Porter reacherg...@gmail.com wrote:
Alright :) Thanks and good luck (and also isn't it 9:30 valve time?)
On Mon, Oct 17, 2011 at 10:16 PM, Tony Paloma to...@valvesoftware.com
wrote:
No, we don't need client
If it helps, I keep crashing when I view the scoreboard. Almost 100 percent
of the time. :)
On Mon, Oct 17, 2011 at 9:33 PM, DontWannaName! ad...@topnotchclan.comwrote:
Yeah its 9:30 in Seattle. Time for dessert!
On Mon, Oct 17, 2011 at 9:28 PM, Jesse Porter reacherg...@gmail.comwrote:
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