If anyone at Valve is listening, it might be appropriate to printf a
warning if certain commands are used in server.cfg which should only be
in autoexec.cfg, or vice-versa. Alternatively, add this to the data
which the cvarlist command spits out.
There really needs to be a document which
Dear Valve
I've written my own Linux server manager tool which acts as a
replacement for the srcds_run script, and a number of server admins use
it to manage their servers.
Recently I had a user ask me why the _restart console command caused
the server to quit instead of restart.
The
srcds_linux did this for years between something like 2009 and 2012.
That's just a guess, I don't exactly remember the time frame.
You should not expect srcds_linux to quit like it should. It is not a
very well behaved bit of software.
On 6/14/15 1:15, Yun Huang Yong wrote:
Since the
+exec
from the startup line (also useful for sv_setsteamaccount).
On 6/2/2015 9:35 PM, Jesse Molina wrote:
Hi all
I am using a nonstandard filename for motdfile, but it is not being
respected. It is also notable that my motdfile_text is also not being
respected in the same way, but that's
While we are on the topic and I have some attention, are there any other
commands which behave in a similar manner? That they require a map
change to take effect.
I can think of tf_birthday and tf_medieval.
On 6/2/15 18:54, Ross Bemrose wrote:
motdfile and motdfile_text don't take
Hi all
I am using a nonstandard filename for motdfile, but it is not being
respected. It is also notable that my motdfile_text is also not being
respected in the same way, but that's the same issue.
My server.cfg has the following line:
motdfile motd.html
And then, that file has a
Hi
I just wrote a post about this a few days ago when I was doing something
similar. Go see those messages for additional background if you can find
them.
Are you sure the account is no longer limited?
Despite what valve currently says about Limited User accounts, simply
having $5 USD in
Thanks for your testing Peter. I guess I will go spend that $5.00 on
keys, MvM tickets, or something.
FYI Valve's page on Limited User Accounts specifically says that having
the $5.00 in your wallet *should* make the account no longer Limited.
On 5/15/15 0:16, Peter Jerde wrote:
I just
Hi all
Today I set up a new Steam user account specifically for creating
Gameserver accounts (TF2 Quickplay and Fav Migrations). That way, they
are not associated with my personal account and can be used/shared by
other admins in my community who may need to add a new account.
However, I
Today I discovered SteamCMD on Linux is not multi-user safe on the same
host, even when being run under different accounts.
These two user accounts, via cron, both tried to run SteamCMD at the
same time today and one of them failed.
It appears that both tried to use the file
Hi Jared
I am the author of a linux-based management tool for srcds servers
called wrench. If you ever make your game server Linux compatible, I
will look into adding support for it with my tool.
I have not seen any info about automatic updates yet, so I wanted to
make sure you are aware
On 9/10/14 14:09, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2395700.
Just for the record, my auto updater failed on this update this week,
and I got two additional reports of the same. The depot servers had the
.
Is there anything else I can try or suggestions anyone else has?
Thanks for the help!
On Wed, Feb 19, 2014 at 5:41 PM, Jesse Molina je...@opendreams.net wrote:
Do all three servers stop appearing in the server browser, or only one or
two of them?
Verify that your servers are not actually
Unless I am mistaken, that's an ephemeral port, in that it's used for
outbound traffic only. So, I don't think you need to explicitly allow
inbound traffic to it, as long as you have a stateful firewall.
I believe that is true of both CLIENTPORT (+clientport) and STEAMPORT
(-steamport).
Remember that srcds was written for Windows, and on Windows, 26000
actually is in the ephemeral port range, because Microsoft.
Why Valve thought it was appropriate to run their servers in the
ephemeral range? Because potato.
On 7/24/14, 3:27, Jesse Molina wrote:
Unless I am mistaken
It depends on what he means by shared. Since he's speaking about
hosting services I assume he means multiple server owner/operators on
shared resources (hosts). This probably means a single management
interface with multiple hosts on the back end and at least
semi-automated service
like to support other games.
I'll check out Wrench and the control panel stuff you've mentioned.
On Wed, 2014-07-09 at 04:22 -0700, Jesse Molina wrote:
It depends on what he means by shared. Since he's speaking about
hosting services I assume he means multiple server owner/operators
Dear Valve.
Explain why SteamCMD has started a remote control daemon on my computer during
a SteamCMD update.
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...[HTTP Remote Control] Wrote private key to
remoteui/certs/https.key
[HTTP Remote Control] Wrote
Today the game Fistful of Frags published a server update. I have a
script which automatically looks for the UpToDateCheck URL and starts a
SteamCMD update if the version on the steam.inf file does not match the
version on the UpToDateCheck URL.
My script also does a post-update version
Yep. This is correct.
RYell seriously needs to do away with that default server.cfg thing.
sv_pure is in there... among other invalid commands.
On 6/16/14, 11:49, David Parker wrote:
Hi Saint K,
Do you perhaps have different server configs on these servers? On my FoF
server, sv_pure
Hi everyone
I just put out a new version of my wrench script.
There are some major changes.
The old version had serious problems. Lots of people had trouble getting
it working. Most of these issues have been fixed... except for you
CentOS 6.5 users. Yer screwed.
If you are using the old
Hi everyone
I am testing a crash recovery system on my srcds control system, and I
need a way to purposefully and reliably seize up my server. I don't
want it to exit; that's easy to do. I want it to seize up, like a spinlock.
FYI, doing cast_ray on the console causes a nice segfault,
.
Then, it wasn't restarting them after the update. Other bug fixes and
improvements too.
On 3/19/14, 23:43, Jesse Molina wrote:
Below is a srcds manager script that I've been using for awhile now to
take care of my srcds installations. I figure someone else might find
it useful.
It is a bash script
at 5:37 PM, Jesse Molina je...@opendreams.net
mailto:je...@opendreams.net wrote:
The command was valid, so the FoF engine seems to know what to do
with it, and my token was registered about 48 hours before I
started using it. However, it seems to be breaking Steam login
The command was valid, so the FoF engine seems to know what to do with
it, and my token was registered about 48 hours before I started using
it. However, it seems to be breaking Steam login for the server.
On 5/14/14, 9:16, Nicholas Hastings wrote:
It's built into the engine. Mod code
Hi all
I set up a new Fistful of Frags server yesterday and it is generally
working, but it isn't listing in the server directory, and I am getting
the following error message after startup:
Could not establish connection to Steam servers. (Result = 15)
Could not establish connection to
Nevermind. My sv_setsteamaccount token was invalid, though I don't yet
know why.
On 5/13/14, 17:36, Jesse Molina wrote:
Hi all
I set up a new Fistful of Frags server yesterday and it is generally
working, but it isn't listing in the server directory, and I am
getting the following
I tried to set up a FoF server last night and was having problems.
I was getting these errors, and was unable to connect to the server from
my client.
Client:
STEAM validation rejected
Console:
S3: Client connected with ticket for the wrong game: UserID: 2
S3: Client connected with ticket
, 18:58, big john wrote:
It's because your using the wrong appid the server appid is 295230
On May 11, 2014 8:36 PM, Jesse Molina je...@opendreams.net
mailto:je...@opendreams.net wrote:
I tried to set up a FoF server last night and was having problems.
I was getting these errors
Hi. Can you encourage the devs to publish their UpToDateCheck URL so
that server ops can do automatic updates?
I assume this is just something they can set in Steamworks, but I don't
know that.
For example, TF2's:
Previous discussions regarding this issue resulted in consensus that L4D
srcds has been abandoned.
On 4/3/14, 14:04, Ook wrote:
Update: File download finished, dedicated server started, and clients
can join. Looks like it worked just fine.
Are linux server files even available for L4D?
2014 22:17:01 -0700, Jesse Molina wrote:
There was a one-line error in this script that I made before
uploading it which prevented new installations from being configured
correctly. This has been fixed. New MD5 is
8289df67fc3b4fa1d5f6d6c2a862a41c, same download location.
On 3/19/14, 23:43, Jesse
Below is a srcds manager script that I've been using for awhile now to
take care of my srcds installations. I figure someone else might find it
useful.
It is a bash script. Linux only, no Windows.
wrench script
http://pastebin.com/CS81FnF9
md5sum:
80a423123f6c3f638004e9ae68e5eb23 wrench.sh
There was a one-line error in this script that I made before uploading
it which prevented new installations from being configured correctly.
This has been fixed. New MD5 is 8289df67fc3b4fa1d5f6d6c2a862a41c, same
download location.
On 3/19/14, 23:43, Jesse Molina wrote:
Below is a srcds
:47 PM
Steam died: http://steamstat.us/
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Jesse Molina mailto:je...@opendreams.net
Tuesday, March
At this time, all SteamCMD authenticated logins are failing for me.
Logging in user 'xx' to Steam Public...Login Failure: Try
another CM
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.
Updater exit code was 8
Do all three servers stop appearing in the server browser, or only one
or two of them?
Verify that your servers are not actually tripping all over themselves
without your knowledge, and that they are binding to the sockets which
you think they should be:
lsof -i -n -a -p $GAMESERVPID
Do
Hi all
What methodologies are available for automatically updating non-Valve
games with SteamCMD? Specifically, I am working on Linux here, and I am
trying to produce an automatic update system for the Starbound server
(AppID 211820).
With TF2, CSGO, and other Valve games, I can query the
Oh, that's interesting. Was this announced anyware?
This explains a lot of wrongness that I've seen from the perspective of
a player: lots of inaccuracy of what is being reported by my game
client vs what server counts actually are.
Every other day it seems that half the people playing
L4D has not been converted to SteamPipe, or it has been abandoned. There
was never an announcement, there is no AppID for it, etc etc.
On 11/13/13, 14:51, Ross Bemrose wrote:
OK, now that SteamGuard emails are being sent out again, I found out
that this doesn't work for anonymous login or
___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
to start my servers just fine. Windows 2008.
Sent from my iPhone 5
On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:
It looks like some of the update servers backed out the update or were
otherwise in an improper state after the update today. My auto update system
first
! wrote:
Did you try updating again with verify?
I emailed Eric and he said they are working on a fix for 2003.
Sent from my iPhone 5
On Jul 24, 2013, at 7:00 PM, Jesse Molina je...@opendreams.net wrote:
It is entirely possible that they have multiple servers which provide the web
API services
] On Behalf Of Jesse Molina
Sent: Wednesday, July 24, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
You are misunderstanding the problem
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Wednesday, July 24, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2
replay configs where default again which
lead to this crash.
Erik
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je
.*
* This server will operate in LAN mode only.*
*
*
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
works every time, have
anyone else seen this behaviour, and maybe found a fix? (Other than
scripting a double login, and not using @ShutdownOnFailedCommand 1)
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe
the empty
directories left over.
This will take a long time for TF2, which has something like 60,000 files.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list
zero.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Tool
Downloading. . . . . . . . . . . .
Steam Linux Client updated, please retry the command
real12m43.141s
user0m0.204s
sys 0m0.292s
[~/bin/hldsupdatetool]
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
to the lack of home folder. I used to run the old update tool
thru some scripts as a shell user. Steamcmd errors out when it can't
save logs to the current user's home folder (since it doesn't exist).
-Jeremy
On Mar 25, 2013, at 5:36 AM, Jesse Molina je...@opendreams.net wrote:
It is impossible
(0x20104) validating, progress: 90.45 (1575885570 / 1742270594)
possible?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
are the GPSs doing? One SteamCMD installation per customer? Probably.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https
/listinfo/hlds
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
.
* Added/updated sound cache files
___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323
whether a new update came out and download the exact number. Although
api provides ISteamApps / UpToDateCheck which is the ability to check
the current version of the game engine required, but will not let me in
any way to check whether it was updated game engine.
--
# Jesse Molina
# Mail = je
=left4dead2
appID=550
srcds-l4d-MASTER/l4d/left4dead/steam.inf
PatchVersion=1.0.2.8
ProductName=left4dead
appID=500
srcds-tf2-MASTER/orangebox/tf/steam.inf
PatchVersion=1.2.5.8
ClientVersion=1258
ServerVersion=1258
ProductName=tf
appID=440
On 11/03/2013, at 8:19 PM, Jesse Molina je
/3/11 Sebastian Staudt korak...@gmail.com
Maybe parsing the version information from the `status` output via RCON is
more reliable.
2013/3/11 Jesse Molina je...@opendreams.net
On this subject, is there any way to determine the local version of the
installed srcds server? I find the steam.inf
in PHP
Maybe parsing the version information from the `status` output via RCON is more
reliable.
2013/3/11 Jesse Molina je...@opendreams.net
On this subject, is there any way to determine the local version of
the installed srcds server? I find the steam.inf files are unreliable
and only
TF2
get an error chmod: missing operand
after `u=rw,g=rw,o-rwx'
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com
, but different installations/different game admins.
It almost seems like some files were missing from the distribution.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view
/27/2013 10:31 PM, Jesse Molina wrote:
Given command;
./steamcmd.sh +login anonymous +force_install_dir $IN_GAMEDIR
+app_update $APPID +exit
echo Updater exit code was $?
The error below returned exit 0 without having updated the server.
--
Connecting anonymously to Steam Public...Success
, then you need to implement a tc queue.
Weasel wrote:
Is there any way to throttle the utilization for SteamCMD?
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list
distribution. Installation size reduced by approx 7.5GB
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com
update, not online or not logged in to
Steam.
Updater exit code was 0
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https
removals/changes don't get propagated
down. These files end up abandoned.
This will make it so that I don't have to download an entirely new
installation every couple of months, just to make sure it's really clean.
Thanks for your consideration
--
# Jesse Molina
# Mail = je...@opendreams.net
content then (even maps)? I
don't think that this would be a good thing, but I agree that SteamCMD
could be better at cleaning up dead things.
On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina je...@opendreams.net wrote:
Dear Valve
When SteamCMD is used to update an existing game server
. However, this should be safe for
almost everyone and you can get around those kinds of limits with xargs
-s or maybe -L.
It's also noteworthy that I failed to quote my {} brackets , which isn't
safe. Replace with '{}'.
Find fails.
Thanks Andre!
Jesse Molina wrote:
This is the way that I do
are in mode 0700. I hope the file permissions will be set to something
more sensible in the future.
Jesse, I'm interested in your script, since bad file permissions get
on my nerves.
On Sun, Feb 24, 2013 at 4:22 AM, Jesse Molina je...@opendreams.net wrote:
Dear Valve, and other game-server distributors
|i386|i486|i586|i686|run|linux|osx]) ; do
chmod ug+x $EACH
done
Rudy Bleeker wrote:
Jesse, I'm interested in your script, since bad file permissions get
on my nerves.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
update, but it's painful to wait while it trolls through
the huge directory structures.
Thanks for your consideration
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view
it.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
interface, as
proficiency with cmd.exe/$SHELL is still a requirement for use, and the
technical knowledge requirements still exist.
I don't get it.
Jesse Molina wrote:
Dear Valve
Please accept the following feedback for consideration. This feedback
is specifically limited to usage
?
WTF_is_with_the_underscores? Why_are_they_even_necessary?
Do_you_realize_I_have_to_use_the_shift_key_every_time_I_want_to_type_an_underscore_and_how_much_additional_time_that_takes?
Why was -dir not usable enough that it needed to be re-invented badly?
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1
on here?
SteamCMD works, but as we know, TF2 is not available via that process
yet...
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit
___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
have suggested they just make a nice easy-to-do ncurses menu
interface and then make the Windows people use cygwin. That would have
looked nice on both platforms.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
/hlds_announce
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
https://developer.valvesoftware.com/wiki/HLDSUpdateTool
The steam binary extracted is from 2005, and it sits there forever and
does nothing.
Is this broken, out of date, or is the Steam network just farked right now?
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
.
Collin Howard wrote:
Hldsupdatetool is no long in use.You have to use steamcmd to update servers if
you are running hldm, 1.6, csgo, nuclear dawn, RO2, killing floor, etc.
more info: https://developer.valvesoftware.com/wiki/SteamCMD
From: Jesse Molina je
Nevermind. It works. It took more than 20 minutes, but it finally
self-updated correctly.
Jesse Molina wrote:
https://developer.valvesoftware.com/wiki/HLDSUpdateTool
The steam binary extracted is from 2005, and it sits there forever and
does nothing.
Is this broken, out of date
think they should be.
Use -strictportbind on all of your servers.
Please see a relatively recent message from me on this list on my
recommendations for running multiple servers on a single IP;
Date: Mon, 11 Feb 2013 15:22:43 -0700
From: Jesse Molina je...@opendreams.net
Subject: Re
two, or are there more than that?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602
anything.
- Floyd Dell
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
/hlds_linux
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
not. Realtime scheduling does not even make theoretical
sense for this kind of application, especially not multiple realtime
apps running on the same hardware.
I'll just say it: anyone who thinks realtime is a good idea for game
servers is an idiot.
--
# Jesse Molina
# Mail = je
wrote:
Many thanks for the strictportbind hint, I wasn't aware of that one.
On Nov 1, 2012 2:18 AM, Jesse Molina je...@opendreams.net
mailto:je...@opendreams.net wrote:
This bug has existed for at least the last three years, probably
more. I don't know if it ever worked right.
Whatever
/sv_maxrate tweaking might help a little?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602
is pretty non-tolerant of goofy stuff.
Jesse Molina wrote:
Yes, you could certainly make things worse by messing around with your
rates.
You need to justify why the defaults are insufficient and why altering
them will improve your situation.
I fiddled around with all kinds of rate settings over
of servers crashing on quit even with an uptime
of less than ten minutes seems to be resolved though.
Note that my comments above are specific to TF2 on Linux and I only care
for a small handful of servers.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
)
- Original Message - From: Jesse Molina je...@opendreams.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, August 28, 2012 2:10 PM
Subject: Re: [hlds_linux] _restart / loadout issue.
Rudy Bleeker wrote:
I've had no crashes yet
, for example, i7 CPU's.
Please share your experiences with me!
Cheers,
Saint K.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
with your
setup.
Matthew Mjelde wrote:
Hey everyone, I have this problem and I have been trying to figure it out
for a few hours now. Whenever I am in my cs:go server, and I tell someone
to join off me through steam they are redirected to my cs:s server instead.
--
# Jesse Molina
# Mail = je
My goodness. Our long nightmare of crash on quit is really over.
Until the regression anyway.
Thanks Valve
Eric Smith wrote:
- Updated Steam binaries; fixes Linux crash on shutdown or restart
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
--
# Jesse Molina
# Mail = je
1 - 100 of 225 matches
Mail list logo