Re: [hlds_linux] Player lag since the uber update?

2011-07-04 Thread Shin Ice
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about

Re: [hlds_linux] Player lag since the uber update?

2011-07-04 Thread Kyle Sanderson
Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my

Re: [hlds_linux] Player lag since the uber update?

2011-07-04 Thread Jonah Hirsch
...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I

[hlds_linux] Player lag since the uber update?

2011-07-03 Thread Jeff Sugar
I've been having lots of reports of lag from various players since the uber update, from people who had none previously. I've had them run traceroutes and various tools like WinMTR during play and haven't found anything that leads me to believe it's on our end, nor is the CPU/memory usage out of

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Eric Riemers
] Player lag since the uber update? I've been having lots of reports of lag from various players since the uber update, from people who had none previously. I've had them run traceroutes and various tools like WinMTR during play and haven't found anything that leads me to believe it's on our end, nor

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Drogen Viech
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: zondag 3 juli 2011 11:19 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Player lag since the uber update? I've been having lots of reports of lag from

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Eli Witt
: zondag 3 juli 2011 11:19 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Player lag since the uber update? I've been having lots of reports of lag from various players since the uber update, from people who had none previously. I've had them run traceroutes

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Chris Oryschak
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes a second or so instance where the server

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Eli Witt
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread clad iron
, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread ics
server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes a second or so instance where the server just hiccups and stops