Yes, because mp32 is not broken enough in TF2. The game is designed for 24
players and mp32 is enough blasphemy. I've seen ONE server where this works
(no idea if it is intentional) and that's ICS:s peliburkki custom server
with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
It would be pretty cool to remove the limit all together (On every
game)... Have server owners decide what they'd like to have and run
mods based on that.
Customization is what makes games fun.
Kyle.
2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
Yes, because mp32 is not broken enough in TF2.
Somebody from Valve can respond to my request please ?
regards
2011/7/19 Kyle Sanderson kyle.l...@gmail.com
It would be pretty cool to remove the limit all together (On every
game)... Have server owners decide what they'd like to have and run
mods based on that.
Customization is what makes
They probably aren't going to do it, it has wider implications and
isn't something they can just switch and be done with :(
On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote:
Somebody from Valve can respond to my request please ?
regards
2011/7/19 Kyle Sanderson
Maybe, but a response is the minimum with the reason for yes or no.
regards
2011/7/19 doc drga...@gmail.com
They probably aren't going to do it, it has wider implications and
isn't something they can just switch and be done with :(
On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY
Valve have already given an official stance on this in the past with the
answer NO and they gave a reason for why they said NO, it has been repeated
in this thread -- what more can you ask for?
-The G
On Tue, Jul 19, 2011 at 11:11 PM, Loïc PERY louloubi...@gmail.com wrote:
Maybe, but a
I could try and fish up the post where they said no but it's been said
and stated before, they aren't going to raise the cap. Are there no
third party mods that let you lift the cap?
On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERY louloubi...@gmail.com wrote:
Maybe, but a response is the minimum with
There's one but as far as I know it no longer functions.
http://sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4
On Tue, Jul 19, 2011 at 3:09 PM, doc drga...@gmail.com wrote:
I could try and fish up the post where they said no but it's been said
and stated before, they aren't
I remember that HL2DM was the source of getting over 24 players on TF2
with binary hack in thefirst place when it came out, way before Valve
officially allowed more than 24 players. So HL2DM used to be able to run
32 slots, but i guess its back after OrangeBox change or some other
update
the code is clear in hl2mp_gameinterface.cpp ...
void CServerGameClients::GetPlayerLimits( int minplayers, int maxplayers,
int defaultMaxPlayers ) const
{
minplayers = defaultMaxPlayers = 2;
maxplayers = 16;
}
2011/7/20 ics i...@ics-base.net
I remember that HL2DM was the
The engine was originally compiled for 32 slots, but maxplayers was
limited to 24. DF's plugin simply removed the maxplayers cap, letting
you use all 32 slots. A while back they bumped it to 33 slots ( to
accommodate 32+sourcetv/replay ) and it's been like that ever since.
They removed the 24x
This function caps the -maxplayers value, the actual max amount of slots
the server (and client) can handle is some #define somewhere
- Neph
On 07/19/2011 03:29 PM, Loïc PERY wrote:
the code is clear in hl2mp_gameinterface.cpp ...
void CServerGameClients::GetPlayerLimits( int
Just looking through the Alien Swarm base (I don't have the 2007 code
immediately accessible), it looks like 32 is hardcoded into a bunch of
places, but then there's this:
// This is the max # of players the engine can handle
// Note, must be power of 2
#define ABSOLUTE_PLAYER_LIMIT 64
#define
Speaking of other places that the player count may be relevant, the TF2
vote system uses client index 99 to represent the server as the caller
of a vote, specifically in the VoteStart usermessage.
I did a bunch of reverse engineering of the messages and events that the
votes use, more
Hi Valve,
We love playing Half-Life 2 Deathmatch Source but we can only play as 16
players. Can you upgrade the limit to 32 please ?
Please answer.
Best regards.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Do want
On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com wrote:
Hi Valve,
We love playing Half-Life 2 Deathmatch Source but we can only play as 16
players. Can you upgrade the limit to 32 please ?
Please answer.
Best regards.
How about raising the limit for tf2?
On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Do want
On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com wrote:
Hi Valve,
We love playing Half-Life 2 Deathmatch Source but we can only play as 16
17 matches
Mail list logo