Does anyone have a solution for adding a hidden reserved slot without having to
go to a max of 19 visible slots?
The cBase and connect extentions from sourcemod don't seem to work on FoF and
the engine locks at 20 players.
Cheers,
Saint K.
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To
We're working on mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. They
should be ready soon.
-Eric
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Does anyone have a solution for adding a hidden reserved slot without having to
go to a max of 19 visible slots?
The cBase and connect extentions from sourcemod don't seem to work on FoF and
the engine locks at 20 players.
Cheers,
Saint K.
___
To
We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The notes
for the updates are below. The new version for each game is 2230303.
-Eric
Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2)
- Fixed the skybox on 3rd party maps when using certain
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Ok this part right here, What does this mean and would this explain why I
now have several plugins that won't load from
Ditto for me. Linux servers running SourceMod seem fine so far (at least
for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running
on TF2 (kind of old actually it seems):
meta version
Metamod:Source version 1.10.0-dev
Build ID: 837:978c7cd9b0b2-dev
Loaded As: Valve Server Plugin
Is the sv_voicecodec the same as the sv_use_steam_voice codec?
I assume not because they are named differently, but what is(was)
sv_voicecodec?
On Thu, May 15, 2014 at 3:58 PM, Eric Smith er...@valvesoftware.com wrote:
We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The
I've seen this before but it's been so long I have no idea what is
causing this. I have a brand new clean fresh HLDS install via steamcmd.
I start it:
./hlds_run
And I get:
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
FATAL ERROR (shutting down): Unable to
I can verify this crash on windows 2008 server running tf2.
On Thu, May 15, 2014 at 7:21 PM, Weasels Lair wea...@weaselslair.comwrote:
Ditto for me. Linux servers running SourceMod seem fine so far (at least
for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running
on TF2
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