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not completely broken, it wasn't in previous
steam binary versions.
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that
either. =)
Gene H wrote:
blame valve...I didn't write the daemon.
On Sat, Jul 10, 2010 at 3:30 AM, Jesse Molina je...@opendreams.net
mailto:je...@opendreams.net wrote:
You didn't think/read. This doesn't address the issue at hand.
Gene H wrote:
chmod 644 (or 640
binary.
FYI, yes I have deleted ~/Steam and ~/.steam and tried again.
ics wrote:
Why don't you specify a path, other than . or ./blabla? Like
/home/user/server/hl2mp into the -dir option.
-ics
10.7.2010 13:42, Jesse Molina kirjoitti:
Hello
I'm doing this;
sudo -u steamuser ./steam -command
?
Sent from my iPod
On Jul 10, 2010, at 6:17 PM, icsi...@ics-base.net wrote:
I had this issue of 100% cpu usage. Run ./steam first, let it
timeout and then the line what you are trying to. Otherwise the
Steam does it's thing.
-ics
11.7.2010 0:36, Jesse Molina kirjoitti:
Any path, other than
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have done to get
blacklisted. Before two months ago, I was a noob on hosting srccds
games, but my partner is very experienced and I don't think he would
have done anything stupid.
Any advice?
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is that we've got another server hosted out there with
a nearly identical configuration. It's verified listed as of a few
hours ago when I checked.
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little IP.
On Tue, Aug 17, 2010 at 11:31:26AM +0300, ics wrote:
If you think there is an issue with the servers, type setmaster into
server console. If it outputs valve master servers, then your ip is
not blacklisted and the problem is elsewhere.
-ics
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now. It's
2300 Arizona time right now.
Could just be our server... or not. Won't be a big deal if it's
limited to just the next couple of hours.
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trying to figure out why it doesn't reply until you open netstat.
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26 01:57:41 MST 2011: Server restart in 10 seconds
Running a benchmark to measure system clock frequency...
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of the
world.
You can simply verify this by not loading sourcemod and doing a quit
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: zondag 26 juni 2011 13:30
To: Half-Life dedicated Linux server
with solving this problem
Sun Jun 26 16:25:19 MST 2011: Server restart in 10 seconds
Running a benchmark to measure system clock frequency...
Jesse Molina wrote:
Thanks. I thought that might be the case, but I'm pretty sure that I saw
this on a vanilla server with no mods too. The log below
.
//Me
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be great. The most obvious one to
me would be the number of missed ticks over an interval (the last 30
seconds, for instance). Will you be removing the FPS counter from
stats and net_graph output? (These are where most clients see it and
will continue to look for it.)
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there is the -fork option that makes it more complicated. I would just
assume to make the two options incompatible together.
Jesse Molina wrote:
Thank you very much for implementing this. I hope this gets implemented
in the other Valve srcds games too.
I've got a host with two IPs and eleven
Hi all
What's up with dedicated server update announcements for l4d/l4d2? Is
there a mailing list for that? I've never seen one on hlds_announce before.
These are the only lists I know about;
http://list.valvesoftware.com/cgi-bin/mailman/listinfo
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our
servers to rank optimally in the matchmaking system, and adding them to the
system, for them to be beaten out by Valve servers?
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sure it could use an
overhaul. Thanks.
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is way back from 2007 so I'm sure it could use an
overhaul. Thanks.
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/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
_Z14_Host_RunFramef+1025
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)[
0xf393ec2d]
Different servers with different configs and mods. Linux, Debian
Unstable, 2.6.39
Seems like it happens on a map change. Players from both servers
commented about that fact.
Oh, and my servers are still crashing on quit after 24 hours of uptime.
Jesse Molina wrote:
Lots and lots
.
-ics
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to kill the process and restart the server,
that's annoying.
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will be shown as
not running.
Am 21.07.2011 09:50, schrieb Jesse Molina:
I've got my own control script that I've been writing for awhile now.
Right this moment, I am tinkering with a little watchdog process that
will do an rcon, look for appropriate status response, and if it
doesn't come back
/listinfo/hlds_linux
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the issue is the network hardware? HLDS is very network intensive.
I believe that some cards support checksum offloading and some don't.
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benefit when
running gameservers on them?
Ours surely should perform much better then that?
Saint K. From:
hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse
Molina [je...@opendreams.net] Sent: 25 July
on the edge of normal.
I've also tried assigning it per core, but never found clear bennifits to do
so. The keeping one core free is just the thought process, leaves some room for
other processes to peak (if required).
Saint K.
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Thank you!
Jason Ruymen wrote:
- Fix an occasional crash on game exit
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) that have been going on since the 22nd.
- Fletch
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Alfred Reynolds wrote:
Remove the map command from your config file(s)
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://developer.valvesoftware.com/wiki/Command_Line_Options
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Tuesday, July 26, 2011 21:34
To: Half-Life dedicated Linux server mailing list
Subject: Re
is currently updating and that they can reconnect when it is done.
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it to in server.cfg.
Like this: +sv_pure 1
On 7/27/2011 12:34 AM, Jesse Molina wrote:
Some feedback here for Valve:
I went through the learning process of srcds servers/tf2 about nine
months ago or so.
Because of the large number of tutorials and howtos written by very
eager novices, I was thoroughly
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, but were empty at the
time quit was issued. Uptime for both was about 18 hours.
I've got dumps. See next message.
Jesse Molina wrote:
Thank you!
Jason Ruymen wrote:
- Fix an occasional crash on game exit
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in there, but the server
token info sure is.
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Jason
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use over the last 24 hours, but were empty at the
time quit was issued. Uptime for both was about 18 hours.
I've got dumps. See next message.
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from the system.
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tail -f a log file.
It's like having debugging and terminal monitoring going on a Cisco router.
bottige...@gmail.com wrote:
Same spam here. I can't use the console because it is spamming so fast.
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stuff
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it's UDP.
I start seeing small bouts of choke between 70-90ms. I notice that when
I get larger spurts of data (not unreasonable spurts), it happens more
often. However, on servers with lower latency, this choke doesn't happen.
Experts in the field of choke?
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What? The max for tf2 is 30KB.
ics wrote:
Having rate 6 helps a lot. Default 10 000 is way too little and the
3 isn't enough either.
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either.
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:28.473989980 -0700
Modify: 2011-08-23 18:08:35.717841116 -0700
Change: 2011-08-23 18:08:35.717841116 -0700
Don't suggest that I use hard links. These files span multiple hosts.
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are setting your srcds to a specific core and not to all
cores (0-3 or 0-7 if you are on a mult-core machine).
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of performance bughunt?
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% CPU free per core almost always. Would this threading
allow me to run more servers now, or is it for just a couple things like say
the queued packet thread?
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that.
/Peter
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with just hlds_announce list. :)
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a youth and
stupid-noob factor -- not to be mistaken as the same issue. I don't
think that can be helped. A FAQ to throw at them every time they failed
to google it might help.
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?
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browser too.
-ics
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gift drops on the two maps
which supported it.
I remembered seeing successful logins on another server that I work on
and simply assumed that these other servers were configured the same,
which they were not.
Jesse Molina wrote:
I am having the same issue. Two servers on the same host, same
,
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# Jesse Molina
# Mail = je
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# Jesse Molina
# Mail = je...@opendreams.net
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# Cell = 1.602.323.7608
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entities
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell
Show your configuration so that people won't have to be psychic to help you?
Frank wrote:
Any other suggestions?
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
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://list.valvesoftware.com/mailman/listinfo/hlds_linux
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# Jesse Molina
# Mail = je...@opendreams.net
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell
crashes.
if some players joining the ram is also filling up and the server crashes. some
ideas? ram to low? is that problem because of non existing swap?
-peter
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# Jesse Molina
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# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web = http
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# Jesse Molina
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Yours CISSP is revoked.
James Puckett wrote:
Since it takes it out of the server list aren't you achieving the same
security as a password, just tell your friend or whatever to connect via
console?
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# Jesse Molina
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# Page = page-je...@opendreams.net
# Cell
games, not activision or ea.
etc.
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if a
server is good or not, using the data valve have, other than looking
at the length of time people play on it.
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web = http://www.opendreams.net/jesse
. The game binary has an option to
write a PID file.
Oskar Levin wrote:
You could make that startup job better with @reboot instead of 9 5 * * 5
:)
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web = http://www.opendreams.net
problem, like hardware instability. Are you running your
process in realtime, high prio, or what? This just does not happen.
Magic does not exist.
There is much that is relevant which you have not told us.
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# Page = page-je...@opendreams.net
/hlds_linux
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# Jesse Molina
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been
tested yesterday by the DC and they can report that the hardware is as
stable as can be. The only thing the logs show is the usual stuff, it does
not report anything useful in terms of the srcds locking up.
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell
for nothing.
msleeper wrote:
I'm sure you think that what you're doing is noble, but having
multiple IPs point to the same gameserver is cheating the system no
matter how you look at it.
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web
) CMD (cd
/home/srcds ./start1.sh update/dev/null 21)
Dec 11 05:15:09 server56258 /USR/SBIN/CRON[3071]: (CRON) error (grandchild
#3081 failed with exit status 1)
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# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web = http
Stop doing that.
Michael Johansen wrote:
and it is running under realtime-priority.
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# Jesse Molina
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