[hlds_linux] OrangeBox 2007 Dedicated Server on SteamPipe/SteamCMD?

2013-12-05 Thread Weasels Lair
Trying to setup a new dedicated server for a mod that uses the orangebox engine. In the old HLDSUpdateTool world, I would just specify -game orangebox. No no longer appears to be working (see further below). What is the equivalent AppID for SteamPipe/SteamCMD? Is it 311? or something else? I

Re: [hlds_linux] OrangeBox 2007 Dedicated Server on SteamPipe/SteamCMD?

2013-12-05 Thread Weasels Lair
Neither of those worked. Tried so far: 217 = Multiplayer OB Binaries 218 = Source SDK Base 2007 (Orange Box) 311 = implied by attempt to install orangebox via HLDSUpdateTool 312 = all_source_engine_paths|hl2 244310 = Source SDK Base 2013 MP dedicated server 205 = Source SDK Base 2006 MP dedicated

Re: [hlds_linux] OrangeBox 2007 Dedicated Server onSteamPipe/SteamCMD?

2013-12-06 Thread Weasels Lair
TheZboys: Installation path is actually valid - there was just no installation record/blob there yet. Also, that's an example path not the actual path used on the server. John: Yep, I noticed that too. I was able to download some using the registered account. But none actually worked. Some

Re: [hlds_linux] TF2: Idle server using 33% CPU

2013-12-09 Thread Weasels Lair
I haven't seen any of my TF2 servers do this. However, I run them under something other than root, and also I run them under nice to ... well ... make them play nice with one another on the same server. nice -n 6 ./srcds_run -secure -game tf +port 6301 -steamport 7301

Re: [hlds_linux] OrangeBox 2007 Dedicated Server on SteamPipe/SteamCMD?

2013-12-09 Thread Weasels Lair
For anybody that cares (somebody maybe?), I was able to get the mod in question running - by using a copy of Source 2007 SRCDS that was already installed (many months ago) for a different mod. There's just no way to update it right now. Still now sure why it's not available or not working on

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-12-19 Thread Weasels Lair
Is that version number correct? Shows version will be: 8008135 Prior number was: 2055377 ??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] CheckValve Chat Relay

2013-12-19 Thread Weasels Lair
I know some hosting providers (like mine) have TOS that say no IRC. Probably due to all the DDOS bot-networks out there that use IRC for bot control. On Thu, Dec 19, 2013 at 8:46 PM, Doctor McKay mc...@doctormckay.com wrote: What's wrong with the various IRC relay plugins? IRC clients are

Re: [hlds_linux] [hlds] Bitches got a problem

2013-12-19 Thread Weasels Lair
I got 99 problems, but HLDS ain't one http://i.imgur.com/V8kFqe3.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Intel I5-3550 + TF2/32 Players?

2014-01-14 Thread Weasels Lair
I find that with SRCDS that memory becomes a bottle-neck before CPU. I see SRCDS idle some games/mods at about 256-kb of RAM, but peak (30+ players) at a little over 1-GB of RAM. Regarding CPU/processor. I think having multiple cores is really more important than having a really fast single-core

Re: [hlds_linux] TF2 clients crash-on-join-server?

2014-01-17 Thread Weasels Lair
Just got an update from a player saying it is only happening to players who are using TF2 on a Apple Mac/OSX machine. On Thu, Jan 16, 2014 at 1:13 PM, Weasels Lair wea...@weaselslair.com wrote: I've been getting some reports from my users about their TF2 clients crashing upon joining my TF2

[hlds_linux] TF2 clients crash-on-join-server?

2014-01-17 Thread Weasels Lair
I've been getting some reports from my users about their TF2 clients crashing upon joining my TF2 server. I have not been able to reproduce the symptom myself. Whenever I connect to any of my six TF2 servers - everything works fine / as expected. I am wondering if any other TF2 dedicated server

Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2014-01-23 Thread Weasels Lair
I kind of saw this coming when quick play was first announced. By players being able to opt only for official Valve servers, it gives Valve another way to placate complaints from players (or there parental-units) about inappropriate content, behavior etc. They are pretty-much guaranteed vanilla

[hlds_linux] Latest TF2 update, Valve-only server join option, Quick-Play, etc.

2014-01-24 Thread Weasels Lair
Regarding the latest update from TF2 and the renewed discussion about things like Quick-Play (now being largely re-directed to Valve-operated servers), how this effects game Communities, etc. I do not think we are going to talk Valve out of any of this. I think all we can hope to do is get them

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Weasels Lair
Hmm ... That gives me some ideas ... Maybe I can get a sex-chat service to sponsor my servers? lol, just kidding (mostly) ___ dan Fri, 24 Jan 2014 17:35:56 -0800 They should get some real live nudes? -- Dan ___ To unsubscribe, edit

[hlds_linux] Suggestion for those looking for TF2 players ...

2014-01-31 Thread Weasels Lair
I recently had to shut-down my Asia / Pacific region TF2 server - that was formerly hosted in Hong Kong. I had an issue with my hosting provider - either with their infrastructure not being able to handle the network traffic, or there inability to find and clean-out DoS-related endpoints (either

Re: [hlds_linux] Suggestion for those looking for TF2 players ...

2014-01-31 Thread Weasels Lair
...@gmail.com wrote: Thanks, bro! Will check into this. But...English? Sincerely, Aaron On Jan 31, 2014 7:16 PM, Weasels Lair wea...@weaselslair.com wrote: I recently had to shut-down my Asia / Pacific region TF2 server - that was formerly hosted in Hong Kong. I had an issue with my hosting provider

Re: [hlds_linux] Suggestion for those looking for TF2 players ...

2014-01-31 Thread Weasels Lair
have to include different languages for motds Sincerely, Aaron On Jan 31, 2014 7:25 PM, Weasels Lair wea...@weaselslair.com wrote: Ironically, my server over there was configured in English. Of course, many of the games (TF2) have multi-language support, as does SourceMod I believe

Re: [hlds_linux] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
Holy almost-name-resolution Batman! Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your

Re: [hlds_linux] [hlds] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
Personally, as a player, I would like to see 100% crits (allcrits?) in addition to nocrits, as well as melee_only. Of course for some servers (like mine) melee is vote on/off thing - not enabled 100% of the time. But, when it changes the tag does get dynamically updated properly. [...] to opt

[hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
Again thanks for this feature. Another question though. I understand this will be only TF2 initially, and so only Source-engine games at least initialy (which all seem to use the Anonymous logon for the server in SteamCMD). Is this something that will eventually come-over to the older GoldSrc

Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
to signin to accounts at some point. -Original Message- From: Weasels Lair [mailto:wea...@weaselslair.com] Sent: Wednesday, February 05, 2014 5:03 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; Fletcher Dunn Subject

Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
To quote Flether's earlier post: Fletcher Dunn Wed, 05 Feb 2014 16:02:04 -0800 TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed

Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
Worked perfectly for me. Did it from a command-prompt in Linux using curl: curl -d appid=440key=YOURSTEAMWEBAPIKEYHERE https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ It returned output like: { response: { steamid: YOURNUMERICSTEAMIDHERE,

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Weasels Lair
I use cfg/autoexec.cfg for stuff like that , with very little on the command-line. old-school! Re: [hlds] Important changes to TF2 coming soon 1nsane Thu, 06 Feb 2014 12:50:44 -0800 Yeah... easy enough for me to do. But what about those who might not have full control over their startup

Re: [hlds_linux] you did well

2014-02-07 Thread Weasels Lair
I am NOT seeing that on any of my TF2 servers. All Linux-based (Debian 8.x) in my case. On Fri, Feb 7, 2014 at 2:36 PM, Patrick p.hal...@zillertal-gaming.at wrote: Releasing an update, that crashes every server. Well done. L 02/07/2014 - 23:28:57: Chuckee_Kun12STEAM_0:1:x entered the

Re: [hlds_linux] you did well

2014-02-07 Thread Weasels Lair
If it helps isolating ... I am running 64-bit Debian (v8, Jessie). I have 3 TF2 instances on the same IP address (different token's each), and they are NOT experiencing this issue. Re: [hlds_linux] you did well Fletcher Dunn Fri, 07 Feb 2014 18:52:12 -0800 We're working on it. It's a

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Weasels Lair
Just a suggestion, but I just add 100 to whatever port I am running SRCDS on. Seems to work fine. That also keeps them in a set of port ranges that is easy for me to firewall. Here's my command-lines for 3 TF2 instances as examples: nice -n 6 ./srcds_run -secure -game tf +port 6301 -steamport

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Weasels Lair
Ooops, obviously, I meant 1000 not 100. On Fri, Feb 7, 2014 at 8:23 PM, Weasels Lair wea...@weaselslair.com wrote: Just a suggestion, but I just add 100 to whatever port I am running SRCDS on. Seems to work fine. That also keeps them in a set of port ranges that is easy for me to firewall

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Weasels Lair
Rudy Bleeker Sat, 08 Feb 2014 05:24:51 -0800 In reality the -steamport is 1 higher than what you set it to, right? I remember reading something about this a while ago. That's effectively correct. In addition to the game port and the steam port, I also have noticed each instance open several

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Weasels Lair
the -port command line option which controls (and I believe overrules, but I've never tested that) the same port as +hostport does. On Sun, Feb 9, 2014 at 12:10 AM, Weasels Lair wea...@weaselslair.com wrote: Rudy Bleeker Sat, 08 Feb 2014 05:24:51 -0800 In reality the -steamport is 1 higher than

[hlds_linux] TF2 lost connection to the item server

2014-02-14 Thread Weasels Lair
My TF2 servers seem to be getting the lost connection to the item server junk more than before. I hardly ever saw this (can't remember last time actually - many months?). But after that last update, seems to be happening like 50% of the time/sessions? maybe that's exaggerated. Is there any

[hlds_linux] Fwd: [hlds] TF2 lost connection to the item server

2014-02-15 Thread Weasels Lair
list h...@list.valvesoftware.com This was a valve issue yesterday. There were plenty of complaints on the steam forums like this: http://forums.steampowered.com/forums/showthread.php?t=3224774 On Sat, Feb 15, 2014 at 11:38 AM, Weasels Lair wea...@weaselslair.comwrote: Definitely seemed

Re: [hlds_linux] [hlds] Fwd: TF2 lost connection to the item server

2014-02-15 Thread Weasels Lair
Weasels Lair kirjoitti: Yep, lots of discussions in the forums. But neither official announcement threads for downtime mentioned it. Steam Downtime Announcements (last post 2013-10-08) http://forums.steampowered.com/forums/showthread.php?t=784745 TF2 Item System Downtime Announcements (last post

Re: [hlds_linux] [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-15 Thread Weasels Lair
Well, changing the IP address might provide temporary relief from a denial of service attack. But, if your servers are being specifically targeted, then sooner or later whoever is doing that is going to notice and look-up your servers new IP address and start hitting that. Of course, if its not

Re: [hlds_linux] DDoS Victims

2014-02-16 Thread Weasels Lair
I suspect in many cases, such attack's aren't as commonly DDoS - so much as (non-distributed/less-distributed) DoS with just a few source nodes/IP's. On Sun, Feb 16, 2014 at 3:45 PM, Steven Hartland kill...@multiplay.co.ukwrote: Unfortunately 15Gbps is nothing as thats easy to generate from a

Re: [hlds_linux] 2006 dedicated server/205 causes Your version does not match the servers

2014-02-23 Thread Weasels Lair
This is for a LINUX-hosted server? Seems related to this GitHub issue: https://github.com/ValveSoftware/Source-1-Games/issues/1614 On Sat, Feb 22, 2014 at 12:23 AM, Foo Bar fooba...@gmail.com wrote: It seems the last update on February 14, 2014 - 19:50:33 UTC) to app_id 205 / Source 2006

Re: [hlds_linux] 2006 dedicated server/205 causes Your version does not match the servers

2014-02-23 Thread Weasels Lair
something to do with it. Last year we had to set sv_master_legacy_mode 0 for the game to show up in the master server list. On Sun, Feb 23, 2014 at 7:30 PM, Weasels Lair wea...@weaselslair.com wrote: This is for a LINUX-hosted server? Seems related to this GitHub issue: https

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-24 Thread Weasels Lair
Actually, if you plot that over the last 12 months, and throw some other games in for comparison ... it doesn't look related at all. Looks like game-play for most of the games goes up/down about the same percent at about the same time.

Re: [hlds_linux] [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Weasels Lair
Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.net

Re: [hlds_linux] [hlds] Advertise a server using account ID

2014-03-06 Thread Weasels Lair
From: Andre Müller gbs.dead...@gmail.com Date: Thu, Mar 6, 2014 at 2:50 AM Subject: Re: [hlds] Advertise a server using account ID To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Please read this http://en.wikipedia.org/wiki/SRV_record or other better articles

Re: [hlds_linux] [hlds] Advertise a server using account ID

2014-03-06 Thread Weasels Lair
I concur on all those points. Of course, load-balancer's might have better or a wider variety of session-handling options. So, maybe not throw them out entirely. In any event, the point being this is where the if implemented properly part of my original reply comes into play - always gives

Re: [hlds_linux] Steam down (in North America anyway)

2014-03-13 Thread Weasels Lair
Even Valve's own Steam Statistics page (http://store.steampowered.com/stats/) stopped logging at 9:44 AM (US/Pacific time presumably) - with a few major .. eh ... burps in availability over the last few days. On Thu, Mar 13, 2014 at 12:50 PM, Matthew Mjelde mjmje...@gmail.com wrote: Steam has

Re: [hlds_linux] [hlds] DDOS Prevention with IPV6

2014-03-27 Thread Weasels Lair
Personally, I find the best way to deal with DoS attacks (as well as unruly players and similar issues) is http://steamcommunity.com/sharedfiles/filedetails/?id=242584425 ... more alcohol. It doesn't really prevent the behavior. But, it makes you not care as much. On Wed, Mar 26,

[hlds_linux] SteamCMD command to LIST files?

2014-03-29 Thread Weasels Lair
Hmm.. just wondering if there is an option in SteamCMD to just list what files would be included in an install - without actually performing an install? Just sort of output the latest manifest? ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Weasels Lair
Hmm, I'd say try disabling re-plays for a while and see if that makes any different. That might generated a lot of (unnecessary) traffic and storage I/O on an ad-hoc basis. If that makes things better, than that might indicate you need storage I/O (i.e. find a host that uses all solid-state

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-15 Thread Weasels Lair
I suggest wrapping your server start-up scripts in nice, and see if that helps at all. For example, if you normally have a start-up like this: ./srcds_run -secure -game tf Just add nice -n # in front of it like this: nice -n 6 ./srcds_run -secure -game tf Lower the number, the

[hlds_linux] Counter-Strike (1.6-ish) update?

2014-04-17 Thread Weasels Lair
Was there just an update to Counter-Strike (1.6-ish, not CS:S or CS:GO) just a little while ago. I didn't see any announcement. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Counter-Strike (1.6-ish) update?

2014-04-17 Thread Weasels Lair
On Thu, Apr 17, 2014 at 1:21 PM, Weasels Lair wea...@weaselslair.comwrote: Was there just an update to Counter-Strike (1.6-ish, not CS:S or CS:GO) just a little while ago. I didn't see any announcement. ___ To unsubscribe, edit your list preferences

Re: [hlds_linux] Counter-Strike (1.6-ish) update?

2014-04-17 Thread Weasels Lair
and this was Valve putting them back. You can see this in the SteamDB history (with the delete happening roughly 14 hours ago): http://steamdb.info/app/10/# section_history AlliedModders thread about it: https://forums.alliedmods.net/ showthread.php?t=238812 On 4/17/2014 4:31 PM, Weasels Lair wrote

Re: [hlds_linux] Counter-Strike (1.6-ish) update?

2014-04-17 Thread Weasels Lair
15 minutes or an hour. I don't recall ever having to keep re-entering the credentials this much before. On Thu, Apr 17, 2014 at 2:07 PM, Weasels Lair wea...@weaselslair.comwrote: Ah, that's explains it. I noticed it actually effected all my GoldSrc-based dedicated servers (CS, HL1, TFC

[hlds_linux] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Weasels Lair
I don't actually see any announcement in TF2 update page about an update. But, my Steam client today said that it needed to download and install a TF2 update. So, I let that commence, and went to check my TF2 servers. On the server side, it looked like there was about ~100-MB of stuff to

Re: [hlds_linux] [hlds] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Weasels Lair
%29action=editredlink=1medals. 2014-04-19 17:46 GMT-04:00 Weasels Lair wea...@weaselslair.com: I don't actually see any announcement in TF2 update page about an update. But, my Steam client today said that it needed to download and install a TF2 update. So, I let that commence, and went to check

Re: [hlds_linux] [hlds] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Weasels Lair
update unless you revert changes. Sometimes updates even happen by mistake (like during ems katowice csgo tournament) and things go boom but no need to panic right now. -ics Weasels Lair kirjoitti: Actually, I think something DID come down during that initial update on the server-side I had

Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Weasels Lair
Ever since I applied today's update to my CS:S server, it doesn't seem to be able to get into secure mode. Unless coincidentally there is something else going on with the steam servers. 2192040/24 2192040 insecure (secure mode enabled, disconnected from Steam3) On Sat, Apr 19, 2014 at 5:57

Re: [hlds_linux] [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-21 Thread Weasels Lair
What? it was .RU site - what could go wrong with that? http://forums.pelicanparts.com/uploads22/941048597_free_candy_van1386440078.jpg On Mon, Apr 21, 2014 at 12:09 PM, ics i...@ics-base.net wrote: Just a worhy note for everyone, don't trust every site you see on the internet. No one knows

[hlds_linux] CS:S Server disconnected from Steam3 since the update on Sat, 19 Apr 2014 17:58:25 -0700

2014-04-22 Thread Weasels Lair
The CS:S server still NEVER get's into secure mode - even after leaving it alone for several days, multiple restarts, etc. It has been this way since the update on Sat, 19 Apr 2014 17:58:25 -0700. Prior to that update, everything was fine. In this case, my server is running under Debian Linux.

Re: [hlds_linux] [hlds] CS:S Server disconnected from Steam3 since the update on Sat, 19 Apr 2014 17:58:25 -0700

2014-04-22 Thread Weasels Lair
reason. On Tue, Apr 22, 2014 at 9:15 PM, Weasels Lair wea...@weaselslair.comwrote: Shouldn't be used somewhere else (have 3 TF2 servers each with their own, and 1 CS:S with one that should be unique - not the same as the other 3). But I will try creating another one for C:S: to see if makes any

[hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to that, is frankly there just are not enough

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Sorry, forgot to mention the dedicated server AppID for FoF is: 295230 On Sat, May 10, 2014 at 11:51 AM, Weasels Lair wea...@weaselslair.comwrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
The client-side is Windows + Mac/OSX + Linux. The server-side is Windows + Linux (not sure about Mac/OSX). On Sat, May 10, 2014 at 12:01 PM, Kevin s...@serveredirect.com wrote: On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
The community really appreciates the help by the way. Some stuff of interest to potential server-operators: Regarding SourceMod Metamod:Source ... The game is based on Source SDK 2013. So, I believe I had to run the development snap-shots of MM:S and SM. Here's what I am running on my FoF

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
, 2014 at 12:12 PM, Weasels Lair wea...@weaselslair.comwrote: The community really appreciates the help by the way. Some stuff of interest to potential server-operators: Regarding SourceMod Metamod:Source ... The game is based on Source SDK 2013. So, I believe I had to run the development

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
I typically put most command-line stuff in autoexec.cfg myself, but it takes pretty-much the standard stuff any SRCDS server will take. Here's mine (on Linux): ./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug; I put mp_teamplay 1 in the autoexec.cfg, along with what map

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
-debug to the /home/kablowsion/gameservers/fof/srcds_run command line to generate a debug.log to help with solving this problem Sat May 10 15:32:21 EDT 2014: Server restart in 10 seconds On Sat, May 10, 2014 at 3:22 PM, Weasels Lair wea...@weaselslair.comwrote: I typically put most command

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
wow, thanks! very generous of you! I am sure all the players trying to get into the game would thank you! (if they knew anything about how the back-end stuff even works) On Sat, May 10, 2014 at 1:07 PM, Kevin s...@serveredirect.com wrote: 0 problems on ubuntu 12.04LTS here, 4 EU servers up, 7

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Don't worry, you are NOT the first to try that. I probably was! On Sat, May 10, 2014 at 1:12 PM, big john brewskii...@gmail.com wrote: looks like i been using the wrong appid ... ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
. On Sat, May 10, 2014 at 4:13 PM, big john brewskii...@gmail.com wrote: Alright well I got 2 up. If it wasn't for the wheezy thing I would have done more. FYI sourcebans works fine On May 10, 2014 4:24 PM, Weasels Lair wea...@weaselslair.com wrote: Don't worry, you are NOT the first to try

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
No built-in way to do it. But, I was (until my server sudden went offline a couple hours ago) using a regex chat filter plug-in for source mod to just drop the chats - and treat them like they never happened. I think it was this plug-in specifically:

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-11 Thread Weasels Lair
of traffic using UDP and ports they do not recognize, and assume it is a DDoS. We shall see if my problem recurs. On Sun, May 11, 2014 at 6:11 PM, Kevin s...@serveredirect.com wrote: On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game

Re: [hlds_linux] Fistful-of-Frags (FoF), player black-list, etc.

2014-05-12 Thread Weasels Lair
that is more low-level than whatever the game/mod-developers get to control anyway. Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)! Weasels Lair Sun, 11 May 2014 19:07:25 -0700 I am not sure that game/mod-specific ban system is still in place in the new Steam version. But, I

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-12 Thread Weasels Lair
quickly. On Mon, May 12, 2014 at 11:44 AM, Weasels Lair wea...@weaselslair.comwrote: Actually, yes. I have been messing around with that. None of the objective stuff is there anymore. So, I think I just ripped-out that stuff. Otherwise, I the weapons are the same I though. I am having

Re: [hlds_linux] Fistful-of-Frags (FoF), player black-list, etc.

2014-05-12 Thread Weasels Lair
PS: I have this SourceMod plug-in loaded on my servers: vacbans ... https://forums.alliedmods.net/showthread.php?t=80942 On Mon, May 12, 2014 at 12:00 PM, Weasels Lair wea...@weaselslair.comwrote: Just clarified with the developer, the new Fistful-of-Frags on Steam does NOT attempt to do any

Re: [hlds_linux] FoF status command not working

2014-05-12 Thread Weasels Lair
That is really weird. I am on 64-bit Debian 8/Jessie with multi-arch enabled and not seeing anything like that. Is this dedicated server installed through SteamCMD (command-line), or from the Steam tools menu? Here my status output: pre statushostname: Weasels FoF #2: Custom music,

[hlds_linux] Update regarding Fistful-of-Frags (FoF) on Steam, servers, etc.

2014-05-12 Thread Weasels Lair
First of all, just wanted to thank the community of server operators/admins for responding; and bringing-up additional servers for the players trying to get into the game. The player response to the release was overwhelming. Who would have thought that a free Steam game, that is basically a

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Weasels Lair
I do not think Fistful-of-Frags dedicated server is setup for that server registration stuff (sv_setsteamaccount). I asked the developer about it like a month ago - and he didn't seem to know what I was talking about. But, the server list is not gigantic (like TF2, or CS, etc.). So, no big deal

Re: [hlds_linux] [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-15 Thread Weasels Lair
Ditto for me. Linux servers running SourceMod seem fine so far (at least for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running on TF2 (kind of old actually it seems): meta version Metamod:Source version 1.10.0-dev Build ID: 837:978c7cd9b0b2-dev Loaded As: Valve Server Plugin

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-06-03 Thread Weasels Lair
I am not sure this list is the right place for 3rd-party games/mods to be announcing their updates? Kind of thought it was more for Valve-related and general HLDS/SRCDS. There is a published SteamAPI update URL for Fistful-of-Frags:

[hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues?

2014-06-26 Thread Weasels Lair
Hmmm.. trying to figure-out if this is just my TF2 server(s), or something bigger. But, ever since today's update - I'm a getting a lot of issues with client connections timing-out, etc. The server never crashes - it just keeps running. But the clients get the connection problem warning in the

Re: [hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues?

2014-06-27 Thread Weasels Lair
noticed this. A bigger problem (which exists since the LW update) is, that my servers sometimes drop their ENTIRE population because of a reliable buffer overflow. I wasn't yet able to locate the source 100%, but my guess is the conga taunt 15 players. Weasels Lair wea...@weaselslair.com wrote

Re: [hlds_linux] SteamCMD HTTP Remote Control

2014-07-04 Thread Weasels Lair
wow. I wonder how long before security exploits for this start hitting the wild. On Fri, Jul 4, 2014 at 4:55 PM, Jesse Molina je...@opendreams.net wrote: Dear Valve. Explain why SteamCMD has started a remote control daemon on my computer during a SteamCMD update. Steam Console Client

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Weasels Lair
So, buggy is what they really are? lol. On Tue, Jul 8, 2014 at 4:12 PM, Jordan Olling jordanoll...@gmail.com wrote: I think they're called beta because we're getting a sneak peek of them, but they might not be completely finished yet. On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose

Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-08 Thread Weasels Lair
Not sure what you mean by shared. But, as far as automated deployments go, assuming its a Linux-based server it is probably not hard to script with bash. On Tue, Jul 8, 2014 at 9:42 PM, Tyler Schwend tylerschw...@gmail.com wrote: Do any of you use any software for deploying shared HLDS

Re: [hlds_linux] Purpose of -steamport command

2014-07-24 Thread Weasels Lair
I believe the normal game port is for game-client's to communicate with your server, and steamport is for your game-server to communicate with the Steam network. If you do not explicitly specify ports, SRCDS will use a default (such as 27015 for the normal game port) or if that default is already

[hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
Anybody else using 'screen' noticed issues with SRCDS not being reflected when reconnecting to a disconnected 'screen' session? For example, if I reconnect to a disconnected session running SRCDS for TF2, and I enter the status command - the text of the status command is echo'd-back - but none of

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
PS: For clarity, it is not JUST the 'status' command that is affected - it is ANY command I enter into that 'screen' session for TF2. On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair wea...@weaselslair.com wrote: Anybody else using 'screen' noticed issues with SRCDS not being reflected when

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
and don't have this issue. Could this be related to the ncurses and tinfo5 dependencies introduced in last week's update? Quoting Ross Bemrose: On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5. On 14/08/2014 1:52 PM, Weasels Lair wrote: PS: For clarity, it is not JUST

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
: Please tell us whether it solves the problem or not. I also have troubles after previous update, but in my case it hangs the whole system instead of only srcds process. 14.08.2014 8:05 пользователь Weasels Lair wea...@weaselslair.com написал

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-25 Thread Weasels Lair
Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles? I ask because, although

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Weasels Lair
Hmmm ... am I reading this correctly? *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip 10.0.0.21 -port 27015 +exec server.cfg* *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip 10.0.0.22 -port 27015 +exec server.cfg* *./srcds_run -console -game cstrike

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Weasels Lair
This may sound like a stupid question, but if they are not intended to be open to the world for availability, then why do they need to appear on the server list? Also, if you are binding each instance to specific IP's like that, I would expect the entire executable to default to using that IP for

Re: [hlds_linux] HLSW Alternatives

2014-08-29 Thread Weasels Lair
Eh, if it's a Linux-based TF2 server .. it's pretty easy. Use screen to run SCRCS as a detached back-ground process on a head-less server. Make some scripts that do things like: 1) start the game (directly under SSH/console). 2) start the game under screen utility - giving it a name to reconnect

Re: [hlds_linux] HLSW Alternatives

2014-08-29 Thread Weasels Lair
Yes, was my assumption that root and/or sudo access is available. You can make the menu's in webmin's Custom Commands show differently for different webmin users - without having to create seperate Linux users. On Fri, Aug 29, 2014 at 5:43 PM, Gavin Langdon puttabu...@gmail.com wrote: That's

Re: [hlds_linux] HLSW Alternatives

2014-08-29 Thread Weasels Lair
I don't know about you guys, but my hosting providers (past and current) have a policy against IRC going in or through their networks. I think that is because IRC has been used so much for controlling bot networks and such. On Fri, Aug 29, 2014 at 7:25 PM, wave thew...@thewaveserver.com wrote:

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2014-09-10 Thread Weasels Lair
My guess, is we will know AFTER it is released. On Wed, Sep 10, 2014 at 1:57 PM, Dill Bates dillbat...@gmail.com wrote: Will this update break all non valve servers again? Sent from my iPhone On Sep 10, 2014, at 1:54 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
It's being worked-on https://forums.alliedmods.net/showthread.php?t=247961 On Wed, Sep 10, 2014 at 2:53 PM, Marco Padovan e...@evcz.tk wrote: What is the fix for this issue? seeing the same kind of segfaults :( ___ To unsubscribe, edit your

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
At the risk of being sarcastic here ... cool story bro. On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose rbemr...@gmail.com wrote: I was literally supposed to be leaving work when this happened and I've just now arrived home from work. On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
Nope no offense. Just trying (and failing) to introduce some humor. On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose rbemr...@gmail.com wrote: I'm sorry that me responding to a direct question offended you. On 9/10/2014 6:39 PM, Weasels Lair wrote: At the risk of being sarcastic here ... cool

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
to be difficult. You haven't done anything wrong weasel. On 11.09.2014 00:49, Weasels Lair wrote: Nope no offense. Just trying (and failing) to introduce some humor. On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose rbemr...@gmail.com wrote: I'm sorry that me responding to a direct question offended you

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Weasels Lair
Currently available snap-shots are from prior to today's TF2 update. Still waiting for new updates. - MM:S Snapshots http://www.sourcemm.net/snapshots (*1.10.3-git912* is *prior to today's TF2 update*) - SM Snapshots http://www.sourcemod.net/snapshots.php (*1.6.2-git4560* is *prior

Re: [hlds_linux] Mandatory TF2 update released

2014-09-12 Thread Weasels Lair
Just google IRC bonets, etc. Not something I am interesting in. and probably off-topic for this list anyway. On Wed, Sep 10, 2014 at 4:13 PM, Gus Naughton g...@gusnaughton.com wrote: I'm not sure where you got the idea that IRC is full of exploits, as the protocol has been around since

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