Re: [hlds_linux] orangebox cpu usage

2011-07-20 Thread Marcel
On 20.07.2011 00:05, Björn Rohlén wrote: And in this case, one really CAN question why this is so. I remember when moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full and packed with action, that

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-20 Thread Peter Reinhold
On Tue, 19 Jul 2011 11:17:13 +0200, Peter Reinhold wrote: -- ] playdemo demofile.dem demofile.dem has invalid demo header ID. Failed to read demo header. -- Thanks to Neph, who helped me solve this problem. The .block files are BZipped, and needs to be unpacked before concatenating, so, a

Re: [hlds_linux] orangebox cpu usage

2011-07-20 Thread Andres Pozos
Problems start with more than 22 players, Its pointless to use a full dedicated for just 1 server. As a side note, I performed an experiment where I put two 24 player quickplay servers up on a P4 with 2 gigs of RAM, and there was no problems running it and the gameplay didn't have any noticeable

Re: [hlds_linux] Steam servers IP's

2011-07-20 Thread Saint K .
I've gave it a try, it's not the entire list yet, but we're slowly coming there. It's going past the part where you have to auth a new pc loading the account, but then it fails logging in. I'll do some captures on my firewall to see what else it tries to reach, and add those as well. And of

Re: [hlds_linux] Steam servers IP's

2011-07-20 Thread Didrole
You may also need these servers : CSDServers (Grabbed from a GDServer) : 69.28.153.82:27033 69.28.151.178:27033 72.165.61.189:27038 72.165.61.190:27037 68.142.72.250:27033 ContentServers (Grabbed from a CSDServer) : 209.197.20.99:27031 209.197.20.42:27031

Re: [hlds_linux] Steam servers IP's

2011-07-20 Thread Saint K .
That worked, awesome! Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Didrole [didr...@gmail.com] Sent: 20 July 2011 15:08 To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-20 Thread px
Hello Sorry for mistype, friend - friends, I've tested several different people on different maps, results was same Does your semi-pro friend work for any GSP? He surely doesn't want to loose money. 2011/7/19 px p...@i.kiev.ua Hello. From my point of view, this would be bad thing.

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-20 Thread Peter Reinhold
On Wed, 20 Jul 2011 08:43:57 +0200, Peter Reinhold wrote: Regarding, playback of demo recreated from server replay block files My problem now is that the viewpoint seems to be locked, I can't move around or follow a specific player, no amount of mouse-clicking and/or holding, or enabling

Re: [hlds_linux] Steam servers IP's

2011-07-20 Thread msleeper
I'm really curious what you could possibly be doing that is so critical that you have to use specific rules to allow an ever changing list of IPs in. Maybe I'm missing something, but these are just gameservers right? As in, video game servers? On Wed, Jul 20, 2011 at 10:03 AM, Saint K.

Re: [hlds_linux] Steam servers IP's

2011-07-20 Thread Saint K .
Creating way's for some of our members behind company firewalls to be able to connect through ssl VPN and be on steam. I have to create splittunnel match lists and access-list filters to permit just that traffic, and nothing else. Also, our mobile connections (g3/g4) don't permit access to

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-20 Thread Nephyrin Zey
On Wed, Jul 20, 2011 at 12:47 PM, Peter Reinhold peter_va...@reinhold.dkwrote: On Wed, 20 Jul 2011 08:43:57 +0200, Peter Reinhold wrote: Regarding, playback of demo recreated from server replay block files My problem now is that the viewpoint seems to be locked, I can't move around or

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread C Szabo
What is updated steam support binary drop? :P From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Wed, 20 Jul 2011 21:08:19 + Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
I've updated the steam client code that ships in the dedicated server, the existing version is ancient and has a couple known bugs with reconnect, this new one catches us up (and also enables some upcoming server listing changes). -Original Message- From:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Janis Petrovs
And what about masterservers? Before this beta update server get register on Internet, now I see: setmaster Usage: Setmaster add | remove | enable | disable IP:port Current: None Before this update Current shows two IPs ___ To unsubscribe, edit

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Sounds like you are missing libsteam.so, this file was added with this beta update (did you manually copy files around?). libsteamvalidateuseridtickets* was removed and libsteam.so added in its place, without this file you won't get master server ips. -Original Message- From:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Janis Petrovs
Nope libsteam.so isn't missing, it is on right place, I don't modify any file or copy, I just restart my server and update it with -autoupdate -beta hlbeta parameter. Before this update setmaster was working, but now shows none :( ___ To

[hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread Henry Goffin
Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread px
Hello Does this mean, that there would be no more [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. and scandir failed:/usr/home/cs/27015/steam/SAVE scandir failed:/usr/home/cs/27015/steam/./platform/SAVE errors on linux server

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Make sure you have libstdc++.so installed on your system (type ldd -d libsteam.so and check for errors in importing libraries). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Janis Petrovs Sent:

Re: [hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread Andres Pozos
any changes related to cpu usage? Even fps_max 70 take all my resources. Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low

Re: [hlds_linux] [hlds] upcoming orange box framerate changes

2011-07-20 Thread Steven Hartland
Thanks for the heads up. Does this mean your not doing fixed periods frame sleeps, instead using a dynamic interframe sleep to ensure an actual constant frame rate unlike the current code which sleeps for a fixed period meaning the fps varies under load? Hope so :) Regards Steve

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Janis Petrovs
x@:/path/to/server$ ldd -d libsteam.so ./libsteam.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./libsteam.so) linux-gate.so.1 = (0xf77ad000) libdl.so.2 = /lib32/libdl.so.2 (0xf743a000) libpthread.so.0 =

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Steven Hartland
You need to update your version of glibc, sometimes this can be done with a package update but other times you may need to update the entire OS. Not sure if valve are relying on a feature of 3.4.14 or have just changed their compile box. Bumping the require version of glibc often causes major

Re: [hlds_linux] [hlds] upcoming orange box framerate changes

2011-07-20 Thread Björn Rohlén
Here's to hoping it will be compiled with i686 optimizations and fairly recent gcc. -The G On Thu, Jul 21, 2011 at 1:10 AM, Steven Hartland kill...@multiplay.co.ukwrote: Thanks for the heads up. Does this mean your not doing fixed periods frame sleeps, instead using a dynamic interframe

Re: [hlds_linux] [hlds] upcoming orange box framerate changes

2011-07-20 Thread AnAkIn .
Great! Please don't just add the FCVAR_DEVELOPMENTONLY flag to fps_max as in L4D/L4D2, it's pointless as people just uses plugins to remove that flag and keep using fps_max. 2011/7/21 Steven Hartland kill...@multiplay.co.uk Thanks for the heads up. Does this mean your not doing fixed periods

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Just the libstdc++ package actually, so much less painful, if you have a recent release of your distribution they should be caught up already (3.4.14 is over a year old now) and if you aren't up to date then good luck with those vulnerabilities :) - Alfred -Original Message- From:

Re: [hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread Sir Jake
This is good for everyone, feel bad for a few of the host's out there. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread AnAkIn .
Don't worry about the GSPs. You can keep selling 1+ FPS servers while it's already limited to 500. See here: http://www.verygames.net/product/8/DediGames/DediGames_PRO 2011/7/21 Sir Jake can_kic...@hotmail.com This is good for everyone, feel bad for a few of the host's out there.

Re: [hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread Kyle Sanderson
Is there any added performance cost to this roll out? A good chunk of us are dying as it is. Native x86_64 binaries would be fantastic. Kyle. On Wed, Jul 20, 2011 at 4:40 PM, Sir Jake can_kic...@hotmail.com wrote: This is good for everyone, feel bad for a few of the host's out there.

Re: [hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread Andrew Caron
Does this include orange box mods or is that up to the developer? On Jul 20, 2011 7:52 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Is there any added performance cost to this roll out? A good chunk of us are dying as it is. Native x86_64 binaries would be fantastic. Kyle. On Wed, Jul 20,

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-20 Thread Ian Thompson
Hi all, cl_demoviewoverride appears to work. Set it to 1 and load the demo, then close demoui (or demoui2) if it is open. WASD will now work, and the mouse will semi-work, being extremely choppy. I wasn't able to pull up the player list, however kill notifications do display with player names.

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread José Santos
Ubuntu is one the most popular dists and most recent version is 3.3.6-21 http://packages.ubuntu.com/natty/libstdc++5 On 21 July 2011 00:39, Alfred Reynolds alf...@valvesoftware.com wrote: Just the libstdc++ package actually, so much less painful, if you have a recent release of your

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Ross Bemrose
ii libstdc++6 4.4.3-4ubuntu5 The GNU Standard C++ Library v3 I think you're wrong. Oh, and this is from a 10.4 install. On 7/20/2011 8:20 PM, José Santos wrote: Ubuntu is one the most popular dists and

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
http://packages.ubuntu.com/natty/libstdc++6 is the droid you are looking for, I am running Ubuntu and they work fine for me. I'll investigate doing a static link to stdc++ here to see if we can work around forcing this update. -Original Message- From:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking

[hlds_linux] Team Fortress 2 Update Released

2011-07-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available. The specific changes include: - Added the items for Dr. Grordbort's Victory Pack - Fixed hatless hats not working correctly - Fixed a display issue with team color paints - Updated the localization files Jason

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread C Szabo
The servers dont show in serverlist with the latest beta. :/ From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Half-Life 1 engine beta update released Date: Wed, 20 Jul 2011 23:16:32 +0200 What is updated steam support binary drop? :P From:

[hlds_linux] Server crashes after today's update

2011-07-20 Thread Tony Paloma
Anyone else getting more crashes than normal? I just got two with: *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x0eed9810 Both had a stack trace mostly in engine.so doing things with CFrameSnapshots. Example: === Backtrace: = /lib/libc.so.6[0xbaeab6]

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread 1nsane
Yes, I'm getting very similar crashes as well. On Wed, Jul 20, 2011 at 10:19 PM, Tony Paloma drunkenf...@hotmail.comwrote: Anyone else getting more crashes than normal? I just got two with: *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x0eed9810 Both had a stack

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Tony Paloma
Also I should mention it was hanging at writing the dump and failing to auto restart. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 20, 2011 7:23 PM To: Half-Life dedicated

Re: [hlds_linux] hlds_linux Digest, Vol 41, Issue 122

2011-07-20 Thread molnár lászló
Message: 4 Date: Wed, 20 Jul 2011 22:56:58 + From: Henry Goffin hen...@valvesoftware.com To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com, #39;h...@list.valvesoftware.com#39; h...@list.valvesoftware.com Subject: [hlds_linux] upcoming orange box

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread James Botting
We also just had a similar crash. Seriously valve? On 21 Jul 2011, at 03:20, Tony Paloma drunkenf...@hotmail.com wrote: Anyone else getting more crashes than normal? I just got two with: *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x0eed9810 Both had a stack trace

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mark Prelesnik
Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x0bb9ae28 *** === Backtrace: = /lib/libc.so.6[0x394d06] /lib/libc.so.6(cfree+0x90)[0x3981e0]

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Sazpaimon
Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight. On 7/20/2011 11:09 PM, Mark Prelesnik wrote: Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 ***

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mark Prelesnik
Thanks for the suggestion. Replays have been disabled, mm/sm re-enabled; let's see what happens. :) On 7/20/2011 11:26 PM, Sazpaimon wrote: Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight.

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread doc
Just had a crash with replays disabled, not sure what to do now except play the waiting game! :( On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik h...@resetthis.com wrote: Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 *** glibc detected ***

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
Same... not only do I crash on vphisics error still but the corrupted double link list. On Jul 20, 2011 7:42 PM, James Botting bottswan...@googlemail.com wrote: We also just had a similar crash. Seriously valve? On 21 Jul 2011, at 03:20, Tony Paloma drunkenf...@hotmail.com wrote: Anyone else

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread 1nsane
I have replays disabled and got a freeze now. That's not it. On Wed, Jul 20, 2011 at 11:37 PM, doc drga...@gmail.com wrote: Just had a crash with replays disabled, not sure what to do now except play the waiting game! :( On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik h...@resetthis.com

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
I have never enabled replays and the server has crashed once again from link list. On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote: Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight.

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Sazpaimon
Must be something else, then. If it's any consolation, Valve's servers seem to be down as a result of this, too. On 7/20/2011 11:42 PM, 1nsane wrote: I have replays disabled and got a freeze now. That's not it. On Wed, Jul 20, 2011 at 11:37 PM, docdrga...@gmail.com wrote: Just had a crash

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mart-Jan Reeuwijk
QA was already questioned a while back... And I just saw the server going down again. And btw thnx, crash 17000 in TF2 broke my NVidia video card. Still not found that bugger crashing 8000-9000 series and 200 series driver for loads of clients hmm? Ok, 17000 is exaggerated, but I've seen at

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mark Prelesnik
We just crashed again with replays off. Thanks anyways. On 7/20/2011 11:52 PM, Sazpaimon wrote: Must be something else, then. If it's any consolation, Valve's servers seem to be down as a result of this, too. On 7/20/2011 11:42 PM, 1nsane wrote: I have replays disabled and got a freeze now.

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Anthony Stoyanov
Please fix the buggy radar and the f*cked up camera on a 32 slot server! Thanks. Nice to finally see some updates for HL1 engine. On 21.7.2011 г. 07:26 ч., Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Tony Paloma
Yes I crashed again *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x1aeae148 *** The double free makes more sense. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark Prelesnik

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
I have that fix but its client side so it will have to await another beta (it won't be too far away). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent: Wednesday, July 20, 2011

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jesse Molina
Lots and lots of crashes on multiple servers. Tony Paloma wrote: Anyone else getting more crashes than normal? I just got two with: *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x0eed9810 Both had a stack trace mostly in engine.so doing things with

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jesse Molina
One crash CHANGE LEVEL: cp_degrootkeep L 07/20/2011 - 21:42:39: [SM] Changed map to cp_degrootkeep *** glibc detected *** ./srcds_linux: free(): invalid pointer: 0x0d993780 *** === Backtrace: = /lib32/libc.so.6(+0x6b6f1)[0xf75066f1] /lib32/libc.so.6(+0x6cf78)[0xf7507f78]

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Fug1t1v3
As I understood Orangebox games (like TF2 / CS:S) also use the same type of libsteam.so My Question is it possible for them to do the same thing to their libsteam.so: statically linked libsteam.so to libstdc++ so you don't need to update it (linux) - Best regards, Fug1t1v3 Onlyskill.eu -

Re: [hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread Никита Булаев [Nikita Bulaev]
That is really good news! 2011/7/21 hlds_linux-requ...@list.valvesoftware.com: Message: 4 Date: Wed, 20 Jul 2011 22:56:58 + From: Henry Goffin hen...@valvesoftware.com To: hlds_linux@list.valvesoftware.com        hlds_linux@list.valvesoftware.com,    'h...@list.valvesoftware.com'