Why don't you use a translucent BufferedImage?
You can use BufferedImage.TYPE_INT_ARGB as the bi type
when creating it.
Thanks,
Dmitri
[EMAIL PROTECTED] wrote:
I want to display a curve in J3D without having to draw a zillion line segments
and I'm not too concerned about display
OK, but...when I make the host quad transparent, the texture disappears too.
I'm using Mode DECAL.
I think I still need some more hints. What specifies the transparent color of
the image?
[Message sent by forum member 'scubed' (scubed)]
[EMAIL PROTECTED] wrote:
OK, but...when I make the host quad transparent, the texture disappears too.
I'm using Mode DECAL.
I think I still need some more hints. What specifies the transparent color of
the image?
Note that I'm talking about using a TRANSLUCENT image,
not BITMASK (see
Sun even sent them some automatic tests to be able to track down regressions
which would break the
Java2D-OpenGL pipeline. Seems they have not been run on the 169' drivers.
Any place where i can get those tests and run them to at least figure out what
function is broken?
Btw. thanks for
Hi Jan,
[EMAIL PROTECTED] wrote:
Sun even sent them some automatic tests to be able to track down regressions
which would break the
Java2D-OpenGL pipeline. Seems they have not been run on the 169' drivers.
Any place where i can get those tests and run them to at least figure out what
Hey Chris,
there is a difference - the X Windows now freeze when app window is half
transparent instead of fully painted and soft restart of gdm (/etc/init.d/gdm
restart) is enough to make X work again. Before there was still noise on the
screen even after gdm restart and reboot was the only