Hi Dimitri
Thanks again. I use top level window transparency in my application as well, so
this bug fix killed 2 bugs with 1 stone :). Great stuff!!! Thank you Java2D
team for all your hard work!
Running my app at 2560 x 1600 causes some slowdowns, and memory problems, but
it's much better
Hi Ken,
ImageI/O reads images into a BufferedImage which provides easy access to
a Java int/byte array with the pixels. Details of pixel access for
BufferedImage objects were discussed recently on this thread:
http://forums.java.net/jive/thread.jspa?messageID=269294
Something is getting lost in the translation --
When I say directly I mean directly from the file bytes into
a byte or integer array without first making an Image or a BufferedImage.
*Something* like this (and I know it doesn't exist so don't get excited)
int [] pixels =
Hi Ken,
Sorry to disappoint, but without any feedback as to why the creation of
a BufferedImage is a problem we are not likely to create an API like this.
The existing APIs are designed for maximum usefulness to the most
developers. Your requirement can be derived from the existing APIs