Hi,
I'm trying load animated files exported from 3ds max 4 in vrml format using
xj3d loader. In many case there are errors parsing the file.
An idea ?
Thanks
Laurent
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Hi,
you can call the System memory methods to determine the memory used by the
VM. If the VM memory drops after the gc your graphics driver software might
be the problem.
If the VM memory stays at the high level it seems that your objects are not
garbage collected at all. Then you have to check
Hi Kyle,
you reminded me of something. Perhaps some other people could comment on this,
too.
The setting i currently use is -Xms32 -Xmx128
for setting my preffered min and max heap sizes.
-Xincgc acitvates incremental garbage collection. I simply don't quite know what
i it does
to the VM, but
Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does
anyone know how these two stack up against each other both in performance
and functionality. Has anyone worked with it? How well are they progressing
compared to Sun's J3D group? Just as a speculation: What if you added
Hi
I have been doing some research is performance tuning of j3d.
I found that most of the times when spawning several SimpleUniverse from
the same JVM, each with its own intended frame-rate, the result was that
the frame rate would level to the slower.
If the slower SimpleUniverse is terminated,
Hello,
I am hoping to produce a VR world using Java 3D and at
the moment navigation is handled with the mouse and
keyboard. However I would like to use a GUI with
buttons, as I wish to have this program as a part of a
web page.
How do I go about doing this? I can create a Swing
application and
You can combine Swing components and Canvas3Ds within the same window. Just
add the Canvas3D into your layout at whatever position you want it to
appear. You may have to watch out if you're using pop-up windows of any kind
(JComboBox caught me out recently) as they'll appear behind the Canvas3D
Hi Mario
Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does
anyone know how these two stack up against each other both in performance
and functionality. Has anyone worked with it? How well are they progressing
Yes I'm currently working also with OpenSceneGraph. It's
Can someone point me to a guide on how to use the spline-based paths
(KBSplinePathInterpolator, TCBSplinePathInterpolator) that is provided in
the Sun toolkit? I am trying to create a smooth circle and have all the
frames correctly established, but don't know how to manipulate the tension,
Mojtaba,
I too have been doing Human Animation with Java3d
using the MPEG-4 required method of animating
Web3'ds VRML based H-Anim Human models.
In another post you said your BIFS code was
available to interested parties for non-comerical
purposes: well I'm very interested, would you
please
Title: RE: [JAVA3D] Open Scene Graph vs. Java3D
Would one really want to do a Java Binding of the API or just port the API to Java? Competition is good for business :)
Hello,
Does anybody know how to map the Text2D to the
given quad surface for which I have a normal vector. When the Text2D gets
created it is in X-Y plane. Are there any methods
for this? I have been trying with setEuler but it is not quite working - I am
having some problems calculating
Hi,
I have an application where the user is dragging objects around the scene.
When there is no user interaction I lower the frame rate to about 1 frame
per second
to save CPU power (calling View.setMinimumFrameCycleTime().
As soon as the user clicks the mouse I increase the frame rate. But
Human Models exported from 3d Studio Max exported as VRML
can be animated with Java3d, or Java 1.1 applets on the web.
Here's a BiPed exported from Studio Max that works on
the web and with the Sun VRML Loaders ( more ):
From: Schäfer, Peter [EMAIL PROTECTED]
Sent: Friday, February 22, 2002 11:44 AM
Hi,
I have an application where the user is dragging objects around the scene.
When there is no user interaction I lower the frame rate to about 1 frame
per second
to save CPU power (calling
In a message dated 2/22/02 3:03:16 AM, [EMAIL PROTECTED] writes:
Does anyone know where I should start??
Yes, and end as well. I have written a GUI which produces any combination of
four partitions . The partitioning is generated using the JSplitPane class.
Media resources of any type can
Hi
By making this kind of binding, you defeat the purpose of having Java3D in
the first place. One of the main ideas behind Java3D is that it is portable
across many different platforms, using native libraries on each system.
Using OpenSceneGraph, you limit yourself to PC platforms. If this is
Hi
If you were interested in putting controls right on the 3D window, you
should consider an overlay. Theres been a lot of discussion on that issue on
this list. Try doing a search of the archives. Also, I believe Justin Couch
has an overlay implementation in the code repository at www.j3d.org
Bob Dengle wrote:
this list. Try doing a search of the archives. Also, I believe Justin Couch
has an overlay implementation in the code repository at www.j3d.org
Correct. There is one implementation there that is a combination of
DaveY's work, Will Holcomb and myself. Where it is currently
P. Flavin wrote:
Give us a hint ...
It would be more helpful if they would tell you
what works and what doesn't work with the 'new'
Loaders and have a chart comparing it to the
other loaders in terms what it can load,
where it can work ( in a browser ? ), etc.
It looks like don't want you
Laurent Cathala wrote:
I'm trying load animated files exported from 3ds max 4 in vrml format using
xj3d loader. In many case there are errors parsing the file.
An idea ?
Nope. But if you could send me privately a couple of test files and
the error messages, we should be able to fix it.
In a message dated 2/22/02 10:38:46 AM, [EMAIL PROTECTED] writes:
Proto's cannot emulate sensors currently
Does this make a reference to external sensor data. If so, what does the
data represent?
===
To
Gerard Peregrin wrote:
In a message dated 2/22/02 10:38:46 AM, [EMAIL PROTECTED] writes:
Proto's cannot emulate sensors currently
Does this make a reference to external sensor data. If so, what does the
data represent?
Sensors of all kinds. X3D Sensors are not the same as Java3D
Slappo Svensson wrote:
So basically there's no way of telling whether or not
a scene will get rendered just as you're making
changes to it?
err... ah... yes and no If you are making modifications in a
separate thread to the threads driven by Java3D, then yes, there is no
guarantees.
In a message dated 2/22/02 11:24:43 AM, [EMAIL PROTECTED] writes:
a sensor is
a way of converting mouse input into a scenegraph modification tool. For
example, a TouchSensor sends out notices of when a mouse is clicked on
an object.
Oooops, I was thinking in the context of application
Gerard Peregrin wrote:
Oooops, I was thinking in the context of application controls,
instrumentation and remote sensing. Is the nature of the VW a natural
terrain that is rendered with coordinate data obtained from a remote sensor?
Err. nope. that's waaay above the VRML level. We just read
Date: Fri, 22 Feb 2002 15:50:14 +0800 (CST)
From: Guang Bin Liu [EMAIL PROTECTED]
Subject: Re: [JAVA3D] How to render to a fixed eye again
To: Kelvin Chung [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
MIME-version: 1.0
Hi Kelvin:
Thank you a lot for your valuable help in solving this
problem. I
Raul Rios wrote:
That's my problem.
I want to rotate my 3D model using a RotationInterpolator.
It works fine, but while it's working, the CPU usage is 100%.
Yup. Standard interpolators are usually a bad thing to use in code. They
use a WakeupOnElapsedFrames(0) to try to make the animation as
Does anyone know anything about setting/using the antialiasing for a View?
The documentation reads: If enabled, the entire scene will be antialiased
on each canvas in which scene antialiasing is available.
I don't understand which canvases are available for antialising and which
are not
Hi Aant,
Please send us a test program (and the model) that cause
this exception to investigate.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
X-Unix-From: [EMAIL PROTECTED] Thu Feb 21 08:47:41 2002
Date: Thu, 21 Feb 2002 12:31:20 +0100
From: aant
X-Unix-From: [EMAIL PROTECTED] Mon Feb 18 05:42:09 2002
Date: Mon, 18 Feb 2002 06:41:30 -0700
From: Daniel Selman [EMAIL PROTECTED]
Subject: [JAVA3D] Testing with J3D1.3B1 and JDK1.4
To: [EMAIL PROTECTED]
MIME-version: 1.0
X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
Date: Fri, 22 Feb 2002 16:05:17 -0500
From: RWGRAY [EMAIL PROTECTED]
Does anyone know anything about setting/using the antialiasing for a View?
The documentation reads: If enabled, the entire scene will be antialiased
on each canvas in which scene antialiasing is available.
I
Hi,
There is one MasterControl Thread to schedule
the running of all Java3D threads for every JVM instance.
This is used to synchronized some resource and Java3D threads.
In particular, synchronization is needed for multiple Canvas
in the same screen to ensure that OGL context is access
in a
In a message dated 2/22/02 12:06:14 PM, [EMAIL PROTECTED] writes:
Ummm... try
http://web.nps.navy.mil/~brutzman/ to have a look at some of the stuff he's
doing with X3D/VRML
Thanks for the reference, I like the 3D browser initiative.
Hello,
I've got this Shape3D object and to it i add IndexedTriangleStripArrays and
IndexedLineStripArrays. The PolygonAttributes associated with this Shape3D
object has back facing normals flipped and does not cull any triangles
(front or back facing). While rendering this Shape3D object, back
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