[JAVA3D] xj3d parser error

2002-02-22 Thread Laurent Cathala
Hi, I'm trying load animated files exported from 3ds max 4 in vrml format using xj3d loader. In many case there are errors parsing the file. An idea ? Thanks Laurent === To unsubscribe, send email to [EMAIL PROTECTED]

Re: [JAVA3D] Track down memory leaks

2002-02-22 Thread Karsten Fries
Hi, you can call the System memory methods to determine the memory used by the VM. If the VM memory drops after the gc your graphics driver software might be the problem. If the VM memory stays at the high level it seems that your objects are not garbage collected at all. Then you have to check

Re: [JAVA3D] Track down memory leaks

2002-02-22 Thread Karsten Fries
Hi Kyle, you reminded me of something. Perhaps some other people could comment on this, too. The setting i currently use is -Xms32 -Xmx128 for setting my preffered min and max heap sizes. -Xincgc acitvates incremental garbage collection. I simply don't quite know what i it does to the VM, but

[JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Mario Juric
Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does anyone know how these two stack up against each other both in performance and functionality. Has anyone worked with it? How well are they progressing compared to Sun's J3D group? Just as a speculation: What if you added

[JAVA3D] J3D resources shared among the same JVM?

2002-02-22 Thread António José Cacho
Hi I have been doing some research is performance tuning of j3d. I found that most of the times when spawning several SimpleUniverse from the same JVM, each with its own intended frame-rate, the result was that the frame rate would level to the slower. If the slower SimpleUniverse is terminated,

[JAVA3D] GUI navigation in VR world

2002-02-22 Thread Karl Parry
Hello, I am hoping to produce a VR world using Java 3D and at the moment navigation is handled with the mouse and keyboard. However I would like to use a GUI with buttons, as I wish to have this program as a part of a web page. How do I go about doing this? I can create a Swing application and

Re: [JAVA3D] GUI navigation in VR world

2002-02-22 Thread Matt Holland
You can combine Swing components and Canvas3Ds within the same window. Just add the Canvas3D into your layout at whatever position you want it to appear. You may have to watch out if you're using pop-up windows of any kind (JComboBox caught me out recently) as they'll appear behind the Canvas3D

Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Joachim Diepstraten
Hi Mario Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does anyone know how these two stack up against each other both in performance and functionality. Has anyone worked with it? How well are they progressing Yes I'm currently working also with OpenSceneGraph. It's

[JAVA3D] Smooth spline paths

2002-02-22 Thread Tom Lanning
Can someone point me to a guide on how to use the spline-based paths (KBSplinePathInterpolator, TCBSplinePathInterpolator) that is provided in the Sun toolkit? I am trying to create a smooth circle and have all the frames correctly established, but don't know how to manipulate the tension,

[JAVA3D] Human Animation with Java3d, MPEG-4 BIFS Web3d's H-Anim

2002-02-22 Thread P. Flavin
Mojtaba, I too have been doing Human Animation with Java3d using the MPEG-4 required method of animating Web3'ds VRML based H-Anim Human models. In another post you said your BIFS code was available to interested parties for non-comerical purposes: well I'm very interested, would you please

Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Open Scene Graph vs. Java3D Would one really want to do a Java Binding of the API or just port the API to Java? Competition is good for business :)

[JAVA3D]

2002-02-22 Thread conzuk
Hello, Does anybody know how to map the Text2D to the given quad surface for which I have a normal vector. When the Text2D gets created it is in X-Y plane. Are there any methods for this? I have been trying with setEuler but it is not quite working - I am having some problems calculating

[JAVA3D] controlling the frame rate

2002-02-22 Thread Schäfer, Peter
Hi, I have an application where the user is dragging objects around the scene. When there is no user interaction I lower the frame rate to about 1 frame per second to save CPU power (calling View.setMinimumFrameCycleTime(). As soon as the user clicks the mouse I increase the frame rate. But

[JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed H-Anim Avatars

2002-02-22 Thread P. Flavin
Human Models exported from 3d Studio Max exported as VRML can be animated with Java3d, or Java 1.1 applets on the web. Here's a BiPed exported from Studio Max that works on the web and with the Sun VRML Loaders ( more ):

Re: [JAVA3D] controlling the frame rate

2002-02-22 Thread Fred Klingener
From: Schäfer, Peter [EMAIL PROTECTED] Sent: Friday, February 22, 2002 11:44 AM Hi, I have an application where the user is dragging objects around the scene. When there is no user interaction I lower the frame rate to about 1 frame per second to save CPU power (calling

Re: [JAVA3D] GUI navigation in VR world

2002-02-22 Thread Gerard Peregrin
In a message dated 2/22/02 3:03:16 AM, [EMAIL PROTECTED] writes: Does anyone know where I should start?? Yes, and end as well. I have written a GUI which produces any combination of four partitions . The partitioning is generated using the JSplitPane class. Media resources of any type can

Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Bob Dengle
Hi By making this kind of binding, you defeat the purpose of having Java3D in the first place. One of the main ideas behind Java3D is that it is portable across many different platforms, using native libraries on each system. Using OpenSceneGraph, you limit yourself to PC platforms. If this is

Re: [JAVA3D] GUI navigation in VR world

2002-02-22 Thread Bob Dengle
Hi If you were interested in putting controls right on the 3D window, you should consider an overlay. Theres been a lot of discussion on that issue on this list. Try doing a search of the archives. Also, I believe Justin Couch has an overlay implementation in the code repository at www.j3d.org

Re: [JAVA3D] GUI navigation in VR world

2002-02-22 Thread Justin Couch
Bob Dengle wrote: this list. Try doing a search of the archives. Also, I believe Justin Couch has an overlay implementation in the code repository at www.j3d.org Correct. There is one implementation there that is a combination of DaveY's work, Will Holcomb and myself. Where it is currently

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed H-Anim Avatars

2002-02-22 Thread Giles
P. Flavin wrote: Give us a hint ... It would be more helpful if they would tell you what works and what doesn't work with the 'new' Loaders and have a chart comparing it to the other loaders in terms what it can load, where it can work ( in a browser ? ), etc. It looks like don't want you

Re: [JAVA3D] xj3d parser error

2002-02-22 Thread Justin Couch
Laurent Cathala wrote: I'm trying load animated files exported from 3ds max 4 in vrml format using xj3d loader. In many case there are errors parsing the file. An idea ? Nope. But if you could send me privately a couple of test files and the error messages, we should be able to fix it.

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed H-Anim Avatars

2002-02-22 Thread Gerard Peregrin
In a message dated 2/22/02 10:38:46 AM, [EMAIL PROTECTED] writes: Proto's cannot emulate sensors currently Does this make a reference to external sensor data. If so, what does the data represent? === To

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed H-Anim Avatars

2002-02-22 Thread Justin Couch
Gerard Peregrin wrote: In a message dated 2/22/02 10:38:46 AM, [EMAIL PROTECTED] writes: Proto's cannot emulate sensors currently Does this make a reference to external sensor data. If so, what does the data represent? Sensors of all kinds. X3D Sensors are not the same as Java3D

Re: [JAVA3D] draw buffer and coord system

2002-02-22 Thread Justin Couch
Slappo Svensson wrote: So basically there's no way of telling whether or not a scene will get rendered just as you're making changes to it? err... ah... yes and no If you are making modifications in a separate thread to the threads driven by Java3D, then yes, there is no guarantees.

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed H-Anim Avatars

2002-02-22 Thread Gerard Peregrin
In a message dated 2/22/02 11:24:43 AM, [EMAIL PROTECTED] writes: a sensor is a way of converting mouse input into a scenegraph modification tool. For example, a TouchSensor sends out notices of when a mouse is clicked on an object. Oooops, I was thinking in the context of application

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed H-Anim Avatars

2002-02-22 Thread Justin Couch
Gerard Peregrin wrote: Oooops, I was thinking in the context of application controls, instrumentation and remote sensing. Is the nature of the VW a natural terrain that is rendered with coordinate data obtained from a remote sensor? Err. nope. that's waaay above the VRML level. We just read

Re: [JAVA3D] How to render to a fixed eye again

2002-02-22 Thread Kelvin Chung
Date: Fri, 22 Feb 2002 15:50:14 +0800 (CST) From: Guang Bin Liu [EMAIL PROTECTED] Subject: Re: [JAVA3D] How to render to a fixed eye again To: Kelvin Chung [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] MIME-version: 1.0 Hi Kelvin: Thank you a lot for your valuable help in solving this problem. I

Re: [JAVA3D] RotationInterpolator consumes 100% CPU !!!

2002-02-22 Thread Justin Couch
Raul Rios wrote: That's my problem. I want to rotate my 3D model using a RotationInterpolator. It works fine, but while it's working, the CPU usage is 100%. Yup. Standard interpolators are usually a bad thing to use in code. They use a WakeupOnElapsedFrames(0) to try to make the animation as

[JAVA3D] Antialiasing?

2002-02-22 Thread RWGRAY
Does anyone know anything about setting/using the antialiasing for a View? The documentation reads: If enabled, the entire scene will be antialiased on each canvas in which scene antialiasing is available. I don't understand which canvases are available for antialising and which are not

Re: [JAVA3D] Getting error in triangulator

2002-02-22 Thread Kelvin Chung
Hi Aant, Please send us a test program (and the model) that cause this exception to investigate. Thanks for your bug report. - Kelvin - Java 3D Team Sun Microsystems Inc. X-Unix-From: [EMAIL PROTECTED] Thu Feb 21 08:47:41 2002 Date: Thu, 21 Feb 2002 12:31:20 +0100 From: aant

Re: [JAVA3D] Testing with J3D1.3B1 and JDK1.4

2002-02-22 Thread Kelvin Chung
X-Unix-From: [EMAIL PROTECTED] Mon Feb 18 05:42:09 2002 Date: Mon, 18 Feb 2002 06:41:30 -0700 From: Daniel Selman [EMAIL PROTECTED] Subject: [JAVA3D] Testing with J3D1.3B1 and JDK1.4 To: [EMAIL PROTECTED] MIME-version: 1.0 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.

Re: [JAVA3D] Antialiasing?

2002-02-22 Thread Mark Hood
Date: Fri, 22 Feb 2002 16:05:17 -0500 From: RWGRAY [EMAIL PROTECTED] Does anyone know anything about setting/using the antialiasing for a View? The documentation reads: If enabled, the entire scene will be antialiased on each canvas in which scene antialiasing is available. I

Re: [JAVA3D] J3D resources shared among the same JVM?

2002-02-22 Thread Kelvin Chung
Hi, There is one MasterControl Thread to schedule the running of all Java3D threads for every JVM instance. This is used to synchronized some resource and Java3D threads. In particular, synchronization is needed for multiple Canvas in the same screen to ensure that OGL context is access in a

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed H-Anim Avatars

2002-02-22 Thread Gerard Peregrin
In a message dated 2/22/02 12:06:14 PM, [EMAIL PROTECTED] writes: Ummm... try http://web.nps.navy.mil/~brutzman/ to have a look at some of the stuff he's doing with X3D/VRML Thanks for the reference, I like the 3D browser initiative.

[JAVA3D] problem rendering IndexedTriangleStripArray and IndexedLineStripA rray

2002-02-22 Thread Subu
Hello, I've got this Shape3D object and to it i add IndexedTriangleStripArrays and IndexedLineStripArrays. The PolygonAttributes associated with this Shape3D object has back facing normals flipped and does not cull any triangles (front or back facing). While rendering this Shape3D object, back