Am Montag, den 28.01.2008, 10:31 +0100 schrieb [EMAIL PROTECTED]:
Hi,
I'm working on Hamradio station logging program in Lazarus
(http://cqrlog.sourceforge.net/). I started a few months (maybe a year)
ago in Lazarus 0.9.23 CVS (I don't remember date, I'm on another
computer). Why this CVS
Am 24.01.2008 um 10:31 schrieb Damien Gerard:
On Jan 24, 2008, at 12:47 AM, Albert Zeyer wrote:
Hi,
Just packed it together. Here it is (but only for IntelMac):
http://www.az2000.de/downloads/Robot1.7.Mac.zip
You have just to click on the robot-Application (robot.app) inside.
In a OS X
Am 25.01.2008 um 02:37 schrieb mramirez:
Hi. I was wondering if C++ classes binary *.obj files could be
accessed from a Free Pascal application.
As far as I know this is not possible (yet). The main problem is that
the C++ ABI is very complicated and also changes with each GCC version.
click on it. I even cannot focus the window neither move
it or do anything with it. The only thing I can do is pressing Ctrl+C
in the console to break it.
Any ideas? Any hints?
Regards,
Albert Zeyer
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Am 23.01.2008 um 23:17 schrieb Damien Gerard:
On Jan 23, 2008, at 10:02 PM, Hess, Philip J wrote:
http://michael-ep3.physik.uni-halle.de/Lazarus/
Try a snapshot from here.
I believe an Intel Mac's can run the PowerPC version via its
Rosetta
technology.
Yes but you should not. For
just
create
more problems than it solves?
Thanks.
-Phil
-Original Message-
From: Albert Zeyer [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 23, 2008 4:35 PM
To: lazarus@miraclec.com
Subject: Re: [lazarus] make, MacOSX
Am 23.01.2008 um 23:26 schrieb Tom Gregorovic:
On Jan 23
Hey,
Just wanted to report that everything works really fine under MacOSX!
I am really impressed. I haven't found any big bug which prevents me
from working with the native Carbon interface.
Some screenshots:
http://www.az2000.de/pics/robot2mac_1.png?get
Hi,
Just packed it together. Here it is (but only for IntelMac):
http://www.az2000.de/downloads/Robot1.7.Mac.zip
You have just to click on the robot-Application (robot.app) inside.
Regards,
Albert
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To unsubscribe: mail
Hi,
Is there any automatic C++ to Object Pascal converter?
I am thinking of porting a C++ game to Object Pascal and want to have
some code as a basic to work with. It's enough if just the syntax got
translated and some easy designed objects.
Greetings,
Albert
Hi,
If have just googled a bit about Generics in FPC and the Lazarus Wiki
says that they are implemented since FPC 2.3.1.
How is the current state? Are they used? Are all the common containers
(like list, vector, map, etc.) available as generic classes?
In the FPC reference, it seems
Thanks for the hint.
Sadly I need the same realy for C++ as most of the code is C++ based (a
lot of classes).
Am Dienstag, den 22.01.2008, 14:20 + schrieb Luis Quental:
On Jan 22, 2008 11:29 AM, Albert Zeyer [EMAIL PROTECTED] wrote:
Hi,
Is there any automatic C++ to Object Pascal
Am 15.01.2008 um 17:02 schrieb Andrew Brunner:
Vincent:
IOW: I expect Lazarus users to be knowledgeable, Lazarus is not for
fools.
I offer you all this. The #1 reason why Microsoft Windows (3 and
up) took
off and became so popular was Visual Basic for idiots and Turbo
Pascal /
Delphi
Am 15.01.2008 um 17:11 schrieb Vincent Snijders:
Andrew Brunner schreef:
Vincent: IOW: I expect Lazarus users to be knowledgeable,
Lazarus is not for
fools.
I offer you all this. The #1 reason why Microsoft Windows (3 and
up) took
off and became so popular was Visual Basic for idiots
Am 15.01.2008 um 18:35 schrieb Marco van de Voort:
On Tue, Jan 15, 2008 at 06:28:12PM +0200, Albert Zeyer wrote:
I've no idea what you mean by that remark.
Linux became popular because it was/is easy to install. (OK, not
gained by
the Linux kernel developers itself but by the community
Am 15.01.2008 um 20:26 schrieb Vincent Snijders:
For creating a successful and strong development tool (which is
the goal of the whole project AFAIK) you need not only
contributors but users as well...
Why needs Lazarus users that contribute nothing?
They are testers and they infect
Hey, just looked and it and it's realy nice!
Just wanted to thank you...
Greetings,
Albert
Am Dienstag, den 20.11.2007, 08:53 +0100 schrieb Tiziano De Togni:
SteveG wrote:
Would anybody know if there is a listing (or some way of building one)
of all functions available for Lazarus and/or
Am Montag, den 12.11.2007, 18:35 +0100 schrieb Marc Weustink:
Leonardo M. Ramé wrote:
http://www.stevetrefethen.com/blog/IWishTheDelphiCommandLineCompilerWereFree.aspx
Where have I heard such accusations before
Also my first thought.
--
Albert
Please read also this:
http://www.heise.de/open/artikel/92735
It's not only that MS-OOXML is useless. There is the usual MS strategy
behind. Their goal is to became MS-OOXML as an standard and after to
make all its users dependend on MS (because some important parts are not
open).
Read perhaps
Hi,
I got a freeze when I resize my window to a size where one of the panels
of the form becames completly hidden (it is moved to the left while
making the window smaller; this is because of the Anchors: left, right,
bottom).
I am using GTK2 and Lazarus rev 12674.
On the console, I get all the
Am Donnerstag, den 01.11.2007, 13:59 +0100 schrieb Mattias Gaertner:
On Thu, 01 Nov 2007 14:23:59 +0200
Albert Zeyer [EMAIL PROTECTED] wrote:
On the console, I get all the time: (also when I do nothing)
[DBGTGT]
NOTE: TGtkWidgetSet.InvalidateRect during paint message: TMainForm
Am Donnerstag, den 01.11.2007, 15:19 +0100 schrieb Mattias Gaertner:
On Thu, 01 Nov 2007 15:51:59 +0200
Albert Zeyer [EMAIL PROTECTED] wrote:
I stepped through the code and I figured out that I get the message
exactly at this point:
GamePanel.Canvas.Draw(0,0,MyRoomPic.Picture
Am Donnerstag, den 01.11.2007, 22:34 +0700 schrieb Paul Ishenin:
Albert Zeyer пишет:
Am Donnerstag, den 01.11.2007, 15:35 +0100 schrieb Mattias Gaertner:
Just a guess: Maybe it is an endless loop between gtk and LCL about too
small widget sizes. I added minimum constraints of 1x1
I like the X11-version of OO way more better then the native one. The
native one works slower, a bit unstable, has less features but on the
other side more problems. (But I must admit, I tested it one year ago or
so.)
And it's also no problem to have X on your Mac OS X, it's installed by
default
Am Dienstag, den 22.05.2007, 10:09 +0200 schrieb A.J. Venter:
So it's a case of which is your needs - for general console apps
though - you should use ncrt because it's terminal independent and a
LOT faster (ansi escapes take a long time to execute and make your
whole program feel slow)
Use either {$MODE DELPHI} or ...OnClick := @BtnMenuClick.
Am Montag, den 21.05.2007, 11:39 -0700 schrieb Carlos Avogaro:
I have this in Delphi, and the event onClick, work perfect
for xx do
btnMenu[xx].Height := 25;
btnMenu[xx].Left:= 15;
This (AIGLX) is to prefer over XGL, because it doesn't add a complete
X11-layer and it allows the usage of hardware accelerated OpenGL through
it:
http://wiki.beryl-project.org/wiki/Install_Beryl_on_Ubuntu_Edgy_with_AIGLX
But all this isn't related to the software you run within. You only
change
within Lazarus because the demo
directory includes some code. So it's probably only a matter of time.
Regards
David
Albert Zeyer wrote:
This (AIGLX) is to prefer over XGL, because it doesn't add a
complete X11-layer and it allows the usage of hardware accelerated
OpenGL through
Am Montag, den 02.04.2007, 18:22 -0400 schrieb Hess, Philip J:
A Mac feels much more alive than other computers. For example, when logging
in if you mistype your password the login dialog briefly wiggles from side to
side as if shaking its head no at you. You get the point instantly. On
I don't know if there is any possibility to define the CPU, on which a
special thread should run on. Is there any?
Because usually, this is something your OS should handle because it
knows best about all the other parallel processes. And it's perhaps not
always the best solution for your
Am Dienstag, den 16.01.2007, 10:16 +0200 schrieb Dave Coventry:
Oops.
This is possibly the crux of my problem.
CoLinux cannot access any of the hardware on the machine, so I use a
Virtual Desktop called Xming which acts as a VNC client similar to TightVNC.
So I don't actually have X11
This is the Debian way. Under Portage, you don't need extra packages for
this. If you want to activate/deactivate something, you simply use USE
flags.
But in this case, you always got the header-files, they are installed by
default.
Am Dienstag, den 16.01.2007, 09:26 +0200 schrieb Dave
: Albert Zeyer [EMAIL PROTECTED]
Date: Tue, 16 Jan 2007 14:39:59 -0100
To: lazarus@miraclec.com
Subject: Re: [lazarus] Re: Linking Fails: cannot find -lglib
Am Dienstag, den 16.01.2007, 10:16 +0200 schrieb Dave Coventry:
Oops.
This is possibly the crux of my problem.
CoLinux
Hi
There are severeal parts you should seperate:
Firstly, all the hardware-stuff:
On the one hand, you have the CPU architecture. It is easy to
investigate (Wikipedia is your friend), which architecture is compatible
with some other. For example, you have 386 486 586/pentium1/amd_k6
surely recommend you to distribute
the source. :)
And you are right: Only if you distribute the source, you can ensure,
that your application will run nearly everywhere.
Am Dienstag, den 16.01.2007, 14:10 -0500 schrieb Lee Jenkins:
Albert Zeyer wrote:
Hi
There are severeal parts you should
Am Dienstag, den 17.10.2006, 17:22 +0200 schrieb Lord Satan:
On Tue, 17 Oct 2006 11:51:42 +0200
Sam Washkansky [EMAIL PROTECTED] wrote:
Problem solved and now I'm a happy camper.
Campers get fragged first.
Exactly!
Am Freitag, den 06.10.2006, 15:13 + schrieb Albert Zeyer:
Am Donnerstag, den 05.10.2006, 15:08 +0200 schrieb Christian Iversen:
On Thursday 05 October 2006 16:48, Albert Zeyer wrote:
Hi
I am working on a very huge object-system, that means, I will have
thousands objects
Am Donnerstag, den 05.10.2006, 15:08 +0200 schrieb Christian Iversen:
On Thursday 05 October 2006 16:48, Albert Zeyer wrote:
Hi
I am working on a very huge object-system, that means, I will have
thousands objects and more in the memory.
I am now thinking on how to redrucing the needed
Hi
I am working on a very huge object-system, that means, I will have thousands objects and more in the memory.
I am now thinking on how to redrucing the needed memory for each object to a minimum.
The base of all objects is abstract, that means, I could use an interface for it or an
Am Dienstag, den 26.09.2006, 09:18 -0400 schrieb David B Copeland:
Hi all,
I can't recall if this question has been answered before, but ...
I am running 63-bit Suse 10.1, and I'm trying to install/build 32 bit
Lazarus. FPC 2.1.1 32-bit is installed. Lazarus seems to compile fine,
but the
Am Freitag, den 22.09.2006, 14:01 + schrieb Albert Zeyer:
If you hit Alt+Print (I think it was Alt, perhaps it could also be Shift or Ctrl) will make a screenshot of the selected window in the foreground under Gnome. This is this very usefull and make a screenshot of a special region
:58 +0800 schrieb Jonathan Chiu:
I tried with emerge lazarus in gentoo but error found in compile time of fpc.
On 9/19/06, Albert Zeyer [EMAIL PROTECTED] wrote:
Am Montag, den 18.09.2006, 09:57 +0700 schrieb Colin Lehmann:
Well I give up, I simply cannot
Am Donnerstag, den 21.09.2006, 14:32 +0200 schrieb Andrea Mauri:
Hi to all,
I build a little application that I would like to deploy by the web.
I compiled both on Windows and Linux. For the Windows application I used
InnoSetup, I deploy only the exe file. I need to deploy some libraries
Am Montag, den 18.09.2006, 09:57 +0700 schrieb Colin Lehmann:
Well I give up, I simply cannot get anything to work. I have changed the
compiler path, the lazarus path, done make clean all so may times I can
do it in my sleep.
This afternoon I am going to re-install Ubuntu and start
Am Dienstag, den 12.09.2006, 17:17 +0700 schrieb Colin Lehmann:
...
Searching file fpc.cfg... not found
Configfile search: /home/colin/.fpc.cfg
Searching file /home/colin/.fpc.cfg... found
Reading options from file /home/colin/.fpc.cfg
...
So it seems that fpc is using the
The created binary (the EXE-file on Windows) should be in the project-path, that is, where you saved your project. If you have not saved it till now, the binary is in your /tmp directory.
The output of the program itself can be seen on the console. So run your program in any terminal (on
If you have updatet FPC last time, check the correctness of the unit-path in your /etc/fpc.conf.
I had the same error on saterday and this was my fault.
Albert
Am Montag, den 11.09.2006, 08:54 +0700 schrieb Colin Lehmann:
I have been struggling with the installation of Lazarus for two
I don't think so.
You have another problem with your current implementation: The reference counting of your interfaces will not work. You have to call manually the _AddRef and _Release of the interface after adding them to the list and removing them. You also can't use FList.Clear, because
Am Freitag, den 08.09.2006, 03:56 -0300 schrieb Flvio Etrusco:
I've seen many sh***y things coming from MS through the years, but I
you really saying that their stretch (down) algorithm is worst than
copy every Nth pixel??? This is something I'll have to see before my
eyes ;-)
Yes, I
Hi
Are you using Windows? I recognized that the StretchBlt in the Windows API sometimes results in crappy effects while scaling down a picture. On GTK, I don't have this effects.
To avoid such effect, I coded a very simple own Stretch-Function:
Excerpt from my little sample game Robot:
Am Dienstag, den 22.08.2006, 10:15 +0200 schrieb Graeme Geldenhuys:
On 8/21/06, Mattias Gaertner [EMAIL PROTECTED] wrote:
TTestObject.Create won't ever be called (only TBaseTestObject.Create
will be, but if I use TClass instead of TBaseTestClass, it also won't
be). It also makes no
I think, RTTI is very powerfull and there should be a way to do the
same as above without a virtual constructor. But is it clean?
To use RTTI you must derive from TPersistent or use the {$M+} directive.
In practice, I have a abstract base class with a function like this:
function
Am Montag, den 21.08.2006, 19:17 +0200 schrieb Mattias Gaertner:
On Mon, 21 Aug 2006 14:30:06 +
Albert Zeyer [EMAIL PROTECTED] wrote:
With TPersistent it would work like this
TMyBase = class(TPersistent)
public
function CreateCopy: TMyBase;
procedure Assign
Hello,
I want to use class-references (class of SOMECLASS) as a way for a dynamic object factory.
First I tried it with the predefined type TClass (:= class of TObject), but this doesn't work, because Create is not virtual in TObject (it costs some time to find out that this is the problem,
Hi,
Is there a way to cast an interface to an object?
If I have an interface:
IBlub = interface
function GetSomething(): TObject;
end;
And somewhere, I have:
var
Blub: IBlub;
...
Therefore, Blub is an interface-reference to some object which implements the interface. How can I get this
No, it will not. Reference counting with interfaces only works if you use interfaces as referencing types (so it has to be 'var MyObject: IUnknown'), all class-typed variables will not counted. I think this is because all class-typed variables are simply pointers and an interface variable is
because my key elements are object pointers.
Albert.
Am Donnerstag, den 17.08.2006, 08:08 +0200 schrieb Michael Van Canneyt:
On Thu, 17 Aug 2006, Albert Zeyer wrote:
Hi there.
Is there any HashMap-implementation in the units of FPC? I didn't find
one. Is an implemenentation missing till now
, this should be merged into the FPL tree.
Albert
Am Donnerstag, den 17.08.2006, 11:25 +0200 schrieb Mattias:
On Thu, 17 Aug 2006 11:16:58 +
Albert Zeyer [EMAIL PROTECTED] wrote:
Which one do you mean? I only find there a few special lists.
But I need an implementation of a map (key
The SDL port is very interesting. All data structures I missed are there. I will take a deeper look tomorrow, but I think, this is what I want.
Albert
Am Donnerstag, den 17.08.2006, 12:02 +0200 schrieb Burkhard Carstens:
Am Donnerstag, 17. August 2006 13:16 schrieb Albert Zeyer:
Which
That's only partly true.
I think it cames with VB4 (32 Bit Version), VB5 or even only with VB6, but there you could choose to compile a real native Win32-EXE (which completly depends on the runtime DLL). That is not the same (but the speed increases aren't much higher in the native version
Hi,
Is there a way to use the reference counting (used with interfaces) with normal objects?
Albert
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