On Mon 12 Sep 2016, Kenneth Graunke wrote:
> On Monday, September 12, 2016 3:16:31 PM PDT Jason Ekstrand wrote:
> > This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit
> > was erroneous because GL already provides a separate guard on the number of
> > layers you are allowed
On Monday, September 12, 2016 3:16:31 PM PDT Jason Ekstrand wrote:
> This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit
> was erroneous because GL already provides a separate guard on the number of
> layers you are allowed to render into. On Sandy Bridge, we set this guard
On Mon 12 Sep 2016, Jason Ekstrand wrote:
> This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit
> was erroneous because GL already provides a separate guard on the number of
> layers you are allowed to render into. On Sandy Bridge, we set this guard
> correctly so creating a
This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit
was erroneous because GL already provides a separate guard on the number of
layers you are allowed to render into. On Sandy Bridge, we set this guard
correctly so creating a 3D texture bigger than 512 is fine, you just