Re: [Mesa-dev] [PATCH 3/3] Revert "i965: Drop the maximum 3D texture size to 512 on Sandy Bridge"

2016-09-12 Thread Chad Versace
On Mon 12 Sep 2016, Kenneth Graunke wrote: > On Monday, September 12, 2016 3:16:31 PM PDT Jason Ekstrand wrote: > > This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit > > was erroneous because GL already provides a separate guard on the number of > > layers you are allowed

Re: [Mesa-dev] [PATCH 3/3] Revert "i965: Drop the maximum 3D texture size to 512 on Sandy Bridge"

2016-09-12 Thread Kenneth Graunke
On Monday, September 12, 2016 3:16:31 PM PDT Jason Ekstrand wrote: > This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit > was erroneous because GL already provides a separate guard on the number of > layers you are allowed to render into. On Sandy Bridge, we set this guard

Re: [Mesa-dev] [PATCH 3/3] Revert "i965: Drop the maximum 3D texture size to 512 on Sandy Bridge"

2016-09-12 Thread Chad Versace
On Mon 12 Sep 2016, Jason Ekstrand wrote: > This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit > was erroneous because GL already provides a separate guard on the number of > layers you are allowed to render into. On Sandy Bridge, we set this guard > correctly so creating a

[Mesa-dev] [PATCH 3/3] Revert "i965: Drop the maximum 3D texture size to 512 on Sandy Bridge"

2016-09-12 Thread Jason Ekstrand
This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit was erroneous because GL already provides a separate guard on the number of layers you are allowed to render into. On Sandy Bridge, we set this guard correctly so creating a 3D texture bigger than 512 is fine, you just